WEBVTT

00:00.131 --> 00:01.991
[SPEAKER_00]: Welcome to the 40-K-Lore cast.

00:25.265 --> 00:28.687
[SPEAKER_00]: Today we'll be diving with a great mystery and joy that is Space Hawks.

00:29.088 --> 00:29.728
[SPEAKER_00]: What they are.

00:30.008 --> 00:31.049
[SPEAKER_00]: Mystery and joy.

00:31.309 --> 00:34.011
[SPEAKER_00]: For their joy, they actually, the things are, here's the thing.

00:34.351 --> 00:37.113
[SPEAKER_00]: We only really talk about the ones that are not joy.

00:37.133 --> 00:39.615
[SPEAKER_00]: The whole group of them that are totally kind of finish.

00:40.135 --> 00:42.277
[SPEAKER_00]: It's just the ones we talk about are the ones that are very much.

00:42.297 --> 00:43.257
[SPEAKER_00]: No, no, no, no, no, no.

00:43.297 --> 00:43.497
[SPEAKER_00]: Fine.

00:44.478 --> 00:44.678
[SPEAKER_00]: Yeah.

00:45.019 --> 00:52.285
[SPEAKER_00]: It's like, oh, it's, you know, it's got the, you know, the all the stories of the people who like went along the Oregon trail, bunch of them made it.

00:52.645 --> 00:56.448
[SPEAKER_00]: The other ones, you know, the, the Donner Pass had a name before.

00:59.852 --> 01:14.972
[SPEAKER_00]: Anyway, all right, but before we begin 40-hit lorecast weekly show in the lore of the Warhammer 40-K universe releasing every money at 7 p.m. Eastern Guys you get doing great job of following and commenting, so I just say it really out of reflux at this point, but Keep doing it.

01:15.152 --> 01:17.094
[SPEAKER_00]: It's awesome, but I know you're all doing it, so

01:17.655 --> 01:18.155
[SPEAKER_00]: Thank you.

01:18.836 --> 01:21.977
[SPEAKER_00]: Check out our YouTube channels, plural now.

01:22.177 --> 01:24.698
[SPEAKER_00]: We have one for our show and Brad has his own both of them.

01:24.718 --> 01:26.039
[SPEAKER_00]: They're links in the show notes to it.

01:26.539 --> 01:29.741
[SPEAKER_00]: On our channel, you'll get our buy monthly ish very much.

01:29.761 --> 01:32.562
[SPEAKER_00]: So ish Q&A's along with some streaming stuff.

01:32.582 --> 01:36.704
[SPEAKER_00]: If you'll have things we throw in there in our Brad channel, you get his competitive 40k thing.

01:36.744 --> 01:38.485
[SPEAKER_00]: So yeah, Brad made a channel.

01:38.785 --> 01:38.985
[SPEAKER_00]: Well,

01:39.305 --> 01:41.126
[SPEAKER_00]: You know, I have to show off, I know.

01:41.506 --> 01:45.987
[SPEAKER_01]: Yay, the only person, I remember it's something you assisted that I made a long time ago.

01:46.067 --> 01:50.389
[SPEAKER_00]: It's the only way it would be better is it would have been if yay, Brad remember this login.

01:51.909 --> 01:54.150
[SPEAKER_01]: No, no, no, whoa, whoa, whoa.

01:54.370 --> 01:56.671
[SPEAKER_01]: If I can do computer, I'm a, I'm not a luck man.

01:57.406 --> 02:18.204
[SPEAKER_00]: Yeah, but if also if you like this show and you want more coverage check out our other show the history of 40k We're Brad and I talk about the history of the game of 40k on the table top much more but the actual game itself or if you just want to hear more about me and My love of the video games check out my show retro recall right talk about the games in the 80s and 90s some of them sucked

02:18.744 --> 02:20.125
[SPEAKER_00]: or that's actually more.

02:20.905 --> 02:24.147
[SPEAKER_00]: Additionally, if you like asking what help us out, two great ways to do it.

02:24.388 --> 02:28.430
[SPEAKER_00]: One, you can go to the link to our website and check out our merchandise, some really great stuff there.

02:28.990 --> 02:32.392
[SPEAKER_00]: Wine t-shirts, we're not wine, wine glasses.

02:32.913 --> 02:33.593
[SPEAKER_00]: We show it around.

02:33.653 --> 02:34.354
[SPEAKER_00]: Why should get her own?

02:34.394 --> 02:50.444
[SPEAKER_00]: I was just about to say, you know, it would be good because the problem is we can't because if you want to I go all bougie and it be too expensive or we go super cheap and all of our lessons with drink it like out of courtesy, but it would be an out of me, but it's always the same and we like Sam Jackson beer.

02:50.664 --> 02:51.425
[SPEAKER_01]: It'll get you drunk.

02:52.823 --> 02:57.064
[SPEAKER_00]: I would know from that basically just I'd be relabling mad dog.

02:57.744 --> 03:04.346
[SPEAKER_00]: All right, but we do it, but we have wine glasses beer mugs.

03:04.426 --> 03:09.207
[SPEAKER_00]: We have a really nice t-shirt, sweatshirts, et cetera, or you know, bus out by doing Patreon.

03:09.347 --> 03:11.008
[SPEAKER_00]: Patreon's a great way to help us out.

03:11.028 --> 03:12.668
[SPEAKER_00]: I'm really kind of help anybody out that you like.

03:12.708 --> 03:15.569
[SPEAKER_00]: Patreon's a wonderful way to support artists.

03:16.029 --> 03:17.730
[SPEAKER_00]: And I guess we are technically artists.

03:19.030 --> 03:29.273
[SPEAKER_00]: Patreon $4.99 a month gets you this show at our other show history of 40.8 completely ad-free or 4.29 euros but in Berlin.

03:29.533 --> 03:31.834
[SPEAKER_00]: Still stuck on the damn euro.

03:32.234 --> 03:33.774
[SPEAKER_00]: Yeah, I expected this point.

03:33.794 --> 03:34.414
[SPEAKER_00]: It would have moved.

03:35.135 --> 03:35.775
[SPEAKER_00]: Anyway.

03:36.415 --> 03:39.740
[SPEAKER_00]: Did you guys know Berlin has more bridges and water than Venice?

03:40.221 --> 03:40.601
[SPEAKER_00]: It does.

03:41.162 --> 03:43.165
[SPEAKER_00]: No one cares, because it's not Venice.

03:43.585 --> 03:45.087
[SPEAKER_00]: Um, one of them has that girl.

03:45.408 --> 03:46.049
[SPEAKER_00]: I just can't.

03:46.249 --> 03:50.956
[SPEAKER_00]: Boy, one has Apple Spritz singing dudes on Gondola's cobblestone roads.

03:51.216 --> 03:51.857
[SPEAKER_00]: Another one is...

03:52.818 --> 04:07.175
[SPEAKER_00]: not that, but it is the capital of the donner kebab, which is wonderful, both sober, but more so drunk, created by Turkish immigrants, but of the things Turkish immigrants brought to Germany, chicken paprika is my favorite one, just call it out there.

04:07.825 --> 04:29.728
[SPEAKER_00]: And if we're talking Berlin, cool thing about Berlin is it goes back, actually not as far as you'd think, actually one of these back to the 12th century, and that's because while Berlin has been around for a while during the Roman era, that part of Germany, the Roman tried to occupy, they successfully did it once, and by successfully, I mean, they got there and then promptly left, goes nope.

04:30.248 --> 04:37.855
[SPEAKER_00]: Y'all weren't cool, my ancestors looked at any of you German ancestors when, nah, we out.

04:38.436 --> 04:48.445
[SPEAKER_00]: But the 12th century really well-located for trade, and this eventually led to a ton of money coming into the area, Massive Economic Growth, which led to the creation of the Prussian Empire.

04:49.387 --> 04:49.888
[SPEAKER_00]: fun story.

04:50.328 --> 04:51.670
[SPEAKER_00]: But why go to Berlin?

04:52.050 --> 04:52.391
[SPEAKER_00]: Simple.

04:52.831 --> 04:53.792
[SPEAKER_00]: Well, not if you're bread.

04:54.053 --> 04:58.117
[SPEAKER_00]: If you brag, you go there to die because the number one reason to go there is there.

04:58.178 --> 04:59.499
[SPEAKER_01]: No, they're done.

04:59.639 --> 05:01.662
[SPEAKER_00]: Well, if you're me, all right, ready?

05:02.242 --> 05:02.823
[SPEAKER_00]: Club music.

05:03.544 --> 05:09.291
[SPEAKER_00]: They go underground deep heavy base electronic house music.

05:09.832 --> 05:11.093
[SPEAKER_01]: ah, that's what I used to go to.

05:11.214 --> 05:12.455
[SPEAKER_01]: I do not do that anymore.

05:12.636 --> 05:13.257
[SPEAKER_00]: That's my point.

05:13.397 --> 05:15.380
[SPEAKER_00]: Like you would actually die.

05:15.660 --> 05:19.325
[SPEAKER_00]: That's my, like, like, oh, I suffer from heavy migraines.

05:19.706 --> 05:20.607
[SPEAKER_00]: No, it's not cool.

05:20.828 --> 05:23.371
[SPEAKER_01]: That sounds, I think I might get a migraines talking about.

05:24.533 --> 05:26.253
[SPEAKER_00]: All right, and there clubs are awesome.

05:26.273 --> 05:27.374
[SPEAKER_00]: Berlin clubs are crazy.

05:27.414 --> 05:30.454
[SPEAKER_00]: I've been to Tress or a couple of times, Tress or was nuts.

05:30.794 --> 05:36.175
[SPEAKER_00]: I never went to Watergate, which I guess I just found out more researching this Watergate closed, which sucks.

05:36.455 --> 05:38.696
[SPEAKER_00]: And Germans, Germany's fun to drink in.

05:39.276 --> 05:48.117
[SPEAKER_00]: I will say the flying here, which I think I'm pronouncing right, is messed up, but it's super fun, or maybe you're starting to Berlin be the track on your pen pal.

05:48.658 --> 05:50.618
[SPEAKER_00]: Whatever, you know, whatever's good for you.

05:51.637 --> 05:54.778
[SPEAKER_00]: Lastly, though, our discord, please join our discord.

05:54.998 --> 05:56.158
[SPEAKER_00]: Our discord, super fun.

05:56.579 --> 05:58.019
[SPEAKER_00]: We've been having a lot of fun at recently.

05:58.179 --> 06:02.000
[SPEAKER_00]: By the time this releases, this actually might time right with the release of 11 edition.

06:02.060 --> 06:03.381
[SPEAKER_00]: So definitely jump in now.

06:03.641 --> 06:05.741
[SPEAKER_00]: You'll see a lot of us talking about 11th edition in there.

06:06.322 --> 06:07.342
[SPEAKER_00]: But if not,

06:07.942 --> 06:11.784
[SPEAKER_00]: Even, you know, care about playing the game on table top, but just want to come in there and yell at us about what we're about to do.

06:12.264 --> 06:13.305
[SPEAKER_00]: Also equally fun.

06:13.705 --> 06:19.428
[SPEAKER_00]: If you want to come in there and just learn more about 40k in general, get more advice, just find other people who have similar interests.

06:19.548 --> 06:19.909
[SPEAKER_00]: Do this.

06:20.349 --> 06:24.811
[SPEAKER_00]: It is a fantastic community we've built in there, and I could not be happier with what we have going.

06:24.891 --> 06:26.152
[SPEAKER_00]: So, there you go.

06:26.432 --> 06:26.792
[SPEAKER_00]: Discord.

06:26.812 --> 06:27.853
[SPEAKER_00]: All right.

06:28.933 --> 06:29.574
[SPEAKER_00]: Space Hulks.

06:30.825 --> 06:32.185
[SPEAKER_00]: Quick disclaimer, before we get into this.

06:32.846 --> 06:34.546
[SPEAKER_00]: We're gonna cover Space Hulk's today.

06:35.146 --> 06:37.027
[SPEAKER_00]: There is a game called Space Hulk.

06:37.327 --> 06:39.347
[SPEAKER_00]: Brad, now we're discusses before we started.

06:40.348 --> 06:45.169
[SPEAKER_00]: Space Hulk, the game was made, I think in 1993, feels about, right?

06:46.149 --> 06:54.592
[SPEAKER_00]: The issue with that is any 40K lore from the early 90s is re-re-re-re-re-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r

06:58.947 --> 07:01.528
[SPEAKER_00]: This lore kind of doesn't really count.

07:02.328 --> 07:03.029
[SPEAKER_01]: I doubt you.

07:03.049 --> 07:06.630
[SPEAKER_01]: I already put a disclaimer on that for you.

