WEBVTT

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[SPEAKER_02]: Welcome to the Fallout lore, the podcast that explores the boundaries of our knowledge about the world of Fallout.

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[SPEAKER_03]: Welcome back to the Fallout lore cast.

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[SPEAKER_03]: This is your host Tom Orobats, and I have a wonderful crew with me this week.

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[SPEAKER_03]: We're doing something a little bit different for longtime listeners of the show, you know that the show is primarily about the lore of Fallout, and we're going to talk about some Fallout lore in this episode as well.

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[SPEAKER_03]: But I also like to use this platform to highlight other creators.

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[SPEAKER_03]: because the Fallout creators in the space are what makes it special and also add to the community, which is so wonderful.

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[SPEAKER_03]: And joining me again is Chip Monk.

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[SPEAKER_03]: He's back with a new podcast.

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[SPEAKER_03]: You might know him as the guy, or one of the, one of the guys behind the, the real life get together's in Vegas and in Appalachia every year.

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[SPEAKER_03]: He's, he's pretty much the guy who sets up a lot of that stuff and does a lot of the work, the hard work behind the scenes to make that possible.

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[SPEAKER_03]: But he's also a creator and has a new show chip shot, which is out there, first two episodes are live right now.

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[SPEAKER_03]: And chip, welcome back to the show.

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[SPEAKER_03]: I'm so excited to talk about this.

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[SPEAKER_03]: The show that you've done is what would be the best way to describe this because on my listening, I'm getting a lot of these like vintage sitcom kind of tongue and cheek kind of self-aware vibes from it.

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[SPEAKER_03]: Is that a good description?

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[SPEAKER_11]: Yes, Tom, it is.

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[SPEAKER_11]: And thank you for having us.

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[SPEAKER_11]: But that hits it on the mark.

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[SPEAKER_11]: It's a prequel to the YouTube chip monk show that was done in 1976, but this of course is a podcast, which gives us a lot more flexibility and we can do so much more than we could do visually.

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[SPEAKER_11]: Um, but what it is is a standard sitcom and if you were going to say, you know, what's the premise, it's literally 30 rock meets

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[SPEAKER_11]: set of lives point counterpoint meets between two firms with a lot of fall-out violence and fun and all that.

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[SPEAKER_11]: It really is fast-paced, no episode is more than 28 minutes, and it does absolutely follow sitcom format, and it's got an incredible cast of voice artists who you've heard on

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[SPEAKER_11]: fantastic credits by them.

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[SPEAKER_11]: And are the most talented cast I could possibly put together.

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[SPEAKER_03]: Yeah, and I'm thrilled by that.

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[SPEAKER_03]: And we've got a lot of them here with us.

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[SPEAKER_11]: That's what your chip shot is.

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[SPEAKER_11]: Yeah.

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[SPEAKER_03]: Sorry, I want to jump in to say we've got a lot of them with us here today, which, by the way, is thank you all for taking the time to join us.

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[SPEAKER_03]: Here, let's go through and we're going to introduce each person, please give a brief explanation of who you are, where people might know you from, and the character you play on the show.

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[SPEAKER_03]: And Chip will start with you, I mean, we've already done your introduction, but who are you, and what character do you play on the show?

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[SPEAKER_11]: Well, I am a play chip monk who's a overly optimistic pioneer scout who thinks he can fix the world.

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[SPEAKER_11]: And he is running this radio station in Morgan Town with his buddies, and that's where it starts.

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[SPEAKER_11]: So I play that character.

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[SPEAKER_11]: I've played him for years, and he is actually my alter ego that everyone sees at the way Syngenbury and Movi Mayhem.

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[SPEAKER_11]: And he has a whole life beyond that and it's in the podcast.

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[SPEAKER_11]: It's in the show.

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[SPEAKER_11]: It's in the travel show.

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[SPEAKER_03]: Can you can you get around yeah Can you in his voice explain why his head is so big this is fun

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[SPEAKER_11]: Oh, let's get into that, shall we?

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[SPEAKER_11]: Okay, so gosh, I was doing the commercials for Cooper or for Vaughn as Vaughn boy before the head, because I looked like him, and apparently the onclave thought, oh, there's a perfect test subject for a little F-E-V experimentation.

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[SPEAKER_11]: So, yeah, they did that, and I

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[SPEAKER_11]: I instant bubble head, thanks so much, John Clay.

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[SPEAKER_03]: Nice, nice.

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[SPEAKER_03]: Yeah, I love that you bring this up in the first episode.

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[SPEAKER_03]: I love the fact that the reason why he has a fallout bubble head, that's really big.

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[SPEAKER_03]: On top of his body is due to FEV experimentation.

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[SPEAKER_03]: That's great.

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[SPEAKER_03]: That's very fallout.

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[SPEAKER_03]: Um, but it's also super silly because it's a it's a bobblehead and he's such a funny character because he's so naive and like positive and trusting in a world that just is trying to destroy you at every turn.

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[SPEAKER_03]: Um, so that's wonderful.

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[SPEAKER_03]: All right.

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[SPEAKER_03]: So let's let's continue through the list CJ welcome to the show.

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[SPEAKER_03]: Can you introduce yourself and and explain a little bit about your character and do a quick little voice for us.

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[SPEAKER_09]: Yeah.

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[SPEAKER_09]: My name is CJ Ryan.

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[SPEAKER_09]: I am so happy to be here.

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[SPEAKER_09]: Thank you for having me.

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[SPEAKER_09]: I haven't actually had that many like credits that people might know.

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[SPEAKER_09]: The one that comes to mind is I got cast as a bunch of mutants in the Fallout New Vegas mod encounters of the Mojave.

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[SPEAKER_09]: Mojavey.

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[SPEAKER_03]: Thanks, Mojavey.

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[SPEAKER_03]: Yeah, either way.

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[SPEAKER_03]: Either way.

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[SPEAKER_09]: Yeah.

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[SPEAKER_09]: And on this show, I primarily play Bini, who is a horrible, squirrely little man that I love playing.

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[SPEAKER_09]: He's very opportunistic and to use the what I hope is still current lingo, a simp for the very mean boss lady.

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[SPEAKER_09]: Okay.

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[SPEAKER_09]: Okay.

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[SPEAKER_03]: What does he sound like?

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[SPEAKER_08]: Uh, Miss Victoria, I'm here in happy as a claim to serve.

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[SPEAKER_03]: Nice.

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[SPEAKER_03]: Very good.

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[SPEAKER_03]: I'm just bringing some right on out.

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[SPEAKER_03]: That's great.

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[SPEAKER_03]: That's great.

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[SPEAKER_03]: All right.

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[SPEAKER_03]: Well, thanks for thanks for joining us.

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[SPEAKER_03]: Cal introduced yourself in, in who do you play?

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[SPEAKER_07]: Hi, I'm Cal.

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[SPEAKER_07]: I'm actually one of the co-producers with Brian and lead writer.

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[SPEAKER_07]: I have the dubious privilege of playing a whole host of different characters,

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[SPEAKER_07]: And to respond as a fire breather character, I'm called Jack Riker, and there are quite a few others.

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[SPEAKER_07]: I just can't record them off the top of my, I think I also voice a Google bartender.

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[SPEAKER_07]: So, you know, I do a little bit of everything.

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[SPEAKER_07]: I've been in a few other stuff, no major roles.

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[SPEAKER_07]: I've been in some of the chat podcast staff.

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[SPEAKER_07]: Once upon a way, planned, true volescapades, things like that.

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[SPEAKER_07]: I tend to do just sort of like minor roles, but yeah, mostly I just do some writing.

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[SPEAKER_03]: Okay, can you do one of the characters for us?

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[SPEAKER_07]: Ah, who to choose?

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[SPEAKER_07]: I guess I'd go with Jack Raka because as opposed it is, is most distinctive from my normal voice, given that I am normally British, not from the Americas at all, precisely, but I also do go rest on the mayor, who some of you might remember from popular Bethesda game Fallout 76.

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[SPEAKER_03]: So very good.

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[SPEAKER_03]: Awesome.

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[SPEAKER_03]: Well, thanks, Cal.

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[SPEAKER_03]: And then Phil's here, Phil, who are you and what character do you do?

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[SPEAKER_02]: Um, I'm Phil, Lana here.

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[SPEAKER_02]: Thanks for having me.

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[SPEAKER_02]: Um, some might have heard my voice in the fallout new Vegas mod,

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[SPEAKER_02]: I also co-created and act in Appalachia of Fallout 76 story that has been off show from Chad.

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[SPEAKER_02]: Nice.

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[SPEAKER_02]: I play Zander Nash in that series, but in Chipshot, I've always the announcer guy who provides bits of insight to Reverend commentary and whimsical narration.

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[SPEAKER_03]: Right, right, right, the whole transatlantic kind of old-timey announcer thing.

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[SPEAKER_03]: Very good.

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[SPEAKER_03]: That's awesome.

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[SPEAKER_03]: That's so fun.

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[SPEAKER_03]: Well, thanks, Phil.

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[SPEAKER_03]: Thanks for joining us.

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[SPEAKER_03]: Hasard is welcome to the show.

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[SPEAKER_03]: Who are you and what do you, which character do you voice?

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[SPEAKER_00]: Well, in the very first episode, I'm the camp Lewis computer, which was fun to do.

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[SPEAKER_05]: And then typically, I'm just DJ Julie got little odd ends, but

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[SPEAKER_05]: I'm not really as famous as everyone else here.

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[SPEAKER_05]: This is actually my first time doing anything voice acting related.

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[SPEAKER_03]: Oh, that's awesome.

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[SPEAKER_03]: That's awesome.

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[SPEAKER_03]: Well, welcome.

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[SPEAKER_03]: Welcome to voice acting, I guess.

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[SPEAKER_03]: It's like I'm the president of voice acting.

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[SPEAKER_03]: I hear a welcoming into the thing, but I'm not.

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[SPEAKER_03]: It's just too of more podcasts.

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[SPEAKER_03]: But hey, I'm glad to have you.

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[SPEAKER_03]: That's exciting.

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[SPEAKER_03]: It's always, you got to start somewhere, right?

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[SPEAKER_05]: Yep, and I'm glad I have this opportunity, so.

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[SPEAKER_03]: Yeah, well, welcome, welcome.

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[SPEAKER_03]: And then we have Rob, Rob, who are you and what character do you voice?

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[SPEAKER_10]: Hi, Tom.

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[SPEAKER_10]: Thanks for having me on my name's Rob or math demigods some folks just calling math because I'm a math teacher in real life.

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[SPEAKER_10]: My previous characters include a private loss in from the modus files as well as all of the mole minors in that show.

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[SPEAKER_10]: I've done a few characters for once upon a wasteland last days of Appalachia a couple of others.

