WEBVTT

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[SPEAKER_01]: Welcome to the Fallout lorecast.

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[SPEAKER_01]: The podcast that explores the boundaries of our knowledge about the world of Fallout.

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[SPEAKER_01]: One of the things about Fallout that I find endlessly fascinating are the details about the way the world was, back before the bombs dropped.

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[SPEAKER_01]: For example, how similar was the world was society?

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[SPEAKER_01]: Was American society to the way it is today?

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[SPEAKER_01]: Are we actually getting closer to the way things were working or falling apart in fallouts universe in our own world today?

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[SPEAKER_01]: We have the advent of AI.

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[SPEAKER_01]: We have the technology to make a lot of the kinds of things that you could find in that world.

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[SPEAKER_01]: But we also have the overreach of governments and corporations that feel so powerful that they can get away with whatever they want and they don't really even mind the finds if they

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[SPEAKER_01]: There are a lot of similarities and there's good reason for that.

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[SPEAKER_01]: We've discussed this a lot.

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[SPEAKER_01]: The world of fallout is based upon our own world, kind of extrapolated into a dystopian future, not just after the bombs drop, but before as well.

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[SPEAKER_01]: And the thing about this is that looking at these pre-war businesses as we've been doing for months now, continues

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[SPEAKER_01]: to expand our understanding, my understanding of just how far these limitations were pushed.

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[SPEAKER_01]: Let's call it that.

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[SPEAKER_01]: Today's episode, we're getting into dire chemical and dynamite animation and a number of other companies.

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[SPEAKER_01]: We're going to finish the D's most likely and get into the E's on this episode.

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[SPEAKER_01]: So we're making our way through the alphabet, but I want you to

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[SPEAKER_01]: to the details in some of the things that are revealed about the way these companies work and what we can piece together on just the limited amount of information, the messages that are left, the hollow tapes, those types of things, as we've been doing.

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[SPEAKER_01]: So this isn't a big surprise, this isn't a big change to the way we're doing this, but it is a trend that I want you to

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[SPEAKER_01]: So much of the feel of the way it must have been to live in 2076 or 277 before the bombs dropped is explained in the way that these businesses were run and the kinds of things they did that people they cater to, the products they made, and their interactions with the government.

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[SPEAKER_01]: So let's get into it.

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[SPEAKER_01]: So we're starting off with dire chemical, and this is a company that you can come across.

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[SPEAKER_01]: In fact, chances are if you've played any amount of time in Fallout 76, you've come across this location, and there are regular events that show up here as well.

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[SPEAKER_01]: So you've probably been here a number of times.

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[SPEAKER_01]: Before we get into the business practices and the relation to the government for this company,

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[SPEAKER_01]: We have to just take a look at the logo at the top of the building.

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[SPEAKER_01]: It says, dire chemical, of course, at the top of the name, but the slogan is the part that I find most interesting.

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[SPEAKER_01]: Excellence is never an accident.

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[SPEAKER_01]: That logo in that little tagline also are not an accident.

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[SPEAKER_01]: Also, the chemical spills that this company has been creating.

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[SPEAKER_01]: not in accident as well.

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[SPEAKER_01]: There's evidence to show that these chemical spills dropped by this company were actually them dumping chemicals and then claiming it was an accident in order to try to cover their tracks a bit.

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[SPEAKER_01]: That's not the biggest thing that happened in fact, that's not even the top two biggest things that happened at this company here.

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[SPEAKER_01]: Let me

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[SPEAKER_01]: dated 2 10 75 to General C. Braxton, US Army.

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[SPEAKER_01]: That's right.

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[SPEAKER_01]: The CEO of the company Stanley Dyer is writing back to a general in the US Army.

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[SPEAKER_01]: And this is what he has to say.

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[SPEAKER_01]: General.

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[SPEAKER_01]: While I'm extremely flattered that you've selected dire as your testing ground for the armies, quote, Project Clean and Clear, I must regretfully decline your proposal, modifying our existing infrastructure to accommodate that level of testing would cause a massive interruption in our production.

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[SPEAKER_01]: We'd literally end up losing millions.

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[SPEAKER_01]: Sorry, but you'll have to look elsewhere.