07:06.690 --> 07:14.893
[SPEAKER_00]: Does I'm like, yeah, we were discussing before we started and Brad brought up a very good point of like, hey, the Space Hulk stuff's really conflicting.

07:15.633 --> 07:25.237
[SPEAKER_00]: So I just want to call out for those of you who've played Space Hulk or like Space Hulk, I'll just go ahead and say it that, yeah, it's one of those games that, uh,

07:26.477 --> 07:30.319
[SPEAKER_00]: Yeah, it's a great game, but the lore in it, and I just, I'll just call it out.

07:30.419 --> 07:32.981
[SPEAKER_00]: This is before Jesus would cult existed.

07:33.301 --> 07:36.903
[SPEAKER_01]: Yeah, we had Gene Steelers, because they tried the Gene Steelers try to kill the terminators.

07:37.323 --> 07:38.664
[SPEAKER_00]: Yeah, so that's the game.

07:38.804 --> 07:39.744
[SPEAKER_00]: So, just calling out.

07:39.764 --> 07:44.387
[SPEAKER_00]: So, anyway, with that, we're going to cover more kind of modern information on Space Oaks.

07:44.487 --> 07:45.288
[SPEAKER_00]: But let's get into...

07:46.286 --> 07:47.346
[SPEAKER_00]: What is a space hall?

07:47.406 --> 07:48.487
[SPEAKER_00]: Probably a good place to start.

07:49.447 --> 07:49.867
[SPEAKER_00]: Oh, yes.

07:50.207 --> 07:58.310
[SPEAKER_01]: That's start with, because we're going to give the definition, which is a conglomeration of ships that slowly came together in and out of them.

07:58.350 --> 07:58.870
[SPEAKER_01]: Not always.

07:59.391 --> 07:59.711
[SPEAKER_00]: No.

07:59.731 --> 08:01.191
[SPEAKER_00]: Sometimes, sometimes it goes, yeah.

08:01.411 --> 08:02.112
[SPEAKER_00]: That's the problem.

08:02.132 --> 08:02.492
[SPEAKER_00]: This is the thing.

08:02.912 --> 08:05.413
[SPEAKER_00]: It's just, that is a space hall.

08:05.453 --> 08:14.716
[SPEAKER_01]: But the biggest thing about most of the name space Halls and stuff like that come into the stories, they are just gigantic, they're ridiculous.

08:15.236 --> 08:15.856
[SPEAKER_00]: All make it easy.

08:16.076 --> 08:19.457
[SPEAKER_00]: It's a big hunk of crap that floats around the galaxy.

08:19.937 --> 08:25.699
[SPEAKER_00]: Now, I am 85% certain it's something that goes in and out of the work.

08:25.999 --> 08:29.339
[SPEAKER_00]: The galaxy in the 44th millennia is a nightmare.

08:30.260 --> 08:31.460
[SPEAKER_00]: Yes, that's what we've explained it.

08:32.100 --> 08:39.022
[SPEAKER_00]: After the birth of Sloan Ash, the board of an imitarian and the material fined out, which allows both of them can access the other one much more easily.

08:39.982 --> 08:41.362
[SPEAKER_00]: And things in flows in and out.

08:41.482 --> 08:44.043
[SPEAKER_01]: Yeah, let's just say yeah, a lot of these

08:45.427 --> 09:01.188
[SPEAKER_01]: Yeah, a lot of these space hooks are actually I think this is a brand theory, but a lot of these going in and out of the work and are created by that because a lot of times they come back out and there's multiple warships and or giant for again, the south ships is ridiculous, you have city.

09:01.989 --> 09:15.898
[SPEAKER_00]: much bigger than cities flying around all the time right now and they seem to have a purpose when they appear some of them appear we'll talk more about this in depth later with some of them appear almost on a schedule others will appear almost like there are summoned.

09:16.318 --> 09:23.763
[SPEAKER_00]: There is a lot going on in space hoax into the point where when things act with purpose the one thing you know all right little side

09:24.363 --> 09:30.686
[SPEAKER_00]: comment here about the warp is, the warp is not controlled by the chaos gods.

09:31.166 --> 09:34.568
[SPEAKER_00]: The chaos gods exist in the warp and are powered by the warp.

09:35.148 --> 09:43.752
[SPEAKER_00]: It is entirely possible the warp itself has its own separate consciousness because the warp does kind of do stuff.

09:44.612 --> 09:47.414
[SPEAKER_00]: Stuff that is separate from the gods of chaos.

09:48.194 --> 09:48.334
[SPEAKER_01]: Yep.

09:49.255 --> 09:59.140
[SPEAKER_01]: Well, if we're going to bring up when technology came in for Warp Tries, we got to throw out the fact that we are backwards.

09:59.240 --> 09:59.640
[SPEAKER_01]: We are.

09:59.820 --> 10:01.961
[SPEAKER_01]: I still Love the fact that I take claim to the Imperium.

10:03.102 --> 10:03.802
[SPEAKER_01]: The 41st year.

10:03.822 --> 10:07.464
[SPEAKER_01]: Let's, The 41st year technology is a trash fire.

10:07.484 --> 10:08.005
[SPEAKER_01]: I take a wise.

10:08.725 --> 10:10.886
[SPEAKER_01]: You're using the remnants of stuff.

10:11.587 --> 10:13.027
[SPEAKER_01]: Nobody knows how to fix half of things.

10:14.513 --> 10:23.538
[SPEAKER_00]: Yeah, the analogy I like to make about the 41st millennia is we had a golden age of technology So the warp drive was created around the 18th millennia.

10:23.598 --> 10:33.403
[SPEAKER_00]: We're now in the 41st 41st millennia technology is kind of like the 50s to today for us Yeah, there were airplanes.

10:33.663 --> 10:36.985
[SPEAKER_00]: Yeah, they had space travel, but it's not what it is today.

10:37.185 --> 10:40.347
[SPEAKER_00]: I mean if you want to really get an example look at the go watch alien

10:40.927 --> 10:47.090
[SPEAKER_00]: and the way that the computer in Alien was working, that was their idea with a future would look like Zen.

10:47.971 --> 10:50.472
[SPEAKER_00]: Then look down at your phone.

10:50.492 --> 10:51.673
[SPEAKER_01]: That's your phone.

10:51.753 --> 10:56.936
[SPEAKER_00]: Yeah, yeah, so that's kind of what happens when we talk about this.

10:56.996 --> 11:02.479
[SPEAKER_00]: So the reason that matters is that it's all because of one thing and one thing only, AI.

11:03.519 --> 11:08.482
[SPEAKER_00]: And the irony of what I'm about to say is not lost on me and it actually pains me to say this.

11:09.688 --> 11:15.230
[SPEAKER_00]: The invention of AI happened at an unknown time during the history of mankind.

11:15.450 --> 11:17.011
[SPEAKER_00]: The men of gold were created.

11:17.191 --> 11:19.792
[SPEAKER_00]: These were supercomputers who were all knowing.

11:20.332 --> 11:25.293
[SPEAKER_00]: They created the men of stone who were an AI that could navigate ships based at the Silicon by the way, the they stone.

11:25.694 --> 11:29.815
[SPEAKER_00]: And then they made the men of iron who were the robot workers who would do everything.

11:29.895 --> 11:30.695
[SPEAKER_00]: You know, Mr. Hayne.

11:30.755 --> 11:32.496
[SPEAKER_01]: I'll also rise up and kill everybody, but yes.

11:33.331 --> 11:34.012
[SPEAKER_00]: These things happen.

11:34.132 --> 11:35.712
[SPEAKER_00]: I'm building Bash store right now.

11:36.213 --> 11:37.533
[SPEAKER_00]: He's actually on my desk.

11:38.094 --> 11:42.596
[SPEAKER_00]: And we'll go into a lot more detail on that in our episodes in the Dark Age of Technology.

11:42.616 --> 11:43.456
[SPEAKER_00]: So go check those out.

11:43.836 --> 11:47.098
[SPEAKER_00]: But what matters is he may be able to produce insane things.

11:47.938 --> 11:50.179
[SPEAKER_00]: And this was also before Sloan Ash was born.

11:50.459 --> 11:57.543
[SPEAKER_00]: The elder were screwing up the warp, but the warp was was really, yeah, but with the biggest thing about this is,

11:58.997 --> 12:08.825
[SPEAKER_01]: But the LDAR were actually the ones that let humanity by the fact that the LDAR at this point in time had turned in basically looking inside.

12:09.245 --> 12:12.527
[SPEAKER_01]: They were doing their crazy fish-oaks and eyeballs and everything else.

12:12.888 --> 12:14.049
[SPEAKER_01]: The culture were going on.

12:14.489 --> 12:18.872
[SPEAKER_01]: But they were also not paying attention to what humanity was doing because they didn't care.

12:19.413 --> 12:24.677
[SPEAKER_01]: But they also made the galaxy pretty safe at this point in time comparatively.

12:25.317 --> 12:31.080
[SPEAKER_00]: Well, yeah, because if you think about the galaxy, so this is why humanity was so powerful at this era.

12:31.120 --> 12:35.383
[SPEAKER_00]: The reason we're talking about this guy is because a lot of these space hocks have an origin in this era.

12:35.423 --> 12:44.968
[SPEAKER_00]: Yeah, but yeah, but so do we're talking about, let's say we're talking about and 23 picking your random time.

12:45.068 --> 12:46.990
[SPEAKER_00]: So we've got there are no tyrannids.

12:47.910 --> 12:50.132
[SPEAKER_00]: The orcs are massively in check.

12:50.152 --> 12:55.356
[SPEAKER_00]: They're jammed into the upper right corner, because the elder is like, no, you stay over there.

12:55.376 --> 12:56.216
[SPEAKER_01]: Well, we're back.

12:56.236 --> 12:57.998
[SPEAKER_01]: We talked a little bit about this in multiple casts.

12:58.018 --> 12:59.099
[SPEAKER_01]: The elder casts and everything else.

12:59.559 --> 13:04.042
[SPEAKER_01]: But before the explosion of slenest just ruining everything.

13:04.242 --> 13:04.443
[SPEAKER_01]: Yeah.

13:04.803 --> 13:08.185
[SPEAKER_01]: For the elder, this is still a fully functioning web-way gate.

13:08.366 --> 13:10.547
[SPEAKER_01]: They anything that they had to respond to.

13:10.587 --> 13:11.508
[SPEAKER_01]: They did immediately.

13:12.008 --> 13:14.750
[SPEAKER_01]: And they were still doing this, even though they were

13:15.551 --> 13:20.253
[SPEAKER_01]: kind of whatever because they hadn't been challenged in forever, ever.

13:20.633 --> 13:20.853
[SPEAKER_01]: Yeah.

13:21.933 --> 13:24.374
[SPEAKER_00]: The Orcs are the only really large scales.

13:24.414 --> 13:26.235
[SPEAKER_00]: You know that exists, but they're jammed away.

13:26.255 --> 13:27.195
[SPEAKER_00]: Because tear-nids aren't there.

13:27.576 --> 13:28.816
[SPEAKER_00]: Votan are still human.

13:29.236 --> 13:30.937
[SPEAKER_00]: Tau don't really exist.

13:30.997 --> 13:31.997
[SPEAKER_00]: They're still evolving.

13:32.197 --> 13:34.058
[SPEAKER_00]: They might have evolved, but they're backwards people.

13:34.418 --> 13:35.959
[SPEAKER_00]: Joukari are Eldar.

13:35.999 --> 13:36.099
[SPEAKER_00]: Yeah.

13:36.519 --> 13:39.100
[SPEAKER_00]: Necrons are asleep and chaos.

13:39.780 --> 13:43.401
[SPEAKER_00]: just doesn't really, like, slenesters even born, there's nothing there.

13:43.441 --> 13:49.202
[SPEAKER_00]: So humanity at this time is bouncing into small random aliens.

13:49.482 --> 13:52.762
[SPEAKER_00]: You do have to create the heard, the slow, you've got them.

13:53.223 --> 14:00.324
[SPEAKER_00]: And, you know, there are issues, but you also have the elder bright lancing them to the face if those guys get close to the elder.

14:00.344 --> 14:00.964
[SPEAKER_01]: Yeah, exactly.

14:01.064 --> 14:05.805
[SPEAKER_01]: All those races stayed away because the elder were at the pinnacle of their civilization.

14:06.325 --> 14:16.333
[SPEAKER_00]: but then all this falls apart and we get, you know, all the pieces, Horace Harris, you blah, blah, blah, blah, blah, blah, and we get to modern 40 get.

14:16.993 --> 14:19.475
[SPEAKER_00]: So let's get into a space Hulk itself now.

14:19.956 --> 14:21.076
[SPEAKER_00]: So what is a space Hulk?