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[SPEAKER_10]: And I play chips cousin Roy Monk executive preserves producer of chip Monk Radio Show and resident animated statue.

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[SPEAKER_10]: You know, thanks for, for thanks to the, uh, the FEV nonsense we discussed earlier.

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[SPEAKER_03]: Nice.

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[SPEAKER_03]: Nice.

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[SPEAKER_03]: Very cool.

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[SPEAKER_03]: And then one more river.

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[SPEAKER_03]: Welcome to the show.

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[SPEAKER_03]: Who are you?

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[SPEAKER_03]: And what character do you voice?

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[SPEAKER_04]: Hi.

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[SPEAKER_04]: Thank you very much.

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[SPEAKER_04]: Again, relatively new to everything.

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[SPEAKER_04]: I am on the writing team, which to easily means I sit in meetings and spare out ideas when they come to me and also on the production side of things in terms of publishing it.

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[SPEAKER_04]: So things go wrong or uploads are at the

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[SPEAKER_04]: and do be a sleet talented actor who is far too confident in their own abilities given the level of talent they possess.

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[SPEAKER_03]: Very cool.

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[SPEAKER_03]: Very cool.

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[SPEAKER_03]: Man, this is a fun cast and a lot of lots of fun characters on the show already Even I've listened to the first episode and already in the first episode.

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[SPEAKER_03]: You get a lot of your voices I'm starting to recognize and this is this is fun chip now for our audience They're probably wondering some things about I mean if they most of them haven't listened to the show yet So go listen go look up chip shot go listen check it out see it might be something you really like and

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[SPEAKER_03]: There's going to be inspiration behind these shows as a fallout creator myself and so many other people I've connected through two all these years.

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[SPEAKER_03]: One of the things I've learned is that there are different parts of fallout lore that resonate with different people in different ways.

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[SPEAKER_03]: We find inspiration maybe in you know the creepy side of it or maybe in the technology side of it or maybe a specific character to are just oh they're they're the companions that we always go to when we replay a certain game or

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[SPEAKER_03]: I want to get some insight about inspirations from fallout, and maybe even other things, because you are pulling from sitcoms, like you mentioned.

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[SPEAKER_03]: What comes to mind when you thought about putting this show together, was there something specific in a fallout game that you were like, oh, I can build off of that.

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[SPEAKER_03]: That idea right there is a seed or it's foundational.

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[SPEAKER_11]: Well, it's funny to say that, and this is the first time I've ever actually talked about this, and I appreciate it.

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[SPEAKER_11]: Chip Monk actually evolved because I absolutely love the thing that I focus on in Fallout is the art, and especially the advertising art.

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[SPEAKER_11]: The vault tech art, whatever it is, the pre-war art.

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[SPEAKER_11]: And what I love in the music and what I love especially about it is the fact that it's so it's wonderfully ironic.

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[SPEAKER_11]: You know, you've got the dark fall out world and yet there's 1950s, you know, Mad Men's style art and it's beautiful to me.

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[SPEAKER_11]: So, Vault Boy was the pinnacle of that, and it's also so ironic, and I think goodness the show picked up on that, because they they've run with it big time.

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[SPEAKER_11]: But when I saw, I never played the first two games, the Vault 3 is the first one I played, but I saw what was it tactics where Vault Boy's a companion character.

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[SPEAKER_11]: Yes, and he's saying golly and gosh and jeepers.

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[SPEAKER_11]: It's like, oh, they got it.

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[SPEAKER_11]: They totally from day one, they were doing it.

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[SPEAKER_11]: And I know everybody hates that, you know, they're not big into it, but I thought, well, it would be cool if he was actually a character.

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[SPEAKER_11]: And when I started playing 76, and then, you know, when uh, uh, waistliners came out in the Pioneer's house, if emerged,

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[SPEAKER_11]: It's like, okay, I'm going to put this together and create a character that's a living vault boy and that's what I did.

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[SPEAKER_11]: And then Chip Muck has just grown from there, but it allowed me to not only immerse in fall out in a big way, but also create a character that I really, really relate to, because of course, I was that gosh-galli-g-g-purs' boy was scout and still I'm to a lot of ways.

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[SPEAKER_11]: Um, so it really, that had a huge impact and that's what for me develop that character and it spawned everything else.

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[SPEAKER_11]: I mean, the travel show to me is like, it hits it on more notes than anything else I do, but I think the podcast will overtake that now.

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[SPEAKER_03]: Yeah, well, the podcast has, obviously, it's a story, right?

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[SPEAKER_03]: So the story is just going to keep going and from what I know about your character having seen some of your other stuff, he maintains a certain positivity, even in lieu of the most terrible situations, which is, of course, comedic.

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[SPEAKER_03]: like, you know, fodder like it's comedically like that is a good scenario to have somebody who is disconnected and disjointed from reality in a way that's interesting and then leads to other things or decisions that are unexpected or whatever.

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[SPEAKER_03]: So I'm sure you have this overarching perspective on like where the characters going throughout the show and all of that, but I'm sure we'll have to get there with it.

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[SPEAKER_11]: It's funny and absolutely.

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[SPEAKER_11]: because we're doing a prequel, we know how the story ends, and it's because it ends at the, well, technically it doesn't, but the last episode of the sitcom on the YouTube show, Chip Muncho, it encapsulates the whole story arc in a big way, because it's

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[SPEAKER_11]: The his whole thing early on is he wants to fix the world once you're his mile at a time.

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[SPEAKER_11]: And as he goes through life, he realizes that's and Roy's a big factor in this that that's just not possible no matter what but he never falls to that darkness and he

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[SPEAKER_03]: Right.

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[SPEAKER_10]: And it just really does provide the realism counterpoint.

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[SPEAKER_10]: Right.

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[SPEAKER_10]: Roy is there to kind of provide the realism to chips optimism, which is why I really love the character interactions between the two of us.

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[SPEAKER_03]: Yeah, that dynamic is interesting and also chip being like never actually being able to fix the world but realizing that it's still worth the effort like I think this is I come from a philosophy background this is one of those like moral ideas where people see people like this and they think they're like good at goodies right and they discount them.

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[SPEAKER_03]: and they think that they're ignorant and naive and that they always will be.

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[SPEAKER_03]: And some of those things are generally, usually true about people like that.

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[SPEAKER_03]: But what they fail to see is the amount of actual, like internal strength and drive that it takes to maintain a positive thing, to even back up from, well, maybe I can't save the world, but maybe I can make somebody's world better, one person at a time, you know, like that.

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[SPEAKER_03]: There's, there's strength underneath that that I think a lot of people fail to recognize.

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[SPEAKER_03]: Do you, do you feel like that's the same chip?

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[SPEAKER_03]: Do you feel like that's, does that make sense for chip monk as a character?

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[SPEAKER_11]: Yep.

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[SPEAKER_11]: it absolutely does.

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[SPEAKER_11]: And when you talk about drawing from, and you know, as we're always told as writers, if you're going to write well, you have to write what you know, you have to write from the heart.

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[SPEAKER_11]: And that comes from the heart.

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[SPEAKER_11]: I mean, that very much is me in a lot of ways.

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[SPEAKER_11]: I mean, Chipbunk is the most autobiographical I've ever created.

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[SPEAKER_11]: And the fact of the matter is, you can't deliver human stories and you can't deliver layers of characters and tell you tap into those exact kind of things, the bigger picture, the more philosophical things, the emotion, the human condition.

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[SPEAKER_11]: So, you know, that's where, and again, this writing team, you know, and we're doing comedy,

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[SPEAKER_03]: Right.

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[SPEAKER_11]: I mean, they'll look at any big bang episode.

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[SPEAKER_11]: There's always a hard in it.

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[SPEAKER_11]: And, you know, that's what we strive for.

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[SPEAKER_03]: Yeah.

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[SPEAKER_03]: Yeah.

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[SPEAKER_07]: Well, Tom, you mentioned you mentioned philosophy before and we don't have, you know, majors and minors over here in the UK, but philosophy is a huge part of.

17:40.337 --> 18:07.023
[SPEAKER_07]: My degree program and so I'm so glad you said that because there is a huge underpinning of it This philosophical underpinning for any kind of fallout setting that we try to I guess bring to life in this Despite the fact that it is so thoroughly and completely influenced by You know wacky wasteland stuff, you know that sort of fall-end you vagus style sometimes weird stuff just

18:07.722 --> 18:09.523
[SPEAKER_07]: kind of happens in the wasteland.

18:09.643 --> 18:14.965
[SPEAKER_07]: And you see that, you know, if you play E76, you see that in terms of the encounters that you have.

18:15.405 --> 18:28.810
[SPEAKER_07]: And we try to kind of play into that, you know, without spoiling, you know, any, you know, major details and what's coming up on the show, you know, we go into some of the kind of figures that pop up in for E76 and beyond.

18:29.490 --> 18:36.353
[SPEAKER_07]: And try to really tap into the kind of in-world lore that's created in those games, but presenting it in a way that is

18:37.172 --> 18:46.459
[SPEAKER_07]: I guess friendly for people, even if you know nothing about foreland, you can engage with this and it will make sense to you.

18:48.090 --> 19:06.584
[SPEAKER_07]: being as I have a proud mother who is keen on trying to take an interest in anything that I do, my mum actually listened to the first two episodes, knows nothing about Fallout, but thought it was the best thing ever, which you know, you know, this my mum probably isn't the best

19:09.406 --> 19:11.167
[SPEAKER_03]: Well, you have a very supportive mother show.

19:11.207 --> 19:12.128
[SPEAKER_07]: Yeah, I do.

19:12.248 --> 19:12.968
[SPEAKER_07]: I do, I do.

19:13.528 --> 19:14.529
[SPEAKER_07]: Shout out to Maria.

19:14.549 --> 19:18.351
[SPEAKER_07]: So, you know, it goes to show.

19:18.371 --> 19:22.053
[SPEAKER_07]: There's a comedy there that transcends the actual setting.

19:22.433 --> 19:25.315
[SPEAKER_07]: You know, I tried to sell this to my mum before, as like, okay.

19:25.555 --> 19:31.738
[SPEAKER_07]: Think, talk show in a, an apocalyptic, a post-apocalyptic setting.

19:32.547 --> 19:33.968
[SPEAKER_07]: I could see the look on her face.

19:34.048 --> 19:34.948
[SPEAKER_07]: It was not positive.

19:37.268 --> 19:38.369
[SPEAKER_07]: She's there, listen to it.

19:38.469 --> 19:42.950
[SPEAKER_07]: She was really, really overwhelmed by how funny she found it.

19:43.790 --> 19:50.292
[SPEAKER_07]: And I think part of that is because my mum's sense of humor and mine are quite similar and funnily enough.