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[SPEAKER_01]: Yes, this implies that the U.S. military in this general Braxton wrote to him specifically asking if, well, it turns out it's not asking, but requesting that they use their grounds for a project clean and clear.

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[SPEAKER_01]: Now, what is project clean and clear?

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[SPEAKER_01]: Project clean and clear is a military operation.

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[SPEAKER_01]: With the goal of testing how to restore water to a clean and usable state in the advent of nuclear war.

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[SPEAKER_01]: So this is 2075 and the military is clearly concerned that nuclear war will happen and they've contacted this company in order to use their facilities in order to figure out how to clean water.

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[SPEAKER_01]: A very fallout thing, so many of the fallout games are designed around this question.

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[SPEAKER_01]: How do you get clean water again after the bombs drop?

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[SPEAKER_01]: Well, they were already looking into this, and the conversation continues.

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[SPEAKER_01]: The general responded with an email the very next day.

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[SPEAKER_01]: Two Stanley Dyer, CEO of Dyer Chemical.

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[SPEAKER_01]: Perhaps I wasn't direct in my last message, so let me make myself crystal clear.

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[SPEAKER_01]: What I sent over wasn't a proposal, it was a direct order, whether you like it or not, will be testing our formula at your facility.

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[SPEAKER_01]: Now if you want to resist that order, I'd be more than happy to replace every single person on your staff with robots.

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[SPEAKER_01]: You have three months to prepare.

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[SPEAKER_01]: Now, let that sink in.

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[SPEAKER_01]: The US military is taking over a privately owned and run chemical company in order to do their testing.

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[SPEAKER_01]: And not because they've decided to offer them a deal, they're buying them out.

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[SPEAKER_01]: No, they are overstepping the bounds that most people would be okay with in a democratically run capitalist society.

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[SPEAKER_01]: He is basically saying, you will use your money to do our research for us and you have no options.

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[SPEAKER_01]: And if you decide to push back, we will replace everybody who works here with robots.

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[SPEAKER_01]: And so we get a response.

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[SPEAKER_01]: To General C. Braxton, US Army, you have absolutely no right to order me to do anything.

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[SPEAKER_01]: Dyer Chemical is a privately owned company with no government affiliation and I have never accepted a government contract.

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[SPEAKER_01]: If you think you can just muscle your way into my building and threaten me or my staff, you're sorely mistaken.

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[SPEAKER_01]: I'm well acquainted with our local senator.

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[SPEAKER_01]: If you don't back off, I'll be giving him a call.

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[SPEAKER_01]: And in the situation, that probably would have been a good thing to do because that senator, the senator over the Appalachian territory, was Sam Blackwell.

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[SPEAKER_01]: Sam was very popular with the people.

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[SPEAKER_01]: He ran on a platform of pro union support.

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[SPEAKER_01]: He got 73% of the popular vote.

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[SPEAKER_01]: And was the kind of person who would be on the side of local business against the military

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[SPEAKER_01]: He's also somebody who was important with the formation of the Free States movement.

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[SPEAKER_01]: This sounds exactly like the kind of situation that somebody like Senator Blackwell would have taken up in order to show his support of local business and his support of, well, not being bossed around by the national government.

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[SPEAKER_01]: So we get a response to Stanley Dyer CEO from General Braxton.

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[SPEAKER_01]: Listen, you little bastard.

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[SPEAKER_01]: You may not be government, but your little company just so happens to be located right in the center of the United States of America.

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[SPEAKER_01]: You know all that freedom you enjoy running your business and making all that money, well, that's thanks to people like me who keep the damn commies from picking our country apart like a bunch of vultures eating roadkill.

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[SPEAKER_01]: When the U.S. Army asks for help, you help end of story.

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[SPEAKER_01]: And the story goes on.

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[SPEAKER_01]: He writes back to General Brex in the very next day.

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[SPEAKER_01]: Name calling isn't going to sway me, General.

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[SPEAKER_01]: Your soldiers are not setting a foot inside this facility.

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[SPEAKER_01]: That's final.

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[SPEAKER_01]: You should be hearing from your superiors soon.

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[SPEAKER_01]: An immediate response, same exact day from the general.