14:22.057 --> 14:23.779
[SPEAKER_00]: It's just a giant chunk of metal in space.

14:24.199 --> 14:25.280
[SPEAKER_00]: That's really what it is.

14:25.420 --> 14:26.781
[SPEAKER_00]: It can be space debris.

14:27.461 --> 14:29.183
[SPEAKER_00]: It can be a full space ship.

14:30.132 --> 14:31.893
[SPEAKER_01]: Well, those are the collections of spaceships.

14:32.333 --> 14:33.534
[SPEAKER_01]: Yeah, some of these are so big.

14:33.554 --> 14:35.675
[SPEAKER_01]: They talk about the fact that they have their own gravity.

14:35.695 --> 14:36.355
[SPEAKER_00]: They're so big.

14:36.375 --> 14:36.996
[SPEAKER_00]: They're small.

14:37.036 --> 14:37.296
[SPEAKER_00]: Yeah.

14:37.516 --> 14:38.517
[SPEAKER_00]: Moons basically.

14:38.537 --> 14:39.817
[SPEAKER_00]: Well, most of them are none of them.

14:39.837 --> 14:44.180
[SPEAKER_00]: So yeah, let's talk about the three categories that they effectively fall into.

14:44.300 --> 14:48.062
[SPEAKER_00]: I'm kind of wedging them into those categories, but just to make it easier for everyone to follow.

14:49.012 --> 14:54.940
[SPEAKER_00]: category number one is an actual original ship, like the failanks, a blackstone fortress.

14:54.980 --> 15:00.226
[SPEAKER_00]: These are massive ships that are more like mobile star fortresses than ships.

15:01.670 --> 15:13.637
[SPEAKER_00]: most of them are built during golden age of technology, coupled and will predate that, and then some sort of tragedy happened, and they're abandoned, sort of, and they're floating in out of the imitating.

15:13.657 --> 15:18.540
[SPEAKER_00]: All right, these, but they are one ship, they're one thing and it originally existed.

15:19.521 --> 15:21.422
[SPEAKER_00]: The second one is what Brad has been mentioning.

15:21.442 --> 15:29.968
[SPEAKER_00]: These are what I would call a ship graveyard, in which case a single ship or a few abandoned ship have been pulled together by gravity or the warp.

15:30.428 --> 15:36.813
[SPEAKER_01]: And I like, this is where I think that, I think that the most of the, the mass is your, our warp.

15:37.393 --> 15:46.319
[SPEAKER_01]: The ones that are basically as you call ship graveyards are pulled together, but I think that most of these have had some sort of warp touch to make this happen.

15:46.860 --> 15:59.603
[SPEAKER_00]: Well, yeah, what happens is a lot of times, and we'll touch on it more later, is a ship will basically be mowsing along on it on its happy way, and then a space hook will translate into them.

16:00.383 --> 16:01.803
[SPEAKER_00]: Like that, and you are now part of it.

16:01.884 --> 16:03.584
[SPEAKER_00]: Like some teleports into you.

16:03.684 --> 16:04.904
[SPEAKER_00]: Well, now, you're part of it.

16:05.564 --> 16:09.505
[SPEAKER_00]: The third one, which is an orc thing, only is space trash.

16:10.145 --> 16:15.607
[SPEAKER_00]: And for my favorite ones, it's just a giant thing of space trash that the orcs are able to ride

16:17.327 --> 16:18.468
[SPEAKER_00]: Yeah, that's works.

16:18.888 --> 16:22.550
[SPEAKER_00]: Now, all of them have very similar characteristics.

16:22.850 --> 16:25.512
[SPEAKER_00]: First off, they all have some form of atmosphere.

16:26.012 --> 16:26.652
[SPEAKER_00]: The orc one.

16:26.912 --> 16:29.074
[SPEAKER_00]: It's a little bit goofy, but it does have an atmosphere.

16:29.954 --> 16:31.195
[SPEAKER_00]: Even though it doesn't.

16:31.635 --> 16:32.956
[SPEAKER_00]: Yeah, exactly, but it does have it.

16:33.676 --> 16:37.717
[SPEAKER_00]: Another one is that they can all translate in out of the warp.

16:38.318 --> 16:40.859
[SPEAKER_00]: We don't, they all have warp drives.

16:40.899 --> 16:46.300
[SPEAKER_00]: We think it's not really that clear, but they all go in and out of the warp.

16:47.001 --> 16:50.222
[SPEAKER_00]: Some of them, you know, do it pretty regularly.

16:50.842 --> 16:53.423
[SPEAKER_00]: Some of them do it very unroutinely.

16:54.303 --> 16:58.965
[SPEAKER_01]: And this just kind of... And some have been used by people to do stuff.

16:59.975 --> 17:00.235
[SPEAKER_00]: Yeah.

17:00.516 --> 17:01.516
[SPEAKER_00]: Quick little detail here.

17:02.457 --> 17:08.102
[SPEAKER_00]: One of the key pieces of space-holks that I want to talk about is scrapping.

17:08.783 --> 17:15.528
[SPEAKER_00]: So, if you think about it, building a thing from scratch is hard.

17:16.638 --> 17:25.862
[SPEAKER_00]: All right, so it's kind of nice to, if you guys have an experience building homes, if you build a home from scratch, it's nice because you get to customize the whole thing.

17:26.462 --> 17:33.866
[SPEAKER_00]: I've done it about 20 foot island in a house one time, it's really cool, great kitchen, all that stuff, but it takes a while and it's pain in the ass.

17:34.326 --> 17:36.967
[SPEAKER_00]: So it's a lot easier to take pre built stuff and put it together.

17:37.647 --> 17:43.070
[SPEAKER_00]: So same thing is true with, you know, a galaxy.

17:45.551 --> 17:49.755
[SPEAKER_00]: Why take giant chunks of adamantium or copper?

17:49.775 --> 17:52.757
[SPEAKER_00]: So I still have copper and built on the scratch.

17:52.817 --> 17:57.321
[SPEAKER_00]: You could just rip some old converters or replicators or plasma cores at a time.

17:57.341 --> 17:59.422
[SPEAKER_01]: God, and this warp core is anything else.

18:00.679 --> 18:07.945
[SPEAKER_00]: So, when we talk about these space-hulks, the one thing that's really going to be important here is, we're going to talk about how they're all nightmare zones.

18:08.206 --> 18:10.147
[SPEAKER_00]: You're going to ask yourself, well, there's blow them all up.

18:10.527 --> 18:10.988
[SPEAKER_00]: That's why.

18:11.488 --> 18:18.754
[SPEAKER_00]: Because as easy as it would be to just blow up every vacant ship in the entire galaxy,

18:19.655 --> 18:21.797
[SPEAKER_00]: They're too valuable cash money Benjamin, baby.

18:22.538 --> 18:24.360
[SPEAKER_00]: Exactly because it's the 41st millennia.

18:24.721 --> 18:30.186
[SPEAKER_00]: So for tens of millennia prior there had been quite an industry around salvage and scrap.

18:31.020 --> 18:36.443
[SPEAKER_00]: We've, like, we've never, I don't know much about the currency in the 41st millennia.

18:36.744 --> 18:41.326
[SPEAKER_00]: It's mentioned randomly, but they don't, there's no actual, like, real clarity around it.

18:41.627 --> 18:46.930
[SPEAKER_01]: There's a lot of trade, though, that goes on, especially when you get up the edges and you actually train with alien races.

18:46.950 --> 18:48.151
[SPEAKER_01]: Well, there has this for stuff.

18:48.851 --> 18:53.234
[SPEAKER_01]: If also, we're not going to talk about the line that we have in the notes, which one?

18:54.010 --> 18:58.112
[SPEAKER_01]: Oh, Brad lives in Ohio, so he needs all about the value of a catalytic converter.

18:58.852 --> 18:59.892
[SPEAKER_00]: I did wrote that, didn't I?

19:00.772 --> 19:03.834
[SPEAKER_00]: That's not trade.

19:06.354 --> 19:08.075
[SPEAKER_00]: I mean, what is it going right currently?

19:10.796 --> 19:11.636
[SPEAKER_00]: I never liked you.

19:14.240 --> 19:21.642
[SPEAKER_00]: I mean, the leader, I assume it's just, I'm just listed somewhere near your house, like current current government converter price.

19:22.122 --> 19:33.845
[SPEAKER_00]: But it is true, they issue is that I would, I think the best way to look at the 41st millennia is Mesopotamia, where everyone's functioning in an open market.

19:34.465 --> 19:41.350
[SPEAKER_00]: which is, you know, it's actually, it's a nightmare to actually work in, but it makes sense because it's more of an agricultural-based economy.

19:41.910 --> 19:45.532
[SPEAKER_00]: So, you know, Pythagorean, Brotherhood, because those are, if you don't, it's fine.

19:46.253 --> 19:50.556
[SPEAKER_00]: So the whole concept in the forefront of money is we have to have a massive trade economy.

19:50.576 --> 19:51.276
[SPEAKER_00]: We talked about it before.

19:51.597 --> 19:54.518
[SPEAKER_00]: The vote tanner, the leagues are coming out and trading.

19:54.959 --> 19:55.899
[SPEAKER_00]: Everyone's trading.

19:55.939 --> 19:57.541
[SPEAKER_00]: It's a whole trade-based economy.

19:58.001 --> 20:00.683
[SPEAKER_00]: So scrapping is huge.

20:04.385 --> 20:05.346
[SPEAKER_00]: Ohio section.

20:05.727 --> 20:06.788
[SPEAKER_01]: Yeah, thanks.

20:06.848 --> 20:09.011
[SPEAKER_01]: Yeah, yeah, yeah, yeah, yeah, yeah.

20:09.031 --> 20:13.757
[SPEAKER_01]: Ohio bad John, I'm the Ohio Ohio bad accurate.

20:13.817 --> 20:14.338
[SPEAKER_00]: I'm sorry.

20:15.379 --> 20:19.725
[SPEAKER_00]: I sent you a video today of a fist fight at a kindergarten graduation.

20:20.166 --> 20:20.967
[SPEAKER_00]: Where was it, Brad?

20:21.007 --> 20:22.268
[SPEAKER_01]: Totally thought it was no big deal.

20:23.129 --> 20:43.594
[SPEAKER_01]: That's the reason I didn't show you the tornado of garbage, but one of the big things on this is we already talked about the fact that we can't make the technology from back in the day so that the salvagers it a lot of times you can't figure out how to fix your ship you have to get a new piece.

20:44.974 --> 20:47.156
[SPEAKER_01]: that ship and that's a big deal with a lot of these.

20:47.476 --> 21:02.464
[SPEAKER_01]: You can figure that there's road traders that have, again, we talked to the road traders and aren't just some road traders are one ship with a plucky band of adventures and then there's road traders that have fleets and there's scavenger fleets that this is what they do.

21:03.441 --> 21:19.006
[SPEAKER_00]: It's kind of funny, because we talk about the nightlords, we actually covered this, where a very happy go lucky crew of salvagers found a derelict space ship and they were going to make their fortune, and instead they got murdered by Conrad.

21:19.286 --> 21:20.366
[SPEAKER_00]: We're out, we're out, we're out.

21:20.701 --> 21:30.863
[SPEAKER_00]: And it's one of those things I like, though, because it's such a trope in sci-fi, but it's not, it's one of those tropes that we keep doing over and over again, because we actually know it's true.

21:31.343 --> 21:33.703
[SPEAKER_00]: We know this is exactly what would happen.

21:33.823 --> 21:45.725
[SPEAKER_00]: If you have an entire galaxy going on, of course there would be people who would be going after broken down ships or abandoned ships to salvage them for goods to go sell.

21:46.046 --> 21:47.826
[SPEAKER_00]: There is no question that would happen.

21:48.706 --> 21:50.727
[SPEAKER_00]: So that's how we get to where we are today.

21:51.148 --> 21:57.191
[SPEAKER_00]: Now, the funny thing about this is that sometimes, in the 41st, millennia, you get lucky and unlucky.

21:58.032 --> 22:08.998
[SPEAKER_00]: And even in the lucky, you can get unlucky, because sometimes your lucky is you find an STC, but that STC can even be unlucky, because you can find a good STC, in which case you're dead.

22:09.779 --> 22:16.743
[SPEAKER_01]: Because the head back is showed up going, every, uh, told you all about how we're taking this and killing you.

22:18.067 --> 22:24.591
[SPEAKER_00]: But I do find funny though, is that 99.99% of the space stuff out there is safe.

22:25.071 --> 22:29.233
[SPEAKER_00]: It just we're going to talk about the little section here that's not like the space hooks.