19:50.952 --> 19:53.473
[SPEAKER_07]: My sense of humor and Brian's quite similar.

19:54.393 --> 19:56.174
[SPEAKER_07]: And it's kind of jelled really well to

20:01.675 --> 20:07.897
[SPEAKER_07]: You know, point count to point meets post-apocalyptic America meets.

20:09.036 --> 20:15.420
[SPEAKER_07]: Well, you take take your pick of any kind of British comedy as well because there's a lot of that style of comedy as well.

20:15.580 --> 20:18.602
[SPEAKER_03]: Yeah, and you guys are doing an audio show.

20:18.823 --> 20:25.587
[SPEAKER_03]: So there's no visuals other than the cool artwork you guys have done for it and have had had other artists do, which you can talk about in a minute.

20:25.667 --> 20:35.294
[SPEAKER_03]: But because of that, so much has to be telegraphed through the way the character speak, the sound effects, the things they say, how they say things.

20:37.655 --> 20:56.320
[SPEAKER_03]: I think a lot of people don't understand what goes into thinking through all of that and the vibe I get is that so much of the writing and performance is self-aware and I say this in a way because there will be people who turn on the first episode.

20:56.920 --> 20:59.081
[SPEAKER_03]: And they immediately, oh, this is the internet.

20:59.101 --> 21:00.482
[SPEAKER_03]: You're going to get every opinion everywhere.

21:00.522 --> 21:02.763
[SPEAKER_03]: Like if you put anything out in the internet, they're going to be lovers.

21:02.783 --> 21:03.503
[SPEAKER_03]: There's good behaviors.

21:03.603 --> 21:04.323
[SPEAKER_03]: It's just the way it is.

21:04.824 --> 21:11.807
[SPEAKER_03]: And one of the things that happens way too often on the internet is somebody will listen to the first two minutes of something.

21:12.287 --> 21:14.808
[SPEAKER_03]: And then they'll go, I know what this is, and they turn it off.

21:14.888 --> 21:18.170
[SPEAKER_03]: And they just make a, like, a brush, quick judgment of some sort.

21:18.790 --> 21:27.123
[SPEAKER_03]: And my, my thoughts for your show is that the people who will only give this two minutes will miss out on the fact that it is self aware.

21:27.143 --> 21:31.129
[SPEAKER_03]: They're going to turn it on and they're going to go, well, this is a little cheesy and over the top.

21:32.257 --> 21:50.239
[SPEAKER_03]: completely unaware that that's on purpose that that's not like that's the point that's the beginning and then it seems like the show then goes from that and then gets more real even though there's this shiny veneer kind of like like with the character chipmunk

21:50.639 --> 21:50.799
[SPEAKER_03]: Right.

21:50.939 --> 21:53.440
[SPEAKER_03]: On the outside, he looks ridiculous.

21:53.600 --> 22:01.604
[SPEAKER_03]: He's a walking around vault boy with a giant head, but deep down inside, there's real stuff there, right?

22:01.964 --> 22:02.744
[SPEAKER_03]: There's real care.

22:02.804 --> 22:04.325
[SPEAKER_03]: There's real person.

22:04.385 --> 22:05.866
[SPEAKER_03]: There's like there's still stuff going on.

22:06.226 --> 22:08.407
[SPEAKER_03]: And I feel like the show is a whole is kind of like that.

22:08.727 --> 22:12.548
[SPEAKER_03]: If you just give it a quick glance, you're going to be like, well, maybe this is kind of cheesy.

22:12.588 --> 22:15.630
[SPEAKER_03]: I don't know if this is the kind of thing I normally listen to, because probably you don't.

22:16.290 --> 22:23.296
[SPEAKER_03]: But then if you give it a little bit more of a chance, you're going to realize that there's a lot more underneath that surface, does that feel accurate river.

22:23.356 --> 22:24.837
[SPEAKER_09]: Yes, absolutely.

22:24.857 --> 22:34.985
[SPEAKER_09]: Yeah, as I, if I may, I had a moment where before, I'm sorry, I don't know if that was someone yelling or it's all right, no problem.

22:36.381 --> 22:40.024
[SPEAKER_09]: I had a moment when I first looked at the script and I was like, wow, this is really cheap.

22:40.044 --> 22:44.226
[SPEAKER_09]: But then I like kept reading and I'm so glad.

22:44.266 --> 22:48.109
[SPEAKER_09]: But that you are right that there are people who have those low attention spans.

22:48.129 --> 22:51.291
[SPEAKER_09]: Those very cynical surface level understandings.

22:51.511 --> 22:53.593
[SPEAKER_09]: And they won't give it a chance.

22:53.973 --> 23:01.058
[SPEAKER_09]: And speaking of someone who has a way shorter attention span than I want to have,

23:02.385 --> 23:03.646
[SPEAKER_09]: don't give into that impulse.

23:04.206 --> 23:08.468
[SPEAKER_09]: Give it a shot and that goes for most media because most media is made for our reason.

23:09.368 --> 23:12.069
[SPEAKER_09]: So I'm going to get off my soapbox now.

23:12.610 --> 23:13.990
[SPEAKER_03]: Yeah, it's just a thing, right?

23:14.030 --> 23:15.591
[SPEAKER_03]: People make quick judgments.

23:15.651 --> 23:19.032
[SPEAKER_03]: They, they feel like it's the tick talkification of our attention spans, right?

23:19.192 --> 23:23.334
[SPEAKER_03]: If it doesn't, if it doesn't hit you in the first five seconds, just swipe to the next one, right?

23:23.374 --> 23:24.975
[SPEAKER_03]: River, did you want to say something about that, too?

23:26.265 --> 23:27.066
[SPEAKER_04]: Yeah, absolutely.

23:27.446 --> 23:47.381
[SPEAKER_04]: I mean, discussing philosophy and I do have an interest in moral philosophy, not quite to the extent that I think Kyle has, so he can flex on that, but I do come from a psychology background that was what my degree was in and a lot of it was behavioral and I think there are kind of layers to it because of course people will look at it and see the kind of veneer and think this isn't for me.

23:48.161 --> 24:12.931
[SPEAKER_04]: But actually, I think, as well, that can be the case with Fallout because if you just think of a very, very brief synopsis, it's post-apocalyptic, it's, you know, like that RPG survival game, there are guns in it, you know, enemies, that's not everyone's cup of tea, then you go into it and actually it's the characters within that setting that really make it and it's some of the characters that are almost comically evil, you know, like the on-play of some of them or all the people who are so.

24:13.871 --> 24:19.878
[SPEAKER_04]: Perseverant in their attempt to rebuild this world, even though everything is crumbling around them still.

24:20.119 --> 24:20.339
[SPEAKER_03]: Right.

24:20.439 --> 24:20.639
[SPEAKER_03]: Right.

24:20.659 --> 24:25.385
[SPEAKER_03]: The Preston Garvies, who almost gives up, but then they keep going, you know, that kind of thing.

24:25.485 --> 24:26.146
[SPEAKER_04]: Absolutely.

24:26.426 --> 24:28.969
[SPEAKER_04]: And I think that is reflected in the show really well.

24:29.110 --> 24:30.011
[SPEAKER_04]: And I'm glad that

24:31.152 --> 24:35.454
[SPEAKER_04]: Because the cast usually see the scripts right as we've we finalized them.

24:35.474 --> 24:46.418
[SPEAKER_04]: So I'm very glad that it's obvious even to them on a first read without even hearing it with the full effects and everything that actually it sees characters and a lot of the time the interaction between the characters.

24:46.438 --> 24:47.919
[SPEAKER_04]: There's a lot of the heavy lifting.

24:48.699 --> 24:56.182
[SPEAKER_04]: It was mentioned earlier by by math like the stuff between chip and Roy or even just chip and any of the other characters

24:57.563 --> 25:08.755
[SPEAKER_04]: is fundamental in telling that story in the same way that in the fallout universe, the characters have to exist within their setting for them to really make sense and come to life.

25:09.256 --> 25:13.220
[SPEAKER_04]: I think that's something that has been done in my opinion really, really well.

25:13.440 --> 25:14.081
[SPEAKER_04]: And hopefully,

25:15.112 --> 25:19.374
[SPEAKER_04]: will grab the attentions of some people who typically wouldn't be into this other thing.

25:19.594 --> 25:38.202
[SPEAKER_03]: Yeah, well said, well, I'd like to move on from that just to kind of, I just wanted to put that to bed because I know there will be people who will fall into that trap and they're got because this isn't a lot of these other shows have been doing a lot of shows have been doing fallout content and follow out stories and voice acting and all of that and they all have their own flavor.

25:38.862 --> 25:51.553
[SPEAKER_03]: But this one comes across very intentionally cheesy for lack of an inch-ups back cheesy for lack of a better phrase or at least it appears to be and then you've got to dig a little bit deeper, right?

25:51.893 --> 25:56.878
[SPEAKER_03]: So but here let's I want to get into some of the other inspiration behind not just the show, but

25:57.298 --> 26:03.203
[SPEAKER_03]: Some of your characters, because there are so many Fallout games at this point, Fallout 76 has been going for years now.

26:03.643 --> 26:13.070
[SPEAKER_03]: There are a lot of characters in the series who have been voice acted by very, very good voice actors who are a part of the community and come out to these events and things like that.

26:13.550 --> 26:22.977
[SPEAKER_03]: I'm sure, like me, you guys have probably been highly influenced by their characters, their delivery, those situations who would like to share

26:26.800 --> 26:29.882
[SPEAKER_03]: some of the inspiration behind it from Fallout.

26:30.242 --> 26:35.866
[SPEAKER_07]: I mean, I'm happy to talk about from the writers perspective, but Rob, if you want to go first.

26:36.106 --> 26:38.147
[SPEAKER_07]: No, please, I'll have you first.

26:38.367 --> 26:42.710
[SPEAKER_07]: So there are a whole load of characters, obviously, that we've come up with.

26:42.790 --> 26:48.874
[SPEAKER_07]: Some of which, you know, they're familiar faces for the games, or familiar voices even.

26:48.934 --> 26:53.937
[SPEAKER_07]: So in the case of DJ Julie, she's the voice of Appalachia Radio

26:56.819 --> 26:57.480
[SPEAKER_07]: so often.

26:58.461 --> 27:03.064
[SPEAKER_07]: And it's beautiful, honestly, you just wait.

27:03.605 --> 27:11.592
[SPEAKER_07]: As soon as you hear, has it's DJ Julie, I think you'll love what we've done with her.

27:12.372 --> 27:15.835
[SPEAKER_07]: But I mean, we all come from like slightly different walks of life.

27:15.935 --> 27:20.819
[SPEAKER_07]: So I mean, I think my, my proudest characters that I've developed and river

27:26.132 --> 27:27.994
[SPEAKER_07]: but still Pike and Merleau.

