WEBVTT

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[SPEAKER_00]: What are you doing?

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[SPEAKER_00]: I'm telling you what you're doing.

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[SPEAKER_00]: You're less than into the Elder Scrolls.

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[SPEAKER_00]: Doorcasts!

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[SPEAKER_00]: Either you are, around be skipping, wrong with your entrails.

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[SPEAKER_02]: Kata.

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[SPEAKER_02]: This is the Elder Scrolls' Lordcast.

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[SPEAKER_02]: Your source for lore, and so much more.

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[SPEAKER_02]: adventures welcome back to the Elder Scrolls lorecast it is the end of June already and we have another patron chat and there are some big things that are happening with Microsoft and the future of Elder Scrolls and we're going to discuss it tonight we have me of course I'm Tom or Robots if you're new welcome to the show if you're new by the way we've been doing this for a while uh Lotus is here also but then also we have

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[SPEAKER_02]: run the princess and falcon with the box on joining from the patreon and uh... lotus of uh... one of you set us up one of you toss us the what's it called in volleyball where you do the little hand thing and then it goes up there and then some respects it

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[SPEAKER_03]: a set of, I don't know.

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[SPEAKER_02]: I've been set us up.

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[SPEAKER_03]: Yeah, because we're, we're with sports people.

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[SPEAKER_03]: I was insolvable is not my expertise whatsoever.

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[SPEAKER_03]: If that wasn't painfully obvious.

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[SPEAKER_03]: Yeah.

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[SPEAKER_03]: So Microsoft has been in the news quite a bit.

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[SPEAKER_03]: And one of the statements that has garnered a lot of attention is the fact that.

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[SPEAKER_03]: Fallout and Elder Scrolls is taking too long to make and I don't think anybody on this show or my other show will argue that point.

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[SPEAKER_02]: They just figured out at least.

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[SPEAKER_03]: Yeah, they just figured it out.

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[SPEAKER_03]: That's new revelation.

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[SPEAKER_03]: And they were looking into finding a way to expedite more with the IPs.

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[SPEAKER_03]: Whether that's

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[SPEAKER_03]: You know, other companies making it maybe making the games faster.

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[SPEAKER_03]: I don't know if that's really a logical option, but mainly like we need more being done with these incredibly popular IPs that we spent several billion dollars purchasing right then haven't been making anything we've had.

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[SPEAKER_03]: Elder Scrolls Online, which hasn't been releasing anything.

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[SPEAKER_02]: Let's be clear.

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[SPEAKER_02]: As you were to say, Elder Scrolls Online is still going.

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[SPEAKER_02]: Fold 76 is still going.

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[SPEAKER_02]: Those are live service games.

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[SPEAKER_02]: But then the next mainline Elder Scrolls still might be a few years off.

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[SPEAKER_02]: We don't know.

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[SPEAKER_02]: Yes.

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[SPEAKER_02]: And I do know it.

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[SPEAKER_03]: We don't know it.

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[SPEAKER_03]: You know, one quick note that I feel, you know, I've been ranting about a decent amount recently.

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[SPEAKER_03]: They puked out a couple, um, phone games.

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[SPEAKER_03]: You've done.

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[SPEAKER_03]: How do you feel about this phone game's lotus?

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[SPEAKER_03]: Look, man.

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[SPEAKER_03]: Clearly, castles is my favorite game.

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[SPEAKER_03]: It's clear your favorite game.

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[SPEAKER_03]: But actually, the other two Elder Scrolls Phone games, I feel very well done to be fair.

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[SPEAKER_03]: Legends and blades, I thought were really good.

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[SPEAKER_03]: But, um, and Falla Shelter was awesome.

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[SPEAKER_04]: as well so it's like they've got those and then you know castles technically exist but um wait hold on I have the shelter was good but castles is bad aren't yet the same carbon copy with a different skin there's so I would argue that they are in the same genre but they've still put it this way castles is more calm and easy but if you're like but shelter was great I haven't lost so here's my thing castles is if you took

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[SPEAKER_03]: all the fun parts of follow-shelter and jammed a bunch of crap on doves it so you can't use those feature.

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[SPEAKER_04]: Oh, there's the end just took those out.

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[SPEAKER_03]: They're still there.

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[SPEAKER_03]: They're just very deep in gameplay that's not fun and micro-transaction.

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[SPEAKER_02]: Yeah, have they had they had they just re-skinned our shelter with Elder Scrolls stuff?

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[SPEAKER_02]: Yes, that would have been better.

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[SPEAKER_03]: Probably would have been better game.

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[SPEAKER_03]: 100%.

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[SPEAKER_03]: But yeah, so either way, like, are we getting spin-offs?

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[SPEAKER_03]: More is sort of the thing.

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[SPEAKER_03]: And who do we want to see do these if this is actually a thing?

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[SPEAKER_03]: Because we have seen this happen every now and then, you know, New Vegas probably being the most popular.

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[SPEAKER_03]: not Bethesda made one, but then Bethesda's made some of their own shadow key battle spire and you could are you follow 76 and he has a source by Xenemax right I was going to say Xenemax is well 76 is an off-shoot sub-shoot sub-shoot sub-shoot.

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[SPEAKER_02]: The game was originally worked on a lot by the main game studio, while they were also updating the engine for Starfield.

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[SPEAKER_02]: And then that became an offshoot studio that now manages and maintains seven.

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[SPEAKER_02]: Yeah, yeah, for sure, for sure.

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[SPEAKER_03]: And it'll just be a little muddy.

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[SPEAKER_03]: So like even I would say, some of the...

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[SPEAKER_03]: I would say for a quote unquote, could still and probably should still involve Bethesda property.

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[SPEAKER_03]: And I think that's when they're at their best is when it's a collaborative effort.

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[SPEAKER_02]: And in fact Todd has even mentioned that work on the next mainline Elder Scrolls game is primarily the in-house Bethesda like main studio, but they there are there is work that is distributed across the greater connective Zenamax Bethesda landscape.

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[SPEAKER_02]: And Fallout 76 has hired external studios to do other things like design some of the things that come up in the shop and that kind of stuff.

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[SPEAKER_03]: Also, I was going to say, I know they factored in id to help with the shooting when they overhaul the shooting in 76 as well because like stuff like that.

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[SPEAKER_02]: Right.

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[SPEAKER_02]: Yeah.

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[SPEAKER_02]: So there is a lot of cross work that goes into these things.

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[SPEAKER_02]: It's not as simple as just this one studio.

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[SPEAKER_02]: does everything, but oftentimes the main studio will maintain the right to like they manage externally the other studios that are working and they maintain the vision of the game and also like if the external studio does something and they don't like it, they can veto it and say okay, redo them or whatever.

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[SPEAKER_02]: So it's complicated, but it's I don't know, there's

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[SPEAKER_02]: I'm most interested to hear what, I mean, we've got Robin and Falcon here, so yeah, we really want to focus on your thoughts.

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[SPEAKER_03]: Right.

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[SPEAKER_03]: This is just sort of like the layout to it.

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[SPEAKER_03]: So it's like, yeah, we have a lot of options.

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[SPEAKER_03]: What are people interested in seeing?

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[SPEAKER_03]: Do you even want this?

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[SPEAKER_03]: You want spin-offs?

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[SPEAKER_03]: Or do you like it being a billion years in between?

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[SPEAKER_03]: So it's like hyper, you know, look, it's like, oh, man, it's a total event or what's this in between stuff be beneficial and

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[SPEAKER_02]: Spinoff could also be another very similar game like follow new Vegas was to fall at 76 or it could be a battle spire compared to dagger fall, you know, that's right.

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[SPEAKER_02]: So okay, so let's let's open this up.

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[SPEAKER_02]: Rob Falcon, do you guys have thoughts?

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[SPEAKER_02]: Who wants to go first?

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[SPEAKER_02]: I don't know how can go if he has something.

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[SPEAKER_02]: How can I what do you think?

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[SPEAKER_01]: I like the like follow three to new Vegas over.

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[SPEAKER_01]: was a morrow into battle spire dagger fault of that.

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[SPEAKER_02]: Oh, that was a rare battle spire.

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[SPEAKER_02]: Yeah, yeah, yeah.

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[SPEAKER_02]: Right.

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[SPEAKER_02]: So you would build them outsource another main line style game that's just a good place.

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[SPEAKER_01]: In the same style, but have a, because all the assets and engine workers there, so you have that outside company come in and put together basically a story to tell, instead of having to build

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[SPEAKER_01]: is what I would like them to do for the end between time.

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[SPEAKER_02]: Okay, so let me play Devil's Advocate because I think that's a fun idea.

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[SPEAKER_02]: If it works out well, but a lot of people who would argue against that will say, well, how do you make sure it's of the same quality?

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[SPEAKER_02]: How do you make sure that the lore matches?

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[SPEAKER_02]: How do you make sure, you know, like there's a lot of naysayers who will say, well, Bethes is the only company that's ever really made these games.

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[SPEAKER_02]: at least in the mainline games, you know, not talking like outsourcing the mobile stuff.

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[SPEAKER_02]: But like they're the ones who do the mainline games and the lore is very important as even though there are inconsistencies and things.

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[SPEAKER_02]: But like when you look at something like ESO, one of the big complaints is people go, I would like to play ESO, but it doesn't feel enough like

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[SPEAKER_02]: Skyrim and clearly it's not.

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[SPEAKER_02]: It's an MMO.

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[SPEAKER_02]: It's designed the function is very different.

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[SPEAKER_02]: So what you're saying is take the same engine, take a lot of the assets, and just let some other company be creative with that.

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[SPEAKER_02]: Is that where you're going?

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[SPEAKER_02]: Falcon?

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[SPEAKER_01]: Yeah, let another company be creative with it.

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[SPEAKER_01]: Yeah, I won't.

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[SPEAKER_01]: It's unlikely they'll end up being to the same standard

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[SPEAKER_01]: I'd rather have a game that's 75, 80% of what Bethesda makes than weight 15.

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[SPEAKER_02]: Yeah.

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[SPEAKER_01]: 18 years.

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[SPEAKER_02]: Well, what's interesting about about the new Vegas Fallout 3 analogy is now years later, lots of people will say that Fallout New Vegas was the better game of the two and actually more interesting.

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[SPEAKER_01]: I think it is the best of all.

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[SPEAKER_01]: But it also was a bad part of your opinion to be a lightning and a bottle.

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[SPEAKER_03]: Right, and it's a little revisionist history on how people remember it, and the best quote I ever heard from somebody was everybody loves.

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[SPEAKER_03]: follow it new Vegas, as long as you don't have to play it as the base game, because it doesn't work with our, as long as you have to turn things to fix it.

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[SPEAKER_03]: It's great.

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[SPEAKER_03]: It's great.

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[SPEAKER_03]: Yeah.

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[SPEAKER_03]: Yeah.

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[SPEAKER_03]: Yeah.

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[SPEAKER_03]: Like, they don't like to make it work.

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[SPEAKER_03]: And then it becomes a really good product.

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[SPEAKER_01]: Yeah, I kind of agree it's still bugged in and never got fixed.

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[SPEAKER_01]: Definitely still buggy.

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[SPEAKER_03]: Yeah, because I was going to say I had to restart that game so many times to 100% on 360 and by the time I did, I was like, I actually don't have a lot of great feelings about this.

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[SPEAKER_04]: I had to restart the so many stalled and rose colored glasses.

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[SPEAKER_04]: Yes, making it does the best game that it's

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[SPEAKER_03]: But again, the foundation to that game was really good, as well as it was a different setting.

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[SPEAKER_03]: The story was super dark, like it had a lot of stuff people did like.

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[SPEAKER_02]: Do you think it's like a Stockholm syndrome, like because, because the like the deep down, there's a lot of real good stuff in New Vegas, because the game is just so abusive to you as a player by crashing so much that people like have convinced themselves that it's worth the effort to keep playing.

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[SPEAKER_04]: I definitely have a lot of fun, but that's more my whole spiel, um, because like a battle spire and red guard are definitely not regarded as the best games in the Elder Scrolls series and help us.

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[SPEAKER_01]: But no, I think that's very natively playable.

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[SPEAKER_04]: It is hard to believe that they're not some of the most interesting games in the entire series.

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[SPEAKER_02]: Yeah, yeah, from a lower standpoint, they do some interesting things that the other games wouldn't have been.

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[SPEAKER_04]: And that's what I think New Vegas is another great example of that, where maybe you, it's not the best in this series.

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[SPEAKER_04]: Some people will argue that it is, and many people will argue against that, but it definitely is one of the most interesting ones.

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[SPEAKER_03]: But I think it is some of the coolest factions and some of the stuff on how they naturally act.

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[SPEAKER_04]: That's the benefit of getting these other perspectives, because if you let Bethesda just keep doing what Bethesda's going to do,

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[SPEAKER_04]: it does get a little tired sometimes.