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[SPEAKER_01]: I heard from my superiors, you know who else I heard from?

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[SPEAKER_01]: How about the mole we've had in your company for the last year?

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[SPEAKER_01]: He told me some very interesting things about your waste disposal habits and you're so-called accidental spills that aren't accidental at all.

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[SPEAKER_01]: He also included some very telling photographs that I'm looking at right now.

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[SPEAKER_01]: Maybe I should be a patriot and forward this information to the press, or maybe you'll take

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[SPEAKER_01]: Very next day, the CEO responds, understood, I'll begin having my people make the necessary modifications as requested, we'll be ready to receive your project clean and clear materials in three months.

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[SPEAKER_01]: Clearly, the government knew what was going on, they knew how shady the company was, and that did not work in their benefit.

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[SPEAKER_01]: The government was able to leverage this information into forcing them to participate in Project Clean and Clear, and that's not the only place this project comes up.

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[SPEAKER_01]: The one other place I can find is on a terminal entry and the Riley Clay bunker.

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[SPEAKER_01]: It seems that the conditions in the mire had been extremely bad, and people were working to clean them out.

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[SPEAKER_01]: And there's a terminal entry explaining what should be done in future events similar to this.

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[SPEAKER_01]: It says, the glowing swamp.

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[SPEAKER_01]: So he radiated swamp is probably what that means.

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[SPEAKER_01]: To all, we recently survived the worst conditions the Meyer has ever seen.

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[SPEAKER_01]: The following is documentation on steps to take should this happen again.

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[SPEAKER_01]: One, Krves Dam crank the turbine to max flow to flush the river.

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[SPEAKER_01]: 2.

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[SPEAKER_01]: Diarchem.

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[SPEAKER_01]: Follow instructions on their operation clean and clear and flush it into the river to absorb the radiation.

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[SPEAKER_01]: 3.

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[SPEAKER_01]: Kill any and all glowing creatures you see.

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[SPEAKER_01]: Now, the seems to show that these are things that we're happening to the Meyer after the bombs dropped, radiation was high, they were having to do it with glowing creatures in a glowing swamp.

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[SPEAKER_01]: But it seems to imply that using instructions from Operation Clean and Clear to flush the river to absorb radiation would actually work.

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[SPEAKER_01]: So the unstated question here is, what happens with Operation Clean and Clear?

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[SPEAKER_01]: Is it a success?

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[SPEAKER_01]: Well, it is a government operation and we don't have any other released documentation about it, but this seems to imply that there was some success here.

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[SPEAKER_01]: The other thing we know about dire chemical is that there are robots at this location that are still functional.

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[SPEAKER_01]: So, I would assume some percentage of the human population who was working at the plant was replaced by robots.

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[SPEAKER_01]: Either because there was still some conflict between the CEO and the general, or the actual operation required it, required robots to be able to do things that humans couldn't do, or something in between, maybe people left, maybe they realized that this was no longer safe, maybe they didn't want to be working for the government, or maybe the government wasn't actually paying them very well, the company was losing money and had to let those people go.

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[SPEAKER_01]: It could have been a number of things, but there is one more story here about dire chemical.

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[SPEAKER_01]: A woman named Lucy Harwick became the leader of a group of gullified people, people who still maintained their rationality, they were regular humans other than the fact that they were experiencing gullification, and eventually migrated to dire chemical.

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[SPEAKER_01]: In the pre-war times, she worked as an esthetician, and she was in the Harper's fairy area when the bombs dropped.

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[SPEAKER_01]: She worked with the free states, and she provided medical services to the population.

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[SPEAKER_01]: She ended up taking care of a boy named Daniel Whitby, who suffered radiation exposure, and it turned him into a ghoul, but she realized that he wasn't a monster.

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[SPEAKER_01]: He wasn't a zombie mindless kind of ghoul.

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[SPEAKER_01]: He was still a person, but people started treating him

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[SPEAKER_01]: Eventually, they could no longer stay in Harper's Ferry because there were too many mindless schools who were attacking that location and they had to leave.

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[SPEAKER_01]: Now eventually, she became a school as well.

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[SPEAKER_01]: She referred to them as the changed, not schools they weren't using that phrase yet.

