WEBVTT

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[SPEAKER_00]: Ah!

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[SPEAKER_00]: What are you doing?

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[SPEAKER_00]: I'm telling you what you're doing.

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[SPEAKER_00]: You're less than into the Elder Scrolls.

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[SPEAKER_00]: Doorcast!

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[SPEAKER_00]: Either you are.

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[SPEAKER_00]: Around be skipping rope with your entrails.

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[SPEAKER_00]: Tata.

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[SPEAKER_04]: This is the Elder Scrolls' Lordcast.

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[SPEAKER_04]: Your source for lore.

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[SPEAKER_04]: And so much more.

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[SPEAKER_05]: Adventures welcome back to the Elder Scrolls lorecast this week.

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[SPEAKER_05]: We're doing something a little bit different.

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[SPEAKER_05]: We were talking about iceberg stuff in recent weeks We had our patron chat recently, but this week we have a very special guest to talk about the lore behind the night market and what's going on with that with some cool theories that I haven't heard yet.

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[SPEAKER_05]: Notice I heard some about this.

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[SPEAKER_05]: I haven't heard yet.

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[SPEAKER_05]: I'm excited to see this.

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[SPEAKER_05]: Yeah, I'm excited to get into it, but Tom and Lotus, and also, benefactors joining us, benefactor, welcome to the show.

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[SPEAKER_05]: It's so nice to have you on.

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[SPEAKER_05]: You come up a lot, let's let us know, talking about different people in the community, and how would people know you?

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[SPEAKER_05]: Where would they recognize you from?

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[SPEAKER_01]: Thank you.

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[SPEAKER_01]: I'm happy to be on the show.

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[SPEAKER_01]: I'm a benefactor.

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[SPEAKER_01]: I represent the Imperial Library.

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[SPEAKER_01]: So it's the Imperial Library.

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[SPEAKER_01]: Info.

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[SPEAKER_01]: We hold all the books on every Elder Scrolls game and a lot of out of game text as well.

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[SPEAKER_05]: Yeah, that's awesome.

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[SPEAKER_05]: And we've been referencing some of those and say different things on the site recently, with the Facebook.

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[SPEAKER_03]: Literally my connection from UESP to the Imperial Library, which we're always like, oh, yeah, there's pretty much two go-tos that you can do for every single thing.

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[SPEAKER_03]: And you'll probably find a between the two.

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[SPEAKER_03]: And I was going to say, the Imperial Library is that we've mentioned before, it just does so much with out-of-game documentation that is also

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[SPEAKER_05]: right Ted Peterson like a lot of that stuff we've done in the last six months we've used your website so many times so thank you for what you do it definitely helps us when we're doubling down on you know research and like oh is this really what I remember and looking things back up so welcome we're so glad that you're here now uh Lotus I don't know if you want to give people an introduction to the night market it's something that's been available in ESO for just a little while now

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[SPEAKER_05]: And a number of people have jumped back in.

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[SPEAKER_05]: I know you guys have talked about it on tales, but for our listeners, can you give them just kind of a brief breakdown and sorry, listeners, no, we're not going so much into the mechanics of this as the what's actually going on in the lore and how does this place exist?

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[SPEAKER_05]: And who's behind it and all of that?

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[SPEAKER_03]: So yeah, so if you're interested in the gameplay stuff, you can check out.

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[SPEAKER_03]: Tails of Tamriel.

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[SPEAKER_03]: That's fine.

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[SPEAKER_03]: That's we went on a two hour rant last time about how much fun arc was having with it But it's like a group thing.

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[SPEAKER_03]: So that's that's just the long story.

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[SPEAKER_05]: Some people are like wow It's really hard and they're gonna feel and some people are like yeah, that's great Another people are like us too hard.

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[SPEAKER_05]: So there's a whole debate around that.

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[SPEAKER_05]: We're not gonna get into that here But just like to give them like the quick little two minutes summary about like what what even is it so the night market is actually this like

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[SPEAKER_03]: World between worlds, we've talked about Fargrave on the show before, which is like this connecting plane that kind of attaches learn and portions of oblivion.

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[SPEAKER_05]: It's like it's a little mini, it's realm of oblivion that's kind of in between the loss of things.

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[SPEAKER_03]: A lot of times I look at it because I've mentioned many times that I love the art style to Fargrave and it's like this, it makes me think of a connecting bridge between the world's ideal.

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[SPEAKER_05]: And there's kind of like Andadra and there's like this whole mix of stuff going on there.

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[SPEAKER_03]: not all the daydra are hostile in this area.

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[SPEAKER_03]: It's a much more neutral zone, which is an interesting twist because oftentimes you don't really have too many cordial situations involved like daydra and shareholders.

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[SPEAKER_03]: But the night market is essentially a marketplace section that is not

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[SPEAKER_03]: It's, how could I put this, almost like at the, the part you're doing is it's got some seeding aspects that you're dealing with at the moment, where all the combat's happening, and there's several factions from the far grave area that are,

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[SPEAKER_03]: I don't know, vying for position in this zone.