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[SPEAKER_04]: I think Skyrim was great, but I think having a second project that came out shortly after that had a completely different story to tell from a different perspective altogether would have been really, really interesting.

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[SPEAKER_04]: And we'd never really got that unfortunately, but yeah, that would have been cool to have the side projects continue to be outsourced because I mean, like Battlesby and Redguard are not, they were done by

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[SPEAKER_04]: right.

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[SPEAKER_03]: They're not mainline entries.

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[SPEAKER_02]: Yeah.

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[SPEAKER_02]: Right.

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[SPEAKER_02]: Right.

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[SPEAKER_03]: Right.

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[SPEAKER_04]: Right.

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[SPEAKER_02]: Okay.

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[SPEAKER_02]: So let's let's I want to explore this idea now.

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[SPEAKER_02]: This like new Vegas to fall at three version of things.

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[SPEAKER_02]: We have clearly a Elder Scroll six.

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[SPEAKER_02]: that has been in production now for years, and could be, I mean, some people, if you go to the subreddit, people are joking every day, like I feel it in my bones, it's a shadow drop today, and then, of course, everybody laughs at them.

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[SPEAKER_02]: But like, chances are it's not this fall.

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[SPEAKER_02]: It may be fall of 27, it may be fall of 28.

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[SPEAKER_02]: It looks like we're probably within two and a half years of release at the most.

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[SPEAKER_02]: That seems to be the sentiment right now, but it could, we might not be.

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[SPEAKER_02]: what do you see so can you if we were to like go this direction and Falcon I want to get more of your take on this yeah and you all of a sudden start a new project so maybe I'm thinking through the steps right you you hand them the current build of the engine which we know they've been continuing to update you give them some insight information about like okay this is the scope of the next major elder scrolls game these are the topics here are some options for what you

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[SPEAKER_02]: That's still a three or four year turnaround, at least in the cycle to have an in between game, I think.

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[SPEAKER_01]: Right.

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[SPEAKER_01]: To have to be between six and seven.

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[SPEAKER_01]: Yeah.

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[SPEAKER_02]: This would be the next round of in betweens.

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[SPEAKER_02]: Right.

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[SPEAKER_02]: But the old pattern for in betweens, if we look at like fall at three to new Vegas, was like a year, year and a half or something like that.

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[SPEAKER_02]: Like that was a time where Bethesda was releasing a new major game either made by or published by them every year or every two years at the most for like a little while there.

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[SPEAKER_02]: They were just like here's here's oblivion here's follow three here's new Vegas here's Skyrim boom boom boom boom boom all within just a very short period of each other.

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[SPEAKER_02]: Do you think that's possible again?

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[SPEAKER_01]: Like the thanks I'd like to thanks so

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[SPEAKER_02]: Yeah, I mean, it would be amazing.

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[SPEAKER_02]: It would be amazing to have a brand new elder scrolls game to talk about every two years.

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[SPEAKER_01]: I think part of what's, I mean, definitely part of what's going to make it take longer and why that won't be possible is.

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[SPEAKER_01]: None of those four games mentioned were polished by really a stretch of what that word is that's true.

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[SPEAKER_03]: That's a very fair statement.

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[SPEAKER_01]: is a, maybe the biggest part of the hang up is making a Bethesda game feel polished.

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[SPEAKER_01]: Well, it's a 501 that I don't really polish.

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[SPEAKER_02]: I hear like, here's a perspective on that.

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[SPEAKER_02]: It's been 15 years since Skyrim.

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[SPEAKER_02]: The world of games and gamers is very different now.

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[SPEAKER_02]: I do you think if they were to release things in the state that they typically did back then that it would still be a massive hit or would there just be so much pushback that like the game would bomb.

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[SPEAKER_04]: I like my cake with a little dirt in it, but that's just because I grew up that way.

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[SPEAKER_04]: Okay, now fair.

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[SPEAKER_01]: And I would also like to say from stuff, I make game better too hard for like modern audience and then Elden Ring sells 20 million copies.

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[SPEAKER_04]: 70, yes, so I don't want to go play it long term.

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[SPEAKER_04]: People who just bought it and left it, it does show.

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[SPEAKER_03]: It does, but actually, so I just recently, platinum-deldon rings, so like I can see, like the- And you're not the target and the main target audience.

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[SPEAKER_03]: I'm just a pilot.

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[SPEAKER_03]: Yeah.

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[SPEAKER_03]: I sort of like games are actually not super my thing, but I really gave this one a chance and I love the setting to it.

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[SPEAKER_03]: However, the platinum rate for that game is astronomically high.

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[SPEAKER_03]: Yeah, the number of people in the amount of people who actually beat that game, 100% It's the stockholder syndrome thing.

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[SPEAKER_02]: It's I'm telling you.

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[SPEAKER_04]: Yeah, the more abusive the game is to you, you more you love it.

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[SPEAKER_04]: The more dirt you put in the cake, the more you like it, the more it tastes like earthy, and that's of course in the cake is what we need apparently.

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[SPEAKER_04]: Yeah, but says to fans like dirt in their cake, and that's just how it's going to work, but then we're just going to do a lot of new layers.

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[SPEAKER_02]: And they're going to be like, why are you guys like this dirt so much?

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[SPEAKER_02]: We're still playing World of Warcraft Classic and Old School Runescape.

16:11.487 --> 16:20.153
[SPEAKER_02]: Now they're not playing those games because they're highly polished because they're fair and they don't have weird things that just don't make any sense in them.

16:20.513 --> 16:30.120
[SPEAKER_02]: They do and yet people like, there's something about that friction and that makes it, I don't know, it's like when you, you get the feeling of accomplishment, right?

16:30.180 --> 16:40.067
[SPEAKER_02]: Like if they've scientifically shown this, if you get something done and then treat yourself afterwards, you actually enjoy that more than if you just treated yourself without accomplishing

16:40.647 --> 16:56.781
[SPEAKER_02]: So for example, if you finish something for work, that's like a hard project and you're like, all right, I'm going out tonight and going to celebrate with the boys or or I'm just going to get some ice cream or whatever, the enjoyment of that thing afterwards is way better than if you were just like screw it, I'm just going to go get some ice cream.

17:00.286 --> 17:00.707
[SPEAKER_03]: I don't know.

17:01.407 --> 17:02.068
[SPEAKER_03]: Yeah.

17:02.248 --> 17:10.879
[SPEAKER_03]: And I mean, as somebody who is regularly thought of as a giant that goes to Shell, which is fair and probably apt, which is the shelf behind.

17:11.399 --> 17:13.842
[SPEAKER_03]: I'd be exactly the opinion attached to the shelf behind.

17:14.363 --> 17:15.324
[SPEAKER_03]: I will also say,

17:16.351 --> 17:17.592
[SPEAKER_03]: I mean, the Polish level.

17:17.712 --> 17:20.374
[SPEAKER_03]: I mean, the bar doesn't really go that high ever.

17:20.754 --> 17:27.699
[SPEAKER_03]: So, you know, the Jake is part of the appeal, I think, to, yeah, here's a really cool world.

17:27.879 --> 17:38.587
[SPEAKER_03]: Also, I mean, the oblivion remaster that came out, they kept some of the bugs in on purpose because they were even the bugs were nostalgic.

17:38.707 --> 17:44.989
[SPEAKER_02]: Well, I think it was that and they were able to justify it like that, but it also would have taken an extra year or two to return.

17:45.009 --> 17:45.770
[SPEAKER_02]: True, true, true.

17:45.790 --> 17:46.350
[SPEAKER_02]: But whatever.

17:46.410 --> 17:47.010
[SPEAKER_04]: We're Bethesda.

17:47.030 --> 17:48.571
[SPEAKER_04]: We still don't know how to fix that.

17:48.611 --> 17:48.951
[SPEAKER_04]: Right.

17:48.971 --> 17:50.611
[SPEAKER_03]: We still didn't think of some of these things.

17:50.651 --> 17:56.514
[SPEAKER_03]: But like, there was actually, like, people did find that funny because it's just like, Oh, that's charming.

17:56.534 --> 17:58.054
[SPEAKER_03]: That's exactly how I remember it.

17:58.074 --> 17:59.835
[SPEAKER_03]: And I'm like, yeah, it does have an appeal.

18:00.575 --> 18:01.797
[SPEAKER_03]: True it as well.

18:01.877 --> 18:02.578
[SPEAKER_04]: To be a bitch.

18:02.779 --> 18:10.850
[SPEAKER_04]: I don't want to go to a new Bethesda game and feel like I'm core aligned with the other mother and this is not the right world.

18:11.351 --> 18:13.274
[SPEAKER_04]: Yeah, no, you know, something's weird.

18:13.474 --> 18:15.337
[SPEAKER_03]: Well, that's my thing is there's there's exactly.

18:15.337 --> 18:17.459
[SPEAKER_03]: acceptable jank, which I feel like works.

18:17.619 --> 18:27.947
[SPEAKER_03]: And then there's, I accidentally sold the Thieves Guild Armor to the fence and now they won't talk to me because I can't upgrade the Thieves Guild Armor, but I sold that's obnoxious.

18:28.067 --> 18:28.627
[SPEAKER_03]: Yeah, yeah.

18:29.168 --> 18:34.412
[SPEAKER_03]: I sell it in yourself out of content because of something that she's like, oh, this name has hit me and I went into the stratosphere.

18:34.472 --> 18:35.353
[SPEAKER_03]: Okay, that's hilarious.

18:35.393 --> 18:37.634
[SPEAKER_03]: Like, there's a difference in the types of bucks.

18:37.774 --> 18:37.935
[SPEAKER_04]: Okay.

18:38.235 --> 18:39.095
[SPEAKER_04]: Well, you got that.

18:39.175 --> 18:42.298
[SPEAKER_04]: The mammoth goes in the stratosphere or the giant puts you in the stratosphere.

18:42.318 --> 18:42.898
[SPEAKER_04]: That's true.

18:45.144 --> 18:50.507
[SPEAKER_03]: I was going to say, also, if you can ever get a giant to hit the mammoth, you can't sometimes get the mammoth to fly.

18:50.707 --> 18:51.208
[SPEAKER_04]: Yes.

18:51.248 --> 18:51.528
[SPEAKER_04]: Yes.

18:51.548 --> 18:52.529
[SPEAKER_04]: The mammoth's just fly.

18:53.029 --> 18:53.469
[SPEAKER_04]: That's true.

18:53.549 --> 18:55.230
[SPEAKER_04]: You actually don't even, you just need to search on it.

18:55.250 --> 18:56.171
[SPEAKER_04]: It's a native species.

18:56.211 --> 18:56.391
[SPEAKER_04]: Yeah.

18:56.411 --> 18:57.692
[SPEAKER_04]: It's a feature.

18:58.112 --> 19:03.215
[SPEAKER_02]: They have a little secret invisible wings, you can't say, well, here, I want to shift over to Rob.

19:03.335 --> 19:10.920
[SPEAKER_02]: Do you agree that this whole idea of like mainline game, second studio, every few years getting more stuff?

19:11.640 --> 19:18.663
[SPEAKER_04]: I think overall, more good can come from it than the risk, but there is risk.

19:18.903 --> 19:25.506
[SPEAKER_04]: I do worry the more hands you put in the more chefs in the kitchen, the more problems can arise.

19:25.566 --> 19:39.271
[SPEAKER_04]: And I do, I'm very apprehensive of that, but I've seen time and time again a lot of unique stories and really interesting games come from being out sourced and like working with their

19:40.912 --> 19:45.796
[SPEAKER_04]: Like, another example, one of my favorite games from trial, the Diablo II was outsourced.

19:46.217 --> 19:49.599
[SPEAKER_04]: I forget which one was like Blizzard North instead of Blizzard Man's.

19:49.779 --> 19:59.187
[SPEAKER_04]: Yeah, Blizzard did a lot of the work and that a lot of the things they put into the game made it what is the reason to be one of my favorite games in my life.

19:59.367 --> 19:59.588
[SPEAKER_02]: Right.

19:59.688 --> 20:05.653
[SPEAKER_02]: And it was smart of Bethesda to hire or actually I think they purchased a studio and renamed it Blizzard North.

20:06.153 --> 20:11.997
[SPEAKER_02]: but he doesn't necessarily, I'm sorry Blizzard, and Blizzard was one of the things this is back like late nineties, right?

20:12.377 --> 20:22.364
[SPEAKER_02]: One of the things that they did well was the company who was in charge of all of their games were good at identifying like, okay, this is a good studio.

20:22.424 --> 20:24.806
[SPEAKER_02]: They're going to make good products and they were right.

20:25.106 --> 20:26.707
[SPEAKER_02]: And so they were able to trust them.

20:27.167 --> 20:28.468
[SPEAKER_02]: And so I think I think you're right.

20:28.488 --> 20:31.030
[SPEAKER_02]: If you can get the right people in the right studio

20:33.051 --> 20:40.166
[SPEAKER_02]: What game developer out there in the world working at some other studio that could get hired to do this has never played Skyrim?