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[SPEAKER_01]: But she realized that she and Daniel were not the only ones who were experiencing this problem and that they were not losing their minds.

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[SPEAKER_01]: There must be others out there.

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[SPEAKER_01]: So she created a home at Valley Galleria, which you can still go to in 76, and she invited people over in order to try to take care of each other in order to unite.

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[SPEAKER_01]: This was one of the earliest groups of gullified people organizing in the United States that we know about.

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[SPEAKER_01]: But unfortunately, some of the same hunting parties that were defending Harper's Ferry started coming after her and her friends thinking that they were dangerous ghouls just like the ones that had been attacking Harper's Ferry, so she decided to leave.

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[SPEAKER_01]: And looking for a new safer location, she found dire chemical and the underground section of it where she could reinforce and basically section off her people from other dangerous humans in the wasteland who would hunt her down.

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[SPEAKER_01]: So what remains of her and her group?

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[SPEAKER_01]: Well, you can find her corpse in the sewers under dire chemical and you can find notes all over.

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[SPEAKER_01]: explaining what's going on and inviting people to come join her.

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[SPEAKER_02]: Well, Google, if I people who need safety and friends to anyone who will listen, my name is Lucy Harwick and I'm here with many others just like me.

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[SPEAKER_02]: We may look like those mindless things we call goals, but we're not.

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[SPEAKER_02]: We're so people, real people with thoughts and feelings and all those other things that make us all human.

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[SPEAKER_01]: So, in short, the remains of a chemical company run by a corrupt CEO who was poisoning the wasteland was taken over by the United States Army in order to try to determine how to clean water should the bombs drop and then after the bombs drop it was run by robots and became a place for GOOLified human beings to find shelter until

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[SPEAKER_01]: Well, they were no longer safe.

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[SPEAKER_01]: That's right.

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[SPEAKER_01]: In the end, Lucy and her people were killed by Duncan McCann, the man who was leading the hunting parties at Harper's Ferry.

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[SPEAKER_01]: They found them and they killed them.

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[SPEAKER_01]: So there you go, dire chemical.

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[SPEAKER_01]: Excellence is never an accident.

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[SPEAKER_01]: So media companies in the Fallout universe pull a lot of inspiration from our own different types of media companies, whether it's comics and Marvel and DC, or it's cartoons, like Looney Tunes, or Mary Melody, or Disney.

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[SPEAKER_01]: So if you've played Fallout 76 over the years, you might be familiar with...

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[SPEAKER_01]: Armor Ace.

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[SPEAKER_01]: The sort of GI Joe inspired animated cartoon thing that they used in some of their seasonal reward things, like the board game.

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[SPEAKER_01]: We used to have a board game where you go around and go to different places.

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[SPEAKER_01]: And this was part of the March for Freedom and all of that.

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[SPEAKER_01]: Well, what is Armor Ace and Power Patrol?

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[SPEAKER_01]: Well, they are a cartoon developed by Dynamite Animation Company.

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[SPEAKER_01]: Armor Ace and the Power Patrol was originally a cartoon that aired on television much like GI Joe, and it was all about the ideal American hero.

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[SPEAKER_01]: They have friends too, Platinum, and Brick House, and The Power Patrol, which is part of the name.

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[SPEAKER_01]: And of course they used power armor, and they went up against villains like the Red Vipers, and the subjugator, secretary of oppression, leader of the Red Vipers.

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[SPEAKER_01]: And the communist symbolism here is not an accident.

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[SPEAKER_01]: They are the American group who was pro-capitalist, pro-democracy against the evil Red Comies.

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[SPEAKER_01]: There was even an event where they went to the Yukon territories to defeat the Yukon 5 robot uprising.

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[SPEAKER_01]: This was part of the cold steel season and seems to have some connections to America taking over, excuse me, liberating Canada.

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[SPEAKER_01]: And what's so great about all of this?

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[SPEAKER_01]: Well, wonderful to discover terrifying in the real world.

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[SPEAKER_01]: is that this is representation of propaganda.

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[SPEAKER_01]: We just talked about a chemical company being taken over by the army in order to do its research for them.

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[SPEAKER_01]: This is a company dynamite animation company that is making clearly propaganda.