22:29.894 --> 22:35.957
[SPEAKER_00]: If you actually think about it, if you just were to pull up on the side of a space hook, rip a little bit off and leave, you're probably fine.

22:36.457 --> 22:42.120
[SPEAKER_00]: It's if you go exploring the inside of them, then it's going to set up shop.

22:42.160 --> 22:42.461
[SPEAKER_00]: Yes.

22:42.981 --> 22:43.181
[SPEAKER_00]: Right.

22:44.162 --> 22:44.362
[SPEAKER_00]: Now.

22:45.248 --> 22:47.950
[SPEAKER_00]: Let's talk about why space hulks are that way.

22:47.970 --> 22:54.854
[SPEAKER_00]: Because again, on the outside, just a giant abandoned hunk of scrap that gets pre-old.

22:56.495 --> 23:06.161
[SPEAKER_01]: And the reason space hulks are an issue, is the work called on, that you were halfway to say, the space hulks be what they do.

23:08.042 --> 23:09.183
[SPEAKER_00]: I love everything about that.

23:09.423 --> 23:10.524
[SPEAKER_00]: Continue on, slide.

23:10.864 --> 23:11.885
[SPEAKER_00]: But let's talk about,

23:13.142 --> 23:14.643
[SPEAKER_00]: space hulks in the warp.

23:14.823 --> 23:24.627
[SPEAKER_00]: So, again, to my knowledge, most all space hulks travel within the warp, which makes a lot sense narratively, because they're meant to resemble kind of ghost ships.

23:24.687 --> 23:30.110
[SPEAKER_00]: I think the idea of the space hulks is that this is much like we have more, more, more had.

23:31.110 --> 23:32.791
[SPEAKER_00]: Uh, yes, we still do have who am I kidding?

23:32.811 --> 23:44.836
[SPEAKER_00]: We still have ghost ships where the entire crew is died and the ship is just moving around until eventually it crashes into something and it makes sense that the warp would take part in this because gravity is a thing.

23:58.972 --> 24:06.234
[SPEAKER_00]: But if a shift were just a drift in the galaxy, it would eventually get pulled into a system and be stuck there, right?

24:06.294 --> 24:08.634
[SPEAKER_00]: And then crash, and then eventually would probably crash into a planet.

24:09.054 --> 24:11.375
[SPEAKER_00]: It's hard to kind of just get left in the middle of nowhere.

24:11.395 --> 24:14.835
[SPEAKER_01]: I still think that the war makes a lot of these space holes happen.

24:16.016 --> 24:16.396
[SPEAKER_00]: It does.

24:16.616 --> 24:18.216
[SPEAKER_00]: You're 100% correct there.

24:18.356 --> 24:24.857
[SPEAKER_00]: And so what happens is that what we see more in the stories is these giant ships will appear suddenly.

24:24.897 --> 24:27.198
[SPEAKER_00]: They tend to appear near a civilized world.

24:28.210 --> 24:31.331
[SPEAKER_00]: but they're not there for very long, and they disappear again, back into the work.

24:32.212 --> 24:35.653
[SPEAKER_00]: And what makes them enter and exit the work is unknown.

24:36.073 --> 24:45.077
[SPEAKER_00]: We believe they all have warp drives, but we don't know, like in there's a lot of them are technically abandoned, so even if it has a warp drive, who's activating it?

24:45.738 --> 24:51.400
[SPEAKER_00]: Some of them appear once every 700 years, and then disappear after seven days.

24:51.420 --> 24:53.101
[SPEAKER_00]: I think we know who is doing that one.

24:54.802 --> 24:58.967
[SPEAKER_00]: Some appear in the exact same spot, some appear all over the place.

24:59.587 --> 25:01.869
[SPEAKER_00]: In a bunch of them have been taken over too.

25:02.410 --> 25:05.953
[SPEAKER_01]: Much of you, like, multiples are used by cast chapters.

25:06.014 --> 25:11.099
[SPEAKER_00]: Like, oh, yeah, it's a really common cast chapters to be like, hey, this is our new fortress.

25:11.119 --> 25:12.680
[SPEAKER_01]: Yep, this is where we do stuff.

25:13.221 --> 25:15.143
[SPEAKER_01]: And orgs are known to cool.

25:17.025 --> 25:17.805
[SPEAKER_00]: These are awesome.

25:18.046 --> 25:20.809
[SPEAKER_00]: Oh, yeah, these things turn to hobo trains pretty quickly.

25:21.069 --> 25:22.812
[SPEAKER_00]: I mean, that's that is the only thing about them.

25:22.872 --> 25:25.575
[SPEAKER_00]: It's Zeno's, but it's primarily well, I don't know.

25:25.635 --> 25:31.022
[SPEAKER_00]: It is it's orcs jeans dealers sloth That's quite a few and chaos.

25:31.322 --> 25:34.946
[SPEAKER_00]: They love a good free ride It's like where we come out

25:35.767 --> 25:37.729
[SPEAKER_00]: Yeah, going anywhere but here.

25:37.749 --> 25:54.144
[SPEAKER_00]: There's a lot of that and so that's where the space hooks and it's why they matter a lot What's fun about them though is that space hooks are also incredibly interesting to the mechanic them because They tend to you have a lot of cool technology from a talk money on that little page.

25:54.745 --> 25:58.968
[SPEAKER_00]: Yeah, so let's get into a space hook

26:00.237 --> 26:02.298
[SPEAKER_00]: why they get explored and who explores them.

26:02.438 --> 26:08.141
[SPEAKER_00]: And this is actually one of my favorite parts of SpaceHolks, because we've been hinting at this for a little bit, and now let's get into it.

26:08.922 --> 26:09.122
[SPEAKER_00]: All right.

26:10.843 --> 26:11.843
[SPEAKER_00]: Who explores the SpaceHolk?

26:11.863 --> 26:13.664
[SPEAKER_00]: Well, it falls into a few options.

26:14.385 --> 26:16.586
[SPEAKER_00]: Based around who finds it first.

26:17.661 --> 26:20.743
[SPEAKER_00]: Because the first group is going to be salvages every time.

26:20.823 --> 26:21.324
[SPEAKER_01]: I was just safe.

26:21.504 --> 26:22.925
[SPEAKER_01]: Salvages are always going to be around.

26:23.285 --> 26:28.008
[SPEAKER_01]: And the thing is, it's like John had said earlier, which is, sometimes you go, oh, cool.

26:28.028 --> 26:29.149
[SPEAKER_01]: We're going to take these pieces.

26:29.169 --> 26:30.610
[SPEAKER_01]: We're going to make a bunch of money off this.

26:31.230 --> 26:34.312
[SPEAKER_01]: And then other times, I think it's the way they just get too greedy.

26:34.973 --> 26:42.778
[SPEAKER_01]: And they go in and then you find out that, oh, no, this is just full of Jane's feelers, or what is it?

26:42.798 --> 26:44.479
[SPEAKER_01]: The blood drinkers and some other guys,

26:45.900 --> 26:51.384
[SPEAKER_01]: win in and try to kill every jeans dealer, but like you can find shitty, shitty blazes in there.

26:51.904 --> 26:54.746
[SPEAKER_00]: I got a huge kick out of, because that's the whole problem with this first group.

26:54.786 --> 27:02.270
[SPEAKER_00]: So the issue with the first group is that first group are just the sci-fi horror movie group because they're not supposed to do this.

27:03.051 --> 27:08.795
[SPEAKER_00]: It's not really clear, even in the Conrad book, if the salvagers, is that a legal enterprise?

27:09.635 --> 27:15.899
[SPEAKER_00]: I'm actually not sure if they're licensed by the road traders can do it, but outside of road traders are you allowed to do this?

27:16.359 --> 27:25.204
[SPEAKER_00]: So the reason that comes up is they go to a ship, they find a ship, they break into the ship, and then that's valuable scenario.

27:25.764 --> 27:27.565
[SPEAKER_00]: Yeah, no one else is there.

27:27.945 --> 27:29.466
[SPEAKER_00]: Sometimes there's an orcs in there.

27:29.686 --> 27:30.466
[SPEAKER_00]: You're all dead.

27:30.706 --> 27:31.367
[SPEAKER_00]: That's fine.

27:31.967 --> 27:34.188
[SPEAKER_00]: Other times, there's genes dealers in there.

27:34.288 --> 27:36.769
[SPEAKER_00]: And now you're spreading the gene's little infection.

27:36.929 --> 27:37.769
[SPEAKER_00]: Yeah, that's it.

27:37.809 --> 27:39.510
[SPEAKER_00]: And then you're going to see you die then.

27:39.970 --> 27:40.170
[SPEAKER_00]: Yeah.

27:40.691 --> 27:41.591
[SPEAKER_00]: Well, you're fine.

27:41.811 --> 27:44.892
[SPEAKER_00]: The Imperium wished you died because you're about to go spread.

27:45.193 --> 27:46.573
[SPEAKER_00]: The entirety back there one.

27:47.033 --> 27:48.374
[SPEAKER_00]: So that's that group.

27:48.434 --> 27:52.296
[SPEAKER_00]: And so again, we're not really sure if they're allowed to be doing this, but they're doing it.

27:52.956 --> 27:55.236
[SPEAKER_00]: The next group, we know, are allowed to do it.

27:55.256 --> 27:58.377
[SPEAKER_00]: And this one's actually kind of the better group.

27:58.397 --> 27:59.737
[SPEAKER_00]: And this is the rogue traders.

27:59.777 --> 28:01.878
[SPEAKER_00]: Because we come, we kind of rotate it a long time ago.

28:02.718 --> 28:05.739
[SPEAKER_00]: Rogue traders are almost a sub-imperium.

28:06.219 --> 28:07.699
[SPEAKER_01]: I'm still pointing this out.

28:08.059 --> 28:09.619
[SPEAKER_01]: Can you just do this to piss me off?

28:09.960 --> 28:11.380
[SPEAKER_01]: And yeah, somebody can't.

28:11.840 --> 28:13.200
[SPEAKER_01]: It's still rouge.

28:14.160 --> 28:15.281
[SPEAKER_00]: Oh, yeah, it's not my type of.

28:15.961 --> 28:16.701
[SPEAKER_00]: Just more fun to me.

28:17.501 --> 28:18.661
[SPEAKER_00]: I'm always telling you, Rouge traders.

28:18.821 --> 28:20.002
[SPEAKER_00]: I'm well aware.

28:20.422 --> 28:20.922
[SPEAKER_01]: Continue.

28:23.592 --> 28:25.513
[SPEAKER_00]: I don't even correct it anymore in the notes.

28:25.653 --> 28:26.354
[SPEAKER_00]: I just let it go.

28:26.414 --> 28:27.294
[SPEAKER_00]: It's just enjoyable.

28:28.054 --> 28:31.456
[SPEAKER_00]: And by the way, I don't even, the notes I send you and even look at those.

28:31.856 --> 28:33.057
[SPEAKER_00]: You can correct them all you want.

28:33.097 --> 28:34.037
[SPEAKER_00]: I never even review them.

28:34.117 --> 28:36.758
[SPEAKER_00]: I keep, I look at the original copy, the John notes.

28:40.360 --> 28:42.661
[SPEAKER_01]: I love that I do edit these all the time.

28:42.701 --> 28:44.982
[SPEAKER_01]: I'm sure glad I've never, and I've never reviewed.

28:45.162 --> 28:46.803
[SPEAKER_00]: I make notes and stuff on it.

28:46.883 --> 28:48.644
[SPEAKER_00]: I've never reviewed them one time.

28:48.764 --> 28:51.205
[SPEAKER_01]: I'm just like you so much right now.

28:53.973 --> 28:56.434
[SPEAKER_00]: hundred and forty two episodes and you just figured that one out.

28:56.634 --> 28:58.075
[SPEAKER_01]: Anyway, I'm quick.

28:58.115 --> 28:59.656
[SPEAKER_01]: So guys, smart.

29:00.196 --> 29:02.177
[SPEAKER_00]: We'll be right back after a quick break.

29:02.638 --> 29:06.360
[SPEAKER_00]: The Rouge Traders operate as a second Imperium.

29:06.480 --> 29:10.542
[SPEAKER_00]: They are beholden to the Imperium, but they have a ton of autonomy.

29:11.888 --> 29:13.629
[SPEAKER_00]: They're, and this is important.

29:13.649 --> 29:15.410
[SPEAKER_00]: Gilliman loves these people for that reason.

29:15.430 --> 29:16.631
[SPEAKER_00]: And Gilliman is always correct.

29:16.871 --> 29:20.753
[SPEAKER_01]: So therefore, you don't have to, the Galaxy is so big.

29:20.853 --> 29:23.815
[SPEAKER_01]: You can't have people that have to wait for it.