20:41.537 --> 20:43.398
[SPEAKER_02]: Yeah, they're all probably fans.

20:43.638 --> 20:49.099
[SPEAKER_02]: So that seems like it's a much easier thing to outsource than I think it will be done before.

20:49.219 --> 20:52.460
[SPEAKER_04]: Most results are going to yield in a really cool thing.

20:52.680 --> 21:05.183
[SPEAKER_04]: But there is still that risk of this just getting more, you know, gamified and more capitalistic and just ruined by more modern gaming troops getting implemented.

21:05.523 --> 21:09.384
[SPEAKER_04]: So I do worry about that, but I think overall there's a lot more to gain.

21:09.904 --> 21:25.024
[SPEAKER_02]: Do you think the success of a game like Crimson Desert is good, it's like a good moment because for anybody who doesn't know, Crimson at Desert was designed by the black Desert team, which is what a South Korean studio, I believe, that makes

21:26.385 --> 21:52.894
[SPEAKER_02]: A South Korean MMO, which is very paid a win, and it still has a lot of players, and it's very flashy the world is very interesting and big, but the mechanics of the paid a win MMO thing turn a lot of people off, and so they pivoted, and the next game they designed was Crimson Desert, which is a single player RPG, without any of those other things going on, and because they were an MMO studio that was designed to turn around changes very, very quickly,

21:53.454 --> 22:04.436
[SPEAKER_02]: Since launch, they've updated, they've fixed, and they've added in multitudes of things into that game in order to make it as good as possible and match more of what the fan base wanted.

22:04.876 --> 22:06.597
[SPEAKER_02]: And so they've done a great job with it.

22:06.997 --> 22:07.917
[SPEAKER_02]: And to that point.

22:07.937 --> 22:12.258
[SPEAKER_02]: Without the high point, my point being without any of the negative other stuff.

22:12.518 --> 22:16.859
[SPEAKER_02]: They've proven that if you create a good RPG without those other things it'll succeed.

22:16.939 --> 22:20.140
[SPEAKER_02]: I would also argue that what's the one that's like the 1300s.

22:21.700 --> 22:23.501
[SPEAKER_02]: Uh, it was, it's on sale now on Steam.

22:23.901 --> 22:29.264
[SPEAKER_02]: Kind of come deliverance to one and two, both awesome games without any of the day.

22:29.564 --> 22:30.985
[SPEAKER_02]: Yeah, without any of them bad stuff.

22:31.605 --> 22:37.468
[SPEAKER_02]: And now that studio has, has been hired to do a Lord of the Rings game because they get such a good quality on those other games.

22:37.868 --> 22:38.288
[SPEAKER_02]: So yeah.

22:38.748 --> 22:40.269
[SPEAKER_03]: I don't know, but I noticed you're going to say something.

22:40.609 --> 22:49.576
[SPEAKER_03]: I was just going to say, like, totally to your point that the quick turn around to adjusting for complaints, which originally, I think you and I talked about this.

22:49.636 --> 22:55.720
[SPEAKER_03]: I'm not even sure we ever talked about it on air for the podcast right in Vancouver, but I played Crimson Desert before it came out.

22:55.740 --> 22:58.622
[SPEAKER_03]: And I was like, yeah, it seems like it would be fun if the controls weren't garbage.

22:58.642 --> 22:58.922
[SPEAKER_02]: Yes.

22:59.402 --> 23:01.104
[SPEAKER_03]: And it would be like giving it like,

23:02.004 --> 23:03.686
[SPEAKER_03]: You know, game of show and stuff like that.

23:03.926 --> 23:11.354
[SPEAKER_03]: Yeah, and then the next time we talked, I played it and I was like, I don't think you're talking about the controls are fine and you're like, Turned out the first patch fixed the controls.

23:11.394 --> 23:11.494
[SPEAKER_03]: Yeah.

23:11.514 --> 23:12.475
[SPEAKER_03]: It was like, okay.

23:12.495 --> 23:13.196
[SPEAKER_03]: Well, there you go.

23:13.276 --> 23:17.580
[SPEAKER_03]: Like that's that's literally like amazing because I've actually tried it and it told me

23:17.720 --> 23:24.203
[SPEAKER_04]: very normal for you to have that issue and just, well, that's never going to be fixed because that's what people do most of the time.

23:24.263 --> 23:33.847
[SPEAKER_03]: So I was like, wow, that's an amazing change and it was like, really, it was more apparent than what I was told at the conference where I just, oh, no, you're just, you're just bad at it or whatever.

23:34.487 --> 23:37.409
[SPEAKER_03]: And the end it turned out it was correct because they changed it clearly.

23:37.449 --> 23:37.909
[SPEAKER_03]: They agree.

23:38.029 --> 23:55.618
[SPEAKER_02]: Yeah, and I think you can make a list whether it's cyberpunk or Kingdomcom or Crimson Desert or whatever that we have now in the last five or six years had a number of big RPG games That have avoided the pitfalls of leaning into those other things that are huge successes

23:56.338 --> 24:04.667
[SPEAKER_02]: and maybe the people behind the scenes, Microsoft, if you're listening, have noticed that this is the case and we'll lean into that.

24:05.387 --> 24:05.808
[SPEAKER_02]: Hopefully.

24:06.529 --> 24:06.809
[SPEAKER_02]: I don't know.

24:06.829 --> 24:08.871
[SPEAKER_02]: I mean, this was your concern, Rob.

24:08.891 --> 24:10.232
[SPEAKER_02]: Do you think that does any of this

24:11.020 --> 24:11.900
[SPEAKER_02]: make you feel better.

24:11.940 --> 24:14.281
[SPEAKER_02]: Yeah, do you feel like yeah, still might do it.

24:14.861 --> 24:15.182
[SPEAKER_04]: Right.

24:15.202 --> 24:18.643
[SPEAKER_04]: And that's why I say like, overall, I think there's more to gain than there is to worry.

24:18.823 --> 24:23.925
[SPEAKER_04]: And so I think overall, I am excited and okay, they do that.

24:24.165 --> 24:27.046
[SPEAKER_04]: But it doesn't completely wash away the worries.

24:27.106 --> 24:27.786
[SPEAKER_04]: It's still there.

24:27.846 --> 24:32.268
[SPEAKER_04]: Like, there's still a risk that these are going to happen because it is Microsoft.

24:32.288 --> 24:34.469
[SPEAKER_04]: They still like doesn't Microsoft also have EA.

24:36.774 --> 24:38.135
[SPEAKER_02]: Um, no, no, no, no, Activision.

24:38.515 --> 24:39.415
[SPEAKER_02]: You might be Activision.

24:39.435 --> 24:40.096
[SPEAKER_02]: That's what it was.

24:40.136 --> 24:41.936
[SPEAKER_02]: Yeah, so free floating.

24:42.256 --> 24:42.437
[SPEAKER_02]: Yeah.

24:42.837 --> 24:49.860
[SPEAKER_04]: Yeah, so I mean, an Activision isn't necessarily the best reputation avoiding those, those kinds of games.

24:50.020 --> 24:50.340
[SPEAKER_04]: Right.

24:50.360 --> 24:50.740
[SPEAKER_04]: Right.

24:50.760 --> 24:51.821
[SPEAKER_03]: Well, so we code it.

24:53.161 --> 24:57.704
[SPEAKER_04]: Yes, he's like, that's a very real, real possibility that they're like, hey, we already have Activision.

24:57.724 --> 25:00.306
[SPEAKER_04]: We're going to have Activision help finish eligible sick.

25:00.566 --> 25:01.666
[SPEAKER_04]: Sure, sure, sure.

25:01.987 --> 25:04.168
[SPEAKER_04]: Can you imagine the nightmare that we see?

25:04.468 --> 25:07.670
[SPEAKER_03]: That definitely made a part two of my things that I had brought up.

25:07.730 --> 25:09.691
[SPEAKER_03]: But who would you like to see work on?

25:10.692 --> 25:12.634
[SPEAKER_03]: an offshoot of an Elder Scrolls game.

25:13.034 --> 25:14.536
[SPEAKER_03]: I feel it's a very apt thing.

25:14.656 --> 25:17.259
[SPEAKER_03]: Let's have somebody not work on it, cough, cough, yeah.

25:17.359 --> 25:18.520
[SPEAKER_04]: I actually definitely point to a few.

25:18.560 --> 25:23.925
[SPEAKER_04]: I don't want, I don't know, company reputations well enough to say, well, I would definitely want this company.

25:24.306 --> 25:27.569
[SPEAKER_04]: Yeah, I would have a few that I'm like, I want you to stay away.

25:27.589 --> 25:29.270
[SPEAKER_04]: There.

25:29.991 --> 25:30.472
[SPEAKER_04]: I don't know.

25:30.672 --> 25:33.515
[SPEAKER_04]: I'm like, well, my favorite one would be necessarily.

25:34.214 --> 25:57.965
[SPEAKER_02]: That's a good question, okay, so I usually the best case answer for something like this is a smaller developer that has done really good work that's similar that nobody else has has really shown up on their on their list yet because the bigger developers already have their work, like I mentioned, the team behind King King come deliverance is doing a Lord of the Rings game, they're busy know what they are.

25:58.405 --> 25:58.966
[SPEAKER_02]: is busy.

25:59.126 --> 25:59.606
[SPEAKER_02]: Okay.

25:59.646 --> 26:01.488
[SPEAKER_02]: And we'll be awesome, but they're busy.

26:01.588 --> 26:02.869
[SPEAKER_02]: They're, they're definitely fine.

26:02.989 --> 26:04.211
[SPEAKER_02]: They're working on their next day.

26:04.231 --> 26:07.514
[SPEAKER_04]: It doesn't need to be realists in my fantasy world layering would nail this.

26:07.754 --> 26:09.496
[SPEAKER_04]: What if it was a pipe dream?

26:09.676 --> 26:10.396
[SPEAKER_02]: What's totally fine?

26:10.416 --> 26:14.600
[SPEAKER_02]: What was the name of the indie game that we were all talking about six months ago or a year ago?

26:15.061 --> 26:18.464
[SPEAKER_02]: That was like King Arthur, dark, came a lot of stuff.

26:18.864 --> 26:19.205
[SPEAKER_02]: Remember?

26:19.946 --> 26:22.027
[SPEAKER_04]: Oh, blinding was talking about it a lot, right?

26:22.796 --> 26:24.937
[SPEAKER_02]: Yes, I think the grill falls out.

26:25.218 --> 26:28.259
[SPEAKER_02]: So what if the what if the small studio around Tainted Grail?

26:28.480 --> 26:41.248
[SPEAKER_03]: Yes, they're basically making an Elder Scrolls game without the same actually get to just make an Elder Scrolls game because clearly their fans of the series that game is very highly marketed on being a Elder Scrolls like

26:42.308 --> 26:48.311
[SPEAKER_02]: And they can do cool stuff, like my issue with the game is that it wasn't enough Elder Scrolls.

26:48.331 --> 26:49.872
[SPEAKER_02]: The game wasn't as open-world.

26:50.152 --> 26:56.294
[SPEAKER_02]: You couldn't just pick up the items, but what if you give them the Bethesda like the creation 2 engine and you're like, have at it.

26:56.835 --> 26:57.135
[SPEAKER_02]: Go!

26:58.563 --> 26:59.143
[SPEAKER_03]: You think that would work?

26:59.203 --> 27:15.294
[SPEAKER_03]: Actually, I actually liked that quite a bit because I was very impressed with that game and I, I mean, I have a different take so far than all of you guys, so I'm be curious to get into that after, but yeah, no, I think they would be a great choice for like a dev going forward with something like that.

27:15.394 --> 27:16.735
[SPEAKER_03]: I don't know how big the studio is.

27:16.875 --> 27:19.637
[SPEAKER_03]: I think pretty open to a lot of the smalls as far as I know.

27:20.037 --> 27:25.879
[SPEAKER_04]: because I think odds are if they're excited enough to want to work on it, they're going to be passionate enough about this.

27:25.919 --> 27:27.159
[SPEAKER_04]: Yes, give us something good.

27:27.199 --> 27:29.720
[SPEAKER_04]: So I think there's going to be so many correct choices.

27:29.800 --> 27:36.502
[SPEAKER_04]: And there's just like a good like anyone who's at the top of the game already, you don't want to choose them because they're probably just in there for money.

27:36.782 --> 27:36.942
[SPEAKER_04]: Yep.

27:37.550 --> 27:37.790
[SPEAKER_04]: Yeah.

27:38.250 --> 27:38.431
[SPEAKER_02]: Yeah.

27:38.491 --> 27:38.651
[SPEAKER_02]: Okay.

27:38.671 --> 27:40.412
[SPEAKER_02]: So here's a quick, here's an interesting question in chat.

27:40.512 --> 27:50.697
[SPEAKER_02]: Modus Pickle says, would any of you like an older scrolls game that's a JRPG or JRPG slash VRG game is?