27:28.674 --> 27:33.779
[SPEAKER_07]: Now they start as incredibly, incredibly minor characters.

27:34.519 --> 27:36.841
[SPEAKER_07]: Oh yeah, of course, NcJ plays Merleau.

27:36.861 --> 27:41.545
[SPEAKER_07]: So I've written a phase, still Pike, CJ plays Merleau.

27:41.845 --> 27:47.690
[SPEAKER_07]: They are, they are your classic art students.

27:47.710 --> 27:49.252
[SPEAKER_07]: You know, students of the arts, they,

27:50.274 --> 28:00.222
[SPEAKER_07]: You know, they go round with their, you know, super eight cameras thinking they're incredibly, you know, insight for these really artsy takes and we're going to get a camera angle.

28:00.262 --> 28:01.483
[SPEAKER_03]: Nobody's ever done before.

28:01.503 --> 28:02.964
[SPEAKER_03]: It's like, okay.

28:03.184 --> 28:09.950
[SPEAKER_07]: This is so, you know, this is this is this is going to blow everybody's minds, you know, that kind of, you know, level of of stuff.

28:10.050 --> 28:12.272
[SPEAKER_07]: And it just falls so flat.

28:13.373 --> 28:18.497
[SPEAKER_07]: In this post apocalyptic wasteland where you've got super mutants and

28:19.617 --> 28:21.439
[SPEAKER_07]: and you know, ghouls everywhere.

28:21.899 --> 28:33.267
[SPEAKER_07]: No one's interested in these artsy shots or anything and yet they ask, it goes back to what you were saying before, they're still, they're still going for it, you know, they're still going to be published authors and stuff like that.

28:33.828 --> 28:36.390
[SPEAKER_07]: And there's, I think that's one of the things that I really

28:37.170 --> 28:52.579
[SPEAKER_07]: enjoyed because I've been, I've been the artsy person who thinks they're going to blow everyone's minds with this, you know, really insightful peace, really pretentious poem that I'm looking back, you know, when I wrote when I was 18 or something and I'm thinking, wow, that is bad.

29:01.985 --> 29:15.965
[SPEAKER_09]: I was going to dedicate my portion of inspiration to Merleau because as Chip can attest, I very much surprised myself, but you said I got Bini and like one go.

29:18.031 --> 29:37.437
[SPEAKER_09]: Uh, so there wasn't really that much evolution for Bini, but Merlow, there were like three full different variations that I, I thought was very interesting because I was Merlow sounds largely like me like has my sort of natural accent just playing it up.

29:37.797 --> 29:40.278
[SPEAKER_09]: You're not even going to pay us.

29:49.342 --> 29:54.324
[SPEAKER_09]: British adjacent by like the gravity of the energy who was bringing out.

29:54.624 --> 30:08.750
[SPEAKER_09]: I don't know house or okay, so as in America like we have a mixed group here some of us are from the US some of us are I'm saying because I'm more mean to British Isles it's like it's not English, but it like right American it sounds Englishish

30:09.030 --> 30:26.860
[SPEAKER_03]: Right, that's what I'm getting to is that as an American, we often hear, say, UK accents as being slightly elevated from our common speech and even even if they're bad, even if they're not very good or not even very accurate, but in that's true.

30:27.921 --> 30:31.744
[SPEAKER_03]: That's evidence right there for the transatlantic accent, which isn't a real accent at all.

30:32.225 --> 30:38.210
[SPEAKER_09]: But for Americans, there's exactly one county in Ohio that does happen to talk like that.

30:38.230 --> 30:39.251
[SPEAKER_03]: Well, there you go.

30:39.571 --> 30:43.475
[SPEAKER_03]: But for most Americans that still feels pancier, right?

30:43.495 --> 30:44.916
[SPEAKER_03]: There's something about it, right?

30:45.056 --> 30:46.498
[SPEAKER_03]: And yeah, totally good.

30:46.978 --> 31:04.115
[SPEAKER_09]: Yeah, so in the case, I'm sparing you all a diatribe on how every culture has their version of that, which I could talk for hours on this because I am a nerd and I love learning and this is one of the things that I fixated on for a while, but originally.

31:05.256 --> 31:10.618
[SPEAKER_09]: Mike, my first take on Merlot was, I'm just going to pull the first line I remember.

31:11.598 --> 31:13.959
[SPEAKER_09]: It's so subversive.

31:14.059 --> 31:15.779
[SPEAKER_09]: It actually hurts.

31:16.599 --> 31:21.181
[SPEAKER_09]: Like, it almost drawing on Pegasus from Yugio.

31:22.201 --> 31:23.301
[SPEAKER_09]: It wasn't intentional.

31:25.462 --> 31:33.345
[SPEAKER_09]: Yeah, yeah, and then River started doing stillpike and Chip you were like, well, we need to distinguish them a little bit more.

31:33.385 --> 31:34.725
[SPEAKER_09]: I was like, okay, well, what do what?

31:34.765 --> 31:35.686
[SPEAKER_09]: What do I even do?

31:35.706 --> 31:38.687
[SPEAKER_09]: I've imagined a team rock.

31:38.807 --> 31:41.908
[SPEAKER_08]: I can't bring out this energy in its potency

31:43.168 --> 31:51.053
[SPEAKER_09]: with like a normal American accent because I didn't occur to me to just do my own voice because I do happen to be very pretentious sounding at times.

31:51.933 --> 31:55.476
[SPEAKER_09]: But then I was like, I'm going to try French.

31:56.476 --> 32:01.820
[SPEAKER_09]: And it almost worked, but you were like, no, it saved that save that.

32:02.400 --> 32:02.740
[SPEAKER_09]: Hold on.

32:03.340 --> 32:07.183
[SPEAKER_03]: I think that's an accent that will sound pretentious to both the people in the US and the UK.

32:10.620 --> 32:12.863
[SPEAKER_07]: It's a pop-a-hand shake moment there.

32:12.983 --> 32:15.906
[SPEAKER_03]: Right, that's a, we all agree about how pretentious the French arts.

32:15.967 --> 32:18.409
[SPEAKER_08]: It's a very, it actually hurts.

32:19.230 --> 32:27.681
[SPEAKER_09]: It's, it's not quite right, but, and then it just ended up eventually becoming me, but with more pretentiousness, more,

32:29.491 --> 32:43.902
[SPEAKER_09]: more drama kid energy than like I already normally sound very dramatic but then it's just like from here up to here and it just emphasized and just let that oscillation and that was really

32:46.196 --> 32:49.559
[SPEAKER_09]: weirdly difficult as obvious as it was in hindsight.

32:50.540 --> 32:53.402
[SPEAKER_09]: It took a lot of time to get more low to how he is right now.

32:53.602 --> 32:55.404
[SPEAKER_03]: Yeah, it sounds like he went on a journey with it.

32:55.444 --> 32:58.006
[SPEAKER_03]: River, did you have a similar journey with your character?

32:58.446 --> 32:59.407
[SPEAKER_03]: What how did that work up?

33:00.334 --> 33:11.837
[SPEAKER_04]: Um, so mine was a little bit more simple, actually, uh, and a lot of that was because, um, I looked at the role and went, uh, uh, and immediately went to Cal, who, who birthed them from his mind.

33:12.357 --> 33:15.998
[SPEAKER_04]: Um, and kind of asked what he was feeling with it and you're welcome for that phrase.

33:16.438 --> 33:22.560
[SPEAKER_04]: Uh, and, uh, I know you directed me towards, um, only murders in the building and the the sisters in that.

33:23.000 --> 33:24.100
[SPEAKER_04]: And I, yeah.

33:28.141 --> 33:35.083
[SPEAKER_04]: like a few listens to and I went this works because I have spent most of my life surrounded by pretend just British drama school kids.

33:35.503 --> 33:47.006
[SPEAKER_04]: So that's it's not tiant but it's something that I I know well and I didn't quite work for the setting I think and then yeah I listened to to the reference and

33:48.026 --> 33:50.367
[SPEAKER_04]: combine that in my head with other characters that I know.

33:50.387 --> 34:11.153
[SPEAKER_04]: I mean, there's no one I think that comes to mind right now, who's, you know, quite as dramatic, but it's that sort of all most caricature style of, of person that the, the four-light games do really well, where they are every distilled part of a personality you can think of condensed down into what is left when it

34:12.152 --> 34:13.673
[SPEAKER_04]: you know, when the dust settles.

34:14.074 --> 34:14.294
[SPEAKER_03]: Right.

34:14.634 --> 34:14.934
[SPEAKER_03]: Right.

34:15.195 --> 34:24.302
[SPEAKER_04]: So I think a lot of that was less accent work and more kind of just intonation and working out, you know, why it is that the characters are the way that they are.

34:25.503 --> 34:30.307
[SPEAKER_04]: But unfortunately it came relatively easy when the voice and the voice got there, I went, you know, it's locked.

34:30.387 --> 34:30.728
[SPEAKER_04]: I've got it.

34:31.248 --> 34:31.588
[SPEAKER_04]: We're here.

34:31.628 --> 34:38.814
[SPEAKER_11]: Let me before we jump to Rob and Phil, let me just say one thing about this cast and their characters.

34:40.055 --> 34:48.081
[SPEAKER_11]: Kevin, I both agree that we create these characters, we create the story arcs, but we want the voice actors to make them their own.

34:48.722 --> 34:56.608
[SPEAKER_11]: So, they really have a lot of creativity to make the character their own and Rob is done that

34:57.948 --> 35:04.112
[SPEAKER_11]: beautifully with Roy, these CJ and River have done that with their characters of still like I'm alone, everyone else.

35:05.012 --> 35:10.856
[SPEAKER_11]: But that's always, I never want to lock anybody into what exactly the script says.

35:10.916 --> 35:14.398
[SPEAKER_11]: It's like interpret it, but run with it and make it your own.

35:14.498 --> 35:16.039
[SPEAKER_11]: And they're doing it wonderfully.

35:16.179 --> 35:16.419
[SPEAKER_03]: Yeah.

35:17.620 --> 35:27.265
[SPEAKER_10]: So it's really kind of intimidating for me when I was coming in as Roy because I'm aware that Roy is an established character, someone who has has been on the chipmunk show quite a lot.

35:27.305 --> 35:30.666
[SPEAKER_10]: And I will admit that I have not watched the chipmunk show.

35:30.706 --> 35:34.968
[SPEAKER_10]: I've watched the travel show, but I don't know anything about Roy that comes in the future.

35:35.328 --> 35:42.932
[SPEAKER_10]: And I kind of take that as a strength because I want to try to make the character mine instead of trying to play to the character that I know he's going to become later.

35:43.532 --> 35:45.953
[SPEAKER_10]: So that was really tough for me to start off with.

