WEBVTT

00:00.858 --> 00:03.227
[SPEAKER_00]: brought to you by BedroomBattleField.com.

00:03.468 --> 00:06.158
[SPEAKER_00]: This is the table top miniature and will be plugged in.

00:15.751 --> 00:22.438
[SPEAKER_00]: Five parsecs from home is the main game on Maradar right now, and I've been depended for the past couple of months.

00:22.978 --> 00:31.487
[SPEAKER_00]: On this episode, I'm going to play the first of my five parsecs audio diary entries, originally released this Patreon bonus content.

00:31.887 --> 00:38.353
[SPEAKER_00]: These entries document me setting up my crew and piloting them throughout their first three campaign turns.

00:38.974 --> 00:39.554
[SPEAKER_00]: Here we go.

00:40.015 --> 00:44.897
[SPEAKER_00]: So this is the first entry in my five parsecs diary.

00:45.177 --> 00:47.018
[SPEAKER_00]: It's a Patreon series.

00:47.759 --> 00:52.742
[SPEAKER_00]: So on the main podcast, you've been behead me talking a wee bit about five parsecs from home.

00:53.482 --> 00:56.043
[SPEAKER_00]: It's a game that I'm really now getting into.

00:56.143 --> 00:58.245
[SPEAKER_00]: It's something that I've been able to do.

00:58.985 --> 01:08.669
[SPEAKER_00]: you know, in the form of reading the book, like away from the table, away from the painting desk, and I've rolled up a crew and I'm pretty much ready to play my first game.

01:08.689 --> 01:18.633
[SPEAKER_00]: So I wanted to open this series by just giving you a bit of background on the crew and on that first mission that I've got as well.

01:18.673 --> 01:22.055
[SPEAKER_00]: So basically my crew, there are a bunch of outlaws,

01:23.315 --> 01:32.645
[SPEAKER_00]: predominantly human, it's five humans and one is at a boat or an android, sorry I can't remember the exact term, a robot basically.

01:33.405 --> 01:45.117
[SPEAKER_00]: So yeah a bunch of criminals led by an x crime lord, a sort of mafia style boss called danti corsaro, and he has basically

01:46.098 --> 01:59.641
[SPEAKER_00]: instigated a present break, he's taken these four other guys with them, you know criminals, various backgrounds and they have escaped the penal planet on a former mining ship.

01:59.861 --> 02:06.662
[SPEAKER_00]: So I've got this x-minin ship, I have him the old reliable and a kind of ironic way.

02:06.702 --> 02:08.222
[SPEAKER_00]: So it's got the fuel hog

02:12.103 --> 02:14.985
[SPEAKER_00]: for me to travel to other worlds.

02:15.545 --> 02:25.311
[SPEAKER_00]: So yeah Dante and these five other humans and then the android as well that we've got sorry from using the wrong terminology there but you get the picture.

02:26.092 --> 02:27.293
[SPEAKER_00]: So he's called Tenhead.

02:28.667 --> 02:31.948
[SPEAKER_00]: And the way I see, he basically came with the ship.

02:31.968 --> 02:37.409
[SPEAKER_00]: So he's an executable for whatever mining corporation it was.

02:37.449 --> 02:43.010
[SPEAKER_00]: So they basically found him on the ship and that's what they need to do to and less time as well.

02:43.050 --> 02:49.871
[SPEAKER_00]: So he's called Ten Head and I've got a little bit more about coming up.

02:50.131 --> 02:56.332
[SPEAKER_00]: First and foremost, I'll get to the name of the crew as the lucky strikes.

02:57.612 --> 03:06.857
[SPEAKER_00]: and we started with only 10 credits, which I think is pretty low in the grand scheme of things, and two rivals as well.

03:06.897 --> 03:13.240
[SPEAKER_00]: We've got two rivals to start the game with, and we begin on a world called

03:13.900 --> 03:14.700
[SPEAKER_00]: for Navos.

03:15.061 --> 03:21.324
[SPEAKER_00]: So again, the Viscuit, this Pino planet that they were on, they've landed on this world called for Navos.

03:22.164 --> 03:26.006
[SPEAKER_00]: And it turns out that you need a license topery on this world.

03:26.046 --> 03:27.667
[SPEAKER_00]: And it was going to cost 6 credits.

03:27.727 --> 03:29.007
[SPEAKER_00]: I wrote a 6 there.

03:30.488 --> 03:33.670
[SPEAKER_00]: So Danny himself had a fake ID.

03:34.983 --> 03:42.967
[SPEAKER_00]: and the cruise stash, and this enabled them to get a forged license, so at that point, you know, it seemed well.

03:43.988 --> 03:54.973
[SPEAKER_00]: But then when we looked at the world itself, it turns out, it had an introduction, which means that I must leave the world after two campaign turns.

03:54.993 --> 04:00.736
[SPEAKER_00]: So that's not ideal at all, because based on how much money the crew had, you know, under the

04:04.338 --> 04:15.683
[SPEAKER_00]: I really was hoping to spend some serious time on this world, but that's not going to be possible now because yeah, I'll be able to do this campaign turn and the next and then I'm going to have to leg it.

04:15.743 --> 04:23.947
[SPEAKER_00]: So again, that's all ties and narratively with the fact that this is an outlaw gang and you know, the presumably being pursued.

04:24.007 --> 04:27.148
[SPEAKER_00]: They probably can't stay in any one place for too long

04:32.831 --> 04:49.885
[SPEAKER_00]: So the first thing I did was to assign those tasks to my crew, so you know some of them could train, some of them could trade, some of them could explore and tend to head to a reference there earlier, I sent him out to explore and he basically got lost, so I had to roll up.

04:50.425 --> 04:55.750
[SPEAKER_00]: to find out whether we were able to locate them because if not, he was going to mess the bow.

04:56.331 --> 05:01.656
[SPEAKER_00]: So yeah, he got lost, we managed to find them, sent them, you could send them back out to explore again.

05:01.956 --> 05:06.140
[SPEAKER_00]: He got lost again, so had to go out and find them for a second time.

05:06.760 --> 05:11.365
[SPEAKER_00]: And then it turns out he's like, you know what, I love this world so much that I might just stay here.

05:12.005 --> 05:23.557
[SPEAKER_00]: So basically when we leave this world, I've got to spend, I think I've got to spend a story point to take a nice day because it really likes this place, and that's obviously why he keeps getting lost.

05:23.617 --> 05:31.044
[SPEAKER_00]: I think there's some good on that we're not fully aware of there, but good old ten head got lost twice and now he really wants to stay.

05:32.659 --> 05:49.234
[SPEAKER_00]: So, yeah, well, that all done with the crew, we were ready then to think about the first battle, and because I've got these two rivals, there was a small chance that I was going to encounter one of them, and that actually happened as well.

05:49.254 --> 05:50.955
[SPEAKER_00]: I wasn't rolling very little at all.

05:51.736 --> 05:57.020
[SPEAKER_00]: I was wrong, sexes when that was a negative thing, and I was rolling, but that was a negative as well.

05:59.194 --> 06:15.799
[SPEAKER_00]: Yeah, turns out, the crew are being pursued by this group of cyborgs, I've named them Directive Zero, and I basically see them as, you know, they're being sent out by the present company or the company that operates, the penal world that they escaped from.

06:16.379 --> 06:24.502
[SPEAKER_00]: So for less, for less enemy crew, I'm using my Terminator 2 managers like the cyborgs.

06:25.222 --> 06:31.107
[SPEAKER_00]: from, I think, they were from River Horse back in the day, from the, I'm sure they had the terminator to license game.

06:31.808 --> 06:34.630
[SPEAKER_00]: So good opportunity to get those on the table.

06:35.851 --> 06:43.438
[SPEAKER_00]: So yeah, and this first encounter, they're going to be fighting the rivals directive 0, going to be fighting sex of those.

06:44.791 --> 06:47.654
[SPEAKER_00]: and we have a priority target as well.

06:47.734 --> 06:58.304
[SPEAKER_00]: So basically one of these cyborgs, whether it's the leader or maybe it just has some sort of important information on it, we're going to have to try and take down this particular cyborgs.

06:58.344 --> 07:00.206
[SPEAKER_00]: So that'll make things interesting.

07:01.027 --> 07:04.130
[SPEAKER_00]: And what'll certainly make things interesting and challenging.

07:05.715 --> 07:08.998
[SPEAKER_00]: is the fact that this counts as an ambush.

07:09.058 --> 07:18.788
[SPEAKER_00]: So they have ambushed us, meaning that instead of starting with a deployment of a complement of sex, I'm gonna have to drop one of those and start with five.

07:18.928 --> 07:21.771
[SPEAKER_00]: In fact, I'm gonna have to play the entire game with five.

07:22.852 --> 07:26.375
[SPEAKER_00]: Well, I see that I'm gonna have to play, I'm gonna have to start the game with less.

07:27.076 --> 07:35.003
[SPEAKER_00]: because in the deployment conditions are rolled up delayed, which says two random crew members won't start on the table.

07:35.523 --> 07:45.292
[SPEAKER_00]: At the end of each round roll 1d6, if the roll is equal or below the round number, they may be placed at any point of your own battlefield edge.

07:46.890 --> 08:06.712
[SPEAKER_00]: So this basically means I'll be starting the battle with only three crew members against sex and I could add two at some point but I don't know when that's going to be so you know from a very first game and I said don't really know what I'm doing tactically all that it's going to be a real challenge here and

08:06.952 --> 08:22.517
[SPEAKER_00]: You know, I don't really hold out much hope, I think it really, but I'll just be about trying to keep my guys alive and relatively safe and if I technically lose the battle, which I think well, we'll deal with the outcome of that afterwards.

08:22.617 --> 08:25.358
[SPEAKER_00]: But yes, it makes things very challenging.

08:25.378 --> 08:29.039
[SPEAKER_00]: But again, this is all part of the fun and the narrative flavor of this game.

08:29.099 --> 08:33.000
[SPEAKER_00]: So I am looking forward to that, but I don't hold out much hope.

08:33.620 --> 08:36.866
[SPEAKER_00]: for whatever crew members end up being deployed for this one.

08:37.810 --> 08:47.632
[SPEAKER_00]: So that's basically it, that's my crew, the lucky strikes led up by Dante Corsaro and their ships, the X-Mining Vehicle, Old Reliable.

08:48.252 --> 08:52.993
[SPEAKER_00]: So they're gonna be taking on these cyborg rivals of theirs and see how that goes.

08:53.113 --> 09:04.995
[SPEAKER_00]: But I'm just really looking forward to setting that game up and playing through it now and I will report back in my next diary entry on how they got on and what's gonna happen next.

09:05.035 --> 09:06.895
[SPEAKER_00]: So thank you very much for listening.

09:07.435 --> 09:11.366
[SPEAKER_00]: very much for supporting me through Patreon and I'll speak to you on the next one.