27:50.798 --> 27:54.219
[SPEAKER_02]: But we can discuss JRPG or VR.

27:54.600 --> 27:56.041
[SPEAKER_02]: Skyrim VR worked well.

27:57.241 --> 27:59.843
[SPEAKER_02]: I don't know that just to jump on this real quick.

28:00.003 --> 28:04.966
[SPEAKER_02]: I don't think there's enough of an active VR gaming market right now because nobody's

28:07.760 --> 28:10.185
[SPEAKER_04]: But the JRPG is interesting for sure.

28:10.205 --> 28:17.521
[SPEAKER_04]: I definitely want that in a mainline series, but as a side game, that would be really, really cool.

28:18.285 --> 28:22.468
[SPEAKER_03]: that's actually closest to what I was going to say.

28:22.488 --> 28:29.454
[SPEAKER_03]: I would like a completely different genre for the game.

28:29.654 --> 28:32.096
[SPEAKER_03]: So okay, so we're going so I received these words.

28:32.436 --> 28:37.841
[SPEAKER_02]: It's a tennis game and you have to play against the doovic games.

28:37.861 --> 28:39.041
[SPEAKER_02]: I was trying to think of it.

28:39.061 --> 28:40.583
[SPEAKER_01]: I was trying to think of it.

28:40.663 --> 28:41.283
[SPEAKER_01]: It's like FW on

28:44.876 --> 28:55.109
[SPEAKER_02]: But, okay, imagine, imagine JRPG version of this, something along the lines of, I mean, collectively final fantasy could be a thing, but I'm thinking, um, what, expedition 33, right?

28:55.149 --> 29:01.898
[SPEAKER_02]: Something like that, where you have a small team, you build your team out, you go on some sort of adventure as a group.

29:02.659 --> 29:07.504
[SPEAKER_02]: And it's played, maybe it's an important part from some time in history.

29:07.544 --> 29:09.687
[SPEAKER_02]: It's not like continuing the timeline.

29:09.707 --> 29:10.427
[SPEAKER_02]: It's like ESO did.

29:10.447 --> 29:13.651
[SPEAKER_02]: You go back to like the end of the Riemann dynasty or something.

29:14.011 --> 29:21.819
[SPEAKER_02]: The, you know, the Elessian revolt and now you are fighting a bunch of aliens in order to gain your freedom or something like that.

29:21.839 --> 29:23.241
[SPEAKER_02]: What do you think about something like that?

29:25.907 --> 29:27.148
[SPEAKER_03]: Hmm.

29:27.388 --> 29:31.831
[SPEAKER_03]: I'm actually, I mean, JRPG would definitely be interesting.

29:32.311 --> 29:33.372
[SPEAKER_03]: I kind of like that.

29:33.752 --> 29:44.258
[SPEAKER_03]: I like the idea of telling these offshoot stories exactly like you said, like an elicine revolt or something like that, feeling these side stories, but fill them in in something weird.

29:44.518 --> 29:46.019
[SPEAKER_03]: The example, which ironically somebody

29:47.340 --> 29:52.363
[SPEAKER_03]: Just brought up on on on Twitter whenever and I actually had a copy of it.

29:52.383 --> 30:01.469
[SPEAKER_03]: And I was like, yeah, game gets more hate than it really should is full of brotherhood of steel, which is the Okay, which is a lot of a lot of me.

30:01.589 --> 30:03.950
[SPEAKER_02]: Hey, yeah, it's really not that bad.

30:04.110 --> 30:05.111
[SPEAKER_03]: It's really 90.

30:05.912 --> 30:10.294
[SPEAKER_03]: It's it's a totally fun Diablo like clone with

30:11.895 --> 30:20.337
[SPEAKER_03]: 90, late 90s, early 2000s music, like I think slipknot actually I can say like the like modern music at that time.

30:20.837 --> 30:25.458
[SPEAKER_03]: Yes, like I actually can't it's really fatal of last track in the game, right?

30:25.538 --> 30:27.059
[SPEAKER_03]: So we try to stay PG.

30:29.199 --> 30:31.820
[SPEAKER_03]: But yeah, there's a slipknot song during the final boss fight.

30:32.200 --> 30:35.641
[SPEAKER_03]: It's hyper 90s cringe for dialogue and stuff like that.

30:35.901 --> 30:41.162
[SPEAKER_03]: But then it's just a total Diablo rip off and I was like this game to way more fun than it has any right to be.

30:42.783 --> 30:44.264
[SPEAKER_03]: You're kind of selling me on it, dude.

30:44.325 --> 30:46.527
[SPEAKER_04]: I got to say That's pretty cool.

30:46.547 --> 30:51.391
[SPEAKER_03]: So if you had an elder scrolls, the deal I put on now, is that where we go with like a deal That's what I'd do.

30:51.571 --> 30:53.333
[SPEAKER_03]: I would be all for an ARPG.

30:53.373 --> 30:53.593
[SPEAKER_03]: Yeah.

30:53.613 --> 30:55.294
[SPEAKER_03]: Yeah, and elder scrolls game.

30:55.535 --> 30:56.495
[SPEAKER_03]: Yeah, and that's why you know what?

30:56.575 --> 31:02.160
[SPEAKER_03]: I don't rule out the fact that like yeah, like a JRPG one, I could see that I'd be weird or

31:02.781 --> 31:10.791
[SPEAKER_02]: Well, if it's more like already contains story unless about creating your own characters, like some some final fantasy games, you just have your characters, right?

31:11.192 --> 31:17.179
[SPEAKER_02]: But what if it was like Queen, Alessia, Mori House, uh, Pelinolite Strake, you know, like, that's even up.

31:17.239 --> 31:18.922
[SPEAKER_02]: Yeah, and they're thing.

31:19.990 --> 31:21.531
[SPEAKER_02]: That could be, I would be weird.

31:21.551 --> 31:23.133
[SPEAKER_03]: It would be a super weird adventure.

31:23.153 --> 31:27.296
[SPEAKER_03]: Say, save in some weird crystals for some reason, because that's most of the final thing.

31:27.316 --> 31:27.857
[SPEAKER_03]: Thanks a lot.

31:28.137 --> 31:33.882
[SPEAKER_04]: You would have to have all your parties in parties of three because of the elder scrolls in the team.

31:33.982 --> 31:35.943
[SPEAKER_03]: On one side, yeah, that's clever.

31:35.963 --> 31:36.544
[SPEAKER_03]: That's clever.

31:36.564 --> 31:43.470
[SPEAKER_03]: They could do some deep cuts that if you're not a total nerd like us, people who have to have a major for your, and your sea, and every party.

31:43.530 --> 31:46.272
[SPEAKER_04]: Right, in your case, it's time to have a really cool, actually.

31:46.292 --> 31:47.253
[SPEAKER_04]: That's so...

31:47.633 --> 31:49.074
[SPEAKER_03]: But I'm sold on this now, too.

31:49.094 --> 31:53.258
[SPEAKER_03]: This is exactly the type of weird stuff I was talking for.

31:53.278 --> 31:55.059
[SPEAKER_02]: This is what I had in mind.

31:55.119 --> 31:56.500
[SPEAKER_02]: Here's another fun idea for it.

31:56.780 --> 31:57.501
[SPEAKER_02]: Let's go back in time.

31:57.561 --> 31:58.802
[SPEAKER_02]: I'm taking it.

31:58.822 --> 31:59.683
[SPEAKER_02]: We're back in time.

31:59.723 --> 31:59.923
[SPEAKER_02]: Right.

32:00.023 --> 32:01.124
[SPEAKER_02]: It's the mid 90s.

32:01.584 --> 32:02.405
[SPEAKER_02]: Doom is awesome.

32:02.765 --> 32:03.666
[SPEAKER_02]: Doom 2 is awesome.

32:03.926 --> 32:04.507
[SPEAKER_02]: Everybody's playing.

32:04.527 --> 32:05.347
[SPEAKER_04]: It's awesome right now.

32:05.507 --> 32:05.688
[SPEAKER_02]: Right.

32:05.728 --> 32:06.708
[SPEAKER_02]: It's still awesome.

32:06.828 --> 32:07.769
[SPEAKER_02]: It's still cool.

32:07.869 --> 32:09.010
[SPEAKER_02]: It's it's newly awesome.

32:09.070 --> 32:13.574
[SPEAKER_02]: And so other companies are like, we want to make Doom likes, which was of phrase people say.

32:13.594 --> 32:13.874
[SPEAKER_02]: Yeah.

32:14.334 --> 32:15.796
[SPEAKER_02]: And then you ended up with

32:16.456 --> 32:23.080
[SPEAKER_02]: Well, uh, what were the names are escaping me the magic ones where they're like in these dark Hexin heritage.

32:23.120 --> 32:23.420
[SPEAKER_02]: That's it.

32:23.480 --> 32:24.261
[SPEAKER_02]: Right in magic.

32:24.621 --> 32:25.061
[SPEAKER_02]: Hexin.

32:25.381 --> 32:27.222
[SPEAKER_03]: Hexin and hexin magic had one, too.

32:27.362 --> 32:30.204
[SPEAKER_03]: But yeah, I just played through Hexin and Heretic on the re-master site.

32:30.284 --> 32:31.405
[SPEAKER_03]: That's why I found this.

32:31.705 --> 32:43.414
[SPEAKER_02]: So what that the idea here then would be do a first person shooter with the current doom engine in the Elder Scrolls world that's like a hex and Smoke type of game.

32:43.574 --> 32:56.183
[SPEAKER_02]: I want to doom the dark ages to just be quick anyways, so sure bring it to Like you're shooting bows your cast and spells with your staff, but everything's like fast and visceral and first person shooter.

32:56.503 --> 32:58.264
[SPEAKER_03]: There's just not machines or anything.

32:59.265 --> 33:06.670
[SPEAKER_03]: with his extra machine gun, extra machine guns, or we go into the future and yes.

33:06.690 --> 33:09.772
[SPEAKER_02]: Oh God it became code of everything.

33:09.812 --> 33:10.553
[SPEAKER_03]: It comes code.

33:10.613 --> 33:11.633
[SPEAKER_02]: I'm also waiting for us.

33:11.713 --> 33:12.594
[SPEAKER_02]: It's a code of game.

33:12.794 --> 33:14.896
[SPEAKER_03]: Yeah, and the next there and all, yeah.

33:14.916 --> 33:16.156
[SPEAKER_03]: Yeah, no, I, I.

33:17.237 --> 33:19.498
[SPEAKER_03]: This is where I think this would shine the best.

33:19.518 --> 33:29.901
[SPEAKER_03]: Now, obviously, as a side effect, we would probably get some real misses too, but I think we could get some pretty creative hits during this too.

33:29.921 --> 33:33.682
[SPEAKER_03]: So I'm loving the ideas on this, it's just like, isn't it?

33:34.363 --> 33:34.823
[SPEAKER_03]: It might...

33:35.703 --> 33:36.223
[SPEAKER_03]: branch out.

33:36.283 --> 33:47.207
[SPEAKER_03]: I mean, yeah, so being in MMO, it was like, yeah, there's a lot of stuff like trappings wise that made it feel Elder Scrollsy in a lot of ways, but it's definitely still a different style of game.

33:47.767 --> 33:51.148
[SPEAKER_03]: If you just have some of the Elder Scrolls series trappings,

33:52.068 --> 33:53.069
[SPEAKER_03]: in a new genre.

33:53.930 --> 33:59.675
[SPEAKER_03]: I think you might actually end up pulling in people that like different things and then, hey, what?

34:00.156 --> 34:06.782
[SPEAKER_03]: In the end, maybe you get more people wedged in because I know people who play DSR, who've never played a mainline, Elder Scrolls game is ridiculous, as that seems.

34:06.902 --> 34:08.904
[SPEAKER_03]: Right, you brought in your fan base, but yes.

34:09.965 --> 34:21.117
[SPEAKER_03]: And I know for a fact a couple of them that went out and bought Skyrim because they had never played it and we're actually interested in whatever the next Elder Scrolls game was because of it, it's like, there you go, like get a little bit across over.

34:31.548 --> 34:38.795
[SPEAKER_02]: I brought up a dark tight, which we talked about in the pre-show, and he plays a lot of the video games, but he also knows the table top and all of this.

34:38.815 --> 34:40.276
[SPEAKER_02]: So obviously he does the 40K Lorcass.

34:40.837 --> 34:50.806
[SPEAKER_02]: And one of the things that came up was I was like, yeah, it didn't, didn't, they just like give anybody who wanted the rights, the rights to 40K so they could just make games.

34:51.226 --> 34:52.968
[SPEAKER_02]: And he was like, yeah, they did that for a while.