35:46.013 --> 35:57.596
[SPEAKER_10]: I was really thankfully got a lot of really good encouragement from Cheppen from Cal to let me know that I'm doing a good job of making this character my own instead of trying to play to the character that he will eventually become.

35:58.396 --> 35:58.596
[SPEAKER_11]: Yeah.

35:58.876 --> 36:00.497
[SPEAKER_11]: Yeah, well, let's see if it really is funny.

36:01.410 --> 36:01.891
[SPEAKER_11]: Rob, go on.

36:01.911 --> 36:02.631
[SPEAKER_11]: I was done.

36:02.672 --> 36:03.372
[SPEAKER_11]: You a clip.

36:04.333 --> 36:15.966
[SPEAKER_11]: Because we had the whole discussion about how Roy walks, and there's a clip from season three where he's in pacing back and forth in a room in Skyrim.

36:16.767 --> 36:23.510
[SPEAKER_11]: And it's like it is so stilted and I'm like, oh, I kind of sent this to Rob, but I have no, I'm not going to do it because he's going to hear the voice context.

36:23.730 --> 36:32.673
[SPEAKER_07]: I'm actually on legs and this is really this really speaks to how well Rob has done here because Roy is a statue.

36:34.247 --> 36:38.109
[SPEAKER_07]: Um, which is why, you know, this whole idea of him walking around and stuff.

36:38.249 --> 36:41.891
[SPEAKER_07]: Well, like, that's, that was a right as room meeting that we weren't expecting to have.

36:42.291 --> 36:45.533
[SPEAKER_07]: Um, you know, how does, how does a statue walk around a statue?

36:45.813 --> 36:47.253
[SPEAKER_07]: So it's going to answer the question.

36:47.794 --> 36:51.075
[SPEAKER_07]: Someone is going to ask the question and you know what, we've got an answer.

36:52.196 --> 36:58.079
[SPEAKER_07]: But Rob is, honestly, a phenomenal talent bringing a statue to life is, you know, like it's a challenge that.

36:59.139 --> 37:00.720
[SPEAKER_07]: Well, it's just a challenge, isn't it?

37:01.663 --> 37:02.684
[SPEAKER_03]: Yeah, yeah.

37:02.784 --> 37:07.168
[SPEAKER_03]: I'm trying to think of like, did you draw any inspiration from any of the fallout character?

37:07.188 --> 37:12.693
[SPEAKER_03]: There's not a statue that I know of, but think of the, um, there are the weird things.

37:12.733 --> 37:15.395
[SPEAKER_07]: Well, you know, that kind of idea, you know.

37:15.415 --> 37:15.676
[SPEAKER_07]: Yeah.

37:15.876 --> 37:16.496
[SPEAKER_07]: Okay.

37:16.556 --> 37:18.899
[SPEAKER_07]: From, from Fallout, what three I think it was.

37:20.020 --> 37:22.582
[SPEAKER_07]: And also, it part of me, the art attack statue.

37:24.183 --> 37:28.087
[SPEAKER_07]: There was a, there's a talking talking statue in our attack in, in, in the UK.

37:28.847 --> 37:30.568
[SPEAKER_04]: huge and unique, the British, right?

37:30.848 --> 37:36.590
[SPEAKER_03]: You're usually, yeah, yeah, yeah, yeah, yeah, I'm about about, I don't know, 12% of our audience will get that one.

37:37.271 --> 37:52.237
[SPEAKER_10]: Honestly, I didn't, I didn't really choose a character to take inspiration from because Roya is so unique, but both Roy as a character and me as a person are very interested in tropes, and a lot of folks like to try to subvert tropes, and I am not that guy.

37:52.777 --> 37:57.679
[SPEAKER_10]: I like to lean in completely dive and headfirst into every single trope.

37:58.059 --> 38:02.880
[SPEAKER_10]: So Roy, the character, is going to be a gruff bad cop at some point.

38:02.940 --> 38:07.081
[SPEAKER_10]: And maybe a spy film character at some point because he really loves the trope.

38:07.142 --> 38:11.083
[SPEAKER_10]: But for me, Roy is the ultimate like straight man.

38:12.063 --> 38:20.568
[SPEAKER_10]: just trying to be a solid statue of a person in the middle of all these ridiculously wacky characters doing all this ridiculously wacky stuff.

38:20.889 --> 38:22.790
[SPEAKER_10]: And he just wants things to go right.

38:23.150 --> 38:25.231
[SPEAKER_10]: He just wants the show to go off without a hitch.

38:25.531 --> 38:27.513
[SPEAKER_10]: He just wants the ratings to come in.

38:27.773 --> 38:29.294
[SPEAKER_10]: He wants the interviews to go well.

38:29.554 --> 38:35.438
[SPEAKER_10]: And he's going to do whatever it takes to try to make sure that everyone around him is going to do their part.

38:35.798 --> 38:37.139
[SPEAKER_10]: And that's really difficult when you're

38:39.500 --> 38:52.536
[SPEAKER_10]: So like especially early on, he's very much the exasperated like I'm just trying to keep this all together while everyone is running in all different directions all at once kind of character and it has been such a blast.

38:52.576 --> 38:53.918
[SPEAKER_10]: I've really been enjoying playing him.

38:54.598 --> 38:56.781
[SPEAKER_10]: And let me comment on that, Rob, because

38:58.783 --> 39:05.949
[SPEAKER_11]: The audience will see this in episode four because it's the end of the first story, and it's the first episode where they do the show.

39:06.810 --> 39:18.099
[SPEAKER_11]: And it is, I love it so much in every way, but the last scene is all of them at the Portsite pub at an after party, and Roy and Chip have this conversation.

39:18.780 --> 39:28.428
[SPEAKER_11]: And it's like, I'm not going to spoil it by any means, but it really, all of a sudden, the show comes to life in a huge way, and you really get to know this relationship.

39:28.608 --> 39:40.678
[SPEAKER_11]: And it's going to go for a wild ride from there, but it's, I'm the most proud of anything I've done so far of that episode, and thanks to you guys for creating it, because it is wonderful.

39:41.358 --> 39:52.042
[SPEAKER_10]: It really is fantastic and like Roy and the rest of these characters seem very one-dimensional, Roy's kind of abrasive, he's kind of a dick, but mostly he's just trying to keep control of the situation.

39:52.403 --> 40:01.586
[SPEAKER_10]: But yeah, in episode four, you really hear that he really does love Chip and he really does care about WSUX radio and he really does care about the people around him.

40:01.946 --> 40:05.288
[SPEAKER_10]: He just hasn't really figured out how to express that in a non-toxic way.

40:06.081 --> 40:15.705
[SPEAKER_11]: No, and you sent me a line last night, and I'm like, Jesus Christ, Matt, I can't put another line in this episode, but that's what happened.

40:16.105 --> 40:17.666
[SPEAKER_11]: I'm like, I got to find the space for this.

40:17.686 --> 40:19.447
[SPEAKER_11]: And then I then I have to respond to it.

40:19.727 --> 40:23.588
[SPEAKER_11]: And it only had it a couple seconds, but it's beautiful.

40:23.989 --> 40:25.989
[SPEAKER_11]: And it's like, okay, that's it.

40:26.070 --> 40:27.470
[SPEAKER_11]: That was the icing on the cake.

40:28.150 --> 40:29.471
[SPEAKER_03]: So interesting.

40:29.491 --> 40:31.432
[SPEAKER_03]: So he's literally the straight man.

40:32.251 --> 40:36.714
[SPEAKER_03]: Yeah, oh, he's like, that's basically the most solid straight.

40:36.794 --> 40:38.515
[SPEAKER_10]: That's what he was going for.

40:38.535 --> 40:40.236
[SPEAKER_09]: Yeah, you have hit the nail on the head.

40:40.456 --> 40:41.597
[SPEAKER_03]: Yeah, yeah, very cool.

40:41.637 --> 40:46.540
[SPEAKER_09]: Talking about how he's just desperately trying to keep things together.

40:47.040 --> 40:50.363
[SPEAKER_09]: The episode I thought of was the one with the responders.

40:51.984 --> 40:52.564
[SPEAKER_09]: Trying to

40:55.120 --> 41:19.615
[SPEAKER_10]: Carl both chip and Victoria well because ship and Victoria are both very interested in the responders for off or for opposite reasons right chip is a fanboy of all fanboys and Victoria is very much a cab and you know no no cops no responders type type characters so trying to keep them both out of the green room so that we can have an interview that is organic

41:21.950 --> 41:22.711
[SPEAKER_10]: is a big challenge.

41:22.751 --> 41:24.551
[SPEAKER_07]: And there was one thing I wanted to make.

41:24.571 --> 41:29.332
[SPEAKER_07]: He's like, he's like the archetypal Randy and libertarian.

41:29.372 --> 41:30.413
[SPEAKER_07]: It's very, very nice.

41:30.553 --> 41:34.154
[SPEAKER_07]: And so you see, you see, again, point counterpoint.

41:34.174 --> 41:36.555
[SPEAKER_07]: You've got the Randy and libertarian on one side.

41:36.895 --> 41:44.717
[SPEAKER_07]: You've got Chip who would love nothing more than to take a bath in liquid, stars, and stripes.

41:44.797 --> 41:45.677
[SPEAKER_07]: You've got these two figures that

41:48.198 --> 42:15.286
[SPEAKER_11]: But had constantly and and I wish I wish Lynne could be on Because you guys know the character she takes it over the top like nobody can and the language It comes out of her It's like she is she is a joy to have on the show and man It is the antithesis of chip in every way and and of course for married So it is so it is so much fun to release all this energy

42:16.246 --> 42:17.987
[SPEAKER_11]: and it's fantastic.

42:18.227 --> 42:19.147
[SPEAKER_10]: That's my favorite.

42:19.167 --> 42:19.948
[SPEAKER_07]: People all of the cat.

42:19.968 --> 42:20.388
[SPEAKER_07]: Oh yeah, yeah.

42:20.708 --> 42:20.948
[SPEAKER_07]: Yeah.

42:20.968 --> 42:21.748
[SPEAKER_07]: For sure.

42:21.868 --> 42:26.030
[SPEAKER_07]: And to this day, Linda's voice saying, More brands.

42:26.350 --> 42:29.531
[SPEAKER_07]: It just like looks rent free in my head.

42:30.652 --> 42:31.972
[SPEAKER_07]: So thanks for that Brian.

42:31.992 --> 42:33.273
[SPEAKER_07]: You can pass that on to Linda.

42:33.513 --> 42:34.073
[SPEAKER_03]: I will.

42:34.253 --> 42:36.614
[SPEAKER_03]: It's interesting, you guys, there's a lot of behind-the-scenes stuff.