29:23.835 --> 29:24.235
[SPEAKER_01]: Okay.

29:24.415 --> 29:26.477
[SPEAKER_01]: So these people have to be able to make decisions.

29:26.817 --> 29:27.217
[SPEAKER_01]: Yes.

29:27.257 --> 29:28.338
[SPEAKER_01]: 100% correct on it.

29:28.918 --> 29:30.899
[SPEAKER_01]: And they also means idea.

29:31.880 --> 29:32.160
[SPEAKER_01]: Sure.

29:32.180 --> 29:33.621
[SPEAKER_01]: I have also, they have to make.

29:34.568 --> 29:35.408
[SPEAKER_01]: a lot of decisions.

29:35.428 --> 29:36.368
[SPEAKER_01]: I can't damn it.

29:36.408 --> 29:38.409
[SPEAKER_01]: I'd like a little he broke my hand for just a second.

29:38.649 --> 29:43.050
[SPEAKER_01]: I had a full trade of thought that exploded because he's always right.

29:43.450 --> 29:56.073
[SPEAKER_01]: But the road traders are looking for, again, valuable things, but you can really really make some loot off this, but you can also find things that are really important for the apparent.

29:56.553 --> 29:57.173
[SPEAKER_01]: I mean, again,

30:01.496 --> 30:03.218
[SPEAKER_01]: better warp drives and things of the nature.

30:03.238 --> 30:12.949
[SPEAKER_01]: The ad make is made a living off-finding old stuff like this and converting it into weapons that they use when you look at an ad-meck army.

30:13.249 --> 30:15.772
[SPEAKER_01]: It has all kinds of weaponry that no one else has.

30:16.465 --> 30:16.665
[SPEAKER_00]: Right.

30:16.765 --> 30:28.709
[SPEAKER_00]: And what makes the rogue traders so critical in this, those that they're allowed to scrap number one number two, they have their own militaries, the scrapers probably shouldn't touch a space Hulk.

30:29.049 --> 30:37.312
[SPEAKER_00]: They're going to because humanity's got a humanity and they're going to look for the wealthiest and the impossibly do a bunch of guys with pistols hoping for the best.

30:37.872 --> 30:41.473
[SPEAKER_00]: But the rogue traders actually have full-blown militaries.

30:41.513 --> 30:46.454
[SPEAKER_00]: And so for then, when they deploy their ideas, we can actually take whatever is in here.

30:46.654 --> 30:48.954
[SPEAKER_00]: And whatever problems come up, I'll be okay.

30:49.114 --> 30:50.735
[SPEAKER_00]: See game blackstone fortress.

30:51.195 --> 30:51.395
[SPEAKER_00]: All right.

30:52.475 --> 30:55.096
[SPEAKER_00]: The idea there is that when they run to problems, they can do it.

30:55.456 --> 30:59.817
[SPEAKER_00]: But the other of the ideas they have, though, is that because they have the grit of the emperor behind them,

31:00.857 --> 31:06.699
[SPEAKER_00]: If they hit one, and there is a big problem, they can call the Imperium and not have an awkward.

31:07.259 --> 31:10.580
[SPEAKER_00]: So why were you in exactly the role of the soul exactly?

31:10.600 --> 31:14.921
[SPEAKER_00]: Hey, oopsie, can you send group three?

31:15.502 --> 31:20.243
[SPEAKER_00]: And group three is Space Marine Atmeck.

31:20.263 --> 31:26.565
[SPEAKER_01]: I love there's so many good stories that have Space Hulksenum and they do

31:28.204 --> 31:34.228
[SPEAKER_01]: First company, terminators, incursions all the time into these bad boys, and it's pretty awesome.

31:34.408 --> 31:35.949
[SPEAKER_00]: Come on, it is.

31:35.969 --> 31:42.333
[SPEAKER_00]: These stories are all awesome, and every one of them, you want to build a bunch of terminators, and then you look up the rules and go add their money.

31:44.826 --> 31:49.707
[SPEAKER_00]: We're going to cover one later, guys, that's going to, that is depressing when you play terminus in the board.

31:50.047 --> 31:51.528
[SPEAKER_01]: I mean, it's super fun.

31:52.008 --> 31:59.410
[SPEAKER_01]: I do like to stories about, but the things is that they go in to clear it out and these aren't easy missions.

31:59.430 --> 32:02.431
[SPEAKER_01]: I mean, this is, hey, we have to clear this planet out.

32:02.471 --> 32:03.411
[SPEAKER_00]: Yeah, that's it.

32:04.291 --> 32:05.492
[SPEAKER_00]: And that, this actually is key things.

32:05.672 --> 32:08.072
[SPEAKER_00]: That first group goes in the scrapers.

32:08.092 --> 32:10.453
[SPEAKER_00]: They're going in kind of illegally doing their own thing.

32:11.053 --> 32:12.774
[SPEAKER_00]: Group number two to road traders.

32:12.814 --> 32:13.875
[SPEAKER_00]: Really the main ones.

32:14.035 --> 32:15.697
[SPEAKER_00]: They're going to explore.

32:16.077 --> 32:17.958
[SPEAKER_00]: They're going to market if it's a problem.

32:18.438 --> 32:23.482
[SPEAKER_00]: Group three, which is the space marines or the ad mech, they don't go into it.

32:23.502 --> 32:27.865
[SPEAKER_00]: I mean, they're going to explore an air quotes, but they know there's a problem.

32:27.885 --> 32:28.926
[SPEAKER_00]: They're going to plan.

32:28.966 --> 32:30.367
[SPEAKER_01]: Yeah, that's their exploration.

32:30.387 --> 32:32.008
[SPEAKER_01]: They're going in, especially.

32:32.408 --> 32:33.169
[SPEAKER_01]: I'd say the space marines.

32:33.189 --> 32:34.810
[SPEAKER_01]: They're not going to terminate it.

32:34.830 --> 32:35.491
[SPEAKER_00]: Yeah, floor.

32:35.711 --> 32:35.991
[SPEAKER_01]: Yeah.

32:36.011 --> 32:38.393
[SPEAKER_01]: Ad mag is doing a little bit of exploratory stuff.

32:38.953 --> 32:41.033
[SPEAKER_00]: the speedy hiding to the terminator.

32:41.073 --> 32:41.394
[SPEAKER_01]: Sure.

32:41.494 --> 32:42.854
[SPEAKER_00]: Let's say, yeah, you.

32:43.294 --> 32:45.114
[SPEAKER_01]: I'll just say that they go ahead and look over stuff.

32:45.154 --> 32:49.555
[SPEAKER_01]: The space means are mainly there to murder all the bad stuff.

32:49.575 --> 32:56.176
[SPEAKER_00]: The way it works is the terminators are like 100 meters down the hallway, slowing the admaker behind you going, oh, this looks interesting.

32:56.196 --> 32:59.417
[SPEAKER_00]: Do you know, do you see this over here in the wall?

32:59.497 --> 33:00.417
[SPEAKER_00]: Pretty cool thing, huh?

33:00.897 --> 33:01.578
[SPEAKER_00]: Gunfire.

33:02.658 --> 33:03.578
[SPEAKER_00]: But let's talk about

33:04.238 --> 33:06.060
[SPEAKER_00]: why all this occurs and what you're going to find.

33:06.341 --> 33:08.643
[SPEAKER_00]: So you're going to space Hulk, what are you going to find?

33:09.064 --> 33:10.706
[SPEAKER_00]: Well, if you're lucky, nothing.

33:10.826 --> 33:14.570
[SPEAKER_00]: If you're going to find something eventually, but initially you're going to find a lot of dead bodies.

33:14.811 --> 33:22.199
[SPEAKER_00]: Probably if you're lucky, just, you know, failed mute knee, emergency decompression, a warped jump was- Gallery field lift me worked.

33:22.219 --> 33:22.480
[UNKNOWN]: Yeah.

33:22.960 --> 33:28.386
[SPEAKER_00]: Yeah, and if you're lucky, it's one of these, like, Gellerfield didn't work, and it's been back in reality for a while.

33:28.446 --> 33:33.091
[SPEAKER_00]: So whatever happened, couldn't manifest itself from reality very long.

33:33.111 --> 33:36.955
[SPEAKER_00]: So you just air, kind of like event horizon, but without what's is not still in there.

33:37.415 --> 33:38.737
[SPEAKER_00]: So, you know, happy scrapping.

33:39.117 --> 33:40.458
[SPEAKER_00]: Yay, pretty easy.

33:41.334 --> 33:45.778
[SPEAKER_00]: If you're less lucky, pirates, because you're not the only one doing this scrapping.

33:46.398 --> 33:48.800
[SPEAKER_01]: Also, there's a level to pirates.

33:48.880 --> 33:50.902
[SPEAKER_01]: There's, well, heavy.

33:50.922 --> 33:51.402
[SPEAKER_01]: That's true.

33:51.462 --> 33:55.746
[SPEAKER_01]: Captain Jack Sparrow Pirates and there's going to be a really carry, raiding party.

33:55.806 --> 33:56.407
[SPEAKER_00]: Pirates.

33:56.767 --> 33:57.728
[SPEAKER_00]: It gets worse.

33:57.748 --> 33:59.789
[SPEAKER_00]: Because you're going to have like, you've got pirates.

34:00.070 --> 34:03.533
[SPEAKER_00]: Other, basically, other scrapers, then you've got,

34:04.213 --> 34:11.317
[SPEAKER_00]: Corsairs, then you've got Drew Carrey, and then you've got what I just finished building earlier today.

34:11.517 --> 34:11.797
[SPEAKER_00]: You're on.

34:12.418 --> 34:12.938
[SPEAKER_00]: Here on plan.

34:12.958 --> 34:14.479
[SPEAKER_00]: Then you have, you're on block hard.

34:15.139 --> 34:17.861
[SPEAKER_00]: Red Corsairs show up, bad news bears.

34:18.181 --> 34:23.984
[SPEAKER_00]: Yeah, come around and corner and you're on standing there going, well, all right, never mind, today's a bad day.

34:24.144 --> 34:28.267
[SPEAKER_00]: He's well, adjusted with his band of masters of the maelstrom.

34:29.628 --> 34:42.979
[SPEAKER_00]: You also could run into some really small z-nose, which in by small, I mean small, just less than the craze on that ideal, an insect with a metal carapace in sharp arms, because we know that'll be there somewhere.

34:43.019 --> 34:46.361
[SPEAKER_00]: Jesus, you've got the flaw.

34:46.642 --> 34:50.185
[SPEAKER_00]: You've got one of these types of things, and it gets a lot worse.

34:50.785 --> 34:59.350
[SPEAKER_00]: You also just got orcs and by orcs, you're going to have levels to orcs and you might find a ton of orcs, you might find a few orcs.

34:59.930 --> 35:03.232
[SPEAKER_00]: If you're a human, doesn't really matter how many orcs you find.

35:04.033 --> 35:04.533
[SPEAKER_01]: Yeah.

35:04.913 --> 35:05.414
[SPEAKER_01]: Yes.

35:06.114 --> 35:11.177
[SPEAKER_01]: Or you could find Gene Steelers who will sit dormant until someone shows up there.

35:11.377 --> 35:14.119
[SPEAKER_01]: The thing about the Jesus is you won't find the Gene Steelers.

35:14.199 --> 35:15.079
[SPEAKER_00]: That's your fun part of your story.

35:15.099 --> 35:15.980
[SPEAKER_00]: That's your fun part of your story.

35:16.000 --> 35:16.200
[SPEAKER_00]: Thank you.

35:16.520 --> 35:20.902
[SPEAKER_00]: Yeah, you just wake up all of a sudden and go, oh, okay, I guess it's time to leave.

35:21.542 --> 35:24.884
[SPEAKER_00]: And then you go back to your colony and make a lot of children.

35:25.204 --> 35:26.345
[SPEAKER_00]: And they're all geese dealers.

35:27.185 --> 35:35.609
[SPEAKER_00]: You've also got potential to bump into, we mentioned here on, but you also could if your timing's really bad.

35:35.629 --> 35:43.033
[SPEAKER_00]: Remember the thing I mentioned earlier about the Geller Field Networking, like come around a little bit of a corner to find a happy old blood therster.

35:45.548 --> 35:46.228
[SPEAKER_00]: not going to go well.

35:46.548 --> 35:50.469
[SPEAKER_00]: So these things kind of suck, but that's just what they are.

35:50.649 --> 35:57.731
[SPEAKER_00]: So now I dive into, let's talk about some of the ships themselves and some examples of them in the lore.

35:57.891 --> 36:02.593
[SPEAKER_00]: So the first one I want to talk about is kind of the least common, which is the original ships.

36:03.333 --> 36:09.594
[SPEAKER_00]: These are individual ships that are just astronomically large, so it's just a space Hulk.