09:12.531 --> 09:38.257
[SPEAKER_00]: Okay then, so the lucky strikes find themselves pursued by the rivals or group of cyborgs known as director of zero, they've been sent to track down the lucky strikes and take them back to the penal colony that they were imprisoned on and they're currently on a world called Frenovos, which they basically, the days are numbered here, they're going to have to get off.

09:38.957 --> 09:41.638
[SPEAKER_00]: due to an introduction was it called.

09:42.218 --> 09:51.360
[SPEAKER_00]: So we're going to have to get off this world as soon as possible and that assumes of course that they survive this upcoming battle so they're attacked.

09:51.440 --> 10:01.822
[SPEAKER_00]: It's an ambush by these cyborgs and that meant that I was first and foremost only going to be able to start with five of Macru as opposed to sex.

10:02.602 --> 10:14.137
[SPEAKER_00]: So I rolled up randomly to find out who would be sitting out this time around and it was Colt Narrow, who's this sort of frontier ganger-tonned criminal, I guess you're a criminal.

10:14.237 --> 10:18.542
[SPEAKER_00]: Anyway, if you're a frontier ganger, yeah, but that's all he called some antics.

10:18.602 --> 10:21.386
[SPEAKER_00]: So yeah, he was going to set out, he was unavailable.

10:22.556 --> 10:35.672
[SPEAKER_00]: maybe it went off to the shop, so some of them on this ambush hadn't, but it wasn't just that challenge that was facing me because of my, a further tour of my crew, we're going to be delayed and turning up as well.

10:36.113 --> 10:41.499
[SPEAKER_00]: So another random role determined that that would be ten head, the Android because of course,

10:42.240 --> 10:54.888
[SPEAKER_00]: and the leader Dan E. Korsaro, he would be delayed and arrived in its way, so I was only starting with three of my crew that was going to be dust, callous, taste brewing and jarring kid.

10:55.468 --> 11:00.532
[SPEAKER_00]: They were going to be start off against sex of these androids from directive 0.

11:00.552 --> 11:08.316
[SPEAKER_00]: So these androids that they're the security boat, enemy type, so the fighting quite a defensive formation basically

11:11.138 --> 11:27.527
[SPEAKER_00]: They won't kind of come any further than a roundabout half way over the table and then they'll just basically try and shoot some holes in you So they had armed with shotguns as well and there was one particular side board because part of this battle That was of special interest to me.

11:27.587 --> 11:31.909
[SPEAKER_00]: So there was one of them in particular that I was I was going to have to try and take down

11:32.549 --> 11:37.491
[SPEAKER_00]: Another couple of things to mention with these androids, these cyborgs.

11:37.991 --> 11:41.652
[SPEAKER_00]: They're immune to morale and they've got a toughness of five as well.

11:41.672 --> 11:44.813
[SPEAKER_00]: So this is the first time I've actually played a battle.

11:45.434 --> 11:49.635
[SPEAKER_00]: And that quickly became apparent that toughness five is quite tough.

11:49.695 --> 11:52.916
[SPEAKER_00]: So it's pretty hard to take these guys down.

11:52.936 --> 11:56.478
[SPEAKER_00]: And what I found as well is that I really didn't have

11:57.398 --> 12:17.406
[SPEAKER_00]: much range and macro start off two of the guys I think one of them had a range of about 24 the other one on a range about 36 so that was fine to get some short so we had done before they were in range of us the short guns are about 12 inches in range so the cyborgs had to do a bit of advance and before they could

12:18.767 --> 12:23.129
[SPEAKER_00]: get any shots at us, but I think it was taste brewing.

12:23.149 --> 12:29.591
[SPEAKER_00]: He has went more than had that range of eight, so he was basically just kind of kept up and covered for the first few turns.

12:29.631 --> 12:33.413
[SPEAKER_00]: So yeah, that was that was kind of how we started.

12:33.513 --> 12:33.693
[SPEAKER_00]: Just

12:34.413 --> 13:02.793
[SPEAKER_00]: hiding around the corner trying to get some pot shots away and not like I say not having a lot of luck not having any luck really at doing any damage on these guys and it was round three before I finally got my other two guys on the table so ten head and Danny arrived and at that point things looked like they're actually going to end up pretty well for me because I've suddenly got you know it's not quite a full compliment

13:03.033 --> 13:05.315
[SPEAKER_00]: obviously one of the guys is missing out entirely.

13:05.955 --> 13:12.881
[SPEAKER_00]: But just as muddy enforcement survive, dust gets a shot off against one of these cyborgs and takes them out.

13:12.901 --> 13:17.664
[SPEAKER_00]: So they reduced from sex that they were to now five.

13:18.105 --> 13:26.731
[SPEAKER_00]: I've got muddy enforcement there and at that point I'm thinking to myself, you know, just stay and cover, try and pick them off and we probably

13:32.636 --> 13:43.946
[SPEAKER_00]: Well, before they went south actually, you know, if you've played Parsex before, you have the opportunity to see if you could go first before the enemy you have to roll under your reaction score.

13:43.966 --> 13:45.708
[SPEAKER_00]: So I basically rolled five dice.

13:46.228 --> 13:50.592
[SPEAKER_00]: I was looking for only ones and twos, and that's exactly what I got.

13:50.612 --> 13:53.315
[SPEAKER_00]: It was pretty much the only time in the game that I rolled well.

13:53.755 --> 14:02.599
[SPEAKER_00]: So I've got all these ones and two, which meant I could activate my entire crew before any of the enemy activated.

14:02.879 --> 14:09.962
[SPEAKER_00]: So I had a real opportunity then to take the initiative and do a lot of damage and my shooting at that point was just terrible.

14:10.322 --> 14:14.584
[SPEAKER_00]: And then when they retaliated, one of them picked off a taste.

14:14.844 --> 14:17.445
[SPEAKER_00]: So he went down, he was out of the game.

14:18.085 --> 14:20.147
[SPEAKER_00]: and then dust as well, quickly followed them.

14:20.187 --> 14:25.691
[SPEAKER_00]: So I suddenly lost two of my crew and then straight away, you're on the back foot again.

14:25.711 --> 14:30.774
[SPEAKER_00]: And at that point pretty much all of the cyborgs had got themselves in a range.

14:30.814 --> 14:39.581
[SPEAKER_00]: So they weren't going to advance anymore, they were just going to stand, they were going to aim as well, which meant that they could re-roll ones when they were rolling to hit.

14:40.041 --> 14:42.202
[SPEAKER_00]: So it was just a line of fire, basically.

14:42.622 --> 14:46.204
[SPEAKER_00]: And I was trying to stick to my cover to make it a little bit harder for them.

14:46.604 --> 14:50.025
[SPEAKER_00]: But then they took out Jaren, so that was 3 down.

14:50.485 --> 14:54.407
[SPEAKER_00]: And then he was very quickly followed by 10 head, which left only that day.

14:54.827 --> 14:57.148
[SPEAKER_00]: And at that point, you know, there was still 500.

14:57.188 --> 15:00.009
[SPEAKER_00]: I think one of them was stunned, and that was it.

15:00.089 --> 15:05.672
[SPEAKER_00]: So he just had to put his tail between his legs and flee the table, basically, because it just wasn't worth.

15:06.332 --> 15:25.323
[SPEAKER_00]: keeping him on there to get shot up as well, because that was already starting to think like, you know, in the first battle, are some of these guys literally going to be dead and if not, how much is this funny cost me, it sounds a bit brutal, but yeah, how much will this cost me, this defeat financially, because I've already not got very much money.

15:25.363 --> 15:27.944
[SPEAKER_00]: So he fled the table, and that was the end of it.

15:27.984 --> 15:31.346
[SPEAKER_00]: So very much had defeat in the battle itself, but of course,

15:33.247 --> 15:39.396
[SPEAKER_00]: and then you move on to the post battle sequence, which, I mean, I say I was really quite looking forward to.

15:39.516 --> 15:47.327
[SPEAKER_00]: I was from my gaming point of view, but it certainly wasn't going to be pretty for the lucky strikes in the story world itself.

15:48.168 --> 15:52.330
[SPEAKER_00]: So we were somehow awarded four credits for that measurable performance.

15:52.390 --> 15:58.693
[SPEAKER_00]: I'm not really sure, maybe there was like a passerby who found the whole thing hilarious and just handed them a five or whatever.

15:59.613 --> 16:06.136
[SPEAKER_00]: So we got four credits for that mess and then we actually found a cargo crate of six credits as well.

16:06.156 --> 16:13.240
[SPEAKER_00]: So that kind of, those were some unexpected rewards when we didn't deserve any rewards at all.

16:14.220 --> 16:28.904
[SPEAKER_00]: Turned to the injury last then, had a look at ten head first and foremost, got him on the workbench to see, you know, all the bill holes and I'm see what sort of damage it encountered, so I rolled up severe damage.

16:28.944 --> 16:31.705
[SPEAKER_00]: So he's going to miss the next two turns.

16:32.545 --> 16:36.868
[SPEAKER_00]: As for my human crew, Jordan, he's a sort of ex-military guy.

16:37.729 --> 16:47.555
[SPEAKER_00]: He rolled up a Crepplin Wins and it turns out that he's going to spend three tons in the sector and that's going to cost five credits as well.

16:47.595 --> 16:48.976
[SPEAKER_00]: So that was a pretty short one.

16:49.156 --> 16:49.597
[SPEAKER_00]: I'd found

16:50.357 --> 17:05.886
[SPEAKER_00]: You know, 10 credits, somehow after that, and straight away, 50% of those credits are taking up effects and all jarons, wounds, dust, his weapon was damaged, he was fine, it was just his weapon, which was unfortunate, because

17:06.246 --> 17:08.107
[SPEAKER_00]: I can't remember who's at an all right for some.

17:08.167 --> 17:09.007
[SPEAKER_00]: It was pretty good.

17:09.027 --> 17:12.689
[SPEAKER_00]: I had a decent range on it, but that's damaged.

17:12.769 --> 17:16.070
[SPEAKER_00]: He won't have to set out any campaign tons fortunately.

17:16.130 --> 17:18.591
[SPEAKER_00]: So I just bought a short gun straight away.

17:18.611 --> 17:22.712
[SPEAKER_00]: He could buy them for one credit because the repairs which I'll do

17:24.253 --> 17:33.382
[SPEAKER_00]: next time I don't do that and the pre-battle sequence is called but Repair Noepin is tricky and it could be costly.

17:33.422 --> 17:39.088
[SPEAKER_00]: So I've just got on my short run and the meantime just to make sure he's going to be armed with something.

17:39.729 --> 17:44.153
[SPEAKER_00]: As for taste he suffered minor injuries and he'll miss one turn.

17:44.193 --> 17:45.294
[SPEAKER_00]: So as it stands

17:46.235 --> 17:59.145
[SPEAKER_00]: In the next campaign term, in the next battle, I'm only going to be able to field three of them, and that is, of course, unless I decide to recruit which brings its own challenges, it's more expensive.

18:00.145 --> 18:03.148
[SPEAKER_00]: So, have to see what I do there.