34:53.628 --> 35:12.148
[SPEAKER_02]: but they've stopped doing it because some of those games became hits and now they're doubling down on the hits and the studios that made the real good ones and it's it's a lot harder to get the IP which also they kind of which is interesting forced it to see who landed something good because because for the most part if it went under the

35:12.408 --> 35:35.002
[SPEAKER_02]: like if it was just some indie game that showed up on steam and nobody played it like it goes on sale and ends up in like a humble bundle but nobody's nobody really cares if that game did well or not but then you get a space marine too or a dark tide or whatever dark tide is that was the third one that fast shark did so that shark had like really done well with vermin tide right and then they got permission to do vermin tide too yep and they got

35:35.022 --> 35:38.243
[SPEAKER_04]: for Mr. Darkties though, they were making money the whole time on those.

35:38.703 --> 35:39.404
[SPEAKER_02]: Yeah, yeah.

35:39.604 --> 35:55.270
[SPEAKER_02]: So the idea then would be, and I think it's an interesting idea, but I think there's some danger, especially coming from something like Elder Scrolls, that already has a certain percentage of the audience being very skeptical about the quality of the next game.

35:55.590 --> 36:00.331
[SPEAKER_02]: And if you talk as much of against the wall, then people are just gonna leave and they're not good for a little while.

36:00.391 --> 36:01.972
[SPEAKER_02]: People are gonna get real down on it.

36:02.092 --> 36:05.614
[SPEAKER_03]: Well, that's the thing is to I think it was Falcon made the point.

36:05.894 --> 36:20.520
[SPEAKER_03]: We got to get the Elder Scrolls 6 first and it also needs to land right right good right then if they've got this good will in a couple years, you can have stuff because right now sentiment is not great.

36:20.540 --> 36:28.624
[SPEAKER_04]: That's a pre where I'm necessarily I think if they start pumping games out and how they're like the land adds how they can gain favor.

36:29.064 --> 36:39.671
[SPEAKER_03]: I guess that's true because I mean oblivion remaster was like a huge one like because that's that's a form of I mean it's not a another game in the series, but it's like bringing something back to keep the IP.

36:39.691 --> 36:43.173
[SPEAKER_04]: It definitely brought in more positive light back to Pasesta.

36:43.413 --> 36:43.954
[SPEAKER_02]: Oh no.

36:44.374 --> 36:52.960
[SPEAKER_02]: And and to all of Starfield's flaws as people have some people who just didn't like certain aspects of Starfield, it was the least buggy major Bethesda release.

36:54.141 --> 37:02.350
[SPEAKER_03]: I actually didn't, I mean, I still have not played it nearly as much as I would have expected because I thought I think it's fine.

37:02.691 --> 37:06.696
[SPEAKER_03]: Right, but like my point being that like we actually don't think I ran into any books.

37:06.796 --> 37:10.120
[SPEAKER_03]: Right, yeah, we were talking earlier about how like in that it was hard to be.

37:10.580 --> 37:17.044
[SPEAKER_02]: the old style of Bethesda mainline games is that they're so buggy and New Vegas is still extremely hard to get running on your PC or whatever.

37:17.064 --> 37:28.111
[SPEAKER_04]: Right, it's like you mod it to work and that's fine because the commesis actually got a Starfield to be bugged free but they didn't put enough work in it to make it a good enough game to pick up the player base.

37:28.211 --> 37:31.153
[SPEAKER_03]: I know it's weird, it was, and that's what we're worried about.

37:31.173 --> 37:34.155
[SPEAKER_03]: Maybe the overall certainly upset about the

37:36.616 --> 37:37.157
[SPEAKER_02]: Maybe that's it.

37:37.417 --> 37:44.462
[SPEAKER_02]: Well, the good news is that the Todd on multiple interviews so far has said we are going back to the old style of making games.

37:44.542 --> 37:46.623
[SPEAKER_02]: We're not going to have one of the big complaints.

37:46.643 --> 37:50.826
[SPEAKER_02]: In fact, probably the biggest complaint of Starfield is that so many of the locations felt mostly empty.

37:51.226 --> 37:54.969
[SPEAKER_02]: And when you did find something, it was just procedurally generated.

37:54.989 --> 37:58.131
[SPEAKER_02]: It was the still same base that you've already been to five other times.

37:58.191 --> 37:59.452
[SPEAKER_02]: Yeah, it was wondering the will

38:03.975 --> 38:04.135
[SPEAKER_02]: Right.

38:04.415 --> 38:06.116
[SPEAKER_02]: And Bethesda figured out how to fix that.

38:06.156 --> 38:09.838
[SPEAKER_02]: We're like, by the time you get to more wind, oblivion and skyrim, they're like, okay, curated.

38:10.018 --> 38:13.500
[SPEAKER_02]: Everything that's on your compass, that's like, oh, there's something over there.

38:13.640 --> 38:14.621
[SPEAKER_02]: There's something over there.

38:14.681 --> 38:16.321
[SPEAKER_02]: And it's not like anything else you've seen.

38:16.922 --> 38:26.027
[SPEAKER_02]: And so if they're going back to that, and they release a game that's not so buggy and everybody enjoys it, then maybe people are like, happy again.

38:26.047 --> 38:26.487
[SPEAKER_02]: I don't know.

38:26.987 --> 38:28.708
[SPEAKER_02]: Falcon, I know you have to leave in just a few minutes.

38:28.728 --> 38:29.568
[SPEAKER_02]: You have to get going early.

38:29.748 --> 38:30.389
[SPEAKER_02]: Is there anything else?

38:30.549 --> 38:32.510
[SPEAKER_02]: Any other thoughts on any of this you want to share before you have to go?

38:33.868 --> 38:38.499
[SPEAKER_01]: Uh, no, I think we've covered really everything I plan on talking about.

38:38.888 --> 38:39.108
[SPEAKER_02]: Okay.

38:39.248 --> 38:50.592
[SPEAKER_02]: If you could, if you could just, if you were, if you were taught Howard, if you were like, okay, I'm going to give somebody the rights to make an Elder Scrolls game alongside the one we're working on.

38:51.312 --> 38:53.473
[SPEAKER_02]: What, what idea would you green light?

38:54.193 --> 38:55.414
[SPEAKER_02]: And you could be one of the ones we've talked about.

38:55.434 --> 38:56.714
[SPEAKER_02]: It can be something we haven't talked about at all.

38:57.134 --> 39:03.116
[SPEAKER_02]: But if you were like, I mean, putting all your eggs in one basket and you're like, okay, other than Elder Scrolls 6, this is the next thing we're going to make.

39:03.537 --> 39:04.837
[SPEAKER_02]: Or there's something I guess, dream then is,

39:09.915 --> 39:16.241
[SPEAKER_01]: Like the Fallout 3 to new values to the semi main line and made by Warhorse.

39:17.342 --> 39:17.842
[SPEAKER_01]: Okay.

39:18.102 --> 39:18.563
[SPEAKER_01]: I'm developing.

39:18.583 --> 39:19.804
[SPEAKER_03]: Yeah, they're giving it a yeah.

39:20.504 --> 39:20.745
[SPEAKER_01]: Yeah.

39:20.765 --> 39:23.107
[SPEAKER_01]: Obviously they're busy, but this is a dream.

39:23.127 --> 39:23.807
[SPEAKER_03]: Yeah.

39:24.047 --> 39:25.449
[SPEAKER_03]: You would have like I'd.

39:26.443 --> 39:28.304
[SPEAKER_02]: main, well, I don't know.

39:28.664 --> 39:32.965
[SPEAKER_02]: A major RPG developer who's already done it a few times and showed that you can do it.

39:33.165 --> 39:37.866
[SPEAKER_02]: Yeah, they've already shown they can in a similar region to what a mainline entry would be.

39:38.066 --> 39:38.226
[SPEAKER_02]: Right.

39:38.546 --> 39:38.726
[SPEAKER_02]: Right.

39:38.866 --> 39:45.068
[SPEAKER_02]: Yeah, because Kingdom can deliver and deliver us to feel very Elder Scrollsie, but in a very much more like around it.

39:45.088 --> 39:46.708
[SPEAKER_02]: It's very kind of way.

39:48.649 --> 39:50.130
[SPEAKER_02]: Yeah, so that would that would be interesting.

39:50.150 --> 39:50.991
[SPEAKER_02]: I think that would be really cool.

39:51.011 --> 39:53.672
[SPEAKER_02]: I don't I don't know that we'll get them, but That's a fun idea.

39:53.692 --> 39:54.353
[SPEAKER_02]: That's a fun idea.

39:54.613 --> 39:55.974
[SPEAKER_02]: That's a fun way to go on board for it.

39:56.234 --> 39:57.575
[SPEAKER_02]: Let's let's continue this trade-of-out.

39:57.595 --> 39:59.316
[SPEAKER_02]: Rob, which one would you go for?

40:00.830 --> 40:14.846
[SPEAKER_04]: Which studio later Falcon yeah, what game idea like what type of game would you want I mean the more we're talking about the g rpg party base in the anti m or party of three Yeah, that that that that sounds like super cool.

40:15.046 --> 40:19.751
[SPEAKER_04]: Yeah, I really creative whatever I was gonna say is not as cool as that

40:22.794 --> 40:30.564
[SPEAKER_04]: And yeah, I'd probably either go because Larry and his proven that they're very good at making party base turn base game.

40:30.604 --> 40:34.930
[SPEAKER_04]: So that's effectively what a JRPG is, but they did a very Western style, obviously.

40:34.950 --> 40:38.435
[SPEAKER_02]: Yeah, my traditional bothersgate style just kind of updated.

40:39.257 --> 40:51.280
[SPEAKER_04]: Yeah, yeah, just a good old PC game, but modern, but they could, you know, do a little JRPG to a score more home to what would actually be a closer version of that.

40:51.320 --> 40:54.621
[SPEAKER_04]: What was it, is it sandfall that did Expedition 33?

40:54.661 --> 40:59.542
[SPEAKER_02]: Oh, yeah, I don't remember the name of the studio, but yeah, remember the name of the studio, but that sounds right.

40:59.942 --> 41:18.306
[SPEAKER_04]: Yeah, and that would be one of the more JRPG than like Western RPG likely right because I mean the people who did Exhibition 33 they were like we were heavily inspired by the final fantasy games of our childhood Except they said it with a French accent Yeah, they're French developer Yes, we would we would remove the French out of it.

41:18.326 --> 41:22.206
[SPEAKER_04]: It's very important that we take as much French out of that as we can I don't know man.

41:22.246 --> 41:28.128
[SPEAKER_02]: I want to see a very French elder scrolls It's like a friend campaign maybe I don't know

41:30.228 --> 41:42.557
[SPEAKER_04]: But no, that would, I, I, I had my brain kind of going for a few other directions of like cool side games, but like a party based JRPG, that's like, you know, three party structure just sounds super cool.

41:42.917 --> 41:47.200
[SPEAKER_04]: How do you bring determined characters or can make your own custom party maybe both?

41:47.661 --> 41:51.503
[SPEAKER_02]: How do you lean into a more traditional JRPG art style?

41:51.643 --> 41:56.587
[SPEAKER_02]: Like, do you actually outsource it to an actual Japanese developer and have like anime characters?

41:57.967 --> 42:01.268
[SPEAKER_04]: Well, I think I'm just thinking of, I was like, Tetsu and Nomora.

42:01.308 --> 42:08.490
[SPEAKER_04]: I think his name, the guy who did the art for Final Fantasy 6, I'm just thinking of like, the concept arts from that.

42:08.510 --> 42:11.551
[SPEAKER_04]: And if we got anything close to that for Elder Scrolls would be.

42:11.571 --> 42:12.211
[SPEAKER_03]: He manages.

42:12.551 --> 42:14.132
[SPEAKER_03]: He got a pixel art version.

42:14.752 --> 42:17.073
[SPEAKER_04]: Well, I mean, what's the concept art?

42:17.133 --> 42:17.894
[SPEAKER_04]: Yeah.

42:17.974 --> 42:18.774
[SPEAKER_04]: No, I know.

42:18.814 --> 42:20.855
[SPEAKER_03]: But that's pulling me in another direction.

42:20.875 --> 42:21.795
[SPEAKER_03]: Yeah.

42:21.975 --> 42:23.316
[SPEAKER_02]: But I get what you say.

42:23.516 --> 42:24.537
[SPEAKER_02]: The concept art for that.

42:24.657 --> 42:26.558
[SPEAKER_02]: Those old games is actually very interesting.

42:26.578 --> 42:28.098
[SPEAKER_02]: And some of it's like watercolor.

42:28.218 --> 42:28.659
[SPEAKER_02]: It's very.

42:28.679 --> 42:29.019
[SPEAKER_02]: I know it.

42:29.039 --> 42:29.299
[SPEAKER_02]: Yeah.

42:31.780 --> 42:37.727
[SPEAKER_04]: I think like, uh, did most of the concept art for like Final Fantasy 6 and everything before that for the most part.

42:37.747 --> 42:45.195
[SPEAKER_03]: Yes, because I was going to say I just went through Final Fantasy 1 a little while ago and like the title screen is the concept art.