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[SPEAKER_03]: You've got the glittering gold, the rockus, and the thousand eyes as everybody should just pledge to the thousand eyes.

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[SPEAKER_03]: Right.

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[SPEAKER_05]: And correct me if I'm wrong here.

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[SPEAKER_05]: One of them is like the money one of them is like the strength and power one of them is like the knowledge one.

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[SPEAKER_03]: Right.

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[SPEAKER_03]: Yes.

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[SPEAKER_03]: You can condense it totally down to the gold.

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[SPEAKER_03]: The people who love money.

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[SPEAKER_03]: Yeah.

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[SPEAKER_03]: The, the, the, the, the make shift fighters kill the right companions.

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[SPEAKER_03]: And then Hermes is more to the senior knowledge team.

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[SPEAKER_03]: Yeah.

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[SPEAKER_03]: Yeah.

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[SPEAKER_03]: And that's that's why I just got a thousand.

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[SPEAKER_03]: I said, fine, also, that's a nice.

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[SPEAKER_03]: That's the best item you can get out of it.

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[SPEAKER_03]: But it's, it's, it's, it's.

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[SPEAKER_03]: a zone of a zone, which is what's kind of weird.

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[SPEAKER_03]: So it's just their temporarily, and then it will come back in phases.

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[SPEAKER_03]: So that's really what it is and what you're doing in game is experiencing this and siding with the sides that are battling in these districts to do various tasks and stuff.

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[SPEAKER_05]: Okay, so you go into this, you meet a guy outside the zone, you pick a faction, and then for the season for as long as the zone is open, and it's only open for a few weeks, right?

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[SPEAKER_03]: Then you...

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[SPEAKER_03]: two months.

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[SPEAKER_03]: It's a two month amount of time.

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[SPEAKER_03]: It is time restricted from a gameplay perspective to go in line with the fact that it's a shifting market.

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[SPEAKER_03]: And the people you pledge your allegiance to fighting with and researching with and all of that, whatever their goals are,

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[SPEAKER_03]: that is who you are with for this right and so you get teamed up with everyone else who's of that faction and you go into the middle and you fight over stuff and work with others as well like or not overtly like murdering each other it's not a PvP based zone so like

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[SPEAKER_03]: although it's it's more of a friendly competition I would say between the sides as opposed to cut throat like in cerebellum you're all literally at war with each other right this you all have a similar interest right in the night market and you're not fighting each other directly so much as you're fighting a bunch of like pve monsters you're fighting waves of daydry you're fighting um

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[SPEAKER_03]: district while they're bosses in game, but like district leaders and stuff like that.

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[SPEAKER_03]: Collecting data, collecting various things because you'd mentioned like the knowledge things, obviously that's like a big go-to for the thousand eyes, but all of them benefit from it.

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[SPEAKER_03]: There are various quests, people are lost out there, stuff like that that you can bring back to safety.

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[SPEAKER_03]: All of these things

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[SPEAKER_03]: Yeah, then a dark brother had idea where yeah, okay.

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[SPEAKER_05]: We might both be trying to outdo each other to get a thing But the goal is not to murder my opponents, so they can't do the thing right right I like what Rob writes in chat the warrior the Mage in the thief right warriors power the Mage is information The thief is money for sure.

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[SPEAKER_05]: Yeah, so that that totally tracks it and I know I don't think that's

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[SPEAKER_05]: accident.

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[SPEAKER_05]: It seems very intentional, so thanks for putting that up.

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[SPEAKER_05]: Um, yeah, very much so, um, but here I want to get benefactors been hanging out with us.

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[SPEAKER_05]: Yeah, I was going to say so that's our setup.

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[SPEAKER_03]: I would like, yeah, let's give the Florida benefactor to kind of like explain some of the stuff that he's encountered with it because, hey, you're

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[SPEAKER_03]: the way you explore some of the areas to find stuff is rather impressive compared to some of those.

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[SPEAKER_03]: I was like, oh, I read that book.

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[SPEAKER_03]: You're like, I read that and I found these three, and I was like, didn't even know those were there.

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[SPEAKER_03]: Yeah.

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[SPEAKER_05]: So is there anything that we haven't said yet that you would like to expand on or clarify benefit?

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[SPEAKER_01]: Of course.

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[SPEAKER_01]: So each of the different factions, like you're stating, they have their own individual goals, but they can't, they work together, but they're competing against each other to gain the most favor.

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[SPEAKER_01]: by learning the most about these districts that have opened.

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[SPEAKER_01]: So each iteration of the night market is slightly different from the previous iteration.

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[SPEAKER_01]: It may be a different zone altogether, according to the lore.

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[SPEAKER_01]: And so they are competing against each other to discover what that zone contains and the secrets that it may hold.

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[SPEAKER_01]: And if you look at some of the books within the night market, you'll see that they are carrying back artifacts from these zones that may not be native to our Tamriel, which gives us insights into what may have occurred.