18:03.408 --> 18:06.030
[SPEAKER_00]: I'm not going to deal with that stage just yet.

18:06.070 --> 18:06.390
[SPEAKER_00]: That will be

18:13.215 --> 18:20.878
[SPEAKER_00]: Next we were looking at the campaign events table to find out what happened there and I rolled up it's time to go.

18:21.338 --> 18:27.100
[SPEAKER_00]: Whatever you did, every campaign time you stay on this planet, you must add an additional rival.

18:27.140 --> 18:30.701
[SPEAKER_00]: So I think that should really keep in with how things are going on this planet.

18:30.721 --> 18:35.843
[SPEAKER_00]: We already pretty much have to leg it, get out of dodge on the next campaign

18:41.485 --> 18:45.788
[SPEAKER_00]: Yeah, we're just going to have to get as far away from the place as possible.

18:46.909 --> 18:58.817
[SPEAKER_00]: So, as if my hand wasn't forced already, I think that's, say, pretty much decision confirmed, and you know, I'll have to seriously consider getting us off this world for the next time.

19:00.830 --> 19:26.940
[SPEAKER_00]: As for the crew themselves, although Jaren is badly injured, very costly injury and he's going to be out for three turns, he didn't manage somehow to make some friends and he got himself one XP, so I don't know if that's a doctor or something like that, but he's made himself a friend or friends, so good on you, Jaren, will shoot, live it in the sick beds, contribute nothing and drain in the crew's finances.

19:28.077 --> 19:44.947
[SPEAKER_00]: So after that, there was a couple of XP points to send to the crew members for basically taking part, who obviously didn't win, so they didn't get a lot, but it takes some up a wee bit towards being able to maybe upgrade some skills or whatever.

19:46.108 --> 19:54.172
[SPEAKER_00]: As it stands then, the credits and the case stands at 11 before we head into Totten 2.

19:54.932 --> 19:58.834
[SPEAKER_00]: We still have two rivals, if we stay here any longer, that'll increase.

19:58.874 --> 20:00.374
[SPEAKER_00]: We've got five story points.

20:00.835 --> 20:05.317
[SPEAKER_00]: We're still on for now, of course, but that obviously has to change as soon as possible.

20:06.377 --> 20:10.460
[SPEAKER_00]: It sounds like a ship all dryable is going to have to get a run out.

20:10.540 --> 20:18.485
[SPEAKER_00]: It's a fuel hog, it's going to be quite expensive to try and relocate, but I think it's completely necessary at this stage.

20:19.486 --> 20:31.034
[SPEAKER_00]: So in my next entry, we're going to look at what we've decided to do if I've decided to recruit anyone and if we're moving on which I think there will be where we're going to be heading next.

20:31.574 --> 20:55.978
[SPEAKER_00]: and if these directive zero cyborgs have decided to follow us so then we move into camping, turn two and I was really going to have to go off the world I think that was pretty clear from the last die day entry so of course we're going to opt to travel and that's going to cost us six credits because all reliable or X-mining ship is a

20:59.419 --> 21:05.466
[SPEAKER_00]: and then I was also king the one either boat what might happen on the way as well and whether that was going to cost any more money.

21:06.047 --> 21:10.131
[SPEAKER_00]: Before we did leave of course I had to spend a story point because 10 head.

21:10.532 --> 21:14.977
[SPEAKER_00]: You really liked where we went and you wanted to stay so we basically had to drag him onto the ship.

21:16.811 --> 21:26.739
[SPEAKER_00]: And yeah, when I was going to say sail as it's sail when you went to space, when we took off, fortunately I rolled up a time to reflect.

21:26.999 --> 21:30.662
[SPEAKER_00]: So it simply said, how is the story unfold and what did it all mean?

21:30.982 --> 21:32.743
[SPEAKER_00]: And I did that story point back.

21:32.763 --> 21:39.648
[SPEAKER_00]: So in the end, no harm done with ten heads, little sujeurn a couple of times on that last planet.

21:40.829 --> 22:06.008
[SPEAKER_00]: and where we're going now is a world called Valtherus and we don't need a license to operate on this planet and it's a world with a lot of bought manufactured and technology so it says all bought upgrades are one credit cheaper as well so I'm interested to find out if that could become important further down the line ten head at the moment of course is still lying on the

22:09.631 --> 22:13.615
[SPEAKER_00]: The crew has two rivals, and of course both are funny followers.

22:13.715 --> 22:15.017
[SPEAKER_00]: That was what I rolled up there.

22:15.097 --> 22:19.401
[SPEAKER_00]: So, directive 0 is one of the rivals that we do have.

22:19.441 --> 22:22.044
[SPEAKER_00]: That's the cyborgs that have been trying to track us down.

22:22.685 --> 22:29.592
[SPEAKER_00]: And the other rival at this stage remains a mystery, but they've nonetheless followed us here to Valcerus as well.

22:30.553 --> 22:42.057
[SPEAKER_00]: So I had to spend one credit on the crew upkeep and because of lack of cash of me, no payments at all on the ship and that puts my debt back up to 25.

22:42.157 --> 22:47.619
[SPEAKER_00]: So it just basically didn't have enough money to do anything with the ship at this stage.

22:48.420 --> 22:51.741
[SPEAKER_00]: But at a certain point, I can't remember if it's 35 credits,

22:57.743 --> 23:13.668
[SPEAKER_00]: even more extreme interest rates go up and I know you can get to a stage for the run if you get so far in the depth that your ship could literally become reposite so I hope to not get to that stage but yeah right now it just like I couldn't afford to make any payments on the ship.

23:14.468 --> 23:21.793
[SPEAKER_00]: So as I said in the last diary entry, I'm going to be messing three of my crew members in whatever battle is that we fight.

23:22.373 --> 23:26.576
[SPEAKER_00]: Ten heads going to be out, Jalins going to be out, and taste as well.

23:27.256 --> 23:31.959
[SPEAKER_00]: So I did consider recruiting our 7th crew member that comes at a

23:36.062 --> 23:45.801
[SPEAKER_00]: But when I looked into, it was actually quite unlikely to succeed, like if I'd sent someone out there to try and recruit at just don't think, I would have managed it basically.

23:46.342 --> 23:47.665
[SPEAKER_00]: So I decided against that.

23:49.410 --> 23:57.154
[SPEAKER_00]: I only had three crew members who could do the tasks, obviously the ones in the sick bay you can't send them out there to trade or explore or anything like that.

23:57.174 --> 23:58.815
[SPEAKER_00]: So I just had three of them to work with.

23:59.676 --> 24:09.821
[SPEAKER_00]: So with those two rivals following me, I decided that Dante, my leader would go out there and try and act as a decoy, try and trick them and it turned them up somewhere else.

24:09.841 --> 24:10.782
[SPEAKER_00]: So I sent him out there.

24:11.202 --> 24:35.018
[SPEAKER_00]: as a decoy or he sent himself, given that he is actually the captain, a dust and coal, a sent them out to look for patrons as well, and they actually found two, so that was good, not just one but two patrons, so the crew were hired by the sector government, it was worth an initial two credits of danger pay, and the job must be done this turn.

24:36.100 --> 24:48.791
[SPEAKER_00]: So there is no additional benefits hazards or conditions and because of that is clever decoy trick the rivals didn't manage to track down the crew which means we could go ahead and do this patron mission.

24:49.591 --> 24:55.636
[SPEAKER_00]: So as for the battle it's going to be a better struggle which means the enemy morale is at plus one.

24:56.577 --> 25:00.498
[SPEAKER_00]: and in terms of documentation, we'll gain a quest rumor as well.

25:01.238 --> 25:07.040
[SPEAKER_00]: The objective is to protect a VIP and I'll be facing five opponents.

25:07.580 --> 25:15.463
[SPEAKER_00]: So this is through up your opportunity to create a decent little story around this, which I've truly gone ahead and done, so let me just read that to you now.

25:16.403 --> 25:26.513
[SPEAKER_00]: The owner of a popular chain of budget pubs on Valkyrus has blamed the recent state of Plague's on the government's chief epidemiologist Dr. Septimus Blight.

25:27.094 --> 25:39.065
[SPEAKER_00]: The Android Elhousekeeper, also known as Ten Martian, claims Blight isn't curing the Plague's, he's causing them, and in doing so has devastated the planet's one's booming hospitality industry.

25:39.966 --> 25:47.267
[SPEAKER_00]: Though these allegations have been vehemently denied by the Voltherian government, Ten Martian may have finally found the proof he needs.

25:48.067 --> 25:58.529
[SPEAKER_00]: The flustered doctor, Blight, recently left a brief case of important documents and a particularly unpleasant area the locals referred to as the sludge basin.

25:59.129 --> 26:02.150
[SPEAKER_00]: It's unclear what best this blight had in the sludge basin.

26:09.345 --> 26:17.612
[SPEAKER_00]: Martian has hired Rado's asset recovery and notorious firm of bounty hunters to obtain the briefcase from the sludge basin.

26:18.293 --> 26:26.941
[SPEAKER_00]: The Valcerian government haven't been so lucky in the quest to hire anyone stupid enough to accompany light back down there to retrieve his property.

26:27.601 --> 26:35.028
[SPEAKER_00]: In the end, they've had to put their faith in a beleaguered gang of fugitives called the lucky strikes, or what's left of them anyway.

26:36.567 --> 26:45.076
[SPEAKER_00]: So will it be last orders for Dr. Blight, or can the lucky strikes get him safely into a taxi before it all kicks off outside the chippy?

26:45.877 --> 26:50.362
[SPEAKER_00]: So then you go then that's a little bit of a narrative lead meant to this battle.

26:50.382 --> 26:52.965
[SPEAKER_00]: So I'm going to be taking on this group of bounty hunters.

26:53.506 --> 26:57.350
[SPEAKER_00]: I've got a really cool gang of miniatures that will work well for that.

26:57.430 --> 26:57.870
[SPEAKER_00]: It's sim.

26:58.551 --> 27:08.335
[SPEAKER_00]: Fed trooper managers from Checkpoint and I've got a little plagued doctor manager from Medellum who's going to act as the notorious doctor blight.

27:09.216 --> 27:11.217
[SPEAKER_00]: So in this type of mission it's called Protect.

27:11.417 --> 27:15.319
[SPEAKER_00]: It says you'll be a companyed by a VIP character.

27:16.159 --> 27:20.184
[SPEAKER_00]: They are unarmed and may never finish a brawl, but will defend normally.

27:20.825 --> 27:26.873
[SPEAKER_00]: They cannot be given any equipment, the VIP must set up at least 12 ventures from the center of the table.

27:27.454 --> 27:33.842
[SPEAKER_00]: The enemy must set up 12 ventures from the center on their side, create the VIP as another member of your crew.

27:34.683 --> 27:39.910
[SPEAKER_00]: If the VIP spends a full round with the entries of the center of the table, you win.