42:45.556 --> 42:48.038
[SPEAKER_03]: Yes, for the title and it looks incredible.

42:48.058 --> 42:48.399
[SPEAKER_03]: I love it.

42:48.419 --> 42:49.380
[SPEAKER_03]: I remember so pretty.

42:49.580 --> 42:54.824
[SPEAKER_04]: Final Fantasy II, the Ming character theory on has like really gorgeous concept art as well.

42:55.184 --> 43:04.050
[SPEAKER_04]: So like yeah, that kind of like art influence and art in our style apply to an elder scroll scheme would be really interesting and really cool.

43:04.090 --> 43:12.356
[SPEAKER_03]: Honestly, because it also sort of almost aligned with Kirkpryd's pen and ink style has a feel in a similar way now.

43:12.456 --> 43:17.400
[SPEAKER_03]: We actually've shown it on the show quite a few times that one where the effect was getting shanked.

43:19.461 --> 43:20.202
[SPEAKER_03]: Yeah, yeah.

43:20.562 --> 43:25.746
[SPEAKER_03]: Like, it's got that, it's like, so Kirk writes influence actually has a very similar feel.

43:26.186 --> 43:32.691
[SPEAKER_03]: A little more, I would say, like rustic maybe then flowy, then the final fantasy one.

43:32.711 --> 43:38.956
[SPEAKER_04]: But yeah, for sure, it might be some passionate weirdos who have some mental problems to just really hone in.

43:38.996 --> 43:39.797
[SPEAKER_03]: Hell yeah.

43:40.778 --> 43:56.293
[SPEAKER_02]: do you think okay so here's the question with that if you take something like Elder Scrolls which everybody already has some sort of version in their own mind about what it shouldn't shouldn't be and you animate it for lack of a better term do you think people are going to get upset about that?

43:57.621 --> 44:01.642
[SPEAKER_04]: Well, if you just animate it, yes, I would be upset because that's nice.

44:01.682 --> 44:02.383
[SPEAKER_04]: I don't want that.

44:02.463 --> 44:16.127
[SPEAKER_02]: But do you think that even if you only just took it in that direction, people would be like, oh, it's like, for example, the world of warcraft community as they've continued to update the graphics in the game are like, oh, well, they're Disney flying the game.

44:16.167 --> 44:17.667
[SPEAKER_02]: It doesn't look dark and scary anymore.

44:17.687 --> 44:19.448
[SPEAKER_02]: And it's like, did you look at the original game?

44:19.648 --> 44:21.768
[SPEAKER_02]: Fair parts of that that definitely don't look dark and scary.

44:22.209 --> 44:23.049
[SPEAKER_02]: They look kind of dirty.

44:23.769 --> 44:29.612
[SPEAKER_04]: You know, that's a good point, because the Elder Scrolls does have a very unique art style for their people.

44:29.752 --> 44:35.735
[SPEAKER_04]: I think you can do a lot with the environment and make it look as gorgeous as you want, or as whatever else.

44:36.195 --> 44:41.897
[SPEAKER_04]: I would urge if you want to throw in there, and you can do a lot with the environment, and people will take that as they have it.

44:41.917 --> 44:47.160
[SPEAKER_04]: But the the faces of the humans and the elves, very distinct in Elder Scrolls.

44:48.080 --> 44:51.361
[SPEAKER_04]: And you don't want to take away from that too much.

44:51.562 --> 44:56.243
[SPEAKER_04]: Like if you're, if your elves don't look like aliens, it's not a fair.

44:56.263 --> 44:59.645
[SPEAKER_02]: Well, they look less and less like aliens in ESO compared to the mainline game.

44:59.685 --> 45:03.006
[SPEAKER_04]: Yeah, and that's actually some of my biggest criticism is for you.

45:03.026 --> 45:06.828
[SPEAKER_04]: Yeah, there are a lot of love for ESO, but I don't like the way they're their character models look.

45:06.968 --> 45:08.088
[SPEAKER_03]: It's so funny you say that.

45:08.508 --> 45:14.131
[SPEAKER_03]: Mine's not so much the character models is everybody isn't dirty enough in Elder Scrolls.

45:14.711 --> 45:37.152
[SPEAKER_04]: Yeah, everyone's like, you like everybody's probably had a bath and that is not how I like my older And I think that comes down to like they have all of these cool customizations for outfits and such and they want to make them look cooler and cooler And they forget to make them look like filthy rough and tumble and yeah, that's that's the heart of elder scrolls is your yeah, out in the wilderness spending for your life You're not polishing it

45:38.913 --> 45:44.418
[SPEAKER_03]: Yeah, that's actually kind of a good point I feel because I don't mind final fantasy being clean.

45:45.038 --> 45:48.361
[SPEAKER_03]: And that actually does now that you say it's like, oh, actually that might feel weird.

45:48.401 --> 45:54.046
[SPEAKER_03]: And honestly, it's part of the issue I have with Castle's.

45:54.226 --> 46:01.612
[SPEAKER_03]: The art style is actually a huge turnoff because I was like, this just feels like a generic phone game that you slide where

46:03.393 --> 46:28.710
[SPEAKER_04]: that's just to do it in a castle that doesn't look like correct and it's like real it's a very good thing you know it's just a chibi little like lizard man that you're saying's an argonian like so i i do love the art styles from like the final fantasy early games and stuff that would be a really cool interpretation but it would be very important that they keep the influences to heart and so you can change it a bit

46:29.330 --> 46:33.512
[SPEAKER_04]: ESO changed a bit, and I was crazy about it, but hey, it could have been a lot worse.

46:33.752 --> 46:37.873
[SPEAKER_03]: Yeah, no, it's close enough that it's still acceptable, even if it's not ideal.

46:38.193 --> 46:40.674
[SPEAKER_04]: I don't crash the ESO characters models.

46:40.694 --> 46:41.875
[SPEAKER_04]: I just wish they were better.

46:42.375 --> 46:44.235
[SPEAKER_04]: Yeah, if it's in the realm, that's fine.

46:44.335 --> 46:46.916
[SPEAKER_04]: I would close it around the better, but there's a lot.

46:47.056 --> 46:49.997
[SPEAKER_04]: You can have creative liberties, but don't get too crazy.

46:50.057 --> 46:53.879
[SPEAKER_02]: You know, so you're saying more expedition 33 and less final fantasy 7.

46:57.217 --> 47:08.731
[SPEAKER_02]: Final Fantasy 7 is a horrible example for a game to book like because I mean it's a Final Fantasy 7 is very anime like we're talking spiky hair and giant story.

47:08.751 --> 47:12.516
[SPEAKER_04]: It's probably the only final fantasy game that visually will never age well.

47:14.678 --> 47:28.831
[SPEAKER_02]: So you're saying not that, but like expedition 33, which is more like real human proportions, like people look different from each other, but in more reason than I was, I don't want my characters to look like the characters in expedition 33, because I want my characters to look weird.

47:28.851 --> 47:34.476
[SPEAKER_04]: I want them to look like they're in Tamriel, and even the humans look a little weird in the elbows look very weird.

47:34.896 --> 47:36.258
[SPEAKER_04]: I still want that to be a thing.

47:36.278 --> 47:36.338
[SPEAKER_04]: So,

47:39.120 --> 47:50.974
[SPEAKER_04]: It's hard to articulate exactly what I want, but it's okay if they go more Expedition 33 if they go more Final Fantasy as long as they still respect the source and they don't make the people look too different.

47:51.335 --> 47:53.077
[SPEAKER_02]: Yeah, it's a tough line to tread.

47:53.357 --> 47:57.001
[SPEAKER_02]: I wouldn't want to be the artists who have to like,

47:57.642 --> 48:09.355
[SPEAKER_02]: do that and find that comfortable spot like be creative and push it in some some stylistic direction but not too far, you know, make it your own but also don't offend anybody but making it two year old.

48:09.375 --> 48:16.684
[SPEAKER_04]: Final Fantasy 8 and 9 that they kind of like they go into like the more 3D models and it doesn't look like garbage like Final Fantasy 7 to

48:16.844 --> 48:25.071
[SPEAKER_02]: Well, I mean, I may have been talking stylistically like the new, the new remakes of seven, like, have taken all the screen designs, but they're still very anime.

48:25.372 --> 48:29.736
[SPEAKER_02]: Like those characters look way more anime than the characters from, like, say, eight or ten.

48:29.756 --> 48:31.978
[SPEAKER_02]: You know, like, the other anime.

48:32.898 --> 48:54.889
[SPEAKER_04]: eight nine and ten I would say look very similar to the seven remake in my opinion they all have that very anime look and that is the doubt that would be very weird if everyone in other scrolls had anime hair can you grab it I know that would be now what's not to that yeah that would be like I could have taken inspiration from the outfits I think the outfits could could be transfer over in a cool way maybe okay but

48:55.726 --> 49:00.890
[SPEAKER_04]: Okay, no, you gotta make sure the faces and the hair bit Elder Scrolls still.

49:01.150 --> 49:01.390
[SPEAKER_02]: Sure.

49:01.570 --> 49:01.771
[SPEAKER_02]: Sure.

49:01.791 --> 49:02.851
[SPEAKER_02]: Lotus, okay.

49:03.092 --> 49:05.193
[SPEAKER_02]: I haven't feeling you would want an ARPG.

49:05.854 --> 49:07.475
[SPEAKER_03]: Yeah.

49:07.715 --> 49:10.898
[SPEAKER_03]: I actually love the whole JRPG that did not.

49:11.038 --> 49:19.424
[SPEAKER_03]: I was thinking just like a genre shift for sure is like my main thing, but that was a creative direction I had not considered.

49:19.624 --> 49:20.845
[SPEAKER_04]: So I'm like, okay, cool.

49:20.865 --> 49:23.446
[SPEAKER_04]: Yeah, the more we talked about it was like, man, this is really cool.

49:23.626 --> 49:32.331
[SPEAKER_03]: Yep, no, I was down with that, but yeah, my thought immediately, which is kind of why I thought of this other than, obviously, the Microsoft press announcement that brought it up.

49:32.471 --> 49:38.275
[SPEAKER_03]: But like, just the fact that I was was talking about that, you know, weird follow.

49:38.315 --> 49:40.876
[SPEAKER_03]: It's been off, but I'm like, I actually kind of liked that.

49:40.916 --> 49:42.357
[SPEAKER_03]: For what it was type of thing.

49:43.918 --> 49:52.722
[SPEAKER_03]: And it just told a weird side story that I think they don't even say is can and because you can be at goal as part of the brotherhood of steel, which is like that of a guy as sure whatever man.

49:52.742 --> 49:54.563
[SPEAKER_02]: Yeah, it's like, yeah, it's something that makes the list.

49:54.643 --> 50:06.608
[SPEAKER_02]: I think brotherhood of steel is when I've seen if I'm recalling correctly when I've seen, but as to do lists recently about which games are can and I think that one is one of those like, yeah, it actually is in the can and list.

50:06.948 --> 50:11.530
[SPEAKER_03]: Okay, well, I mean, but that list has expanded in recent years with the TV show as well.

50:11.630 --> 50:12.530
[SPEAKER_03]: Well, exactly.

50:12.610 --> 50:15.752
[SPEAKER_03]: And then you have that type of thing, which can keep series alive.

50:16.052 --> 50:22.655
[SPEAKER_03]: Followed has had their huge hype because of it having the, you know, TV series from Amazon.

50:23.435 --> 50:27.860
[SPEAKER_03]: We bring up all the time that it'd be like, oh, man, you guys are going to write a novel again because that would be great.

50:28.801 --> 50:33.666
[SPEAKER_03]: TV series, something like that could coincide with it and also spur along a game type of thing.

50:33.706 --> 50:36.588
[SPEAKER_03]: So it's like, oh, but yeah, I don't know, I love your RPGs.

50:36.689 --> 50:38.490
[SPEAKER_03]: I'm a big, like the Ablow fan.

50:38.991 --> 50:42.414
[SPEAKER_03]: So like, if we could get something like that, somehow in this,

50:43.155 --> 50:45.576
[SPEAKER_03]: series that would be really cool to me.

50:45.856 --> 50:56.381
[SPEAKER_03]: Ah, so that was probably my main jump, but at the same time, yeah, like I said, any of these genreships are kind of interesting, especially because like the JRPG was not one I considered and I think that's pretty sweet.

50:56.461 --> 50:57.922
[SPEAKER_03]: Like that was a creative poll.

50:57.962 --> 50:58.882
[SPEAKER_03]: I appreciate that one.

50:59.022 --> 51:21.695
[SPEAKER_03]: Yeah, so okay, so if we went into the realm of ARPG, what character classes would you pull the classes from ESO and I think you should, yeah, I think you could have like the classes, but in full Elder Scrolls style, I think you should be allowed to kind of subclass mix and match out of the things that are there.