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[SPEAKER_01]: within these zones that brought them into the state that they are today.

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[SPEAKER_05]: Okay, so I immediately have questions, right?

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[SPEAKER_05]: Not native to Tamriel, meaning from Plains of Oblivion, for are they a daydric prince items?

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[SPEAKER_05]: Or are they from like a different Kelpa?

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[SPEAKER_01]: Or it depends on how spoilery that we want to get.

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[SPEAKER_01]: How?

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[SPEAKER_03]: Oh, this is a lorecast.

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[SPEAKER_03]: So the lorecast will do kind of we try to be more it's cognizant on Tails.

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[SPEAKER_03]: The lorecast I would say, if you listen to this, you want to know the details.

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[SPEAKER_03]: So you can spoil the game.

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[SPEAKER_03]: You want to be totally blind to this.

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[SPEAKER_03]: Definitely maybe wait until you played more.

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[SPEAKER_03]: Yeah, we are going to get into the actual theories and and like details of the night.

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[SPEAKER_05]: Absolutely.

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[SPEAKER_05]: And the general thought is, if you're listening to a lore show, you're there for the spoilers.

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[SPEAKER_05]: Right?

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[SPEAKER_05]: That's why you're here.

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[SPEAKER_05]: So if you're not, if you want to.

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[SPEAKER_05]: Yeah, if you're not saving the episode, go play a bit.

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[SPEAKER_05]: Yeah.

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[SPEAKER_05]: Explore and then come back and see if it verifies any of your theories.

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[SPEAKER_05]: But there you go.

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[SPEAKER_01]: And that gives a big spoiler.

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[SPEAKER_01]: Far grave.

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[SPEAKER_01]: We learn is one of the.

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[SPEAKER_01]: realms of Athelia, the Prince of many paths, and so using that logic, it's safe to assume in my opinion that these other realms that we are Improaching upon are other realms of that are on the many paths, doors to the many paths.

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[SPEAKER_01]: So in each of these, there seems to be a

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[SPEAKER_01]: So, when you explore each of these zones, you're finding different hints at what may have occurred to bring it into its current state.

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[SPEAKER_01]: And that's the beauty of these zones is that there's no right or wrong answer.

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[SPEAKER_01]: It's just theories on what could have happened.

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[SPEAKER_01]: And I'm looking forward to the community putting together some of the clues and figuring out what they believe happened.

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[SPEAKER_05]: Yeah, so are we talking like calamities like the ending of a, so let's back up a little bit.

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[SPEAKER_05]: We've talked about a theory before that was a big thing when that rolled out and then from Necrom into gold road that was a two year arc.

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[SPEAKER_05]: And then the splintering of realities and how there might be multiple realities and all of this in the theory has a lot to do with that.

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[SPEAKER_05]: But are we are we talking about like.

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[SPEAKER_05]: some other multiversal version of Tamriel that ceased to exist in some sort of calamity, like the end of time happened and this piece of it is now separated and you're discovering that?

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[SPEAKER_05]: Is that kind of what we're talking about?

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[SPEAKER_01]: That's what the primary theory I found in most such communities is is that these are parts of the many paths where something happened

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[SPEAKER_01]: With that in mind, we do know that going back a little bit to the origins of the night market.

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[SPEAKER_01]: There is a set point in time that we know that the night market first opened like for the first time ever the first time ever like the origins.

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[SPEAKER_01]: Okay, and so we have a few books that outline those origins to where when it opened for the residents of far great thought that I was going to be a new district that was open forever and they had a group called the pathfinders.

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[SPEAKER_01]: and these group of Dager went into it and they were exploring this new realm cataloging it.

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[SPEAKER_01]: And there was a whole lot of chaos that was happening with this brand new realm that opened.

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[SPEAKER_01]: When I say chaos, that's an important thing to remember for a third that we're getting into a little bit later.

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[SPEAKER_05]: Okay, so what kind of when you say chaos, so we're talking about like people running around going, ah, or like if the world itself was shifting uncontrollably.

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[SPEAKER_01]: So we know, Deja don't really, they don't embody

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[SPEAKER_01]: change as much.

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[SPEAKER_01]: So when a roam undergoes a change, it upsets the status quo.

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[SPEAKER_01]: You have, you didn't have barriers in place that are in the current night market, meaning that there was

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[SPEAKER_01]: enemies coming through from the other side and then you have the path finders going through to the night market and it would have been chaos at that point according to the books that we have that led to many factions buying for power for control into new regions.

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[SPEAKER_05]: Okay, yeah, I like that point about the daydra and like they want things to be consistent in the same way always and it's one of those things that they don't understand about mortals and how Malibu and adjusting people can be like a change is a painful experience right right they don't like change whereas like change is the thing that mortals deal with all the time the world is constantly changing based on time we're always changing

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[SPEAKER_05]: Right.

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[SPEAKER_05]: Right.