27:40.551 --> 27:46.499
[SPEAKER_00]: If you achieve this within the first four rounds of the game, you earn an additional two credits in pay.

27:47.260 --> 27:51.106
[SPEAKER_00]: So, with only three proper crew members on...

27:52.460 --> 27:53.241
[SPEAKER_00]: almost certain.

27:53.281 --> 27:57.985
[SPEAKER_00]: I'm not clearly able to do this, but I'm just going to have a go and see what happens.

27:58.045 --> 28:11.997
[SPEAKER_00]: But yeah, I think like the important thing really before trying to succeed in this machine is just not to have anyone shot the bets and end up, you know, on the treatment table as well, because I really like.

28:12.838 --> 28:15.781
[SPEAKER_00]: I can't afford to lose any more of these guys.

28:15.821 --> 28:18.564
[SPEAKER_00]: I think I've got taste coming back in the next round.

28:19.265 --> 28:24.670
[SPEAKER_00]: So all being well, I'll have four available for whatever battle I fight next.

28:24.730 --> 28:27.152
[SPEAKER_00]: But yeah, if I lose anyone in this one,

28:27.793 --> 28:28.814
[SPEAKER_00]: albeit disaster.

28:28.854 --> 28:44.701
[SPEAKER_00]: So I'm really going to be super careful about this for sign of any harm coming in my guys and I'm afraid that oh Dr. Blight is on his own, we're just going to flee the table, but I think we need to stay there for at least two turns or we won't get any XP at the end of it.

28:46.046 --> 28:50.428
[SPEAKER_00]: Yeah, I'm not confident at all, I genuinely don't think I'll be able to do this.

28:50.928 --> 29:06.494
[SPEAKER_00]: One thing that has given me a slight glimmer of hope, I realized that I, and in the previous battle, when I fought Directive Zero, I realized that made a mistake, and I'd actually give them specialist weapons, so they were all under shotguns,

29:07.014 --> 29:11.255
[SPEAKER_00]: and that obviously did quite a lot of damage to us, you know, each time they were able to shoot us.

29:12.395 --> 29:19.896
[SPEAKER_00]: So I'd made a mistake there, they shouldn't have had, those are basically weapons reserved for the specialist NPCs as far as I could see.

29:20.576 --> 29:33.739
[SPEAKER_00]: So I'd made a slight mistake there and I was also about lax with the stunned mechanic as well, sometimes I was shooting these cyborgs and I should have had the most stunned and I didn't, so I've slightly

29:34.439 --> 29:49.064
[SPEAKER_00]: screwed myself there and I need to be a bit more diligent about that going into this battle, especially like I say, as I only have three crew members, they have five so it's not an absolute disaster, but yeah, first sign of trouble, I'll be out of here.

29:49.684 --> 29:57.147
[SPEAKER_00]: So that is it for this die-day entry of my five-par-six die-day and I'm looking forward to the next entry, but

29:59.788 --> 30:10.071
[SPEAKER_00]: Alright then, so we've just finished our battle there and I'm delighted to say Inslightly surprised to say that the lucky strikes and thought our blight were victorious.

30:10.651 --> 30:23.135
[SPEAKER_00]: Blight managed to recover his suitcase, his briefcase, and the roddles asset recovery bounty hunters have been sent off or certainly what's left of them have been sent away with their tails between their legs.

30:24.175 --> 30:32.398
[SPEAKER_00]: So they were, like I said, they were a bounty hunter troop type and they were armed with colony rifles which had a range of 18 inches.

30:33.378 --> 30:41.481
[SPEAKER_00]: So they had a lieutenant and a specialist and the lieutenant had a marksman rifle that had a range of 36 inches.

30:42.261 --> 30:47.363
[SPEAKER_00]: And the specialist had a hunting rifle range of 30 inches and a pointed damage to

30:48.143 --> 30:52.364
[SPEAKER_00]: These were heavy weapons, which meant there was a slight penalty if you moved and then shot.

30:52.724 --> 31:00.866
[SPEAKER_00]: But nevertheless, I was facing, you know, I was outnumbered and not only that, but pretty much outguned because these guys all had a decent range on them.

31:01.266 --> 31:08.088
[SPEAKER_00]: And my only real range option was dust with his oil rifle, which had a range of 24 inches.

31:08.108 --> 31:14.589
[SPEAKER_00]: You know, apart from that, I've got coat with a scrap pistol, range of 9 inches, and that has got this drill and pistol as well.

31:15.109 --> 31:16.490
[SPEAKER_00]: A range of eight inches

31:17.390 --> 31:20.859
[SPEAKER_00]: It wasn't like I could just kind of sit back and try and pick these guys off.

31:21.917 --> 31:28.060
[SPEAKER_00]: had to do something bold, and I know I said in the last day day and three that I was going to be very cautious here.

31:28.100 --> 31:39.405
[SPEAKER_00]: I mean, I still was cautious, but a big part of the plan was to just get Danny into the middle of the board to draw fire, not because I was trying to sacrifice someone.

31:39.525 --> 31:48.009
[SPEAKER_00]: Again, he's the captain, not that he was trying to sacrifice himself, but just because cover was pretty good, and also he's got this combat armor, which

31:48.569 --> 31:52.471
[SPEAKER_00]: gave him a little bit of extra protection as well.

31:52.551 --> 31:54.413
[SPEAKER_00]: So he got himself forward in the middle.

31:54.773 --> 32:02.177
[SPEAKER_00]: I had dust going down the left flank to try and find some cover where he could maybe get an angle and get a couple of shots away.

32:02.598 --> 32:10.262
[SPEAKER_00]: And then coat would go down the right, which was completely covered and trying can get around the corner and draw some of them away as well.

32:10.282 --> 32:12.604
[SPEAKER_00]: Because there was a big fire in the line down the middle.

32:12.824 --> 32:14.485
[SPEAKER_00]: If I'd moved the doctor up early,

32:17.968 --> 32:21.644
[SPEAKER_00]: So, for the enemy morale is where I was at plus one.

32:22.700 --> 32:32.522
[SPEAKER_00]: so if and when you kill any of them, there's an opportunity that some of them will panic and flee and that had made that slightly more difficult as well.

32:33.243 --> 32:44.265
[SPEAKER_00]: So we failed to seize the initiative at the start of the game, but to be honest, most of the rounds are dead managed to get those quick reactions in, those early activations and I think that helped us out a

32:49.715 --> 33:17.462
[SPEAKER_00]: Danny was getting himself in the middle of his drawing a lot of fire, but keep me his head down, and like I'm saying, dust got up in a good position and he started to get a few shots away at the lieutenant in the specialist, this lieutenant he was really dangerous because his extra combat skill meant that he was he could hit somebody and cover even on a four plus it's usually a think it's usually a six for that.

33:17.482 --> 33:17.682
[SPEAKER_00]: So he

33:19.683 --> 33:21.848
[SPEAKER_00]: to add here even if you were in cover.

33:23.244 --> 33:39.235
[SPEAKER_00]: Fortunately, I was rolling very badly on his behalf, which was good to see, so yeah, on the on the right hand side, Colt had managed to draw two of them away, Danny got himself into the middle where one of these bounty hunters had moved forward to try and claim the middle of the board.

33:39.915 --> 33:45.058
[SPEAKER_00]: They got an abrol and Danny basically passed all the way to Guy.

33:45.098 --> 33:51.283
[SPEAKER_00]: Danny, it doesn't have any combat skill at the moment, but because he's got that pistol against a plus one in

33:53.090 --> 33:56.652
[SPEAKER_00]: So that basically made it a fair fight, and the dice roll came off for them.

33:56.672 --> 34:01.153
[SPEAKER_00]: So not only did he hit him, he also wounded him or killed him as well.

34:01.213 --> 34:07.376
[SPEAKER_00]: So that was strike one of the lucky strikes, and it meant that it was no certain, quite comfort of way or not.

34:07.716 --> 34:10.177
[SPEAKER_00]: necessarily comfort of way when people were shooting at you.

34:10.197 --> 34:12.778
[SPEAKER_00]: But you know, he had decent cover in the middle of the board.

34:12.818 --> 34:19.081
[SPEAKER_00]: He was right next to the briefcase, and that then meant that there was an opportunity for doctor Blake to kind of

34:19.821 --> 34:22.662
[SPEAKER_00]: Scotland's way up there and hide behind them too.

34:22.722 --> 34:36.007
[SPEAKER_00]: So, meanwhile, on the left hand side, Dost had that old old rifle that had a bit of range and he actually managed to pick off this specialist who was a bit of a cause for concern as I was saying.

34:36.047 --> 34:41.569
[SPEAKER_00]: So, he shot and killed this specialist and at that stage, you know, things are looking really good.

34:41.629 --> 34:47.751
[SPEAKER_00]: That's two of them down were in quite good positions and I was starting to think to myself like

34:48.331 --> 34:55.259
[SPEAKER_00]: looks like we might manage this after all, but then unfortunately the two bounty hunters who'd moved out to intercept.

34:55.339 --> 35:01.226
[SPEAKER_00]: Call one of them had got myself around the corner and caught really wasn't in any cover at all at that stage.

35:01.527 --> 35:03.129
[SPEAKER_00]: It's just to kind of angly with that.

35:03.689 --> 35:06.471
[SPEAKER_00]: and he's been gunned down by one of those bounty hunters.

35:07.171 --> 35:14.196
[SPEAKER_00]: So we don't know the damage just yet have not done the post battle sequence of the figure out or have to find out what's happened to him.

35:14.816 --> 35:24.463
[SPEAKER_00]: But yeah at that point it puts things back in the balance and a man down and of course the two bounty hunters who'd peeled off to try and intercept him are now free to turn around.

35:25.083 --> 35:28.204
[SPEAKER_00]: and focus again on what's going on in the middle of the table.

35:28.624 --> 35:41.308
[SPEAKER_00]: One of them turned around and had a wee shot at Dr. Blight, who was running up to the middle of the board and trying to get his briefcase, but fortunately he was in decent cover at that point and nothing went wrong there.

35:42.108 --> 35:49.632
[SPEAKER_00]: So although that lieutenant had been killed that was still the specialist to deal with, and that age is basically charged the guy.

35:49.652 --> 36:07.540
[SPEAKER_00]: He didn't quite have enough range to get to him, but he got far enough towards him that the guy was going to have to basically engage him in a brawl because those guys, their combat skill is one point higher, and that means that, you know, if you get close enough to them, they'll they'll come in fight hand to hand.

36:08.661 --> 36:10.703
[SPEAKER_00]: and that's what happened basically.

36:10.723 --> 36:11.804
[SPEAKER_00]: Be it a dumb and a fight.

36:12.364 --> 36:14.947
[SPEAKER_00]: And again because then he's got that pistol.

36:15.367 --> 36:16.108
[SPEAKER_00]: It's a fair fight.

36:16.148 --> 36:17.109
[SPEAKER_00]: It's a fair rule off.

36:17.529 --> 36:22.014
[SPEAKER_00]: And once again he did succeed in whacking the guy who's gone this time.