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[SPEAKER_01]: Now, sure, you could look back in the 1980s and say, well, it was GI Joe propaganda for Americans, and some level it was, but you could probably also make the argument that, well, that was just what America was like in the 1980s.

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[SPEAKER_01]: This pro-American pro-democracy pro-capitalist under Reagan kind of mentality, and so they were just building off of that.

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[SPEAKER_01]: G-I-J-I was very much a children's version of something like Rambo or Hamando.

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[SPEAKER_01]: Those types of movies that we're all about, Americans fighting for freedom and all of that sort of thing.

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[SPEAKER_01]: But I could you you can make the argument either way that that was propaganda or not But this feels even more like propaganda.

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[SPEAKER_01]: It's not just the Americans fighting the communist menace Which was still was very much part of like G. I Joe, but also Annex and Canada and justifying that as a robot uprising

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[SPEAKER_01]: So you can clearly see there was influence in and around every type of media to control the thoughts of the population and it started with children.

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[SPEAKER_01]: And that makes me feel pretty gross.

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[SPEAKER_01]: So we'll just leave that there, dynamite animation company.

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[SPEAKER_00]: Oh, I don't know anything, mister.

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[SPEAKER_00]: I just think it.

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[SPEAKER_00]: And then, I don't.

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[SPEAKER_01]: And with that, we've made our way into the E's, the very first E named company as Eckhart Unlimited.

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[SPEAKER_01]: This one's interesting because this is cut content.

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[SPEAKER_01]: So if it doesn't sound familiar to you, from playing lots of Fallout 76, there's a reason for that.

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[SPEAKER_01]: There is only one reference and it was removed from the game.

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[SPEAKER_01]: So we can't say that this is absolutely canon lore, but it is something the developers created and considered putting into the game.

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[SPEAKER_01]: If you go to the White Springs bunker, you can find this terminal entry.

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[SPEAKER_01]: Accessing archival entry, Eckhart renounces citizenship by Rita Haggerty.

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[SPEAKER_01]: Joseph Eckert, prominent New York businessman and founder of Eckert Unlimited, has publicly renounced his U.S. citizenship, taking an oath of loyalty to the Chinese Communist Party.

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[SPEAKER_01]: According to Chinese state sources, stating that, quote,

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[SPEAKER_01]: Eckert went on to say that the proceeds from the recent liquidation of Eckert unlimited.

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[SPEAKER_01]: Once one of New York's finest growing shipping and manufacturing houses, would be distributed to workers' advocacy programs across the globe.

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[SPEAKER_01]: There has been no word if Eckert's three children, Julia 21, Joseph Junior, 18 and Thomas, 16, will be joining their father abroad or attempting to carve out a life for themselves here in the United States.

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[SPEAKER_01]: and entry.

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[SPEAKER_01]: Okay, so first of all, why would this be at the White Springs bunker?

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[SPEAKER_01]: Well, we know the White Springs bunker was on-clave, and the on-clave were monitoring all sorts of news about things like this.

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[SPEAKER_01]: Also, Eckert Unlimited seems to have been one of the largest companies for shipping

20:54.295 --> 21:11.456
[SPEAKER_01]: that existed in the United States, so somebody like Joseph Eckert, deciding to renounce his US citizenship and join the Communist Party of China would have been troubling news for the Onclave, for the powers that were trying to pull the strings underneath

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[SPEAKER_01]: American society.

21:13.439 --> 21:21.907
[SPEAKER_01]: Because many of those people were probably his peers, other CEOs and companies, people who worked for the government, and that makes me wonder other questions.

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[SPEAKER_01]: Was Joseph Eckhart part of something bigger than just Eckhart unlimited?

21:28.113 --> 21:32.077
[SPEAKER_01]: Did he have connections to people who were in the on-clave?

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[SPEAKER_01]: And that's why this news would have been important.

21:35.520 --> 21:51.653
[SPEAKER_01]: was he planning to reveal something to the communists and they thought he was a problem and They decided that they would have to take care of that now as is often the case with cut content in games This probably wasn't just a one-off thing all by itself.

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[SPEAKER_01]: Why cut this out if it was just a thing you could read in a computer terminal entry?