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[SPEAKER_05]: Yeah.

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[SPEAKER_05]: We start as little things and we grow up and we get older.

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[SPEAKER_03]: Yeah.

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[SPEAKER_05]: We literally are changing every second.

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[SPEAKER_05]: Right.

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[SPEAKER_05]: Right.

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[SPEAKER_05]: And so that's interesting.

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[SPEAKER_05]: Okay.

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[SPEAKER_05]: So so you've got this like shifting realm which to the daydra is mysterious and disturbing on kind of a fundamental level.

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[SPEAKER_05]: I think that's really cool.

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[SPEAKER_05]: Yeah.

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[SPEAKER_03]: The fact that it doesn't sit is just got to be like that's just

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[SPEAKER_03]: But I can't imagine when you're focused on being like just an existing thing and essentially the world underneath your feet is changing and it's like all you want to do is stay grounded and you can't do it.

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[SPEAKER_03]: It just has to be a very unsettling feeling the entire time.

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[SPEAKER_01]: of course.

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[SPEAKER_01]: And what caused even more chaos was the end of that first night market where the doors shut and when the doors shut there were

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[SPEAKER_01]: plane walkers that were on the other side of the door and when that occurred they got left in that alternate world.

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[SPEAKER_01]: I believe it was the festive mall was a name that they named that first realm.

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[SPEAKER_05]: That's right.

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[SPEAKER_05]: That's like a beautiful place.

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[SPEAKER_05]: Sounds like a nice vacation lighting,

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[SPEAKER_01]: It was the inside of a giant skull as what they stated it was.

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[SPEAKER_05]: That's where I spend the most of my time.

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[SPEAKER_05]: Oh, yeah.

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[SPEAKER_05]: Again, very relaxed.

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[SPEAKER_05]: People say I have a big head sometimes.

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[SPEAKER_05]: Anyway, go on.

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[SPEAKER_01]: And so once that stopped, then they started to bring order again to the night market.

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[SPEAKER_01]: And that's when you sort of have these factions formed.

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[SPEAKER_01]: which eventually led to the current factions that are flying for favor in denied market.

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[SPEAKER_01]: I just thought that that backstory is very interesting as it relates a lot to how these data have come to accept the change that happens, but they're prepared for it going forward.

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[SPEAKER_03]: To your point on that, one of the things that I have found interesting because, I mean, I find the night market has sort of expanded upon this, like you were just talking about, but from when Fargrave was first introduced to Elder Scrolls Online, it is interesting because, again, we were just discussing how how change is not really for like a selling point for Tadadra, most of the denizens of Fargrave,

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[SPEAKER_03]: And I think that's probably why you can interact with them, see much more open to things not being exactly as you deal with majority of data like they're like they've learned to adjust to the situation right there they almost have become more malleable to the situation they're in just because it's

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[SPEAKER_03]: I almost want to say it's like a de-sensitizing experience.

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[SPEAKER_03]: Well, we've been dealing with change enough, but it's like, well, I can kind of make do it this and I got their feelings.

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[SPEAKER_05]: There are people who haven't been on a boat and then eventually you spend enough time on a boat and you get used to it.

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[SPEAKER_03]: You just get used to it.

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[SPEAKER_03]: It's kind of like, that's this middle ground when you're dealing with this district with this Demi plane, whatever you want to call far grave and it's associated events.

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[SPEAKER_03]: It sort of has a effect of the people who live there sort of don't fit the typical mold of a lot of daydra.

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[SPEAKER_03]: I mean, they do in a lot of ways, but it's just like they act different.

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[SPEAKER_03]: They interact different.

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[SPEAKER_03]: You can communicate with them and just trade with them casually and stuff like that a lot of time, which is not usually what you're dealing with when you're dealing with daydra.

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[SPEAKER_05]: Right.

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[SPEAKER_05]: Right.

17:55.163 --> 17:55.744
[SPEAKER_05]: So, okay.

17:55.764 --> 18:04.672
[SPEAKER_05]: So we have the three different factions, and they all have different reasons for being there, like we discussed power, wealth, knowledge, that sort of thing.

18:04.772 --> 18:05.613
[SPEAKER_05]: What do we do?

18:05.633 --> 18:10.317
[SPEAKER_05]: I know we get introduced to each of their leaders, and those are the people that we like talk to the most.

18:11.718 --> 18:15.422
[SPEAKER_05]: What's the lore behind that for people who haven't explored that at all?

18:15.462 --> 18:16.743
[SPEAKER_05]: Like, who are these leaders?

18:19.365 --> 18:23.389
[SPEAKER_05]: I don't know if benefactory if you want to answer that owner or

18:23.521 --> 18:25.424
[SPEAKER_01]: I want to, how are we talking about each one?

18:25.444 --> 18:27.328
[SPEAKER_01]: I want to start with Malto.

18:27.929 --> 18:28.069
[SPEAKER_01]: Yeah.

18:28.089 --> 18:29.412
[SPEAKER_01]: That's going to be great.