36:22.054 --> 36:24.677
[SPEAKER_00]: He didn't actually kill him but he did stun him.

36:25.117 --> 36:32.784
[SPEAKER_00]: And at that point, I realized that I had pretty much won the game because the two guys out on the flank that had shot at Dr. Blight, they'd messed it.

36:32.824 --> 36:35.486
[SPEAKER_00]: That was the only new opportunity for them to kill him.

36:35.947 --> 36:37.948
[SPEAKER_00]: And because they hadn't done so, that was him.

36:37.988 --> 36:44.214
[SPEAKER_00]: He'd basically held that position in the middle of the table next to his briefcase for an entire pond.

36:44.254 --> 36:44.934
[SPEAKER_00]: So that was the

36:50.439 --> 37:07.139
[SPEAKER_00]: I played out my turn and because Danny had this concealed blade, so it defeated the guy in a brawl, pushed him back one inch and because he then started his turn, he had this concealed blade which he was able to throw you could do this once a turn.

37:07.579 --> 37:27.248
[SPEAKER_00]: So he threw it at the guy and you know it's stuck in his throat or whatever and he's killed them so that was really satisfying and like I said technically already one at that point but it was a thematic way to end and yeah Danny Kown on another guy there will give him a wee bit extra XP and the post battle phase as well.

37:28.818 --> 37:41.005
[SPEAKER_00]: And yeah, I just imagine those remaining two bounty hunters just turned and fleeing because all black is got his briefcase, his pet rats are all around them, and everyone's happy.

37:41.085 --> 37:46.768
[SPEAKER_00]: Apart from cold obviously, who's lying up there with half his guts hanging out.

37:46.808 --> 37:52.992
[SPEAKER_00]: So again, we're going to have to find out what's happened to him, hopefully it's nothing too serious or too expensive.

37:54.767 --> 37:57.248
[SPEAKER_00]: But yeah, that is it for the battle itself.

37:57.308 --> 38:00.289
[SPEAKER_00]: Let's now head to the post battle sequence.

38:02.230 --> 38:04.771
[SPEAKER_00]: All right then, it's time for the post battle phase.

38:05.091 --> 38:06.991
[SPEAKER_00]: And I haven't had a reflex with the book.

38:07.031 --> 38:16.835
[SPEAKER_00]: It turns out, I did perhaps end the battle prematurely because as much as I had achieved the objective, there was still a role that I really should have done there.

38:16.875 --> 38:22.177
[SPEAKER_00]: So it said, if you've achieved the one condition of your objective, your enemy may give up.

38:23.297 --> 38:34.102
[SPEAKER_00]: So what I was supposed to do there was Roll 2D6 and if either die is an actual one, the enemy member throws in the battle ends immediately with you holding the field.

38:34.142 --> 38:40.385
[SPEAKER_00]: So I had to do these guys left, so you know, technically I shouldn't have ended the battle there.

38:40.405 --> 38:43.506
[SPEAKER_00]: But I'm going to say that I had them, I had them at that stage.

38:43.826 --> 38:45.347
[SPEAKER_00]: They were on the ropes and they ran away.

38:45.927 --> 38:48.708
[SPEAKER_00]: So yeah, I'm taking the victory there.

38:48.748 --> 38:51.810
[SPEAKER_00]: I'm not going to set it back up and play again.

38:52.438 --> 39:08.233
[SPEAKER_00]: So one of the post-battle phase in and the first order of business was to check whether the models asset recovery, bounty hunters were so furious at that defeat that they actually go on to become a rival and I could confirm that that did of course happen.

39:08.293 --> 39:13.638
[SPEAKER_00]: So I've now got my third rival, the Riddles asset recovery corporation,

39:15.043 --> 39:27.548
[SPEAKER_00]: So that brings me to three rivals and it's getting to that stage now where I'm thinking, well, I'll be able to fight anyone, well, I'll be able to do any like patron missions or I'm just going to have to fight rivals from that one.

39:27.608 --> 39:40.913
[SPEAKER_00]: So we'll have to probably assign a couple of my crew to act as decoys in the next pre-battle round, but I'll get to that when I'll get to that and I'll make some decisions there.

39:42.093 --> 39:48.955
[SPEAKER_00]: So I was able to add the Valkyrie insect and government as a contact patron on this world as well.

39:48.995 --> 39:51.196
[SPEAKER_00]: So actually I've got as well as three rivals.

39:51.216 --> 39:52.436
[SPEAKER_00]: I've got three patrons.

39:53.597 --> 39:59.278
[SPEAKER_00]: So yeah, that gives me options for getting some extra cash when doing missions.

39:59.318 --> 40:03.840
[SPEAKER_00]: But of course that does depend on being able to stay clear at either rivals as well.

40:04.700 --> 40:07.843
[SPEAKER_00]: So I hadn't sex credits from that encounter.

40:08.363 --> 40:12.527
[SPEAKER_00]: I also found some debris on the bow for you who'd put your sword for one credit.

40:12.947 --> 40:18.372
[SPEAKER_00]: So that brings my total number of credits now to 11, so I've got 11 credits.

40:19.053 --> 40:19.673
[SPEAKER_00]: And the kitty...

40:20.434 --> 40:25.141
[SPEAKER_00]: On the loop front, I continued my acquisition of broken stuff.

40:25.181 --> 40:30.428
[SPEAKER_00]: I've got a broken infantry laser and I've got three broken dazzle grenades.

40:30.688 --> 40:35.335
[SPEAKER_00]: So I'm going to have to find one of the crew that wants to fix a broken grenade.

40:35.455 --> 40:37.658
[SPEAKER_00]: Does any job sound worse than that?

40:38.699 --> 40:55.009
[SPEAKER_00]: So yeah, three broken dies, all grenades, one broken infantry laser, so what else have I got in the ship, stash a broken marksman rifle, so at some point I'm going to have to look in a listen see if there's a cost effective way to fix some of this gear.

40:55.189 --> 41:02.514
[SPEAKER_00]: I don't know if you can sell the broken stuff, I would assume not, but maybe that's what we're looking into too.

41:02.534 --> 41:05.936
[SPEAKER_00]: But anyway, that's a task for another die day entry.

41:07.871 --> 41:32.022
[SPEAKER_00]: because I come to some sad news, Colt Narrow, who was one of my crew, he was gunned down in that battle as you know, and I had to roll to find out Colt's fate, and very sadly, Colt's dead, so I rolled quite low, and sort of did the double take when I looked at the table, but yeah, Colt's dead, like the only silver lining if you could call it that, is that his

41:32.762 --> 41:40.611
[SPEAKER_00]: equipment was on damage, he had a scrap pistol, so poor coats scrap pistol goes into the ship's statues rubbish anyway.

41:41.592 --> 41:48.199
[SPEAKER_00]: But yeah, coats did, sadly that's the first proper casualty of my campaign pretty early too.

41:48.399 --> 41:50.101
[SPEAKER_00]: He's not been around long.

41:51.062 --> 41:52.383
[SPEAKER_00]: So yeah, that's a shame.

41:53.644 --> 42:00.129
[SPEAKER_00]: And we will be able to recruit without any cough store test or anything like that.

42:00.189 --> 42:03.171
[SPEAKER_00]: I will be able to bring in a sex crew member.

42:03.191 --> 42:07.235
[SPEAKER_00]: It's only if you extend your crew beyond sex.

42:07.255 --> 42:09.676
[SPEAKER_00]: So if you're trying to get a 7th or 8th or so on,

42:11.054 --> 42:13.395
[SPEAKER_00]: there's some costs and roles and things like that.

42:13.475 --> 42:22.921
[SPEAKER_00]: But yeah, I can recruit a new crew member and we'll get into that when I do the pre-battle phase for the next turn.

42:23.782 --> 42:24.502
[SPEAKER_00]: So you're resting

42:30.366 --> 42:50.126
[SPEAKER_00]: On Brighton News, Dan Ecosaro, the captain, he earned 5xp because he took the first casual A and also one of the specialists, the tenon, I can't remember which was fetched, but he killed one of them as well and he was on the one inside, so yeah, 5xp into all dust and 4xp

42:53.332 --> 42:57.716
[SPEAKER_00]: because he also killed one of the unique characters and was on the one inside.

42:57.736 --> 43:08.706
[SPEAKER_00]: So that took Danny to AXP, total dust to 7, and I've spent 7 for them both on an extra combat combat upgrade.

43:08.726 --> 43:13.170
[SPEAKER_00]: So both were sitting at combat zero, which isn't great, obviously.

43:13.230 --> 43:16.292
[SPEAKER_00]: So I've dumped them both up to combat 1.

43:17.433 --> 43:25.535
[SPEAKER_00]: So yeah, hopefully that's a wise investment that might help me to succeed in future battles.

43:26.195 --> 43:34.597
[SPEAKER_00]: As for the campaign events, I found another patron, so I've just seen either of got three patrons told that includes this new patron that I found.

43:35.157 --> 43:36.297
[SPEAKER_00]: So yeah, three patrons

43:43.208 --> 43:45.810
[SPEAKER_00]: which was the final thing to do in this phase.

43:46.551 --> 43:58.640
[SPEAKER_00]: A Pecto, a Jaren Kidd, who is currently in the sec bay, he still has two more tombs to set out, but you're allowed to pick one of your injured characters to do the character event.

43:59.561 --> 44:03.985
[SPEAKER_00]: And for the first time, I've ever think in my life, I've rolled 100 on the D100, so that says,

44:08.295 --> 44:09.957
[SPEAKER_00]: You've had a lot of time to burn.

44:10.357 --> 44:17.083
[SPEAKER_00]: Next campaign turn the character may perform an additional action even if they are in sick base.

44:17.103 --> 44:24.010
[SPEAKER_00]: So that worked out really well for me because he hasn't fact in sick bay, he's not able to really contribute anything at the moment.

44:24.030 --> 44:30.816
[SPEAKER_00]: So that from Amanda's standard of that, it means that I could send him to trade or explore

44:32.277 --> 44:55.732
[SPEAKER_00]: you know act as a decoy for the rivals I think I'll have to confirm that in the book but looks like I'll be able to get some use out before the next battle even if he can't actually take part in the battle itself so that is really handy especially when I'm working with such thin numbers at the moment so like I say I will be recruiting a new crew member

44:56.512 --> 44:57.914
[SPEAKER_00]: in the next die day entry.

44:58.734 --> 45:05.701
[SPEAKER_00]: At the moment we have a dust taste, tastes is coming back, he must out in the last tunnel.

45:06.967 --> 45:07.947
[SPEAKER_00]: and Dante.

45:08.207 --> 45:27.392
[SPEAKER_00]: So that is three that are available, plus the new crew member will bring us to four, ten heads going to miss out for one more battle round in Jarn's, going to miss out for two more, and cult is of course dead, so he'll be deleted from Imperial Records, that's really harsh, per cult.