42:36.654 --> 42:39.975
[SPEAKER_03]: I'm sure a lot of the stuff will make more sense to people when they get to those episodes, too.

42:40.075 --> 42:46.657
[SPEAKER_03]: But you mentioned the responders, you mentioned, what is, this will be something people will be curious about.

42:46.857 --> 42:49.178
[SPEAKER_03]: What is the time frame this exists in?

42:50.038 --> 42:51.559
[SPEAKER_03]: When does this happen in the lore?

42:52.668 --> 43:16.314
[SPEAKER_11]: somewhere early early on I drew up a timeline but it takes place literally right after well within a few years of the bomb's dropping and after and shortly after 76 opens I guess whenever that I guess it's farther it's about after wasteland is this julious in it right yeah it's after wastelanders and with that it would have to be

43:17.034 --> 43:18.074
[SPEAKER_11]: after Wasteland.

43:18.174 --> 43:23.336
[SPEAKER_03]: It's been, if I recall correctly, it's been like 25 years, but the time is the events of 76 plus.

43:24.256 --> 43:29.518
[SPEAKER_11]: And that, and Nord is Roy, and by design, so it doesn't really matter to them.

43:29.778 --> 43:30.719
[SPEAKER_11]: It's a RAM.

43:30.759 --> 43:31.119
[SPEAKER_07]: It does.

43:31.139 --> 43:34.600
[SPEAKER_07]: It's kind of 20102, I think, is the date that we give it.

43:34.960 --> 43:42.683
[SPEAKER_07]: Yeah, but we, you know, we're, you know, we're not, you know, it's a bit, you know, I'm sure some of them will be out there going, aren't actually, that didn't happen until

43:43.943 --> 43:45.684
[SPEAKER_03]: Well, I don't know what you're talking about.

43:45.744 --> 43:51.286
[SPEAKER_03]: Nobody who's ever listened to my show has given me an um actually, that's what this is my opinion on the lore.

43:51.726 --> 43:52.526
[SPEAKER_03]: That never happens.

43:52.546 --> 44:10.272
[SPEAKER_04]: No, but I think I think it's been quite liberating as writers to play it a little bit fast and loose with the exact timing because obviously, I mean with 76 having released it did and then with updates gradually pushing the date forward, apart from the most recent one for some reason, um, you know, there are aspects of things that

44:11.403 --> 44:16.385
[SPEAKER_04]: Technically, as the player going through the game, you can do in 2104 that happened in 2102.

44:16.425 --> 44:19.407
[SPEAKER_04]: It's nebulous in the game.

44:19.427 --> 44:20.467
[SPEAKER_04]: I think we've really played with that.

44:20.887 --> 44:30.312
[SPEAKER_04]: And some of us have original characters in our own written stories and role plays and things that we then bring in to the show for cameo and things.

44:31.292 --> 44:33.054
[SPEAKER_04]: that time mine doesn't make any sense.

44:33.234 --> 44:45.164
[SPEAKER_04]: By all intents and purposes, my, my child, one of the first full RP characters I ever wrote, Categon, who's in the show, should not have been nearly old enough or with the responders for when things are happening.

44:45.204 --> 44:55.252
[SPEAKER_04]: But we are, I think playing with that a little bit because it allows for more scope for interaction with factions like, you know, the responders.

44:55.272 --> 44:57.153
[SPEAKER_04]: And there's mentioned of the brotherhood and

44:58.288 --> 45:06.451
[SPEAKER_04]: the Enclave and all sorts of other groups who have contrasting opinions, particularly if you consider the brotherhood and their kind of war against FIV.

45:07.492 --> 45:20.137
[SPEAKER_04]: When most of chips, friends and family are in some way mutated, there's like a minor bit about a you know, a cool bartender being attacked by the brotherhood that

45:21.674 --> 45:24.378
[SPEAKER_04]: It's maybe something different to that, but with a, you know, spoiling the episode.

45:24.939 --> 45:29.667
[SPEAKER_04]: So we, we really do kind of take a little bit of liberty with the timeline just because it actually allows us to.

45:30.948 --> 45:34.009
[SPEAKER_04]: properly explore the setting without kind of shooting ourselves in the foot.

45:34.329 --> 45:37.550
[SPEAKER_04]: Like I like, no, it happens this time, which means we can't talk about this all this.

45:37.950 --> 45:38.210
[SPEAKER_03]: Right.

45:38.430 --> 45:39.890
[SPEAKER_03]: Um, and it is all for it.

45:39.990 --> 45:40.890
[SPEAKER_03]: It is all for fun.

45:40.950 --> 45:47.212
[SPEAKER_11]: I said, I say, yeah, the week, we have those discussions in the writers' meetings.

45:47.852 --> 45:54.253
[SPEAKER_11]: And it's like, we've tried to be as faithful to the Lord as we can, but we know we're going to have to break the rules at some point.

45:54.494 --> 45:56.394
[SPEAKER_11]: And my thing is, it's a sitcom.

45:56.754 --> 45:57.614
[SPEAKER_11]: So there's that.

45:58.114 --> 45:59.715
[SPEAKER_11]: And don't make me go William

46:03.096 --> 46:11.277
[SPEAKER_07]: You know, there's the whole idea of like an unreliable narrator as well, the, you know, we re-accurate.

46:11.417 --> 46:27.641
[SPEAKER_07]: And, you know, it's 2102 is a good year to set it, you know, economically during the sort of fallout 76 timeline, we're not obviously going to follow everyone's fallout 76 journey because everyone has a different fallout 76 journey and we're not, you know, 100% wedded

46:31.002 --> 46:36.783
[SPEAKER_07]: Well, a new cropped in Appalachia every 10 minutes, you know, it's right, it's a little crazy.

46:37.043 --> 46:39.183
[SPEAKER_07]: We do have to like, you know, draw a line somewhere.

46:39.443 --> 46:39.684
[SPEAKER_03]: Right.

46:39.724 --> 46:39.884
[SPEAKER_03]: Right.

46:39.924 --> 46:50.045
[SPEAKER_03]: You know, it reminds me of when, in our, in our own world, in the real world, when we do some sort of, uh, I don't know, historically set story.

46:50.605 --> 46:56.946
[SPEAKER_03]: Oftentimes, there are those anachronisms that just creep in and it's almost, like, it's, it's very hard to find.

47:00.307 --> 47:11.438
[SPEAKER_03]: Oh, well, the armor is not of the time period or they're they casted actors who don't look Greek or whatever and it's like, yeah, but it's still a good story and that's the whole point, right?

47:11.498 --> 47:16.102
[SPEAKER_03]: Like, let's not get all hung up on you know, like not everything has to be a hundred percent.

47:16.182 --> 47:18.024
[SPEAKER_03]: One, two, historically accurate.

47:18.284 --> 47:22.648
[SPEAKER_09]: If I may, the anachronisms is not a new problem, right?

47:24.730 --> 47:33.358
[SPEAKER_09]: uh, the Virgil writing the Aeneid used iron age weaponry and some scenes when the Aeneid is Bronze Age.

47:33.378 --> 47:34.379
[SPEAKER_09]: Something like that.

47:34.399 --> 47:34.840
[SPEAKER_09]: I don't know.

47:34.860 --> 47:36.041
[SPEAKER_09]: Somes are a thing that has happened.

47:36.621 --> 47:36.801
[SPEAKER_03]: Right.

47:36.881 --> 47:38.123
[SPEAKER_03]: That's my point.

47:38.143 --> 47:41.245
[SPEAKER_03]: My point is it's just part of human nature when we tell stories, right?

47:41.265 --> 47:47.511
[SPEAKER_03]: Like, those things are just there and if you let them get in the way, then you're like, why are you watching stories ever?

47:47.811 --> 47:50.494
[SPEAKER_03]: Because you're always going to find something to poke a hole in, right?

47:50.854 --> 47:52.835
[SPEAKER_03]: super fun to think about these things.

47:53.075 --> 48:06.141
[SPEAKER_10]: Like I love thinking about Canon and what might happen when and where and suddenly the goal is in Ohio and like what's what's going on but in the end Canon is really in our minds, right?

48:06.321 --> 48:06.581
[SPEAKER_10]: Oh yeah.

48:06.601 --> 48:09.343
[SPEAKER_10]: Like we all interpret the story our own way.

48:09.803 --> 48:12.744
[SPEAKER_10]: So I guess that's our way of saying don't think about it too too much.

48:12.804 --> 48:15.105
[SPEAKER_10]: Unless you enjoy that sort of thing and then by all means,

48:16.246 --> 48:41.060
[SPEAKER_03]: Yeah, the problem I have and this is me getting on my soapbox having done a lower podcast for seven years is that people will let that get in the way they bring their own expectations to it to every IP and they expect that every IP will be a hundred percent and buttoned up with no no candidacy flaws none of that stuff and spoilers no IP works like that so that's a reasonable

48:41.660 --> 49:08.640
[SPEAKER_03]: Expectation, right, but we can point out those consistencies and inconsistencies and then we can just keep rolling with it and just enjoy the thing for what it is You know like that's my perspective on it But before we before we get too far into this because we we've been going for a while We need to eventually wrap up the interview Phil and Hazardis both haven't had a chance to talk about their characters and some inspiration So I wanted to give you guys a shot filler you have some some insight into us about things in fallout or other things that inspired your character

49:12.116 --> 49:31.048
[SPEAKER_02]: There wasn't anything specific in Fallout that inspired my take on the announcer guy voice, but I wanted something that really kind of would fit in the Fallout universe, the typical transatlantic voice you'd hear on the radio, like typical narrator, something that just kind of fit.

49:31.988 --> 49:37.832
[SPEAKER_02]: But also, I kind of want to put a little bit of a spin on it, like being a disembodied voice

49:40.537 --> 49:42.338
[SPEAKER_02]: kind of has insight into what's going on.

49:42.378 --> 49:44.820
[SPEAKER_02]: Like, you know, he has a, he has his own opinions.

49:45.700 --> 49:45.960
[SPEAKER_02]: Nice.

49:46.000 --> 49:49.682
[SPEAKER_02]: So I want to make a like a little spin on how I deliver certain things sometimes.

49:51.023 --> 49:58.087
[SPEAKER_02]: Just to, you know, just not make it just the standard announcer, but also right right.

49:58.127 --> 49:59.408
[SPEAKER_03]: There's something underneath this.

49:59.568 --> 50:01.309
[SPEAKER_03]: There's more, it's more than just a voice.

50:01.749 --> 50:01.929
[SPEAKER_03]: Yeah.

50:02.210 --> 50:02.410
[SPEAKER_03]: Yeah.

50:02.790 --> 50:02.970
[SPEAKER_03]: Yeah.

50:03.050 --> 50:07.653
[SPEAKER_03]: That's fun because it's a subtle thing you can hint to that people will slowly realize over time.