21:57.518 --> 22:15.383
[SPEAKER_01]: This probably had something to do with a much larger story, a larger questline, more information, more details that would have been revealed somewhere else, a name drop of Joseph Eckhart in a different questline or terminal entry or related to some other business or the government.

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[SPEAKER_01]: and they decided to pull back on that, maybe they were cutting quests, and so this was a piece of that quest content that had made it into the game that they decided no longer made sense with that, and so they pulled it back.

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[SPEAKER_01]: It's probably something like that, but it does make you wonder was Joseph the only person who was leaving the United States in order to join Communist China, how many other companies and important business people had already done that?

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[SPEAKER_01]: how much information did China have from them?

22:45.779 --> 22:54.940
[SPEAKER_01]: Or was there an actual Chinese operation running in order to sway over powerful business leaders in the United States to their cause?

22:55.500 --> 22:58.361
[SPEAKER_01]: I wouldn't doubt that something like that wasn't an operation.

22:58.401 --> 23:02.741
[SPEAKER_01]: They were doing a whole lot of covert operations in the United States that we do know about.

23:03.081 --> 23:05.122
[SPEAKER_01]: So something like that could totally be possible.

23:05.522 --> 23:07.862
[SPEAKER_01]: But unfortunately, there's no other information about this.

23:08.082 --> 23:11.223
[SPEAKER_01]: So unless this resurfaces and a future update

23:12.943 --> 23:14.364
[SPEAKER_01]: Then, we may never know.

23:18.067 --> 23:21.589
[SPEAKER_01]: Next up on our list, we're getting more into the E's E-Grit tours.

23:21.749 --> 23:24.371
[SPEAKER_01]: This is a business that shows up in Fallout 4.

23:24.712 --> 23:28.474
[SPEAKER_01]: And let me read you some of the terminal entries that we have about this.

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[SPEAKER_01]: This is from somebody named Phyllis.

23:31.276 --> 23:31.877
[SPEAKER_01]: E-Grit tours.

23:32.357 --> 23:38.761
[SPEAKER_01]: Exploring the Charles River, since 2042, user Phyllis daily signed in, personal logs.

23:39.702 --> 23:40.442
[SPEAKER_01]: Had to leave.

23:40.762 --> 23:42.323
[SPEAKER_01]: I left the others three days ago.

23:42.803 --> 23:43.503
[SPEAKER_01]: Had to get away.

23:43.964 --> 23:44.884
[SPEAKER_01]: It wasn't safe for them.

23:45.364 --> 23:47.785
[SPEAKER_01]: West tried to wake me up from one of the nightmares.

23:48.125 --> 23:53.767
[SPEAKER_01]: The one where the metal rad roaches climb under my nails and scurry up through the skin into my brain.

23:54.415 --> 23:57.678
[SPEAKER_01]: Before I knew what was going on, I had a gun to his throat.

23:57.978 --> 24:01.101
[SPEAKER_01]: They tackled me before I could do it and said it wasn't my fault.

24:01.482 --> 24:06.286
[SPEAKER_01]: But the looks they had when I said he was wearing my face told me it was time to leave.

24:06.887 --> 24:09.369
[SPEAKER_01]: Nothing left from you there, and I don't want to hurt anyone else.

24:10.510 --> 24:11.771
[SPEAKER_01]: next entry, the field.

24:12.452 --> 24:13.092
[SPEAKER_01]: Can't sleep.

24:13.813 --> 24:14.534
[SPEAKER_01]: More nightmares.

24:15.034 --> 24:18.437
[SPEAKER_01]: I'm in the watch tower looking out over the field in the night.

24:18.777 --> 24:21.119
[SPEAKER_01]: It's raining and I see a lantern in the field.

24:21.680 --> 24:23.441
[SPEAKER_01]: Must be raiders out in the corn.

24:24.062 --> 24:27.945
[SPEAKER_01]: I sight down the scope and see one of those machine men.

24:28.786 --> 24:30.848
[SPEAKER_01]: It has him by the wrists dragging him off.

24:31.228 --> 24:31.949
[SPEAKER_01]: I take the shot.

24:32.349 --> 24:32.910
[SPEAKER_01]: It's clean.