45:28.472 --> 45:35.114
[SPEAKER_00]: But yeah, that is a shame because he did have a combat skill at one, which is not to

45:37.415 --> 45:43.383
[SPEAKER_00]: He was decent, he added the action of two as well, so is that, is that bad, and the one, I don't know.

45:44.124 --> 45:44.385
[SPEAKER_00]: Is it?

45:44.485 --> 45:45.386
[SPEAKER_00]: Yeah, I think it is.

45:46.327 --> 45:49.051
[SPEAKER_00]: Anyway, it doesn't matter, because he's dead, he's pan-bread.

45:49.752 --> 45:52.536
[SPEAKER_00]: But yeah, rest in peace, call less one as for you.

45:52.556 --> 45:53.097
[SPEAKER_00]: And...

45:54.238 --> 45:59.322
[SPEAKER_00]: look forward to making my preparations for the the next campaign turn.

45:59.482 --> 46:01.283
[SPEAKER_00]: We're going to campaign turn 3.

46:01.704 --> 46:09.730
[SPEAKER_00]: We're going to stay on Vowthres, I think there's a we've got more to do on this world and plus it it keeps the costs down as well.

46:10.310 --> 46:17.235
[SPEAKER_00]: I'll be deciding on whether to pay any ship there and I'll be recruiting a new character and I'll be

46:18.516 --> 46:25.786
[SPEAKER_00]: to try to distribute the meager equipment that I've got as well amongst the meager crew frankly.

46:25.846 --> 46:29.131
[SPEAKER_00]: So yeah, lots to look forward to in the next diary entry.

46:29.151 --> 46:32.275
[SPEAKER_00]: Thanks as always for supporting me on Patreon.

46:32.295 --> 46:35.339
[SPEAKER_00]: I'm massively appreciate it and we'll chat again soon.

46:36.450 --> 46:39.591
[SPEAKER_00]: Alright, so we're back for campaign 33.

46:39.671 --> 46:44.133
[SPEAKER_00]: The first thing to do was pay my credit for the cruise upkeep.

46:44.673 --> 46:50.255
[SPEAKER_00]: And then I had enough credits to pay some of the ship's debt as well, so I paid two credits towards that.

46:51.155 --> 46:53.876
[SPEAKER_00]: To take the overall ship debt down to 25.

46:55.637 --> 47:03.760
[SPEAKER_00]: I was obviously in a spending mood, I was maybe a few little wee bit flush even though you know when you looked at the credits that there wasn't any reason to feel that way.

47:04.520 --> 47:17.945
[SPEAKER_00]: But I decided to also pay for credits to repair penhead who was going to mess the next battle and I thought we could maybe invest any repairs and just get them back when he's feet again.

47:18.785 --> 47:20.025
[SPEAKER_00]: for the next encounter.

47:20.045 --> 47:23.866
[SPEAKER_00]: So, yeah, I paid out four credits to have ten head repaired.

47:24.607 --> 47:31.108
[SPEAKER_00]: So, Danny himself, he went to recruit a new crew member, obviously we lost coal in the last round.

47:31.788 --> 47:34.749
[SPEAKER_00]: So, he was going to recruit, and that would happen by default.

47:34.769 --> 47:40.011
[SPEAKER_00]: There wouldn't need to be any tests or roles or anything like that because our total complement was five.

47:40.811 --> 47:41.691
[SPEAKER_00]: So, we're out to just

47:46.290 --> 47:48.851
[SPEAKER_00]: I'll talk about who that was in a second.

47:50.011 --> 47:55.433
[SPEAKER_00]: I also sent dust to trade along with taste, taste went to trade as well.

47:56.454 --> 48:01.836
[SPEAKER_00]: And now, of course, no surprise to anyone who has fallen along so far, more broken stuff.

48:03.096 --> 48:07.860
[SPEAKER_00]: So we got a taste he found a hot shot pack which was broken.

48:08.020 --> 48:12.823
[SPEAKER_00]: I've not even looked at what a hot shot pack is just yet because frankly it's broken.

48:12.923 --> 48:16.765
[SPEAKER_00]: I've got a big pile of broken stuff to getting to get to at some point.

48:17.306 --> 48:21.709
[SPEAKER_00]: So I'm not sure what it is at this point sorry but it's broken and it goes in the broken pile.

48:23.116 --> 48:24.737
[SPEAKER_00]: and what was it dust got?

48:25.317 --> 48:26.378
[SPEAKER_00]: Tourist garbage.

48:27.158 --> 48:30.821
[SPEAKER_00]: We got one story point for that, some tourist garbage.

48:30.881 --> 48:41.327
[SPEAKER_00]: So, fair enough, jargon as well he was allowed to undertake a task because of that little character event in the previous round.

48:42.007 --> 48:51.893
[SPEAKER_00]: So I sent jargon out to explore, and it turns out he had a nice chat and he had the opportunity to roll to gain a story point because of this chat.

48:52.473 --> 48:54.214
[SPEAKER_00]: which he went ahead and failed.

48:54.254 --> 48:55.555
[SPEAKER_00]: So he had a nice chat.

48:55.575 --> 49:02.679
[SPEAKER_00]: It seems to be quite a likable person because remember a few rounds ago he made some friends as well.

49:02.759 --> 49:05.741
[SPEAKER_00]: So he's obviously quite a chat he guy.

49:05.801 --> 49:13.046
[SPEAKER_00]: So if he had played him as long as he's starting to feel better because of course he's going to miss the upcoming battle and the following one as well.

49:13.066 --> 49:14.486
[SPEAKER_00]: He's got quite a bad injury.

49:15.107 --> 49:18.249
[SPEAKER_00]: But you get yourself out there and enjoy yourself

49:20.310 --> 49:34.806
[SPEAKER_00]: So it's just saying in those story points like I packed up sex of them and I know you could use the story points to overton certain decisions to try and point the story in certain ways that's maybe more

49:35.527 --> 49:44.114
[SPEAKER_00]: and keep them were just a flavor of your narrative, I suppose, but I looked in there with some other ways that you could spend these story points as well.

49:44.134 --> 49:49.799
[SPEAKER_00]: I didn't want to suddenly get to the stage where I'm like, I've got 20 story points, not really done anything with them.

49:49.819 --> 49:53.002
[SPEAKER_00]: So you could actually spend them on some stuff.

49:53.062 --> 49:57.546
[SPEAKER_00]: So this is a kind of one's per-round option that you've got.

49:59.027 --> 50:02.570
[SPEAKER_00]: So I sold one story point for three credits.

50:04.053 --> 50:09.545
[SPEAKER_00]: And then I sold another story point to give Jaren 3xP.

50:11.758 --> 50:14.560
[SPEAKER_00]: and then he had enough to update his combat score.

50:14.580 --> 50:18.242
[SPEAKER_00]: So what updated his combat score two, three, which was pretty formidable.

50:18.682 --> 50:26.967
[SPEAKER_00]: Again, he's lying on the treatment table at the moment, but when he's not out socializing, but when he comes back, he's gluten pretty good.

50:28.488 --> 50:36.692
[SPEAKER_00]: And one story point, a final story point for the time being, a spent that and gave Danny the opportunity to do a second task.

50:36.732 --> 50:39.314
[SPEAKER_00]: He went out to explore,

50:40.595 --> 50:47.638
[SPEAKER_00]: So when Danny went out to explore, the exploration result was someone once a package delivered.

50:48.238 --> 50:55.661
[SPEAKER_00]: It says when you travel to a new world, if this crew member is still in the crew, in 3 credits and will 1d6.

50:56.161 --> 51:00.843
[SPEAKER_00]: On a 1 to 2, you've acquired a rival and received one story point.

51:01.543 --> 51:03.504
[SPEAKER_00]: So he's basically going to be a drug meal.

51:03.784 --> 51:09.027
[SPEAKER_00]: I've always had this idea for a film about a drug meal, and it would be called past the parcel.

51:09.667 --> 51:19.371
[SPEAKER_00]: But yeah, when we finally leave Faustress, that he'll be off to the bathroom with a small package and some vassaling by the looks of things.

51:20.272 --> 51:27.135
[SPEAKER_00]: Now we have three patrons, and one of her patrons is indeed the Valthidian sector government.

51:28.489 --> 51:35.298
[SPEAKER_00]: so we were offered the job with three credits of danger pay and it must be done this time.

51:35.719 --> 51:38.243
[SPEAKER_00]: The conditions were demanding as well.

51:39.444 --> 51:44.411
[SPEAKER_00]: So that looked like the opportunity to get some extra cash.

51:45.212 --> 51:57.422
[SPEAKER_00]: But of course we've got three rivals as well and one of our newest rivals is Roddles asset recovery and we had to roll to make sure that they weren't going to track us down.

51:57.542 --> 51:59.724
[SPEAKER_00]: That's done, but you know, they actually did.

52:00.064 --> 52:07.490
[SPEAKER_00]: So the other patron job had to get canceled because we are going to be attacked by Roddles asset recovery.

52:08.170 --> 52:13.655
[SPEAKER_00]: And the rival attack type is a raid so it says if you fail to hold the field

52:14.335 --> 52:18.797
[SPEAKER_00]: your ship will take 1d6 plus 1 points of whole point damage.

52:19.517 --> 52:27.601
[SPEAKER_00]: If you have a space ship model, it should be placed dramatically on the table for this mission, so that you have a visual reminder of what you are defending.

52:28.831 --> 52:33.592
[SPEAKER_00]: So on top of that, we had a toxic environment condition as well.

52:33.632 --> 52:36.093
[SPEAKER_00]: I'm just taking a look at what that means.

52:37.033 --> 52:48.956
[SPEAKER_00]: So toxic environment, whenever a combatant is stunned, roll 1d6 plus savvy skill, feel you to roll a 4 plus becomes a casualty.

52:50.920 --> 53:00.570
[SPEAKER_00]: So, Roddles asset recovery, we're going to have five bounty hunters, and the run of the male guys, the rank and fail guys, I've hoped for them for them.

53:00.590 --> 53:07.857
[SPEAKER_00]: They're only going to be carrying scrap pistols, maybe that's in tribute to court, because that was his way in my choice, but yes, scrap pistols.

53:08.618 --> 53:16.922
[SPEAKER_00]: Not going to give me a whole lot of bother, I would think, I've got a range of about nine, which means they can't really sit back and try and pick me off.

53:16.942 --> 53:29.348
[SPEAKER_00]: They're going to have to advance quite far, opt aboard, they're going to have to put themselves in quite vulnerable positions and it looks like I'll have a bit more ranged capability this time around.

53:29.668 --> 53:32.090
[SPEAKER_00]: Frankly, I couldn't have any less than last time around.

53:32.870 --> 53:35.112
[SPEAKER_00]: but yeah that's really good news for me.

53:35.652 --> 53:46.120
[SPEAKER_00]: The specialist has a Marksman rifle and the lieutenant has an auto rifle so that does give them, you know, that does give them some firepower and the lieutenant so it's always a bit tougher as well.