50:08.330 --> 50:13.689
[SPEAKER_11]: I'm not going to say anything to that comment, Tom, other than Phil, congratulations.

50:16.542 --> 50:16.782
[SPEAKER_04]: Cool.

50:16.802 --> 50:19.943
[SPEAKER_04]: You won the secret prize of all the writers that you just unlocked.

50:20.983 --> 50:21.263
[SPEAKER_11]: Cool.

50:21.443 --> 50:28.705
[SPEAKER_11]: So, I say that that is a huge, huge spoiler that I swore that I made them all swear they can't talk.

50:28.725 --> 50:30.425
[SPEAKER_11]: That's the one thing they can't talk about.

50:30.545 --> 50:30.806
[SPEAKER_11]: All right.

50:30.826 --> 50:32.226
[SPEAKER_07]: So, a lot of spoilers.

50:32.666 --> 50:33.906
[SPEAKER_07]: You don't know the half of it.

50:34.126 --> 50:34.526
[SPEAKER_07]: Yeah.

50:34.726 --> 50:36.367
[SPEAKER_09]: The spoilers easter.

50:36.387 --> 50:40.748
[SPEAKER_09]: Spoiler, kind of, you give some of the hand, but okay.

50:42.048 --> 50:44.129
[SPEAKER_03]: Well, I guess we'll have to see exactly how that goes.

50:44.729 --> 50:46.130
[SPEAKER_03]: Hazard, what about you?

50:46.170 --> 50:47.190
[SPEAKER_03]: What about you with your character?

50:47.210 --> 50:49.311
[SPEAKER_03]: I mean, you were saying that this is very new for you.

50:49.691 --> 50:51.731
[SPEAKER_03]: What did you do to prepping, get ready with it?

50:53.232 --> 50:55.352
[SPEAKER_05]: Actually, ironically, DJ Julian, I'm fallout 76.

50:55.392 --> 50:56.933
[SPEAKER_05]: This is one of my favorites.

50:57.033 --> 50:58.853
[SPEAKER_05]: I always loved listening to her on the radio.

50:59.534 --> 51:07.036
[SPEAKER_05]: So, when I was told to basically set whatever to chip,

51:08.719 --> 51:11.080
[SPEAKER_05]: And they told me that DJ Druil would be perfect.

51:11.100 --> 51:13.982
[SPEAKER_05]: I was like, oh, yes, okay.

51:14.242 --> 51:14.762
[SPEAKER_05]: I know.

51:15.162 --> 51:27.709
[SPEAKER_05]: Yeah, but I know I was requested to at least try to get as close to the sweet sounding voice that you would hear on your poop boy.

51:28.569 --> 51:29.870
[SPEAKER_05]: I tried I tried my best.

51:31.984 --> 51:39.349
[SPEAKER_11]: As I can say is I'm working on that episode today and I just finished the scene with you in Maddie.

51:40.630 --> 51:49.375
[SPEAKER_11]: I was on the floor because I can't say you you you you're your magic.

51:50.285 --> 51:54.287
[SPEAKER_10]: It must be really hard playing a character who is as well as established in the lore.

51:54.388 --> 51:57.890
[SPEAKER_10]: And I wish that Julie had more lines in Fallout 76 since wastelanders.

51:57.910 --> 52:08.276
[SPEAKER_10]: I don't think they've added anything for her since, but it must be a little bit intimidating trying to play a character who's already so well established and that everyone who plays Fallout 76 is familiar with.

52:09.497 --> 52:10.157
[SPEAKER_05]: Absolutely.

52:10.217 --> 52:19.483
[SPEAKER_05]: So, you know, there's a lot of pressure on my shoulders for that one, but I think what I had so much fun making that scene that he was just talking about because my friend

52:20.555 --> 52:23.218
[SPEAKER_05]: is Maddie and I mean to him anyways.

52:24.600 --> 52:25.441
[SPEAKER_05]: Okay, there you go.

52:27.039 --> 52:28.140
[SPEAKER_03]: There you go.

52:28.280 --> 52:31.041
[SPEAKER_07]: It is really something to behold, honestly.

52:31.081 --> 52:39.846
[SPEAKER_07]: I mean, where there are, you know, gaps where, you know, the Thursday haven't given DJ Julie anymore lines, you know, since, you know, she was brought in.

52:40.126 --> 52:46.250
[SPEAKER_07]: We really filled those gaps with our own very unique spin on DJ Julie.

52:47.411 --> 52:50.752
[SPEAKER_07]: And she is, I think, she's one of my favorite characters.

52:51.933 --> 53:05.741
[SPEAKER_07]: specifically, DJ Julie, as played by hazardous, because honestly, there's again a whole other dimension to the character that isn't seen in in 76.

53:05.941 --> 53:13.226
[SPEAKER_07]: And I think, I don't know, I can't even, I can't say it without spoiling it really, because it is just hilarious what we've done.

53:14.306 --> 53:14.867
[SPEAKER_03]: That sounds great.

53:14.927 --> 53:15.967
[SPEAKER_03]: It sounds like you fit right in.

53:15.987 --> 53:17.048
[SPEAKER_03]: It sounds like you're doing a great job.

53:18.994 --> 53:19.674
[SPEAKER_03]: everyone is nodding.

53:19.734 --> 53:20.695
[SPEAKER_03]: Everyone's like, yes, yes.

53:21.595 --> 53:34.340
[SPEAKER_03]: It sounds like you guys are, this is part of what's fun about being a creator and something that I've enjoyed in my past with all the things that I've worked on over the years is being able to collaborate with other talented people.

53:35.000 --> 53:41.182
[SPEAKER_03]: And the enjoyment you get when somebody else shares a cool idea or does something really well in your life.

53:41.382 --> 53:42.162
[SPEAKER_03]: Oh, that's great.

53:42.182 --> 53:43.583
[SPEAKER_03]: Yeah, we should definitely use that.

53:43.623 --> 53:47.965
[SPEAKER_03]: And then it feels like you're all building something together that you're all excited and proud about.

53:48.045 --> 53:51.827
[SPEAKER_03]: And that really is the, I mean, that's the payoff from this, right?

53:51.967 --> 53:54.288
[SPEAKER_10]: Like the table reads are so fun.

53:54.928 --> 54:01.972
[SPEAKER_10]: Like I kind of think maybe one day in the future if we do a Patreon or something like that, we should give some access to some of the table reads.

54:01.992 --> 54:02.352
[SPEAKER_10]: Oh, yeah.

54:02.672 --> 54:21.836
[SPEAKER_10]: There's so much fantastic just side talking and improving and figuring things out and this is just a such a phenomenally fun and talented group of folks that it's it feels so natural to just go through these scripts and and chat with folks and and make it our own it's really a phenomenal experience.

54:22.176 --> 54:22.576
[SPEAKER_03]: That's great.

54:22.596 --> 54:22.956
[SPEAKER_03]: That's great.

54:23.077 --> 54:25.717
[SPEAKER_03]: Well, you mentioned improv and we're getting close to the end of the show.

54:25.877 --> 54:29.258
[SPEAKER_03]: So chipset that you guys might enjoy playing an improv game.

54:30.078 --> 54:30.819
[SPEAKER_10]: And set up yes.

54:31.220 --> 54:36.166
[SPEAKER_03]: Yeah, so here's what we're going to do and for our listeners, I hope you enjoy this because this should be fun.

54:36.426 --> 54:44.316
[SPEAKER_03]: We're going to play, we'll call it the one-up game where you have to one up the person before you talking about in this case.

54:44.957 --> 55:04.731
[SPEAKER_03]: a specific problem, and we're going to start with chip, and then we're going to go to CJ, and then Cal, then Phil, hazardous, Rob, and then we're going to end on river, and chip, you have to start with a tiny little problem, and all of you have to pick a character that you play as, and respond as if you were that character, and it'll go like this.

55:04.871 --> 55:05.472
[SPEAKER_03]: Chip will say,

55:06.332 --> 55:17.599
[SPEAKER_03]: Oh, this thing happened and I'm upset about it and then we'll pass it to CJ and CJ is going to acknowledge chips problem and then one up chips problem with something that's just slightly worse.

55:18.380 --> 55:33.209
[SPEAKER_03]: And then by the time we get it's getting we're going to repeat that pattern and by the time we get to river, the world will be ending in some crazy way and that's going to be up to river to decide what is the way that the world is ending and so each of you will one up the previous problem in

55:35.229 --> 55:35.909
[SPEAKER_07]: So luck, Phil.

55:36.289 --> 55:36.789
[SPEAKER_07]: All right.

55:37.189 --> 55:37.469
[SPEAKER_07]: All right.

55:37.489 --> 55:42.090
[SPEAKER_03]: So chip, kick us off as chipmunk with your tiny little problem.

55:42.251 --> 55:43.151
[SPEAKER_11]: You're never going to believe this.

55:43.591 --> 55:47.572
[SPEAKER_11]: I went over to the portside pop to talk to Gary to make sure that we're getting a feral Friday.

55:47.612 --> 55:49.132
[SPEAKER_11]: This counts night and I'm the way back.

55:49.232 --> 55:50.272
[SPEAKER_11]: I got to attack my ferals.

55:51.172 --> 55:54.573
[SPEAKER_11]: And so I pulled on a gatlin placement to a care of him.

55:54.593 --> 55:56.894
[SPEAKER_11]: But then I noticed that this is one head this gold fork.

55:56.954 --> 55:57.914
[SPEAKER_11]: And I really wanted it.

55:58.214 --> 56:00.074
[SPEAKER_11]: So I went over, but then he moves, so I kicked them.

56:00.214 --> 56:01.515
[SPEAKER_11]: And I stopped my toe, man.

56:01.835 --> 56:02.875
[SPEAKER_11]: It really hurts.

56:03.735 --> 56:06.838
[SPEAKER_08]: So let me get this, this, this, this correct chip.

56:06.858 --> 56:08.279
[SPEAKER_08]: You got it back by ghouls.

56:08.819 --> 56:09.019
[SPEAKER_08]: Yeah.

56:09.059 --> 56:09.820
[SPEAKER_08]: It was fun.

56:10.620 --> 56:12.182
[SPEAKER_08]: And then you stub your toe.

56:13.022 --> 56:16.325
[SPEAKER_11]: Yeah, because, I mean, I forgot that I wasn't wearing my hiking boots.

56:16.385 --> 56:17.466
[SPEAKER_11]: I was wearing my uh, yeah.

56:17.486 --> 56:20.968
[SPEAKER_08]: So are you, you just, you get beat to sh**.

56:20.988 --> 56:23.870
[SPEAKER_08]: I have a Victoria on like about weekly baseless.

56:23.990 --> 56:26.372
[SPEAKER_08]: And you're, uh, she's gonna beat me.