24:33.270 --> 24:35.072
[SPEAKER_01]: The machine man falls to the ground.

24:35.712 --> 24:43.840
[SPEAKER_01]: Running through the field to him, I can smell the corn in the rain, but when I get there, it's him on the ground bleeding and the machine is gone.

24:44.541 --> 24:49.025
[SPEAKER_01]: I look back up to the tower and see myself standing there looking down the scope.

24:49.586 --> 24:53.469
[SPEAKER_01]: I dive into the corn as the shot rings out and start to smell blood.

24:54.190 --> 24:54.630
[SPEAKER_01]: an oil.

24:55.270 --> 24:58.931
[SPEAKER_01]: Reaching for the gun on the ground and the metal skeletal hand isn't my own.

24:58.951 --> 25:09.473
[SPEAKER_01]: I looked down in the puddles of rain and blood and oil at my reflection and see my face start to tear in shreds as my metal hands rip it away.

25:09.493 --> 25:12.113
[SPEAKER_01]: I have a feeling you've put in this together now.

25:12.613 --> 25:13.493
[SPEAKER_01]: Let's read the next one.

25:14.074 --> 25:16.434
[SPEAKER_01]: Samuel, I tried again to end it.

25:17.034 --> 25:17.754
[SPEAKER_01]: I was out on the

25:22.455 --> 25:27.257
[SPEAKER_01]: He was there in the reflection, by grandson Samuel, and my arm was around him.

25:28.057 --> 25:34.900
[SPEAKER_01]: Then there was a noise in my reflections eyes glow red, and when it opens its mouth, there is static.

25:36.061 --> 25:42.304
[SPEAKER_01]: Then the static turns into a scream, and it puts the gun to Samuel's head and pulled the trigger.

25:43.244 --> 25:47.746
[SPEAKER_01]: I can still feel some water in my lungs, but they're programming won't let me end it.

25:48.266 --> 25:51.247
[SPEAKER_01]: My body climbs to the shore on its own.

25:51.987 --> 25:53.347
[SPEAKER_01]: Oh, and there's one more entry.

25:54.188 --> 25:54.848
[SPEAKER_01]: Tours schedule.

25:55.308 --> 25:55.888
[SPEAKER_01]: Tours hours.

25:56.388 --> 26:07.252
[SPEAKER_01]: Our long tours are available starting at 8 a.m. in running every two hours till 4 p.m. Daily fishing tours are available and during and then starts to degrade and it becomes corrupted in falls apart.

26:07.572 --> 26:15.859
[SPEAKER_01]: There's also some information about a safe and some other stuff, but the most interesting parts are these parts, about Phyllis Daly.

26:16.179 --> 26:17.080
[SPEAKER_01]: And that's all we get.

26:17.660 --> 26:23.825
[SPEAKER_01]: Igor Tours is a company that as far as we can tell, ran River Tours, starting in 2042.

26:24.305 --> 26:28.128
[SPEAKER_01]: They operated a marina with boats on the Charles River in Massachusetts.

26:28.308 --> 26:29.930
[SPEAKER_01]: Tours went for about an hour long.

26:30.630 --> 26:32.954
[SPEAKER_01]: and then we get these terminal entries by Phyllis.

26:33.635 --> 26:35.878
[SPEAKER_01]: Now, that raises some questions.

26:36.359 --> 26:38.662
[SPEAKER_01]: Now we do get to meet Phyllis in the game.

26:39.063 --> 26:44.792
[SPEAKER_01]: She's a commonwealth settler and Samuel, as mentioned in those logs, is her grandson.

26:45.893 --> 26:58.022
[SPEAKER_01]: And well, it seems that she may have actually killed him with her own gun in something very similar to what is documented in that terminal entry.

26:58.122 --> 27:00.684
[SPEAKER_01]: And so that makes her start wondering if she is a synth.

27:01.185 --> 27:03.767
[SPEAKER_01]: And you meet her at Egritt tours, Marina.