18:29.432 --> 18:31.876
[SPEAKER_01]: You know what I'm going to say, the right?

18:31.896 --> 18:31.996
[SPEAKER_01]: Yeah.

18:32.016 --> 18:32.517
[SPEAKER_01]: The danger.

18:32.958 --> 18:33.539
[SPEAKER_01]: The danger.

18:33.559 --> 18:33.699
[SPEAKER_01]: Yeah.

18:33.719 --> 18:36.124
[SPEAKER_01]: This is my favorite of the mall.

18:36.685 --> 18:41.433
[SPEAKER_01]: Anything, her mass more, even slightly adjacent, is I always go for it.

18:41.453 --> 18:42.335
[SPEAKER_01]: I want that knowledge.

18:42.415 --> 18:43.677
[SPEAKER_01]: I'm always craving.

18:44.138 --> 18:45.360
[SPEAKER_01]: So it fits right up my alley.

18:46.133 --> 18:50.859
[SPEAKER_01]: And his faction is very let's talk about him first.

18:50.879 --> 18:52.300
[SPEAKER_01]: He's very silent.

18:52.360 --> 18:53.522
[SPEAKER_01]: He never speaks.

18:53.542 --> 19:00.150
[SPEAKER_01]: He talks through an enemy area, which is a malware, which I am loving, the malware content that we're getting.

19:00.270 --> 19:01.151
[SPEAKER_01]: And yes, too.

19:01.651 --> 19:02.112
[SPEAKER_01]: Yeah.

19:02.132 --> 19:04.915
[SPEAKER_01]: Every DLC, we're getting more and more malware.

19:05.055 --> 19:06.397
[SPEAKER_05]: Oh, you just heard right now.

19:06.577 --> 19:09.180
[SPEAKER_05]: The Elder Scrolls 6 is a malware new race, new type of race.

19:09.320 --> 19:10.422
[SPEAKER_05]: Right here.

19:10.442 --> 19:11.483
[SPEAKER_05]: Breaking news.

19:11.463 --> 19:13.510
[SPEAKER_05]: But that's not actually breaking news.

19:13.530 --> 19:16.119
[SPEAKER_05]: Nobody, nobody quote me on that, but that would be amazing.

19:16.160 --> 19:19.953
[SPEAKER_03]: Well, you know, what it happens is if it ever does get announced, then quote Tom.

19:20.154 --> 19:22.823
[SPEAKER_05]: I think it would be like holy crap, Tom predicted it.

19:23.191 --> 19:24.673
[SPEAKER_05]: So this is how predictions work.

19:24.693 --> 19:28.577
[SPEAKER_05]: You throw enough stuff out there and eventually one of your dumb ideas actually sticks for some reason.

19:28.998 --> 19:30.119
[SPEAKER_05]: But anyway, go on.

19:30.139 --> 19:30.480
[SPEAKER_01]: One day.

19:30.900 --> 19:31.321
[SPEAKER_05]: That's one day.

19:33.784 --> 19:44.777
[SPEAKER_01]: So these, this moment, gives you the question to go into the night market and introduce you to some of the citizens to get your appointed with it.

19:44.757 --> 19:53.268
[SPEAKER_01]: But she is was saved by this daydrap and recruited to basically be her mouth.

19:54.089 --> 20:06.225
[SPEAKER_01]: And when you're talking to her, it almost seems like a times that she has taken over by the daydrap and who speaks through her with the same cadence that you would have

20:06.543 --> 20:10.268
[SPEAKER_01]: seen from previous data sets that we've encountered.

20:10.429 --> 20:14.154
[SPEAKER_05]: Right, like some of the world destroying this.

20:14.975 --> 20:15.436
[SPEAKER_01]: Yes.

20:15.897 --> 20:22.326
[SPEAKER_01]: Now, there's a very interesting feature of Malta that I find very fascinating.

20:22.526 --> 20:28.635
[SPEAKER_01]: If you look at his tail, you will see that there is a knot on his tail.

20:29.172 --> 20:55.618
[SPEAKER_01]: And if you look at the emblem for the faction, the thousand eyes, you'll see that it is a group of rats all together being tied together by their tail, which is I believe it's called a rat king, you have it and we have several instances in relation to rats in small quarters, they get their tails in a twine and they become a rat king because they're connected together.

20:55.598 --> 21:00.203
[SPEAKER_03]: That's horrifying, but the way it's split, yeah, no, it's an absolute horrifying thing.

21:00.223 --> 21:09.853
[SPEAKER_01]: Oh, this implies that he was a daydrap that was a part of a colony, but he's the only one either remaining, or he got separated from that colony.

21:09.973 --> 21:12.455
[SPEAKER_05]: Right, or somebody cut the other tails off, yes.

21:14.898 --> 21:24.087
[SPEAKER_01]: And the Malmur, she's another story altogether that's very fascinating.