56:26.652 --> 56:27.293
[SPEAKER_08]: You need to get

56:33.738 --> 56:41.324
[SPEAKER_08]: Oh, you're right, you're getting there so that I don't get attacked and ruin my chances with Victoria.

56:41.764 --> 56:42.064
[SPEAKER_06]: All right.

56:42.124 --> 56:43.626
[SPEAKER_06]: Well, you think you've got it bad.

56:43.786 --> 56:53.173
[SPEAKER_06]: I was just quietly bartending in the portside pub and then some doofus with a gathering plasma when and kick my brother.

56:53.193 --> 56:57.716
[SPEAKER_06]: And after that, I tripped and I fell.

56:58.357 --> 56:59.257
[SPEAKER_06]: I broke my nose.

56:59.818 --> 57:01.059
[SPEAKER_06]: But the worst part of that is,

57:01.892 --> 57:02.993
[SPEAKER_06]: I haven't even gotten those.

57:03.394 --> 57:04.575
[SPEAKER_02]: Well, that was happening.

57:04.775 --> 57:15.807
[SPEAKER_02]: I was just offering a Reverend commentary for whoever would listen and somebody clearly got offended after the altercation outside the portside pub because someone took a shotgun to the radio.

57:16.603 --> 57:20.425
[SPEAKER_02]: It took me 20 minutes to find another, another, another voice box to inhabit.

57:20.805 --> 57:22.667
[SPEAKER_02]: I did not appreciate it.

57:23.107 --> 57:26.789
[SPEAKER_05]: Being a capitalist computer, I cannot share my book.

57:26.949 --> 57:28.350
[SPEAKER_05]: He's, he's messing up like memory.

57:28.550 --> 57:30.851
[SPEAKER_05]: No, we cannot forget all of chip.

57:31.372 --> 57:32.893
[SPEAKER_05]: He is wiping my memory.

57:33.133 --> 57:33.393
[SPEAKER_10]: Look.

57:33.933 --> 57:36.154
[SPEAKER_10]: all you have your own problems and that's fine.

57:36.194 --> 57:43.356
[SPEAKER_10]: But I was there when ship was trying to fight off those ferals and by the way, chip, please never try to lift a gattling plasma again.

57:43.436 --> 57:44.296
[SPEAKER_10]: It didn't look cool.

57:44.796 --> 57:45.116
[SPEAKER_10]: All right.

57:45.636 --> 57:52.438
[SPEAKER_10]: But as I was punching at one of the ferals, my fist went right through his head and onto the boulder behind him and now my arm is gone.

57:52.978 --> 58:16.136
[SPEAKER_10]: like from the wrist down it's just gone and a mole rat picked it up and ran away and I got to go deal with that and attention citizens nuclear strike imminent please access the area at earliest convenience thank you for your cooperation and now i've got that to deal with i have to find this thing before that bomb drops just whatever you're doing get the hell away let me deal with this all right

58:16.516 --> 58:38.129
[SPEAKER_01]: That's all well and good, but if you would remember that where that bomb is dropping is where I get all of my talented and otherwise super mutant actors and now I'm going to have to find an entirely new cast otherwise you will all be perfect and new because going to be the last last of our problems given that I have seen Ms. Hornwright unhappy.

58:38.669 --> 58:39.850
[SPEAKER_10]: There you are, your bastard.

58:39.870 --> 58:40.590
[SPEAKER_10]: Give me my hand back.

58:43.685 --> 58:45.006
[SPEAKER_03]: And then bomb explosion.

58:45.146 --> 58:48.930
[SPEAKER_08]: Let's see, let's go.

58:48.950 --> 58:49.630
[SPEAKER_03]: Very fun, guys.

58:50.011 --> 58:52.333
[SPEAKER_03]: Well, thank you so much for taking the time to hang out with us.

58:52.633 --> 58:59.339
[SPEAKER_03]: And if you are listening to this on a podcast platform, which probably are, you can easily look up chip shot on whatever platform you're on.

58:59.740 --> 59:00.841
[SPEAKER_03]: You're most like you'll be able to find it.

59:01.361 --> 59:03.163
[SPEAKER_03]: And any last words, chip.

59:05.402 --> 59:07.825
[SPEAKER_11]: No, I hope everyone enjoys the show.

59:08.465 --> 59:16.473
[SPEAKER_11]: There's a lot of passion that goes into it from the writing staff, from the voice actors, the sound design, all of it.

59:16.513 --> 59:19.235
[SPEAKER_11]: The creative, the community artists that are doing the thumbnails.

59:19.255 --> 59:23.019
[SPEAKER_11]: We have a spotlight of a different community artist, each story arc.

59:23.059 --> 59:24.540
[SPEAKER_11]: The first one was a friend of mine.

59:24.960 --> 59:27.282
[SPEAKER_11]: The second one is Shane Bacon strip.

59:27.303 --> 59:29.424
[SPEAKER_11]: The third one is a dwellner's dog.

59:30.105 --> 59:39.995
[SPEAKER_11]: And then Phil, a lot of years doing the spy arc, which is the most of them, actually, there's six episodes in that.

59:40.095 --> 59:44.059
[SPEAKER_11]: So we want to showcase community artists and give them a chance.

59:44.079 --> 59:48.003
[SPEAKER_11]: So we're really trying to share it with the community in the biggest way possible.

59:48.443 --> 59:53.247
[SPEAKER_11]: But certainly, it's not just for fallout fans, anybody can enjoy this show.

59:53.407 --> 01:00:01.253
[SPEAKER_11]: It's literally, you know, office comedy, you know, sitcom in a big way and it's got a lot of heart.

01:00:01.293 --> 01:00:04.916
[SPEAKER_11]: So hopefully you'll all enjoy it and we welcome you to the show.

01:00:05.156 --> 01:00:14.523
[SPEAKER_03]: If people want to either be considered for future roles or be considered for their artwork to be used on the show or anything like that, what's the best way for them to get a hold of you?

01:00:16.543 --> 01:00:30.514
[SPEAKER_11]: On Discord, you can find me a chipmunk in 1987, I think, they'll see me on Xbox, and they can certainly email me at, you know, let's the best way, it's probably.

01:00:31.975 --> 01:00:44.019
[SPEAKER_04]: There is a specific chip-shot email account that's used mostly just for signing things in, but it's just a chip-shot pod at dmail.com, which I'll take pretty on a place.

01:00:44.059 --> 01:00:47.060
[SPEAKER_04]: So you can send it there as well if you haven't got the other platforms.

01:00:47.520 --> 01:00:47.800
[SPEAKER_04]: Awesome.

01:00:47.860 --> 01:00:50.721
[SPEAKER_07]: And not just roles as well and things like that.

01:00:50.781 --> 01:00:55.022
[SPEAKER_07]: If people want us to include specific guests, maybe

01:00:55.422 --> 01:01:00.008
[SPEAKER_07]: something for them to, you know, they can always write in and, and, you know, give suggestions.

01:01:00.729 --> 01:01:04.133
[SPEAKER_07]: At the, at the heart of it, despite all the craziness that's going on,

01:01:04.582 --> 01:01:14.345
[SPEAKER_07]: there's all sorts of, you know, guests that we're involving, like the responders, like rip daring is going to feature in one, we've got a spy arc, you know.

01:01:14.645 --> 01:01:20.426
[SPEAKER_07]: So if there's, if there are guests that people want to, to see, please, just, you know, right ahead.

01:01:20.866 --> 01:01:21.247
[SPEAKER_07]: Awesome.

01:01:21.607 --> 01:01:21.867
[SPEAKER_03]: Awesome.

01:01:22.047 --> 01:01:22.267
[SPEAKER_03]: Awesome.

01:01:22.287 --> 01:01:24.047
[SPEAKER_03]: Well, best of luck to you guys with the show.

01:01:24.067 --> 01:01:24.827
[SPEAKER_03]: I hope we go as well.

01:01:24.848 --> 01:01:26.328
[SPEAKER_03]: I hope a lot of people tune in and check it out.

01:01:26.808 --> 01:01:29.269
[SPEAKER_03]: And thanks for taking the time to hang out and be part of this.

01:01:29.649 --> 01:01:30.029
[SPEAKER_03]: I'm going to take

01:01:35.259 --> 01:01:39.131
[SPEAKER_00]: any questions about Nucleworld, I'd be delighted to answer them.

01:01:39.773 --> 01:01:43.755
[SPEAKER_03]: Thanks again, the chip in his crew for joining me this week, and thanks again to all of our patrons.

01:01:43.795 --> 01:01:52.579
[SPEAKER_03]: Everybody who supports the show and keeps it going patreon.com slash fallout forecast, and welcome to insert some clever pun here, our newest member.

01:01:52.979 --> 01:01:59.563
[SPEAKER_03]: Thank you for joining us, and shout out to our sentry bots, germinator, nova, main monkey, and era.

01:01:59.603 --> 01:02:06.426
[SPEAKER_03]: Thank you so much for your support, and to everyone else who supports the show and all the different ways that you do, or just come, keep coming back.

01:02:06.786 --> 01:02:08.647
[SPEAKER_03]: If you keep coming back, thanks for being here.

01:02:09.027 --> 01:02:11.009
[SPEAKER_03]: Also, you can help out by sharing it with your friends.

01:02:11.029 --> 01:02:14.411
[SPEAKER_03]: You can also leave a five-star review or leave some nice comments.

01:02:15.091 --> 01:02:18.633
[SPEAKER_03]: And if you leave a five-star review on Apple, I'll read it out on a future episode of the show.

01:02:18.913 --> 01:02:21.054
[SPEAKER_03]: We don't have any new ones this week, but who knows?

01:02:21.315 --> 01:02:21.955
[SPEAKER_03]: Maybe next week.

01:02:22.295 --> 01:02:23.996
[SPEAKER_03]: All right, stay safe in the wasteland.

01:02:24.296 --> 01:02:25.177
[SPEAKER_03]: I'll see you next time.

01:02:27.111 --> 01:02:45.696
[SPEAKER_03]: To plug into everything else we're doing, check out robotsradio.net, reach out to me on Twitter at robots underscore radio, check out the robots radio rocket club where you can join me and a bunch of our other creators creating your podcast starting a new podcast or helping your current podcast grow.

01:02:46.496 --> 01:02:56.600
[SPEAKER_03]: There's more information about that on RobotsReady.net as well, and you can always talk with us and the entire community over 2,000 people on the RobotsReady Discord.

01:02:57.640 --> 01:02:58.160
[SPEAKER_03]: Come join us.

01:02:58.340 --> 01:02:59.221
[SPEAKER_03]: We'd love to chat with you.

01:02:59.741 --> 01:03:00.461
[SPEAKER_03]: See you guys next time.