27:04.167 --> 27:08.750
[SPEAKER_01]: But the question remains was she somebody who existed

27:13.874 --> 27:36.480
[SPEAKER_01]: Is it so maybe she was somebody who worked at this location or she just happened upon the location and Is is a synth, but maybe is not connected to the mind of somebody previous like Nick Valentine was and She believes that she has a grandson, but she was Actually a person who was replaced with a synth and so that Philist no longer exists at all

27:37.380 --> 27:45.168
[SPEAKER_01]: And so it's not like a brain from 200 years ago, or a mind from 200 years ago being implanted in a synth, but it was just a person replaced.

27:45.689 --> 27:46.470
[SPEAKER_01]: Maybe that's it.

27:46.650 --> 27:48.171
[SPEAKER_01]: That's probably more likely.

27:48.732 --> 27:51.094
[SPEAKER_01]: But what is the location have to do with it?

27:51.174 --> 27:53.997
[SPEAKER_01]: And why is she entering information into the terminal?

27:54.358 --> 27:57.020
[SPEAKER_01]: Maybe it's just a convenient place to put down her thoughts.

27:57.621 --> 27:59.241
[SPEAKER_01]: that could be it.

27:59.262 --> 28:01.802
[SPEAKER_01]: Or maybe she's just a crazy person.

28:02.582 --> 28:06.084
[SPEAKER_01]: If you kill her, she does not drop a synth component.

28:06.644 --> 28:07.884
[SPEAKER_01]: Now there are some more details here.

28:07.904 --> 28:09.124
[SPEAKER_01]: You can have lots of conversations.

28:09.144 --> 28:12.425
[SPEAKER_01]: You can have different responses to her questions and answers.

28:12.485 --> 28:14.706
[SPEAKER_01]: Your companions will react differently to her.

28:15.046 --> 28:19.127
[SPEAKER_01]: There's a lot more here that I didn't really plan to go into on this episode.

28:19.387 --> 28:19.888
[SPEAKER_01]: So maybe I'll

28:21.448 --> 28:25.833
[SPEAKER_01]: potential synths, then we can kind of come back around to discuss each of these in the future.

28:26.313 --> 28:33.100
[SPEAKER_01]: So that's just my speculation with kind of a brief look at this character while doing research for the businesses themselves.

28:33.541 --> 28:36.203
[SPEAKER_01]: But if you have some more insight about this, feel free to leave a comment.

28:36.784 --> 28:41.449
[SPEAKER_01]: You may have knowledge or information or remember something from the game that I'm just not remembering right now.

28:41.789 --> 28:45.294
[SPEAKER_01]: So, that would be helpful as well, but let me know your thoughts on that.

28:45.354 --> 28:46.135
[SPEAKER_01]: What's going on with that?

28:46.255 --> 28:51.462
[SPEAKER_01]: Also, e-grit tours is named after an e-grit which is a water bird so that makes sense for touring the river.

28:51.882 --> 28:53.624
[SPEAKER_01]: So there you go, e-grit tours.

28:59.962 --> 29:04.323
[SPEAKER_01]: patrons, we have a patron chat coming up this coming week on Wednesday.

29:04.383 --> 29:04.823
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[SPEAKER_01]: Wednesday, the 27th at 9 p.m. Eastern, if you would like to join me, then just make sure that you're available.

29:10.665 --> 29:16.567
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29:16.607 --> 29:20.608
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29:20.828 --> 29:24.189
[SPEAKER_01]: People are already discussing on the discord potential ideas for this episode.

29:24.509 --> 29:28.695
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29:28.835 --> 29:33.321
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29:33.741 --> 29:35.003
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29:35.424 --> 29:38.868
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29:39.008 --> 29:40.571
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29:40.671 --> 29:42.032
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29:42.533 --> 29:46.234
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29:46.594 --> 29:54.377
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29:54.517 --> 29:55.717
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29:56.218 --> 29:57.378
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29:57.418 --> 29:58.438
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29:58.458 --> 30:05.161
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30:05.201 --> 30:06.161
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30:06.721 --> 30:07.361
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30:07.942 --> 30:10.602
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30:10.943 --> 30:11.263
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30:11.843 --> 30:12.303
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30:14.552 --> 30:33.140
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30:33.940 --> 30:44.042
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30:45.082 --> 30:45.602
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30:45.782 --> 30:46.662
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30:47.162 --> 30:47.902
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