51:21.735 --> 51:23.816
[SPEAKER_02]: They have like it sends on the weapons that you pick up

51:28.760 --> 51:33.984
[SPEAKER_02]: Yeah, you pick your weapons and skills and so you can you can like just like in a regular in Skyrim right?

51:34.044 --> 51:36.686
[SPEAKER_02]: Like you can be like I want to you.

51:36.727 --> 51:38.788
[SPEAKER_03]: So you're doing it at skill is getting better, right?

51:38.808 --> 51:47.236
[SPEAKER_04]: But you can also like ESO now you can kind of combine all of the class or act, which a lot of people I know that was very contentious and like

51:48.510 --> 51:49.951
[SPEAKER_03]: back in the first game you could do though.

51:49.971 --> 51:54.074
[SPEAKER_04]: This has always been the thing that's kind of the spirit of how you would play it in Skyrim as well.

51:54.094 --> 51:57.236
[SPEAKER_04]: It's really very different structure, but similar.

51:57.316 --> 51:57.757
[SPEAKER_03]: Exactly.

51:57.817 --> 52:01.799
[SPEAKER_03]: So it's like I think that would be fun in ARPG type of setting.

52:01.960 --> 52:09.305
[SPEAKER_03]: And I think oftentimes ARPGs are usually in a more medieval style setting with fantasy elements.

52:10.282 --> 52:12.684
[SPEAKER_03]: They're not as commonly in the future.

52:12.704 --> 52:16.788
[SPEAKER_03]: So it even kind of, it's pretty well with that genre in general.

52:17.248 --> 52:19.710
[SPEAKER_03]: So I think that would probably be my go-to.

52:19.730 --> 52:21.472
[SPEAKER_03]: I would be a big fan of something like that.

52:21.872 --> 52:22.833
[SPEAKER_03]: Yeah, interesting.

52:23.413 --> 52:26.256
[SPEAKER_02]: All right, so for mine, I think I'm going to go with something we haven't discussed.

52:26.276 --> 52:28.337
[SPEAKER_02]: I think we're going to do a pirate game.

52:29.438 --> 52:36.144
[SPEAKER_02]: Uh, and you are your name is Cyrus and you are a redguard, and uh, it's a remake.

52:36.164 --> 52:36.985
[SPEAKER_03]: Well, we'll hold up.

52:37.085 --> 52:38.947
[SPEAKER_03]: Is it going to have the worst voice?

52:39.167 --> 52:40.008
[SPEAKER_03]: I'm going to plan it.

52:40.048 --> 52:40.788
[SPEAKER_03]: Is that going to happen?

52:41.009 --> 52:42.029
[SPEAKER_02]: It's going to happen.

52:42.250 --> 52:45.432
[SPEAKER_02]: The same exact voice acting pulled from the original redguard.

52:45.533 --> 52:47.654
[SPEAKER_02]: It's just going to be a remake of that game.

52:47.674 --> 52:49.516
[SPEAKER_04]: Something happened to Cyrus's sister.

52:50.036 --> 52:50.257
[SPEAKER_04]: And.

52:52.969 --> 53:01.897
[SPEAKER_02]: Yeah, it's a sequel to another troll for Redguard But it has the same voice acting in the same exact voice lines some for some reason

53:03.428 --> 53:04.708
[SPEAKER_03]: that's incredible.

53:05.549 --> 53:06.669
[SPEAKER_03]: I really appreciate that.

53:07.089 --> 53:13.651
[SPEAKER_04]: And we can also splice in, I believe, it's the scams from Battlespire that load this really, really low.

53:13.711 --> 53:14.391
[SPEAKER_03]: Yeah, I don't.

53:14.451 --> 53:16.211
[SPEAKER_03]: Yeah, ever scams make lust thirst.

53:16.511 --> 53:18.412
[SPEAKER_04]: Yeah, yeah, yep.

53:18.492 --> 53:19.872
[SPEAKER_04]: That's the one we just haven't used.

53:19.892 --> 53:21.172
[SPEAKER_04]: I used to listen to the red guard.

53:21.613 --> 53:22.593
[SPEAKER_02]: Absolutely.

53:23.615 --> 53:24.095
[SPEAKER_02]: Oh, man.

53:24.255 --> 53:24.536
[SPEAKER_02]: All right.

53:24.656 --> 53:32.320
[SPEAKER_02]: Well, I think we've we've hit everything, uh, modus fickle against as if we could have a like a small self-contained story, something like Detroit, uh, become human.

53:32.960 --> 53:36.202
[SPEAKER_04]: Yeah, there's a whole direction ago on what the story would be like.

53:36.322 --> 53:44.607
[SPEAKER_04]: And I've mentioned, I think last, uh, podcast we did was, uh, I did a D&D campaign that I've started that it.

53:44.947 --> 53:49.369
[SPEAKER_04]: I literally have it set in Tamriel, but I just took like the basic plot of the

53:50.770 --> 54:15.751
[SPEAKER_04]: put a tamariel skin over it and that's my campaign and so the fact that we're talking about combining Diablo with Elder Scrolls and getting a game into, oh my yes, this is what I've always wanted, it is like, so just before we go, I want to just shout out somebody who I have known for a long time in the Elder Scrolls community, they are on Twitter still

54:17.813 --> 54:25.222
[SPEAKER_03]: And their pinned tweet is a literally created screen called RedGuard 2.

54:29.480 --> 54:37.783
[SPEAKER_03]: There are one of the people who has played all the weird abstract things along with me and stuff like that, and we periodically have stupid jokes and there's a number of you.

54:38.104 --> 54:39.104
[SPEAKER_03]: There's there are.

54:39.184 --> 54:40.645
[SPEAKER_04]: There's we wanted to learn about this.

54:40.745 --> 54:42.545
[SPEAKER_03]: There's three of us.

54:43.125 --> 54:47.407
[SPEAKER_03]: But they had a redguard too announcement after the trailer because the background.

54:47.587 --> 54:52.571
[SPEAKER_03]: is actually the Elder Scroll 6 trailer background, except it's Red Guard 2 in front of it.

54:52.651 --> 54:53.531
[SPEAKER_03]: Nice.

54:53.751 --> 54:56.493
[SPEAKER_03]: And yeah, I was going to say, I remember he launched that.

54:56.934 --> 54:59.235
[SPEAKER_03]: He posted that up and it got very popular.

54:59.456 --> 55:00.296
[SPEAKER_03]: Like, what is this?

55:00.316 --> 55:07.661
[SPEAKER_03]: It's just very funny when you're announced that because I had to do a follow-up after 1-E3 and people actually thought it was real where it was battle-spire 2.

55:08.662 --> 55:12.765
[SPEAKER_03]: Because I took the thing and I superimposed it to in the crescent moon that she's holding.

55:14.266 --> 55:15.247
[SPEAKER_03]: What is this sequel?

55:15.267 --> 55:17.350
[SPEAKER_03]: I was like, oh, God, people actually thought it was real.

55:17.430 --> 55:19.372
[SPEAKER_03]: So, you know, you can give it to people if anything.

55:19.652 --> 55:20.153
[SPEAKER_02]: Oh, man.

55:20.453 --> 55:20.674
[SPEAKER_02]: All right.

55:20.694 --> 55:21.174
[SPEAKER_02]: We're going to get it.

55:21.194 --> 55:28.042
[SPEAKER_02]: But I would love to hear if you're listening to this episode and have some thoughts on any of this or ideas that we didn't cover that you're like, man, actually this would be really cool.

55:28.082 --> 55:29.985
[SPEAKER_03]: It's a chat had one of our favorite ideas.

55:30.345 --> 55:58.138
[SPEAKER_02]: yeah comment share some ideas i mean anything's up for grabs and it might be hilarious it might be terrible but that's still fun you know like exactly so yeah please share your ideas uh but we've got a wrap this episode up thank you everybody who supports the show we'll read through all the patrons and stuff on the next episode we've gone a little bit longer in this episode so far um but if you'd like to help support the show patreon.com slash elders scrolls lorecast and you can join us like like rob and some of the other people in fact we i was hoping we're gonna have some other we have a bunch of patrons who are at the team are we so

55:59.259 --> 56:00.660
[SPEAKER_02]: for the chat.

56:00.960 --> 56:04.221
[SPEAKER_02]: I guess we're just too intimidating and only so many so many people come join us.

56:04.241 --> 56:06.022
[SPEAKER_02]: Yeah, let's just share the red garden.

56:06.562 --> 56:07.042
[SPEAKER_02]: That's great.

56:08.403 --> 56:13.405
[SPEAKER_02]: But we're not even any less thoughts, anything else you want to share before we wrap this up.

56:14.273 --> 56:29.900
[SPEAKER_04]: No, I mean, I just, I'm, I'm excited for the future and I, I hope it's, uh, not going to disappoint us, but ever ends up happening with these games, um, uh, as far as goodbye, you can find me around the princess online in various places.

56:30.001 --> 56:31.901
[SPEAKER_04]: If you want, I'm not very loud online.

56:31.941 --> 56:33.622
[SPEAKER_03]: No, I am not very loud.

56:35.983 --> 56:37.784
[SPEAKER_04]: Yeah, that's, that's about it.

56:37.804 --> 56:39.905
[SPEAKER_04]: I don't really got a whole lot going on this time of year.

56:39.925 --> 56:39.985
[SPEAKER_04]: So,

56:43.975 --> 56:47.736
[SPEAKER_02]: But yeah, yeah, and most of them are bots at this point.

56:47.796 --> 56:49.796
[SPEAKER_02]: But yeah, let's do the murder bots.

56:49.976 --> 56:51.576
[SPEAKER_03]: Yeah, let us say anything going on.

56:51.596 --> 56:52.577
[SPEAKER_03]: How's Tal's in Tamriel?

56:53.037 --> 56:53.257
[SPEAKER_03]: Good.

56:53.437 --> 56:56.137
[SPEAKER_03]: I was going to say we just released an episode earlier this week.

56:56.177 --> 57:02.679
[SPEAKER_03]: If you want to check that out, I'm just kind of discussing the new update and a lot of the new stuff that we've had time to mess with.

57:03.279 --> 57:07.700
[SPEAKER_03]: Game is feeling real good if you're a fan of Elder Scrolls Online or interested in it.

57:07.820 --> 57:08.800
[SPEAKER_03]: It's actually, um,

57:09.740 --> 57:25.960
[SPEAKER_03]: Again, the last couple of patches, speaking of bug free, they've been actually really producing these patches and additions with a ton of quality of life, a ton of user friendly stuff like player forward stuff to unlock in game and all these world traditional they've had.

57:26.520 --> 57:32.544
[SPEAKER_03]: World difficulty has been very interesting a lot of people who were kind of just like yeah, it's just you bring See everything.

57:33.044 --> 57:36.086
[SPEAKER_03]: Man, you put that on vestage and that is that is a challenge.

57:36.167 --> 57:42.331
[SPEAKER_03]: I like master if I want to actually do anything Yeah vestages vestages really like okay

57:44.692 --> 57:45.873
[SPEAKER_03]: This is rough.

57:45.893 --> 58:09.168
[SPEAKER_02]: So I had an idea on that note and I tested it out a little bit because you and I were talking about the certain last week or whatever and I was like we were talking about trying all the different world difficulties and I I appreciate it as well but I was like okay could you do an iron man to level 50 run with a brand new character on the hardest difficulty without dying because if you die you have to delete your character.

58:09.708 --> 58:10.009
[SPEAKER_02]: Right.

58:10.149 --> 58:12.112
[SPEAKER_02]: And so I started a character.

58:12.132 --> 58:15.517
[SPEAKER_02]: I was like, I'm going to be a dragon knight and started character.

58:15.537 --> 58:16.498
[SPEAKER_02]: I was a Strosmokai.

58:17.059 --> 58:20.464
[SPEAKER_02]: I ran up to the first creature I found.

58:20.484 --> 58:22.126
[SPEAKER_02]: It was a wolf.

58:22.948 --> 58:23.829
[SPEAKER_02]: And it kicked my butt.

58:25.410 --> 58:27.612
[SPEAKER_04]: The first three levels of ESR are the artists.

58:27.732 --> 58:29.493
[SPEAKER_02]: Oh my god, that's so hard.

58:29.553 --> 58:30.773
[SPEAKER_02]: I could beat him at Master.

58:30.873 --> 58:32.974
[SPEAKER_02]: I could beat the pirates on the shore at Master.

58:33.455 --> 58:35.696
[SPEAKER_02]: But I couldn't beat anything at Vestage.

58:35.716 --> 58:37.957
[SPEAKER_02]: And I was like, it's got to be a way to make that work.

58:38.077 --> 58:39.558
[SPEAKER_02]: But I just don't, I don't know.

58:39.598 --> 58:40.619
[SPEAKER_03]: I'm sure there is.

58:40.639 --> 58:44.260
[SPEAKER_03]: I haven't, but like using my built characters.

58:44.541 --> 58:46.842
[SPEAKER_03]: I will say that it is very funny because I've done.