36:10.255 --> 36:10.695
[SPEAKER_00]: All of them

36:11.575 --> 36:16.717
[SPEAKER_00]: are from an unknown origin date, and that's because it's from before the imperial.

36:16.737 --> 36:17.157
[SPEAKER_00]: Okay.

36:17.197 --> 36:20.138
[SPEAKER_00]: Yeah, it's crew is long since dead and reclaimed by the warp.

36:20.578 --> 36:22.719
[SPEAKER_00]: They're all super dangerous.

36:23.179 --> 36:26.661
[SPEAKER_00]: I mean, holy crap, super dangerous.

36:27.723 --> 36:31.204
[SPEAKER_00]: because they're, he's never, ever, ever empty.

36:31.624 --> 36:35.785
[SPEAKER_00]: And they're almost always heavily chaos infused.

36:35.885 --> 36:42.247
[SPEAKER_00]: So a good example of this we covered in our blood ravens cast at the Judgment of Carrier.

36:42.407 --> 36:44.207
[SPEAKER_00]: So that was in Don of War 2.

36:44.227 --> 36:46.448
[SPEAKER_00]: That was a space hook, with a single ship.

36:47.108 --> 36:48.169
[SPEAKER_00]: But it's all the judgment of Karen.

36:48.189 --> 36:50.370
[SPEAKER_00]: That was the one that went in and out of the work.

36:50.410 --> 36:53.692
[SPEAKER_01]: Yeah, the one that's in the, uh, a really a sector.

36:54.012 --> 36:54.452
[SPEAKER_00]: Exactly.

36:55.052 --> 37:00.375
[SPEAKER_00]: And it had chaos on it, but it also had G's, those and works just in random spots.

37:00.415 --> 37:06.939
[SPEAKER_00]: That's a really good example of and demons, depending on what part of the ship you were in, it had random pitch.

37:06.979 --> 37:09.120
[SPEAKER_01]: Yes, these are huge.

37:09.580 --> 37:10.001
[SPEAKER_00]: Yeah.

37:10.696 --> 37:16.157
[SPEAKER_00]: Yeah, another one I like, though, is the unholy harbinger, which believe it or not, it's part of a chaos fleet.

37:16.777 --> 37:17.518
[SPEAKER_00]: That's awesome.

37:17.758 --> 37:22.039
[SPEAKER_00]: With a name like that, this one, though, I like, because I just call it the chaos party van.

37:22.239 --> 37:31.041
[SPEAKER_00]: The Black Legion, the Death Guard, the Annoyingters of Blood, and others have just kind of grabbed the keys from time to time and just gone on a road trip.

37:31.461 --> 37:35.102
[SPEAKER_00]: Because what it does is this thing just appears where there's conflict.

37:35.842 --> 37:37.564
[SPEAKER_00]: and other things kind of show up around it.

37:37.704 --> 37:39.945
[SPEAKER_00]: It's so many millennia old.

37:40.106 --> 37:58.720
[SPEAKER_00]: It's origins well before recorded history and just appears in a system either it appears and then a chaos fleet appears with it or a chaos fleet appears and then it appears but either way it's however order happens it then comes in they grab a bunch of slaves and then it leaves.

37:58.740 --> 37:59.441
[SPEAKER_01]: Let whoa whoa whoa

37:59.981 --> 38:02.882
[SPEAKER_01]: You said a bunch of slaves like it was a busy Tuesday.

38:03.402 --> 38:10.124
[SPEAKER_01]: They take everyone that lives and say it in certain systems and take all of them.

38:10.144 --> 38:14.386
[SPEAKER_01]: This isn't like, woo, everybody that was at the mall got taken.

38:14.426 --> 38:18.407
[SPEAKER_01]: You're like, no, everybody that was on any of these planets could stay in.

38:18.647 --> 38:36.572
[SPEAKER_00]: Brad is like us either thing with the unholy harbin jersey just keep showing up it was it's your Bakedia each of the random spots and it really is it is it's just like a party van where it's like Oh, yeah, the keys are on the dresser if you guys haven't needed just go grab it and a bunch of chaos Guys, yeah, we're calling and doing holy harbin show to go back to stuff

38:37.403 --> 38:45.968
[SPEAKER_00]: Another, probably the most famous though of all of these, the two biggest is going to be the devour of stars, which is the first war of Armageddon.

38:46.488 --> 38:51.511
[SPEAKER_00]: That's the one that were anger on was hanging out in the warp, just going, only I had a ship.

38:52.031 --> 38:57.274
[SPEAKER_00]: I could just go do something cool and then it appeared in front of me with a big sign that just had get in losers.

38:57.795 --> 38:59.856
[SPEAKER_00]: And so anger on that, everyone jumped in.

39:00.656 --> 39:05.079
[SPEAKER_01]: And if we get world-killer, we just, with the orcs just with,

39:05.739 --> 39:07.120
[SPEAKER_00]: Let's drive this in.

39:07.541 --> 39:09.762
[SPEAKER_00]: That's different, because that's a different hook.

39:09.842 --> 39:14.706
[SPEAKER_00]: This one, because the thing is, the sin of damn nation was an actual ship.

39:15.327 --> 39:15.947
[SPEAKER_00]: That's true.

39:16.348 --> 39:16.608
[SPEAKER_00]: Yeah.

39:16.928 --> 39:18.830
[SPEAKER_00]: We're killer was just, oh no, sorry.

39:18.890 --> 39:19.350
[SPEAKER_00]: I'm mixing up.

39:19.390 --> 39:23.233
[SPEAKER_00]: So the devour of stars of the ship, the most famous, though.

39:23.293 --> 39:25.235
[SPEAKER_00]: The one you think of word killer, that's an orcologist.

39:25.335 --> 39:26.136
[SPEAKER_00]: That's a hungry garbage.

39:26.296 --> 39:30.019
[SPEAKER_00]: The most famous one, though, of all of them is sin of damn nation.

39:30.239 --> 39:34.142
[SPEAKER_00]: Because sin of damn nation is space hook.

39:35.023 --> 39:36.183
[SPEAKER_00]: So that is this.

39:36.263 --> 39:36.924
[SPEAKER_00]: Let's say this one.

39:37.984 --> 39:38.164
[SPEAKER_00]: Yeah.

39:38.644 --> 39:39.864
[SPEAKER_00]: So in this one.

39:40.464 --> 39:40.965
[SPEAKER_00]: Oh, my God.

39:40.985 --> 39:41.945
[SPEAKER_00]: So the Senate damn nation.

39:41.985 --> 39:42.205
[SPEAKER_00]: Just me.

39:42.225 --> 39:43.805
[SPEAKER_00]: Well, this is all you've all the story in the game.

39:43.825 --> 39:45.546
[SPEAKER_00]: Because the game is super cool, super fun.

39:46.366 --> 39:47.286
[SPEAKER_00]: Nine, nine, four of them.

39:47.386 --> 39:47.766
[SPEAKER_00]: 40.

39:48.366 --> 39:50.207
[SPEAKER_00]: The Senate damn nation appears.

39:50.267 --> 39:52.748
[SPEAKER_00]: And blood angels lead in boarding action against it.

39:53.608 --> 39:55.008
[SPEAKER_00]: They get rebuffed because.

39:55.088 --> 39:56.128
[SPEAKER_00]: Oh, they got rocked this.

39:56.629 --> 39:58.449
[SPEAKER_00]: And they got infinite number of Jesus.

39:58.469 --> 39:58.689
[SPEAKER_00]: Yes.

39:58.709 --> 39:59.409
[SPEAKER_00]: Well, they got killed.

39:59.469 --> 40:01.530
[SPEAKER_00]: And the angels got killed down to 50 guys that

40:02.250 --> 40:07.913
[SPEAKER_00]: Yeah, and they were like the blanches, and then it actually translates back out of reality afterwards.

40:08.393 --> 40:11.814
[SPEAKER_00]: And the blanches don't really go down like that.

40:12.135 --> 40:12.835
[SPEAKER_01]: Yeah, they would end.

40:12.955 --> 40:14.296
[SPEAKER_01]: Hey, they're going out like that.

40:14.396 --> 40:19.698
[SPEAKER_00]: Yeah, this is six hundred or so years later, and five, eighty-nine of them, forty-one.

40:19.718 --> 40:21.579
[SPEAKER_00]: It's a damn nation for terms of the galaxy.

40:21.599 --> 40:21.739
[SPEAKER_00]: Yes.

40:21.799 --> 40:23.900
[SPEAKER_00]: And the blanches go, nope.

40:24.880 --> 40:27.402
[SPEAKER_00]: First company with Captain Michaelis.

40:28.482 --> 40:32.144
[SPEAKER_00]: Yeah, yeah, this is the worst naming man.

40:32.604 --> 40:42.809
[SPEAKER_00]: Oh, no, he's he was at second captain Leonardo Donatellus What is going you know with with sergeant's what was the rat called why can't I think of it?

40:43.029 --> 40:44.249
[SPEAKER_00]: Oh, God I was about to explain it.

40:44.309 --> 40:44.849
[SPEAKER_00]: It was splinter.

40:44.869 --> 40:50.212
[SPEAKER_00]: He was now that sergeant back blinter No shredder was a bad guy shredder's the bad guy splinter was there

40:51.395 --> 40:52.976
[SPEAKER_00]: Like I said, we're the perfect age to know this.

40:53.056 --> 40:54.597
[SPEAKER_00]: Why couldn't we both think of that instant?

40:54.838 --> 40:55.738
[SPEAKER_00]: Oh, anyway.

40:56.519 --> 40:58.621
[SPEAKER_00]: So this part, this part's going to hurt guys.

40:58.941 --> 40:59.721
[SPEAKER_00]: This part's going to hurt.

40:59.942 --> 41:07.047
[SPEAKER_00]: So they successfully cleanse the sin of damn nation of 40,000 genes.

41:07.187 --> 41:10.970
[SPEAKER_01]: 80, 80 terminators killed 40,000 genes still.

41:10.990 --> 41:13.192
[SPEAKER_00]: 100, 100, 100, there's a company.

41:14.254 --> 41:16.975
[SPEAKER_01]: OK, for the entire first company, which would be 100, I'm sure.

41:17.135 --> 41:17.315
[SPEAKER_00]: Yeah.

41:17.695 --> 41:20.777
[SPEAKER_01]: I've got about this, not 40,000.

41:21.457 --> 41:34.482
[SPEAKER_01]: If you gave me 40,000 jeans dealies in the game, and I took judge 100 terminators, I would put those guys in a small box and roast them with marshmallows, like a spores.

41:34.982 --> 41:40.664
[SPEAKER_00]: I did the math, so the 100 terminators is at most,

41:44.068 --> 41:45.790
[SPEAKER_00]: 20,000 jeans dealers is $2.40,000.

41:45.810 --> 41:47.311
[SPEAKER_01]: 20,000 jeans dealers is $280,000 points.

41:47.331 --> 41:49.433
[SPEAKER_00]: Like so it's half a million points versus $3600.

41:49.473 --> 41:54.979
[SPEAKER_00]: Yeah, I'm going to go ahead and admit that on the tabletop it's possible that terminators don't hold up.

42:08.085 --> 42:09.366
[SPEAKER_01]: So let's get a story, man.

42:09.386 --> 42:12.048
[SPEAKER_01]: These guys went, we're getting our vengeance.

42:12.448 --> 42:17.071
[SPEAKER_01]: I'm assuming that they put on like terminated boots of money asking for this one.

42:17.151 --> 42:18.732
[SPEAKER_01]: They were like, remember what happened?

42:19.252 --> 42:21.314
[SPEAKER_01]: Pempage five of us remembers, and so do we.

42:21.774 --> 42:22.475
[SPEAKER_01]: Let's do this.

42:23.255 --> 42:26.557
[SPEAKER_00]: But let's get in the next group of Space Hawks, which is what I call the amalgam kind.

42:26.577 --> 42:29.659
[SPEAKER_00]: This is the ones where it's not a single vessel, but a collection of vessels.

42:29.679 --> 42:34.743
[SPEAKER_00]: These are the most interesting, the most written about kind of the most common.

42:35.683 --> 42:46.987
[SPEAKER_00]: these ones happen, it's mostly believed where it's either a ship translates out of the warp on top of another ship, two ships translate into a more particular, that kind of combo.

42:47.007 --> 42:51.949
[SPEAKER_00]: It's basically they're merging together, but it's with warp translations.

42:51.969 --> 42:53.429
[SPEAKER_00]: They'd be kind of become one.

42:53.449 --> 42:54.950
[SPEAKER_01]: I think a lot of times this happens in the warp.