21:24.455 --> 21:39.450
[SPEAKER_01]: You can actually ask her for a knowledge and she will give you a word of the day and a definition such as what the spots on an elder scroll or that you see in your vision.

21:39.470 --> 21:49.720
[SPEAKER_01]: I think it's called Leaver Costs and there's like 10 or so of these words that show give you that give that just add a little bit more flavor to the world.

21:49.740 --> 21:50.160
[SPEAKER_05]: That's cool.

21:50.421 --> 21:50.901
[SPEAKER_05]: That's cool.

21:51.286 --> 21:54.589
[SPEAKER_05]: All right, so there's a lot, like I get where you're going with this.

21:54.609 --> 21:59.534
[SPEAKER_05]: There's these little hints, like something else that's going on, something a little bit deeper.

22:00.175 --> 22:00.315
[SPEAKER_05]: Yeah.

22:00.355 --> 22:00.555
[SPEAKER_02]: Yeah.

22:01.136 --> 22:05.079
[SPEAKER_03]: The stories there, but you need to look for a lot more of it than they've.

22:05.780 --> 22:12.627
[SPEAKER_03]: I will say ESO does a lot of good storytelling, but some of it, they kind of just like, they will really kind of shove it in your face.

22:12.907 --> 22:17.952
[SPEAKER_03]: And I find this whole district has been kind of interesting because a lot of it is subtle.

22:17.932 --> 22:26.131
[SPEAKER_05]: Yeah, and sometimes it's like they'll reiterate the same thing over and over and it's thought very deep and then it's like okay There's nothing else here.

22:26.231 --> 22:28.356
[SPEAKER_05]: Can we can we move the story forward?

22:28.376 --> 22:33.308
[SPEAKER_03]: Can we move home right and I feel that they sort of

22:33.288 --> 22:55.937
[SPEAKER_03]: have changed several things but this district a lot more of it is just kind of subtly there like you pointed out it was funny when you were talking about the rat tail thing i was actually i brought it up and i was looking at it it's like i did not even notice that that's interesting yeah so that i actually didn't know about that one till you just said that one but i i recommend anyone to go into the night market

22:56.187 --> 23:02.778
[SPEAKER_01]: take a minute or two to just walk around and view the interactions that then PCs are taken.

23:02.818 --> 23:11.773
[SPEAKER_01]: There's lots of small stories and environmental storytelling that's going on that if you don't take your time that you won't realize this happening.

23:12.454 --> 23:16.381
[SPEAKER_01]: And that's not just with the thousand eyes but that's all three factions.

23:17.503 --> 23:17.823
[SPEAKER_05]: Interesting.

23:17.944 --> 23:21.790
[SPEAKER_05]: Okay so that was the thousand eyes anything else about them or do you want to move on to the next one?

23:23.373 --> 23:25.375
[SPEAKER_01]: Um, notice you want to take the next one.

23:26.036 --> 23:27.177
[SPEAKER_03]: Um, no, it's all right.

23:27.217 --> 23:29.119
[SPEAKER_03]: I'll actually let you cut it because you've got it.

23:29.500 --> 23:32.323
[SPEAKER_03]: I feel like you've got a good grasp of this since you're not on as much.

23:32.343 --> 23:35.986
[SPEAKER_03]: I was going to, like, case in point, I didn't even notice the radtale.

23:36.027 --> 23:37.688
[SPEAKER_03]: So I know the overview of these.

23:37.768 --> 23:40.692
[SPEAKER_03]: I'm curious if there's a couple more things about to learn from these two.

23:40.792 --> 23:42.113
[SPEAKER_05]: There's a big cajid, right?

23:42.193 --> 23:43.555
[SPEAKER_05]: There's the big kitty cat one.

23:43.595 --> 23:44.215
[SPEAKER_05]: Yeah, right.

23:44.235 --> 23:45.076
[SPEAKER_05]: What's the deal with that one?

23:45.256 --> 23:48.380
[SPEAKER_05]: Because like we talked about earlier, I haven't really dug into this.

23:48.400 --> 23:50.222
[SPEAKER_05]: Yeah, so we're going straight to the rockest next.

23:50.242 --> 23:50.482
[SPEAKER_05]: Sure.

23:50.642 --> 23:52.164
[SPEAKER_01]: Yeah, let's talk about them.

23:52.304 --> 23:52.384
[UNKNOWN]: Bye.

23:52.718 --> 23:53.760
[SPEAKER_01]: I do apologize.

23:53.800 --> 23:56.504
[SPEAKER_01]: I've been focusing most of my attention on the thousand eyes.

23:56.524 --> 24:01.071
[SPEAKER_01]: So I'm not as familiar with the other two, uh, 50 meters or a little bit.

24:01.952 --> 24:19.620
[SPEAKER_01]: Uh, with the, uh, Cajit leader, uh, we do know that, uh, he has a very mysterious past, um, his followers, uh, there's a book right near hand you can read that gives like 15 or so different backgrounds that they've heard,

24:19.600 --> 24:25.456
[SPEAKER_01]: His where his origins were from and some of them are quite hilarious.