58:47.615 --> 58:51.337
[SPEAKER_03]: I want to organize a thing, also, by the way, welcome to the Guild members.

58:51.917 --> 58:56.059
[SPEAKER_03]: People who are always welcome in, just let me know what your tags are, fill out an application.

58:56.079 --> 58:57.259
[SPEAKER_03]: I don't know.

58:57.279 --> 58:57.619
[SPEAKER_03]: I don't know.

58:57.639 --> 58:57.999
[SPEAKER_03]: I don't know.

58:58.019 --> 58:58.359
[SPEAKER_03]: I don't know.

58:58.440 --> 58:58.900
[SPEAKER_03]: I don't know.

58:58.940 --> 58:59.240
[SPEAKER_03]: I don't know.

58:59.260 --> 58:59.640
[SPEAKER_03]: I don't know.

58:59.700 --> 59:00.120
[SPEAKER_03]: I don't know.

59:00.160 --> 59:00.780
[SPEAKER_03]: I don't know.

59:00.841 --> 59:01.461
[SPEAKER_03]: I don't know.

59:01.481 --> 59:02.101
[SPEAKER_03]: I don't know.

59:02.141 --> 59:02.861
[SPEAKER_03]: I don't know.

59:02.881 --> 59:03.802
[SPEAKER_03]: I don't know.

59:03.922 --> 59:04.582
[SPEAKER_03]: I don't know.

59:04.602 --> 59:05.062
[SPEAKER_03]: I don't know.

59:05.082 --> 59:05.542
[SPEAKER_03]: I don't know.

59:05.562 --> 59:06.783
[SPEAKER_03]: I don't know.

59:06.803 --> 59:07.983
[SPEAKER_03]: I don't know.

59:08.043 --> 59:08.704
[SPEAKER_03]: I don't know.

59:16.827 --> 59:18.268
[SPEAKER_02]: and the ground survives.

59:18.348 --> 59:29.013
[SPEAKER_02]: Everyone has to start a brand new character, and we all start at level one, and we can group up together, or you can go solo, or whatever, and you just have to see who gets the furthest.

59:29.033 --> 59:35.996
[SPEAKER_02]: In fact, if there was a way to validate this, like, the game doesn't have a built-in Iron Man mode, but that would be cool to do.

59:36.076 --> 59:44.720
[SPEAKER_02]: But it would be cool to do some sort of competition where we gave a reward to the first person who gets a level 50 all only on vestigity on vestigity.

59:44.800 --> 59:45.000
[SPEAKER_03]: Yeah.

59:45.160 --> 59:46.481
[SPEAKER_03]: Well, that's the thing.

59:46.521 --> 59:51.502
[SPEAKER_03]: It's like, so I join just for a dark anchor on one vestage.

59:52.203 --> 59:55.604
[SPEAKER_03]: And you can actually see it looks like people symbols off to the side.

59:55.664 --> 59:57.765
[SPEAKER_03]: It will actually show what difficulty they're on.

59:57.805 --> 01:00:01.446
[SPEAKER_03]: And a lot of people were on Master and a couple are on Vestage.

01:00:01.486 --> 01:00:03.047
[SPEAKER_03]: Master is pretty comfortable still.

01:00:03.207 --> 01:00:03.807
[SPEAKER_03]: But Vestage.

01:00:03.827 --> 01:00:06.328
[SPEAKER_03]: Master, I feel like is the appropriate challenge.

01:00:06.428 --> 01:00:06.708
[SPEAKER_03]: Yeah.

01:00:07.408 --> 01:00:12.814
[SPEAKER_03]: but man, I went up there and it was a super fun dark anchor to do, but it was a bloodbath.

01:00:12.894 --> 01:00:14.576
[SPEAKER_03]: There were bodies everywhere.

01:00:14.596 --> 01:00:15.737
[SPEAKER_03]: Yeah, this is great.

01:00:16.277 --> 01:00:17.959
[SPEAKER_03]: Yes, yes, it's very interesting.

01:00:17.979 --> 01:00:20.462
[SPEAKER_02]: Oh man, Moli Moli is actually scaring again, this is amazing.

01:00:20.522 --> 01:00:23.865
[SPEAKER_03]: Terrifying when he's just wiping out 22 people at a dark anchor.

01:00:24.066 --> 01:00:24.786
[SPEAKER_03]: Yeah, the Sean.

01:00:25.627 --> 01:00:29.410
[SPEAKER_02]: So it's an idea of playing with, and I don't know, it might be a fun video to do, too.

01:00:29.450 --> 01:00:31.591
[SPEAKER_02]: If you could, I don't actually accomplish it.

01:00:31.651 --> 01:00:32.432
[SPEAKER_02]: That would be amazing.

01:00:32.552 --> 01:00:33.492
[SPEAKER_02]: I actually pull it off.

01:00:33.672 --> 01:00:45.660
[SPEAKER_02]: But yeah, try, anybody listening, try, load up the game, make a character, level one, set your character to vestage difficulty, and then just try and fight anything and see if you can survive.

01:00:46.221 --> 01:00:49.183
[SPEAKER_02]: Because it's, even the dragon knight comes with his own shield.

01:00:49.963 --> 01:01:04.911
[SPEAKER_02]: and one hit from a wolf takes away the shield it's just and then you're like oh crap I got to cast another shield and it's it's real it's real hard it's brutal it's gotta be brutal because it's rough even rebuilt like you actually have to pay attention

01:01:05.791 --> 01:01:20.962
[SPEAKER_02]: Yeah, yeah, maybe ranged like people are goes to a list as I can usually do regular mobs and let's there's four more things Yeah, and I am pretty sure my like established like high level and and the other thing is that I didn't use any of the what's the extra points You get a past little 50 where they're called.

01:01:21.502 --> 01:01:23.984
[SPEAKER_02]: Oh, you're a champion champion points.

01:01:24.044 --> 01:01:26.666
[SPEAKER_03]: I didn't use any of my champion points either I was just like

01:01:26.826 --> 01:01:27.447
[SPEAKER_03]: bare minimum.

01:01:27.467 --> 01:01:30.249
[SPEAKER_03]: You're just trying to see what the experience is from scratch.

01:01:30.489 --> 01:01:31.149
[SPEAKER_04]: Bare minimum.

01:01:31.249 --> 01:01:33.891
[SPEAKER_04]: Only the gear is not stamina because you're low level.

01:01:33.931 --> 01:01:34.892
[SPEAKER_04]: You can't drive very much.

01:01:34.952 --> 01:01:35.172
[SPEAKER_04]: I know.

01:01:35.192 --> 01:01:36.893
[SPEAKER_02]: You get two dodges and then you're winged.

01:01:37.274 --> 01:01:37.494
[SPEAKER_02]: Right.

01:01:37.974 --> 01:01:38.214
[SPEAKER_02]: Right.

01:01:38.354 --> 01:01:41.036
[SPEAKER_02]: And I even, like it usually starts off with like level three.

01:01:41.056 --> 01:01:42.618
[SPEAKER_02]: You get like a few boosts real early.

01:01:42.638 --> 01:01:44.299
[SPEAKER_02]: Yeah, they give you a good.

01:01:44.339 --> 01:01:45.480
[SPEAKER_02]: That's why we're on the right.

01:01:45.500 --> 01:01:46.600
[SPEAKER_02]: It's the first couple levels.

01:01:47.852 --> 01:01:48.612
[SPEAKER_02]: Right.

01:01:48.692 --> 01:01:51.034
[SPEAKER_02]: And so I put that in the health, but it's still wasn't enough.

01:01:51.614 --> 01:01:55.736
[SPEAKER_02]: So yeah, let me know if you're able to accomplish this, they would be really interesting.

01:01:55.756 --> 01:02:02.240
[SPEAKER_02]: And if anyone wants to make a YouTube video that probably get a lot of clicks, tell the story about how you did this and you got to level 50 and show them.

01:02:02.940 --> 01:02:04.441
[SPEAKER_02]: Because I'm sure people would find that interesting.

01:02:05.061 --> 01:02:06.802
[SPEAKER_02]: But that's going to do it for this week.

01:02:06.902 --> 01:02:09.064
[SPEAKER_02]: Thank you everybody for tuning in and being a part of this.

01:02:09.084 --> 01:02:11.566
[SPEAKER_02]: If you're interested in my stuff, of course, there's the fallout forecast.

01:02:11.586 --> 01:02:12.746
[SPEAKER_02]: There's the Lord of the Rings forecast.

01:02:12.966 --> 01:02:16.869
[SPEAKER_02]: We're currently working through the fellowship of the ring, like three or four pages at a time.

01:02:16.949 --> 01:02:19.110
[SPEAKER_02]: I'm doing a very deep reading of it.

01:02:19.311 --> 01:02:22.413
[SPEAKER_02]: Turns out Tolkien is amazing because you can actually do that.

01:02:22.433 --> 01:02:25.695
[SPEAKER_02]: There's enough to talk about every three or four pages to talk for half an hour.

01:02:26.315 --> 01:02:27.776
[SPEAKER_02]: Um, but then also Retro Recall.

01:02:27.796 --> 01:02:32.638
[SPEAKER_02]: In fact, Retro Recall, we just finished a month of the most hardest games we've talked about.

01:02:32.718 --> 01:02:33.579
[SPEAKER_02]: I talked about this last month.

01:02:33.979 --> 01:02:42.543
[SPEAKER_02]: And the next month of games are going to be early RPGs, including Final Fantasy, Dragon Warrior, and then some of the gold box D&D games.

01:02:42.703 --> 01:02:46.585
[SPEAKER_02]: So, those are really interesting to go back and I noticed just play through Final Fantasy once.

01:02:46.625 --> 01:02:46.806
[SPEAKER_02]: Yeah.

01:02:46.886 --> 01:02:48.006
[SPEAKER_02]: Really interesting play those again.

01:02:48.666 --> 01:02:49.487
[SPEAKER_04]: I got the question.

01:02:49.947 --> 01:02:50.327
[SPEAKER_04]: What's the

01:02:51.768 --> 01:02:52.669
[SPEAKER_02]: Oh crap, I forgot.

01:02:52.789 --> 01:03:17.224
[SPEAKER_02]: Oh, I love you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you, you

01:03:20.726 --> 01:03:21.827
[SPEAKER_02]: I mean, it's from where engines.

01:03:22.227 --> 01:03:23.888
[SPEAKER_02]: Yeah, uh, these are fetchers.

01:03:23.908 --> 01:03:24.629
[SPEAKER_02]: They are smart.

01:03:24.969 --> 01:03:30.954
[SPEAKER_02]: That are afflicted by the Azure Azure Blight, uh, they are released by Azure Blight Hives.

01:03:32.395 --> 01:03:34.536
[SPEAKER_03]: It's a whole lot of those in the layer of muscle lock.

01:03:34.736 --> 01:03:35.497
[SPEAKER_02]: They want to believe you.

01:03:35.977 --> 01:03:36.318
[SPEAKER_02]: There you go.

01:03:36.418 --> 01:03:39.460
[SPEAKER_02]: Yeah, layer of muscle lock and runes of magra's ascent.

01:03:40.618 --> 01:03:42.739
[SPEAKER_02]: Perfect species, fetcher fly.

01:03:43.380 --> 01:03:44.260
[SPEAKER_02]: Hell, delicious.

01:03:45.361 --> 01:03:47.722
[SPEAKER_02]: There are 68,000, 780, and 83.

01:03:47.802 --> 01:03:49.403
[SPEAKER_02]: Flies have more health than my tank.

01:03:49.844 --> 01:03:50.504
[SPEAKER_02]: That's crazy.

01:03:50.724 --> 01:03:55.467
[SPEAKER_04]: These are the fetcher flies, or just the ones that you can one click, they die.

01:03:55.667 --> 01:03:56.208
[SPEAKER_04]: Yeah.

01:03:57.048 --> 01:03:59.169
[SPEAKER_04]: So they have a modification of that species.

01:03:59.189 --> 01:04:01.811
[SPEAKER_04]: That's just my drink of monster.

01:04:01.991 --> 01:04:03.832
[SPEAKER_02]: Yeah, these are the monster variation.

01:04:04.112 --> 01:04:05.433
[SPEAKER_02]: Of the tiny little guys.

01:04:05.793 --> 01:04:06.014
[SPEAKER_02]: Yeah.

01:04:06.074 --> 01:04:07.214
[SPEAKER_02]: So there you go.

01:04:07.354 --> 01:04:07.975
[SPEAKER_02]: Azure Blight.

01:04:08.435 --> 01:04:34.647
[SPEAKER_02]: As your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as your as

01:04:35.381 --> 01:04:37.542
[SPEAKER_02]: Thanks for tuning in to the Elder Scrolls lorecast.

01:04:38.102 --> 01:04:50.348
[SPEAKER_02]: Check out RobotsRadio.net for more podcasts just like this, and join us on the RobotsRadio Discord, be part of a community of over 5,000 people who are excited about video games and so much more.