42:55.130 --> 42:56.550
[SPEAKER_01]: That's just the breath area though.

42:56.590 --> 43:03.252
[SPEAKER_01]: That's just, most of these are just went in and out of the warp and whatever entity decided

43:06.168 --> 43:13.454
[SPEAKER_00]: And what's interesting about it, though, is it seems, though, is that to reinforce Brad's theory, it doesn't happen one time.

43:13.714 --> 43:23.282
[SPEAKER_00]: A lot of these space hooks is happened multiple times, almost like, you know, the things Pac-Man, where it's trying to acquire more and more ships, where it's doing its bouncing on stuff.

43:23.863 --> 43:25.524
[SPEAKER_01]: It's big to get space is big.

43:25.725 --> 43:28.167
[SPEAKER_01]: Peep, these things are just not running into each other all the time.

43:28.787 --> 43:38.185
[SPEAKER_01]: You could float around forever and hit absolutely nothing, and these space hooks have multiple ships jam together and there's a lot of them.

43:39.105 --> 43:44.230
[SPEAKER_00]: And that's what makes these ships so interesting, though, is because of that, they also, by the way, break up part.

43:44.711 --> 44:00.626
[SPEAKER_00]: So they become their named ships, their named spacehawks, but they also shift in change over time, because as they translate in that of the work, they'll add new pieces, but also pieces we'll get broken off or shot off, which we also will cover on the second.

44:01.527 --> 44:28.422
[SPEAKER_00]: this makes them become really interesting and book all the targets of opportunity because it's very hard to explore them and understand them because as you try to they keep changing all of a sudden oh hey we know our way around New York City we'll cool New York City just added I don't know Cleveland well they wouldn't do that they know better thing wouldn't do that I didn't also go straight into the atmosphere

44:29.082 --> 44:30.763
[SPEAKER_00]: Yeah, but let's talk about them.

44:30.863 --> 44:33.305
[SPEAKER_00]: Actually, these are the ones that had the most stories around them.

44:33.325 --> 44:36.368
[SPEAKER_00]: So I just wanted to jump right into a bunch of these first and foremost.

44:36.568 --> 44:38.529
[SPEAKER_00]: Let's talk about the spirit of eternity.

44:38.990 --> 44:42.793
[SPEAKER_00]: So the spirit of eternity is a really cool, it's a great novel.

44:43.053 --> 44:45.475
[SPEAKER_00]: You can all read it and you should go and you all should.

44:45.695 --> 44:46.155
[SPEAKER_00]: It was,

44:47.096 --> 44:55.047
[SPEAKER_00]: It's gotten AI on it and it's a leave over from the dark age of technology, where it was a space hope that had translated around it.

44:55.527 --> 45:03.498
[SPEAKER_00]: And it's infested with Gene Steelers, so been marked for destruction by the Imperium, because it was spreading out the Taint of Gene Steeler.

45:04.278 --> 45:15.520
[SPEAKER_00]: But before the blood drinkers who are the good guys can't figure that one out, and the Nova Marines could blow it up, the ad mecharot, because the idea was, hey, that thing's full of genes, so just shoot out of the sky.

45:15.941 --> 45:21.082
[SPEAKER_00]: The ad mecharot, and we're like, no, there's something really impressive inside it, cough cough, AI.

45:21.702 --> 45:27.083
[SPEAKER_00]: So we need you to go cleanse it, and I'm not going to spoil the novel as they go to cleanse it, but...

45:27.903 --> 45:33.827
[SPEAKER_00]: Long story short, do you want a really good black library book about the kind of covers some of the technology from the goldnage?

45:34.268 --> 45:35.008
[SPEAKER_00]: It's pretty space.

45:35.068 --> 45:45.316
[SPEAKER_00]: Yeah, another one I like is the unseen, which is an alpha-legion space Hulk, which is a really cool just alpha-legion story because it's not actually a space Hulk.

45:45.756 --> 45:49.018
[SPEAKER_00]: It's an alpha-legion secret-based downstairs.

45:49.358 --> 45:52.821
[SPEAKER_00]: Yeah, space station that they made to look like a space Hulk.

45:53.401 --> 45:54.842
[SPEAKER_00]: It's the most alpha-legion thing out.

45:54.922 --> 45:55.263
[SPEAKER_00]: I know.

45:56.163 --> 45:59.924
[SPEAKER_01]: like it's super modernized, it's got a training sport.

46:00.124 --> 46:01.585
[SPEAKER_01]: Yeah, it's so much.

46:01.785 --> 46:07.867
[SPEAKER_00]: I'll Felicia took one of their ships and then just stole towel and L.D.R.

46:08.167 --> 46:11.968
[SPEAKER_00]: and org ships and welded them to one of their ships.

46:11.988 --> 46:13.489
[SPEAKER_00]: They're like, oh, no, it's a space Hulk.

46:14.009 --> 46:14.089
[SPEAKER_00]: And

46:14.789 --> 46:19.192
[SPEAKER_00]: pretended if they call it the unseen and they made it a their own personal tour to go.

46:19.793 --> 46:22.815
[SPEAKER_00]: The idea is that all chaos forces are welcome there.

46:23.115 --> 46:27.738
[SPEAKER_00]: Um, but no one can control it, you know, the Alpha Legion one hundred person.

46:28.038 --> 46:33.662
[SPEAKER_00]: Yeah, and it's this meeting point trading port and all this other stuff for the forces of chaos.

46:34.563 --> 46:37.004
[SPEAKER_00]: but it's it looks like from the outside.

46:37.284 --> 46:44.385
[SPEAKER_00]: Oh, check out this, you know, amazing space hall, but you get really close to like, hey, these welded edges, like, everything else is work together.

46:44.405 --> 46:45.685
[SPEAKER_00]: This, this is clean.

46:47.206 --> 46:53.727
[SPEAKER_00]: This is kind of like, I almost like a Scooby-Doo mystery where you're like, I took in a week and a minute.

46:54.427 --> 46:55.587
[SPEAKER_01]: Wait, this was

47:00.140 --> 47:11.771
[SPEAKER_00]: And then there's more to stool, which are this right given it's right right name death from beyond the rise, yeah, none of you read this novel because

47:14.830 --> 47:17.312
[SPEAKER_00]: Yeah, you know how I know that because it's not a novel.

47:17.952 --> 47:20.014
[SPEAKER_00]: Um, ha ha anyway, more to stool.

47:20.234 --> 47:22.375
[SPEAKER_00]: This is actually one of the cooler ones that have been written.

47:23.016 --> 47:26.618
[SPEAKER_00]: Mortists will say massive space from the Citadel General.

47:26.918 --> 47:27.799
[SPEAKER_00]: Yes, this RPG.

47:28.139 --> 47:29.100
[SPEAKER_00]: This is the death watch.

47:29.120 --> 47:30.841
[SPEAKER_00]: This is when more to stool.

47:30.881 --> 47:32.622
[SPEAKER_01]: This original is from the Citadel General.

47:32.682 --> 47:33.123
[SPEAKER_01]: You could play that.

47:33.741 --> 47:49.955
[SPEAKER_00]: Yeah, this is one of this is when GW tried to step into making a D&D out of their own game, and the cool thing about that is really good lore, game was man, but really good lore, so this is one of the cooler ones to me when you, when I was in Space Hulks.

47:50.616 --> 47:51.977
[SPEAKER_00]: Just go read this.

47:52.237 --> 47:52.657
[SPEAKER_00]: It's fun.

47:53.477 --> 47:58.439
[SPEAKER_00]: So the Mordestool dates back well into the Golden Age of Technology.

47:59.060 --> 48:02.961
[SPEAKER_00]: What's creepy about it is there's actually an iconography.

48:03.001 --> 48:04.162
[SPEAKER_00]: That's a hard word for me guys.

48:04.182 --> 48:04.442
[SPEAKER_00]: Sorry.

48:05.022 --> 48:10.864
[SPEAKER_00]: On a world in the Jericho sector, dating back to... Yeah, dating back to M18.

48:12.245 --> 48:22.733
[SPEAKER_00]: depicting a giant ship that is the mortist tool appearing and then beings falling down from it from the sky and killing the local populace.

48:23.374 --> 48:24.635
[SPEAKER_00]: So this has been around for a bit.

48:24.935 --> 48:26.937
[SPEAKER_00]: By the way, that world, set up by humanity.

48:27.657 --> 48:28.058
[SPEAKER_00]: Go team.

48:30.259 --> 48:32.441
[SPEAKER_00]: And the mortist tool keeps showing up.

48:32.941 --> 48:33.902
[SPEAKER_00]: So that's not ideal.

48:34.523 --> 48:40.727
[SPEAKER_00]: Not often, just a few times a century, enough that the impure and can resettle the planet.

48:41.737 --> 48:47.941
[SPEAKER_00]: Now, it's size that shape are always in flux because it's journeys and the warp keeps adding pieces to itself.

48:48.601 --> 48:51.403
[SPEAKER_00]: Cause like us, it's what's inside the counts.

48:51.984 --> 48:52.444
[SPEAKER_00]: Like Brad.

48:52.524 --> 48:52.924
[SPEAKER_00]: Yeah.

48:58.104 --> 49:03.588
[SPEAKER_01]: all of the who's in the Whoville and they're just hard group three to resist that day.

49:04.189 --> 49:14.136
[SPEAKER_00]: So eventually Mordustol comes the attention of the Inquisition specifically Ordozinos who assigned in that wash just go deal with this thing.

49:14.197 --> 49:17.139
[SPEAKER_00]: It's interesting story that it's a reason why it's because the Jericho reach.

49:17.619 --> 49:31.389
[SPEAKER_00]: High-fleet Day God was close to it and when they were concerned about it was basically if the high-fleet gets to the mortise stool, they would infect it, they don't know where this thing is going but it would become this just launching point for genies though it's all over the galaxy.

49:31.790 --> 49:35.573
[SPEAKER_00]: So this thing, nope, go cleanse it and we're going to go destroy this.

49:36.273 --> 49:41.379
[SPEAKER_00]: So the death watch go in, and the story is cool, because it's layers.

49:41.640 --> 49:42.200
[SPEAKER_00]: They get in there.

49:42.220 --> 49:43.302
[SPEAKER_00]: It's somewhat of an expected.

49:43.362 --> 49:46.225
[SPEAKER_00]: There's coarse air pirates in there of searching for valuable goods.

49:46.465 --> 49:48.107
[SPEAKER_00]: And there's jeans still, there's work.

49:48.167 --> 49:49.429
[SPEAKER_00]: Yeah, there's jeans, dealers.

49:49.849 --> 49:50.750
[SPEAKER_00]: But then it goes get weird.

49:51.291 --> 49:53.514
[SPEAKER_01]: Uh, first feet people start showing up also.

49:54.208 --> 50:00.574
[SPEAKER_00]: Yeah, so you start getting Eldar and Orch ships start beginning to make up more and more of the inside of it.

50:00.614 --> 50:05.939
[SPEAKER_00]: So it's been merging with a lot more Orch and Eldar craft and older Orch and Eldar craft.

50:06.600 --> 50:17.411
[SPEAKER_00]: Then they get a tackle what are called Holgast's Holgast are a stupid stupid stupid thing that GW makes up our apparently humanity can by being in space for sure.

50:17.431 --> 50:18.812
[SPEAKER_01]: They're just reversed in.

50:20.132 --> 50:24.491
[SPEAKER_00]: I know, it just drives me nuts, it's like, oh, and then it's people that have

50:25.495 --> 50:26.556
[SPEAKER_00]: I don't amutate it.

50:26.596 --> 50:28.958
[SPEAKER_01]: We don't from the effects of the void.

50:28.998 --> 50:30.159
[SPEAKER_01]: That's actually what they say.

50:30.179 --> 50:30.859
[SPEAKER_00]: Yeah, I do.

50:30.879 --> 50:37.885
[SPEAKER_00]: So, anyway, so human size, pharaoh beasts, they have claws and teeth just why.

50:38.285 --> 50:43.989
[SPEAKER_00]: Anyway, things then get funny though because they do bump into the ship called the emperor's gains.

50:44.290 --> 50:45.551
[SPEAKER_00]: Somehow got stuck in there.

50:45.851 --> 50:49.273
[SPEAKER_00]: Whereas, these guys were just, it was just a merchant vessel

50:51.595 --> 50:54.158
[SPEAKER_00]: But who luckily did have for us, it had a Geller field.

50:54.658 --> 51:00.544
[SPEAKER_00]: They got translated into, became part of the mortist's tool, can't they out or leave or do it?

51:00.564 --> 51:02.786
[SPEAKER_00]: Yeah, they're part of the, they, they, they'll die.

51:02.806 --> 51:04.007
[SPEAKER_00]: Yeah.