24:25.636 --> 24:31.973
[SPEAKER_01]: I don't remember the mouth of the top of my head, but I would definitely recommend reading it fully through.

24:32.358 --> 24:34.381
[SPEAKER_00]: Oh, I'm trying to crap related books.

24:35.422 --> 24:36.463
[SPEAKER_05]: Just a little bit.

24:36.483 --> 24:36.723
[SPEAKER_00]: Yeah, yeah.

24:36.743 --> 24:37.544
[SPEAKER_00]: You know what?

24:37.564 --> 24:38.205
[SPEAKER_00]: He was.

24:38.225 --> 24:39.447
[SPEAKER_05]: He said what you're talking about.

24:39.927 --> 24:41.089
[SPEAKER_05]: What first doc is he a sense?

24:42.731 --> 24:43.932
[SPEAKER_03]: Uh, I believe he's a sense.

24:44.413 --> 24:44.733
[SPEAKER_03]: Yeah.

24:44.874 --> 24:46.055
[SPEAKER_05]: I think he's a sense.

24:46.075 --> 24:46.736
[SPEAKER_03]: Okay.

24:46.756 --> 24:47.417
[SPEAKER_03]: He's one of the big ones.

24:47.597 --> 24:47.757
[SPEAKER_03]: Yeah.

24:48.017 --> 24:48.278
[SPEAKER_03]: Yeah.

24:48.298 --> 24:49.299
[SPEAKER_03]: He's one of the big ones.

24:49.399 --> 24:49.860
[SPEAKER_05]: Correct.

24:50.060 --> 24:53.584
[SPEAKER_05]: And I don't remember who's tied to which faction.

24:53.885 --> 24:55.767
[SPEAKER_05]: What is the theme of his faction?

24:57.012 --> 24:59.636
[SPEAKER_01]: There are similar to mercenary.

24:59.656 --> 25:03.923
[SPEAKER_01]: There are mostly, there's a lot of mortals that go to this faction.

25:05.004 --> 25:15.641
[SPEAKER_01]: There are some other dayager that follow him as well, but you're seeing more mortals following him and there, in this to make a name for themselves.

25:15.681 --> 25:18.425
[SPEAKER_01]: They're the newcomers, the three factions.

25:18.705 --> 25:20.869
[SPEAKER_01]: That's another two or already established.

25:20.929 --> 25:25.095
[SPEAKER_01]: He's making a name becoming the third faction.

25:25.514 --> 25:49.210
[SPEAKER_05]: Right, and from what I understand, the people who are people of the daydra who have been doing this for a long time, this was kind of a, again, they don't like change, but also this feels like, oh, they're the upstarts, this has been our thing, they kind of came out of nowhere, whatever, and they're kind of shaking things up, and who's the guy you talk to when you first go in what was his name?

25:50.168 --> 26:04.753
[SPEAKER_05]: Uh, to curate the curator in the curator notes something about how, um, he respects he's like, they're not very painful or whatever knowledgeable or whatever as the others yet, but he respects the like the goal to go do that.

26:04.773 --> 26:05.374
[SPEAKER_05]: That's sort of thing.

26:05.394 --> 26:07.818
[SPEAKER_05]: This idea of like, well, he's taking a shot at it.

26:07.858 --> 26:08.560
[SPEAKER_05]: So good for him.

26:08.600 --> 26:10.363
[SPEAKER_05]: That that's kind of the attitude I got from that.

26:10.864 --> 26:13.408
[SPEAKER_01]: Is that something right?

26:13.388 --> 26:15.721
[SPEAKER_01]: The curator is an interesting figure.

26:15.741 --> 26:20.850
[SPEAKER_01]: We should get into that a little bit more, but it's interesting to you state that because he

26:21.623 --> 26:25.548
[SPEAKER_01]: Unlike other days, he kind of rumbles a little bit in the chaos.

26:26.149 --> 26:27.171
[SPEAKER_01]: I'm sure.

26:28.452 --> 26:28.753
[SPEAKER_05]: Yeah.

26:28.773 --> 26:32.518
[SPEAKER_05]: He doesn't really have, from what I can tell at least, a little bit I've looked into it.

26:32.558 --> 26:34.621
[SPEAKER_05]: He's not on any one side.

26:35.002 --> 26:39.267
[SPEAKER_05]: It seems more like he's just on the side of the whole thing.

26:39.628 --> 26:40.970
[SPEAKER_05]: He's doing its thing.

26:41.030 --> 26:41.170
[SPEAKER_05]: Yeah.

26:41.370 --> 26:43.053
[SPEAKER_03]: I just want to make this interesting.

26:43.313 --> 26:43.573
[SPEAKER_05]: Right.

26:43.954 --> 26:44.695
[SPEAKER_05]: Right.

26:44.675 --> 26:46.358
[SPEAKER_05]: Yeah, like a ringmaster go in.