53:46.140 --> 53:54.987
[SPEAKER_00]: There's a bit a bit of a bit of a bit of a shot and a bit more of a danger but yeah it'd be facing up 5v5 with the, of course it's

53:55.167 --> 53:57.108
[SPEAKER_00]: to lieutenant and specialist.

53:57.148 --> 54:03.229
[SPEAKER_00]: So, time to take these details and build it into a narrative, here's what I came up with.

54:03.950 --> 54:09.291
[SPEAKER_00]: The Valkyrian sector government has just declared that 17th pandemic of the year.

54:09.831 --> 54:19.274
[SPEAKER_00]: Nothing to do with Dr. Blight, as always, according to the man himself, is already an oyster statement condemning baseless android conspiracy theories.

54:20.692 --> 54:27.681
[SPEAKER_00]: Amid the chaos, the government has offered the lucky strikes and urgent contract to assist with outbreak management.

54:28.341 --> 54:34.349
[SPEAKER_00]: This is the kind of job nobody seen volunteers for, which makes the strikes exactly qualified.

54:35.130 --> 54:36.331
[SPEAKER_00]: But they won't get the chance.

54:36.872 --> 54:45.020
[SPEAKER_00]: Well, the crew are grounded at the center dock, a sagging half condemned patch of tarmac, that generously calls itself a space port.

54:45.541 --> 54:55.851
[SPEAKER_00]: Roddoll's asset recovery tracks them down and hits them well stood enjoying a few beers and listening to Barry Gibbs 1984 solo album New Voyager.

54:56.271 --> 54:58.934
[SPEAKER_00]: The strikes are on balance, fine with this.

54:59.395 --> 55:07.243
[SPEAKER_00]: The last encounter with Rudolf's asset recovery cost him a crewmate, Colt Naro, who was shot dead during the sludge base in job.

55:07.844 --> 55:15.433
[SPEAKER_00]: Captain Danti Korsaro had planned to pay these guns of visits soon anyway, so he's more than happy to have them come around to his place.

55:16.751 --> 55:19.714
[SPEAKER_00]: Culture placement is a new recruit called Scully.

55:20.355 --> 55:24.078
[SPEAKER_00]: Scully reached out to the lucky strikes after the sludge base in job.

55:24.539 --> 55:27.882
[SPEAKER_00]: Thanking them for getting one over on Rado's asset recovery.

55:28.482 --> 55:30.905
[SPEAKER_00]: Turns out Scully's being getting bothered by them.

55:31.345 --> 55:35.970
[SPEAKER_00]: Ever since he left one of 10 Martians' pubs a bad review on TripAdvisor.

55:36.630 --> 55:41.255
[SPEAKER_00]: Now we will have the opportunity to review these bounty hunters through the scope of his gun.

55:42.421 --> 55:54.177
[SPEAKER_00]: So there we go, that sets us up nicely and yeah, one thing that like always really satisfies me about Parsex is when you've got this on going out of anything you seem to roll up.

55:54.217 --> 55:59.124
[SPEAKER_00]: I know there will be exceptions now and then and that's why we've got the story points to an extent, but

56:00.105 --> 56:10.387
[SPEAKER_00]: You're rolling up stuff and it's like of course of course this is happening and of course that's happening and it just it just seems to fit and you know Even if you have the stretch or you but there's always ways to make things work.

56:10.407 --> 56:14.048
[SPEAKER_00]: So Yeah, that really pleases me about parsecs.

56:14.088 --> 56:22.270
[SPEAKER_00]: I really like that narrative and just the little unexpected twists and turns and trying to fit them into your story as well So very very satisfying

56:23.010 --> 56:30.435
[SPEAKER_00]: And yeah, that is the P-Battle sequence and now we'll move forward to preparing for the battle itself.

56:31.375 --> 56:37.799
[SPEAKER_00]: Okay, then on to the battle itself and the lucky strikes are taking by surprise here that they're having an ice cutler beers.

56:38.339 --> 56:44.183
[SPEAKER_00]: Just chilling outside their ship, all reliable, packed in a rundown space port called the Sender Dog.

56:44.803 --> 56:49.647
[SPEAKER_00]: and suddenly they realized that rhodos asset recovery have come back for more.

56:50.227 --> 57:03.598
[SPEAKER_00]: So, yeah, they quickly, you know, get themselves into some possessions, take some cover, and they know, I mean, they could maybe see it this stage, like the rhodos asset recovery bounty hunters, they're not so well out in this time around.

57:04.318 --> 57:07.442
[SPEAKER_00]: maybe because of that beaten that they took in the last round.

57:08.062 --> 57:14.109
[SPEAKER_00]: So yeah, they take some cover and I'm just quite happy to let these guys come to them.

57:14.990 --> 57:18.534
[SPEAKER_00]: So at their days, swap out Scully's handgun.

57:18.594 --> 57:19.815
[SPEAKER_00]: Scully is a new recruit.

57:19.835 --> 57:23.860
[SPEAKER_00]: He comes with a baseline human profile and just a handgun which is

57:24.140 --> 57:25.061
[SPEAKER_00]: pretty rubbish.

57:25.741 --> 57:32.145
[SPEAKER_00]: So, Jaram wasn't using his shotgun, that's a fair bit better, it's got an extra shot and the pointed damage.

57:32.685 --> 57:45.012
[SPEAKER_00]: So, give Scully a wee shot of that and deploy them out on the right flank, put taste out to cover the left and through the center I had

57:46.153 --> 57:49.258
[SPEAKER_00]: dust, dandy and tin hits.

57:49.298 --> 57:54.866
[SPEAKER_00]: So again, the idea was that these bounty hunters, they don't have much range capability.

57:55.006 --> 57:57.730
[SPEAKER_00]: They're going to have to make the way forward to try and get an orange.

57:58.533 --> 58:02.935
[SPEAKER_00]: and hopefully I'll just be able to sit and pick them off quite comfortably.

58:03.996 --> 58:08.318
[SPEAKER_00]: And you know what, it started pretty badly for me like I did.

58:08.338 --> 58:16.121
[SPEAKER_00]: I did pass a few quick reaction roles on the very first button and realized that there really wasn't anything to do.

58:16.442 --> 58:19.043
[SPEAKER_00]: I didn't want to move too much out of my positions.

58:19.903 --> 58:29.545
[SPEAKER_00]: And, at deployed the Riddles asset recovery guys in a way that they couldn't just be shortly, but they were in a really good cover at that stage.

58:29.725 --> 58:34.787
[SPEAKER_00]: So there wasn't much to be done, just had to wait and see what would happen when they activated.

58:35.447 --> 58:42.368
[SPEAKER_00]: And it was their specialist with the auto rifle that popped out a cover and took a shot at dust and actually took them out.

58:42.848 --> 58:48.230
[SPEAKER_00]: So that was a really bad start for me, the first shot that they've taken and the

58:51.272 --> 59:03.402
[SPEAKER_00]: And yeah then I was feeling the worst because the lieutenant had a shorter ten head but fortunately he missed and then ten head immediately replied when I activated and killed the lieutenant.

59:03.462 --> 59:08.926
[SPEAKER_00]: So suddenly things were looking a lot better and it was good to get rid of that guy and

59:10.948 --> 59:26.737
[SPEAKER_00]: The added bonus was at the end of that ton, one of the Rodgers I said recovery bounty hunters panicked and fled to the board, so yeah at that point I was thinking maybe a bad start but maybe not a disaster in the end.

59:27.677 --> 59:34.679
[SPEAKER_00]: But this was going to be a swingy encounter because next time around it was their specialist he took out 10 head.

59:35.259 --> 59:37.639
[SPEAKER_00]: So again that's dust and 10 head out.

59:38.359 --> 59:46.221
[SPEAKER_00]: And yeah back in the balance I guess and certainly more casualties than I'd hoped to encounter in this battle.

59:46.341 --> 59:48.722
[SPEAKER_00]: I was really going into this pretty confident.

59:49.962 --> 59:53.843
[SPEAKER_00]: So yeah did not expect to be getting this much grief from them.

59:55.040 --> 59:57.283
[SPEAKER_00]: So yeah, then it nearly got worse.

59:57.403 --> 01:00:05.913
[SPEAKER_00]: Scully was shot and stunned and because of the toxic environment he had to take a special role to make sure that he was okay.

01:00:07.240 --> 01:00:25.341
[SPEAKER_00]: And I'm tying this into, you know, Dr. Blake's latest pandemic, so yeah, there's something toxic in the environment and yeah, it basically had to see if it was going to be fine there, fortunately past that role and he was, so it was a lot more dangerous in this battle getting shot at.

01:00:27.943 --> 01:00:45.693
[SPEAKER_00]: There were bounty hunters on each flank at this stage, the specialist was kind of remaining in the middle and I took down the way at that stage because even though he was behind cover, I seemed to be rolling very well on the bounty hunters, so I just

01:00:46.473 --> 01:01:01.719
[SPEAKER_00]: a evacuated Dante from that position and just got them buying the wall where it couldn't be shot at at all at this stage because you know he's only got a range with that drilling pistol of as it nine inches I think it's nine inches so

01:01:02.580 --> 01:01:11.073
[SPEAKER_00]: You know, it seems to be pretty good in hand-to-hand combat, especially because he's got that pistol that he could use as a hand weapon.

01:01:11.553 --> 01:01:16.841
[SPEAKER_00]: But yeah, there was no real benefit to him just sitting there waiting to be shot at, so I moved him out the road.

01:01:17.422 --> 01:01:23.346
[SPEAKER_00]: Scully, when he activated, had the chance to reply at that bounty hunter that shot at him.

01:01:23.366 --> 01:01:29.531
[SPEAKER_00]: He only stunned them, but then the bounty hunter did feel that a role for the toxic environment.

01:01:29.551 --> 01:01:30.952
[SPEAKER_00]: So he was eliminated.

01:01:31.072 --> 01:01:34.114
[SPEAKER_00]: He felt victim to Dr. Black's pandemic.

01:01:34.134 --> 01:01:35.295
[SPEAKER_00]: So that was good to see.

01:01:35.835 --> 01:01:39.458
[SPEAKER_00]: And then that caused the specialist who was acting the big man.

01:01:39.798 --> 01:01:40.299
[SPEAKER_00]: He suddenly

01:01:45.062 --> 01:01:53.512
[SPEAKER_00]: You know, I do think now I've got this wrap top, but again, you know, I've certainly suffered more casualties than I had hoped or expected to.

01:01:54.990 --> 01:02:09.420
[SPEAKER_00]: So this last bounty hunter, he's kind of peeking around the corner at this small building, tases on the other side peeking around the other corner, and they're both trading shots for what feels like you know, five or six tons, nobody doing anything at all.

01:02:10.221 --> 01:02:13.623
[SPEAKER_00]: But meanwhile, Danny and Skalee were able to close in around the back.

01:02:13.983 --> 01:02:15.384
[SPEAKER_00]: Danny creeps up on the guy,

01:02:19.507 --> 01:02:28.053
[SPEAKER_00]: breaks the boy's jaw so he killed him and that put an end to these roddles asset recovery bounty hunters and ticks.