51:04.348 --> 51:10.974
[SPEAKER_00]: They all ran to their Geller field and hung out next to the Geller field and they've been eating mushrooms, which I assume means they were eating orcs.

51:12.075 --> 51:19.759
[SPEAKER_00]: That's what they've been eating green mushrooms, quote, green mushrooms, and during like the water that drips off the hull to keep themselves alive.

51:20.319 --> 51:21.680
[SPEAKER_00]: So yeah, that's a thing.

51:22.520 --> 51:35.506
[SPEAKER_00]: And then the death watch kept on moving, but as they're moving, it gets really creepy because as they're moving, the ship starts getting older and older to the point where it's actually well beyond humanity.

51:36.066 --> 51:39.468
[SPEAKER_00]: And the quality of the technology that they start to uncover,

51:40.288 --> 51:45.611
[SPEAKER_00]: is so high that it's actually now under an omega-volt decree level of seal.

51:47.052 --> 51:48.093
[SPEAKER_00]: But, that's not all that they found.

51:48.433 --> 51:51.095
[SPEAKER_00]: They didn't just find technology.

51:51.295 --> 51:52.335
[SPEAKER_00]: They found Zenos.

51:52.996 --> 51:54.597
[SPEAKER_00]: Terrible Zenos.

51:55.357 --> 52:02.862
[SPEAKER_00]: So, as they're going through, they found Fleshy Archways that were kind of all over the place.

52:03.402 --> 52:04.282
[SPEAKER_00]: And they know what they were.

52:05.023 --> 52:07.785
[SPEAKER_00]: And it turns out that the Fleshy Archways used to be psychers.

52:08.685 --> 52:10.726
[SPEAKER_00]: because there were enslavers on this ship.

52:11.346 --> 52:18.488
[SPEAKER_00]: This is one of the few times that we've actually have confirmation of enslavers in the 41st millennia that's watched how to fight the enslavers.

52:19.229 --> 52:32.993
[SPEAKER_00]: And enslavers actually were in the middle of fighting gene stillers because the cool thing about enslavers is that enslavers can can throw, they can't enthrall the full gene stealer, but they can enthrall the lower gene stealer.

52:33.033 --> 52:34.694
[SPEAKER_00]: It's a whole complicated thing, but it's

52:38.970 --> 52:39.431
[SPEAKER_00]: Yeah, bad.

52:39.471 --> 52:39.791
[SPEAKER_00]: It's cool.

52:40.592 --> 52:43.777
[SPEAKER_00]: Let's finish up with orcs because I'm getting into it.

52:44.058 --> 52:45.360
[SPEAKER_00]: Yeah, 11th edition.

52:45.920 --> 52:46.982
[SPEAKER_00]: Armageddon number three.

52:47.943 --> 52:50.027
[SPEAKER_00]: So let's start with, please, Armageddon number four.

52:50.728 --> 52:53.131
[SPEAKER_00]: But still, let's talk orc Hulk's.

52:54.696 --> 52:55.476
[SPEAKER_00]: some of the night ones.

52:55.936 --> 53:00.798
[SPEAKER_00]: These are technically space hulks in that they are hulkey and they're in the space.

53:03.399 --> 53:06.019
[SPEAKER_00]: Well, as a sheds, well said.

53:06.919 --> 53:11.681
[SPEAKER_00]: Look, I mean, orcs, I've always, my favorite way to describe orcs is they're f***ed up Peter Pan.

53:12.361 --> 53:22.712
[SPEAKER_00]: because it they just got to believe they just got to believe so they can ride a collect a space garbage anywhere they want and that's exactly what they do.

53:22.972 --> 53:28.318
[SPEAKER_00]: These or space hoax are just trash that they're running in space.

53:28.959 --> 53:32.743
[SPEAKER_00]: They are unsealed the vacuum of space but they have atmosphere.

53:33.083 --> 53:36.146
[SPEAKER_00]: Nope, they have no gallery field, but demons can't get in.

53:36.707 --> 53:39.649
[SPEAKER_00]: They're not welded together, but they stay attached.

53:40.170 --> 53:43.313
[SPEAKER_00]: And if one of these things shows up in your system, you are...

53:46.614 --> 53:53.996
[SPEAKER_00]: Oh my god, first what I we talk about is it has a normal name, alveyes alfa alfa sextus.

53:54.776 --> 53:57.377
[SPEAKER_00]: This was a giant Hulk O'Scrap.

53:57.557 --> 54:04.418
[SPEAKER_00]: It's all it was that appeared above a little planet on the port side of segmentum solar at 941 of M41.

54:07.481 --> 54:25.532
[SPEAKER_00]: and this planet used to be called Ulanhor and some idiot renamed it Armageddon, and that scrap an orbit had a bunch of works on it, including one very specific one named Gazzgol Mag or Throckess Kai, who felt that that world needed a crumpen.

54:27.206 --> 54:33.273
[SPEAKER_00]: Fun story, alves alpha alpha sexist no longer exists because guys landed it on the planet.

54:33.393 --> 54:35.536
[SPEAKER_00]: I love that you've said landed.

54:36.457 --> 54:41.683
[SPEAKER_01]: Yeah, I would say they came the the space hook was a leaf on the wind.

54:41.703 --> 54:43.966
[SPEAKER_00]: He landed it.

54:44.486 --> 54:47.209
[SPEAKER_00]: The space hook is now touching the land.

54:47.950 --> 54:49.351
[SPEAKER_00]: it is landed.

54:49.631 --> 54:53.233
[SPEAKER_00]: I would say crashed, grounded, maybe in those words.

54:53.773 --> 54:58.856
[SPEAKER_00]: All of those are versions of land.

54:59.016 --> 55:04.278
[SPEAKER_00]: It's all a question of how aggressively you wish to land.

55:04.338 --> 55:13.143
[SPEAKER_00]: If you want to be kind of a little bitch, you can come in at like a normal speed or you can do it or style both speed.

55:15.178 --> 55:20.362
[SPEAKER_00]: Something about gas, though, is a gas is both brutal and cunning and cunning.

55:21.083 --> 55:23.865
[SPEAKER_00]: And so what'll work once will always work twice.

55:24.546 --> 55:34.094
[SPEAKER_00]: So after the events of Armageddon II, he needed another giant Hulk garbage, which is way better named orquewise.

55:34.894 --> 55:39.018
[SPEAKER_00]: Yeah, because this time when he went and found one called World Killer, WURLD, KILA,

55:43.989 --> 55:52.998
[SPEAKER_00]: And the problem he had that was he found it, and it was controlled by a blood thirster and a bunch of demon buddies with an active work briff in the middle of it.

55:53.018 --> 55:56.982
[SPEAKER_01]: In the middle of it, there was open, darted by the warster.

55:57.163 --> 55:57.423
[SPEAKER_01]: Yes.

55:58.064 --> 56:00.406
[SPEAKER_01]: Ed, gas went, good to hear.

56:00.846 --> 56:01.687
[SPEAKER_01]: It's mine now.

56:02.808 --> 56:04.329
[SPEAKER_01]: And then fill the bloodthirsty.

56:04.349 --> 56:05.030
[SPEAKER_00]: Oh, that guy.

56:05.050 --> 56:05.811
[SPEAKER_00]: Yeah.

56:06.191 --> 56:07.392
[SPEAKER_00]: And then head butts.

56:07.932 --> 56:09.313
[SPEAKER_00]: The Warp Rift Killer closes.

56:09.333 --> 56:12.696
[SPEAKER_00]: It drives the Warp Killer back to Armageddon.

56:12.716 --> 56:13.997
[SPEAKER_00]: Get a real thing, by the way.

56:14.017 --> 56:15.257
[SPEAKER_01]: Yes, specifically stained.

56:15.658 --> 56:18.600
[SPEAKER_01]: Then he head butted a Warp Rift closed.

56:18.860 --> 56:19.000
[SPEAKER_01]: Yeah.

56:19.120 --> 56:19.961
[SPEAKER_01]: How do you do that?

56:20.401 --> 56:21.142
[SPEAKER_00]: No idea.

56:21.182 --> 56:22.042
[SPEAKER_00]: But gas did it.

56:22.383 --> 56:22.543
[SPEAKER_00]: Yeah.

56:23.157 --> 56:29.843
[SPEAKER_00]: And then my third place, he then took it back to Armageddon, clashed it into Armageddon and began looking for Yorick.

56:30.723 --> 56:31.664
[SPEAKER_00]: Like, I know you're here.

56:32.365 --> 56:33.185
[SPEAKER_00]: I know you're here.

56:33.766 --> 56:34.747
[SPEAKER_00]: Where is Yorick?

56:35.187 --> 56:35.347
[SPEAKER_00]: Yeah.

56:36.248 --> 56:48.078
[SPEAKER_00]: And I'm pretty sure we haven't gotten to the events of Armageddon for yet, but if Gaz doesn't crash a giant 100 garbage into Armageddon, I will be furious at GW.

56:48.458 --> 56:49.799
[SPEAKER_00]: objectively furious.

56:49.839 --> 56:54.062
[SPEAKER_01]: I'm still just excited that Yara keeps this because the Orcs want him to exist but continue.

56:54.562 --> 56:57.004
[SPEAKER_00]: Yeah, it's the, well, God.

56:57.464 --> 56:59.346
[SPEAKER_00]: Also, nice tried UW.

56:59.666 --> 57:00.927
[SPEAKER_00]: We're gonna make a new Yara model.

57:01.467 --> 57:02.087
[SPEAKER_00]: I already have one.

57:02.608 --> 57:03.128
[SPEAKER_00]: Good attempt.

57:03.809 --> 57:04.729
[SPEAKER_00]: There's no way out of it.

57:04.929 --> 57:05.850
[SPEAKER_00]: The new one's cool looking.

57:05.890 --> 57:08.071
[SPEAKER_00]: Don't get me wrong, but I have the original one.

57:08.372 --> 57:12.034
[SPEAKER_00]: And I have a magnet on my painblade that he goes on to

57:14.916 --> 57:15.756
[SPEAKER_00]: that's what York does.

57:16.437 --> 57:16.637
[SPEAKER_00]: All right.

57:16.857 --> 57:21.239
[SPEAKER_00]: But with that, I think that's enough kind of fun coverage for enough.

57:21.720 --> 57:22.560
[SPEAKER_00]: Ah, space hooks are good.

57:22.820 --> 57:24.841
[SPEAKER_00]: We'll do more space hooks because they're going to help you more.

57:25.402 --> 57:32.926
[SPEAKER_00]: Next week, we're going to jump around a little bit back into more hardcore lore with but we're going to do a tale that GW forgot.

57:33.646 --> 57:40.552
[SPEAKER_00]: Not white scars because, you know, that's just too much that honestly that joke wouldn't be funny if we actually covered them.

57:40.592 --> 57:41.132
[SPEAKER_00]: It's more fun.

57:41.152 --> 57:41.893
[SPEAKER_00]: It's like this one.

57:42.193 --> 57:43.894
[SPEAKER_00]: We're going to do another one.

57:44.135 --> 57:53.863
[SPEAKER_00]: In fact, one that I that actually I enjoy more because it's a chapter that GW wrote and in my opinion suddenly went, oh crap.

57:54.767 --> 58:00.016
[SPEAKER_00]: Let's never talk about them again because we accidentally wrote the most powerful thing in all of 40K.

58:00.056 --> 58:02.780
[SPEAKER_01]: Hey, you know who's really bothered about this?

58:03.201 --> 58:07.748
[SPEAKER_01]: My boy brand-in who converted all of his marines to be the agent of the damned.

58:08.026 --> 58:09.647
[SPEAKER_00]: Yeah, we're doing our lead to the dam.

58:09.707 --> 58:13.410
[SPEAKER_00]: One of the better books in sixth edition, they had some busted S rules.

58:13.950 --> 58:15.211
[SPEAKER_00]: Yeah, lead to the dam.

58:15.691 --> 58:22.375
[SPEAKER_00]: They do actually date from before sixth edition, and they cease to exist after sixth edition, very suddenly.

58:22.876 --> 58:26.858
[SPEAKER_00]: And it's one of my favorite things that I'm basically every cast when GW announces anything.

58:27.179 --> 58:31.962
[SPEAKER_00]: You get a bunch of people asking, oh yeah, new lead to the dam, and GW just ignores the question.

58:32.882 --> 58:54.190
[SPEAKER_00]: every single touch like I don't even respond people then ask rest about squads forever and there'd be something of like Occasionally responsive we're working on something reach of the damned gets And we'll discuss why so until then John Barsotti, Brad Chester, this guy, see you guys next week

59:04.304 --> 59:04.924
[UNKNOWN]: Thank you.