01:02:28.854 --> 01:02:40.342
[SPEAKER_00]: We held the field one the battle and I couldn't wait to see it end what roddles asset recovery were going to make of this because again they were a rival going into this

01:02:41.223 --> 01:02:58.239
[SPEAKER_00]: So, it says in the post-battle activities, if you've just fought against an existing rival and held the field, roll 1D6, add in a plus 1 if you tracked them down, juden the assaying and resolve crew tasks, which I didn't, and plus 1 if you killed a unique individual in the battle, which I did.

01:02:59.060 --> 01:03:04.502
[SPEAKER_00]: So on a four or better, they've had enough and you can remove them from your rivals list.

01:03:04.642 --> 01:03:10.824
[SPEAKER_00]: So I rolled a three and add none that one is well because I killed their lieutenant.

01:03:11.305 --> 01:03:13.565
[SPEAKER_00]: So that meant that they had had enough.

01:03:13.585 --> 01:03:20.128
[SPEAKER_00]: So what I'm taking that as because I've just beaten them over two different battles, killed quite a few of them.

01:03:21.348 --> 01:03:30.133
[SPEAKER_00]: and basically I'm taking that as they've went into administration now they're no longer financially viable and you've had to fold the company.

01:03:30.173 --> 01:03:33.454
[SPEAKER_00]: So get that right up you, rather who's has set recovery.

01:03:34.655 --> 01:03:47.061
[SPEAKER_00]: Hopefully that's the last that we've seen of them and that does not be down from three rivals to two so you know at some point, directive zero I'm going to have them in my sights and hopefully do the

01:03:49.582 --> 01:03:54.264
[SPEAKER_00]: All right, then a lot of post-battle business we were paid for credits for our troubles.

01:03:55.044 --> 01:04:00.785
[SPEAKER_00]: And I believe this has caused us to lose our patron at the Valteding Government.

01:04:00.946 --> 01:04:08.688
[SPEAKER_00]: It says in the book, Fail in a Job you've accepted from a known patron, causes them to be removed from your list of known patrons.

01:04:09.835 --> 01:04:11.477
[SPEAKER_00]: Yeah, interpreting that myself.

01:04:11.517 --> 01:04:19.666
[SPEAKER_00]: I mean, I didn't feel it on the battlefield, but I did accept the job and then wasn't able to complete it.

01:04:19.786 --> 01:04:21.708
[SPEAKER_00]: And we had one tonne to do it.

01:04:21.728 --> 01:04:23.410
[SPEAKER_00]: So I guess that counts as a failure.

01:04:23.430 --> 01:04:25.052
[SPEAKER_00]: So yeah, I'm thinking that.

01:04:25.913 --> 01:04:34.758
[SPEAKER_00]: The government would have had enough of us at that point so that those bring us down to two patrons to equaler two rivals as well.

01:04:34.778 --> 01:04:38.840
[SPEAKER_00]: So when and at this turn with three and three, I've now got two and two.

01:04:39.500 --> 01:04:49.385
[SPEAKER_00]: So as to what we found on the battlefield after that encounter, a personal trinket, it says on each planet you visit in future role 2D6.

01:04:49.985 --> 01:04:50.866
[SPEAKER_00]: On a nine plus,

01:04:55.488 --> 01:05:21.894
[SPEAKER_00]: and speaking of loop, we also had the opportunity to roll on the loop table, so I came up with rewards and ship parts, it says, discount your next ship component purchase by 1D6 credits established the value now, so are all the five, so I've got five credits towards any component that are by for my shipping future, I've actually never done that before, but maybe I'll be in

01:05:25.876 --> 01:05:38.570
[SPEAKER_00]: Okay, the moment you've been waiting for, so what happened to Dust and Tenhead who were gone down in the battle there and do the suffer the same fate as their late teammate Cole?

01:05:40.353 --> 01:05:42.634
[SPEAKER_00]: and please to say the answer is no.

01:05:43.235 --> 01:05:52.260
[SPEAKER_00]: So ten head only encountered minor damage, you just go a few bullet holes that are going to need repaired and he'll miss the next campaign turn for repairs.

01:05:52.320 --> 01:05:55.322
[SPEAKER_00]: Unless of course I decided to spend another four credits.

01:05:56.222 --> 01:06:16.240
[SPEAKER_00]: to incentivize the mechanic to get that job done a bit quicker and dust themselves rolling on 90 on the D100 it says the skill of hard knocks and 1xp so that really could not have gone any better for me there what are we to get short and taking out of the game so yeah you won't

01:06:16.700 --> 01:06:19.621
[SPEAKER_00]: he won't pick up any injuries, any effects.

01:06:20.242 --> 01:06:21.322
[SPEAKER_00]: It won't mess any turns.

01:06:21.342 --> 01:06:23.643
[SPEAKER_00]: He'll simply pick up one XP.

01:06:24.384 --> 01:06:35.469
[SPEAKER_00]: Speaking of XP, there was some more to dash out, so everyone who survived and won got three XP that was dandy, that was scully and that was taste.

01:06:36.249 --> 01:06:37.570
[SPEAKER_00]: And I think that was actually it.

01:06:37.610 --> 01:06:39.511
[SPEAKER_00]: Yeah, because 10 hair teeth are bought.

01:06:39.531 --> 01:06:40.651
[SPEAKER_00]: He doesn't get any.

01:06:41.152 --> 01:06:46.794
[SPEAKER_00]: And he was also the one who took out the first casualty who was also a unique individual.

01:06:46.814 --> 01:06:51.517
[SPEAKER_00]: So he would have if he was human, if he had a heart, he would have got some experience.

01:06:51.537 --> 01:06:53.578
[SPEAKER_00]: But he doesn't because he's a big old robot.

01:06:54.859 --> 01:07:01.767
[SPEAKER_00]: So yeah, that puts Dust, he's got two points, Tase's got four, Scully's got three, then he's got four.

01:07:01.807 --> 01:07:05.271
[SPEAKER_00]: So a few of them are far off getting some upgrades.

01:07:05.291 --> 01:07:11.819
[SPEAKER_00]: And I think I maybe won't spend a bit of XP getting the savvy scores up, because I'm finding them.

01:07:12.900 --> 01:07:27.904
[SPEAKER_00]: You know, experience and a few roles that are relying on Savi for a bit of a buff enough, not got any, but Kenhead's got to, but again, he's a robot, but anyway, yeah, I'm going to spend some XP on Savi upgrades when possible.

01:07:29.625 --> 01:07:41.949
[SPEAKER_00]: As for the character event, because it was Skolley's debut, I thought it focused on him, so he managed to earn a little on the side, he received two credits, which was nice to put that into her catty as well.

01:07:42.009 --> 01:07:43.409
[SPEAKER_00]: So yeah, it's a good day for him.

01:07:43.449 --> 01:07:53.472
[SPEAKER_00]: He's finally shook off Roddoll's asset recovery and his managed to earn some extra money there, and hopefully the respect of his new crewmates.

01:07:54.252 --> 01:08:06.096
[SPEAKER_00]: and the campaign event as well you sell off some cargo you acquired on the last planet you earn 1d6 credits and I managed to roll a 5 again there so 5 more credits going into the kit.

01:08:06.556 --> 01:08:10.338
[SPEAKER_00]: That takes me up to 15 credits in total which I think is the

01:08:11.358 --> 01:08:32.357
[SPEAKER_00]: Most money we've ever had so far but again I know how quickly that could turn so um yeah I can't say I'm unhappy with that like again you know Getting to the to the crew gun down in that battle was worrying at times especially because you don't know what's what's going to happen to them after the battle But I mean that really

01:08:33.440 --> 01:08:34.621
[SPEAKER_00]: couldn't have walked out any bit.

01:08:34.641 --> 01:08:36.142
[SPEAKER_00]: I don't know, I know 10 hits going in.

01:08:36.202 --> 01:08:40.185
[SPEAKER_00]: Mess a ton or cost me some extra money, but really in the grand scheme of things.

01:08:40.365 --> 01:08:41.245
[SPEAKER_00]: I'm fine with that.

01:08:42.546 --> 01:08:44.788
[SPEAKER_00]: Dust got off totally squat free.

01:08:44.828 --> 01:08:46.389
[SPEAKER_00]: In fact, he benefits from it.

01:08:46.929 --> 01:08:52.513
[SPEAKER_00]: And there we give the Riddles asset recovery guys a good old beaten as well.

01:08:52.613 --> 01:08:55.155
[SPEAKER_00]: So yeah, very, very happy with how that went.

01:08:55.915 --> 01:08:59.318
[SPEAKER_00]: And yeah, as it stands, two patrons, two rivals,

01:09:01.328 --> 01:09:11.858
[SPEAKER_00]: going into campaign done for next, we've got 15 credits, 25 credits in our ship deck or ships totally intact, it's got 35 hole points.

01:09:12.078 --> 01:09:17.182
[SPEAKER_00]: If we'd lost that battle there that would have been a different story, the ship definitely would have been damaged.

01:09:18.103 --> 01:09:24.749
[SPEAKER_00]: So yeah, can't really complain and looking forward to see what comes next.

01:09:25.630 --> 01:09:43.966
[SPEAKER_00]: obviously now with our theory and government, they'll no longer be interested in us and it certainly reduces asset recovery, I've had more than enough as well, they're a way to sort out their affairs and you know, I know the company and the liquidation are supposed to the guys that are left alive.

01:09:44.987 --> 01:09:50.328
[SPEAKER_00]: and yeah we'll see what happens from here still not planning to leave this world just yet.

01:09:50.348 --> 01:09:57.590
[SPEAKER_00]: I think there's a wee bit more we could maybe do but yeah we'll see what's ahead of us in camping turn four.

01:09:58.211 --> 01:10:03.092
[SPEAKER_00]: Alright so there you go that's my five par six from home audio diaries so far.

01:10:03.832 --> 01:10:29.052
[SPEAKER_00]: As I said at the beginning, and as you can probably tell from the last hour, I'm really loving this game and it's definitely helped keep me actively involved in the hobby and what's otherwise really busy time for me at the moment I'm playing it on a weekly basis, which is more than I've ever gained before, and I've been noticing these audio diaries each week on my Patreon to alongside bonus Q&A sessions with recent podcast guests.

01:10:29.632 --> 01:10:47.286
[SPEAKER_00]: If you want access all of that bonus content head on over to BedroomBattlefield.com slash patreon or check the link in the show notes and for result as a 5 or a month you could follow the adventures of the lucky strikes right through until their ultimate victory or eventual demise.

01:10:47.807 --> 01:10:53.551
[SPEAKER_00]: Only time dies and maybe 10 mars themselves will tell how it's all going to pan out for them.

01:10:54.372 --> 01:10:59.797
[SPEAKER_00]: Thanks as always for listening to the table top miniature hobby podcast and we'll chat again on the next one.