26:46.478 --> 26:49.022
[SPEAKER_05]: Well, you know, let's just let it all happen in the game.

26:49.042 --> 26:52.308
[SPEAKER_03]: Yeah, it doesn't matter how it plays out as long as it's entertaining to deal.

26:52.588 --> 26:52.788
[SPEAKER_03]: Right.

26:54.511 --> 26:54.972
[SPEAKER_03]: What do you call it?

26:54.992 --> 26:59.039
[SPEAKER_03]: Before we jump too far away from that, I actually did want to look it up, because I knew the book you're talking about.

26:59.319 --> 27:03.286
[SPEAKER_03]: I'm not going to obviously read the whole thing, but the book you're looking for on the background.

27:04.548 --> 27:07.172
[SPEAKER_03]: Look for letter for moon eye.

27:07.152 --> 27:16.531
[SPEAKER_03]: Um, and that's it's almost like someone's like an itemized list of possible theories of the background to that point.

27:16.591 --> 27:17.132
[SPEAKER_03]: Oh, interesting.

27:17.333 --> 27:21.521
[SPEAKER_03]: And yeah, so just a couple of them because there are a ton of them.

27:21.561 --> 27:26.511
[SPEAKER_03]: So I'm not going to read them all, but they are really kind of funny to the point of,

27:26.491 --> 27:28.974
[SPEAKER_03]: Um, you escaped from one of the past districts.

27:28.994 --> 27:30.817
[SPEAKER_03]: The person I talked to was surely killed there.

27:30.857 --> 27:33.340
[SPEAKER_03]: So nobody knows what the actual background is.

27:33.521 --> 27:33.761
[SPEAKER_03]: Okay.

27:33.781 --> 27:35.383
[SPEAKER_03]: That's pretty pretty pretty.

27:35.704 --> 27:36.004
[SPEAKER_03]: Okay.

27:36.044 --> 27:36.285
[SPEAKER_03]: Cool.

27:36.705 --> 27:37.666
[SPEAKER_03]: You're not actually real.

27:37.706 --> 27:40.130
[SPEAKER_03]: And you're just a manifestation of somebody's important.

27:40.791 --> 27:41.752
[SPEAKER_03]: Okay.

27:42.353 --> 27:47.520
[SPEAKER_03]: You're a plant from house hexes and they're here to overthrow the grass pan.

27:47.500 --> 27:50.265
[SPEAKER_03]: You're half undead from the litter of the moonbees.

27:51.066 --> 27:54.131
[SPEAKER_03]: Don't ask me what either of these things actually make.

27:54.151 --> 27:58.559
[SPEAKER_03]: These are snippets for his background and it's just pages of this.

27:59.220 --> 28:04.228
[SPEAKER_03]: So it is a pretty funny read if you want to have because they're all kind of all over the place.

28:04.489 --> 28:09.357
[SPEAKER_03]: So you don't get any actual idea of what it is.

28:09.337 --> 28:21.450
[SPEAKER_03]: Um, so the only one that I will say, because we talk about my Eq fileire quite frequently on this show and some of the one of the things that I do like about this series is a occasion like I'll break the fourth wall.

28:22.451 --> 28:36.205
[SPEAKER_03]: One of the lines I find very funny because it is very fourth wall breaking is plenty of very plenty of variations of you being some sort of con man, just like Paracudi.

28:36.269 --> 28:37.071
[SPEAKER_03]: parenthesis.

28:37.271 --> 28:37.472
[SPEAKER_03]: Who?

28:37.993 --> 28:43.867
[SPEAKER_03]: Parakuri, as many people know, is the in-game vendor for buying crown planes.

28:43.927 --> 28:45.350
[SPEAKER_03]: That's great.

28:45.370 --> 28:47.054
[SPEAKER_01]: That's great.

28:47.074 --> 28:48.938
[SPEAKER_03]: I love it.

28:48.958 --> 28:49.239
[SPEAKER_01]: I love it.

28:49.259 --> 28:49.660
[SPEAKER_01]: I love it.

28:49.680 --> 28:49.880
[SPEAKER_01]: I love it.

28:49.901 --> 28:50.181
[SPEAKER_01]: I love it.

28:50.261 --> 28:50.823
[SPEAKER_01]: I love it.

28:50.843 --> 28:51.103
[SPEAKER_01]: I love it.

28:51.123 --> 28:51.324
[SPEAKER_01]: I love it.

28:51.344 --> 28:51.645
[SPEAKER_01]: I love it.

28:51.665 --> 28:51.865
[UNKNOWN]: I love it.

28:51.980 --> 28:56.167
[SPEAKER_03]: Yeah, yeah, it's so that's why I just wanted to let people know like yeah, it's pretty funny.

28:56.207 --> 28:59.694
[SPEAKER_03]: And I was like, oh, let me just grab the book real quick because I remember laughing at a few of those.

28:59.934 --> 29:01.918
[SPEAKER_03]: Oh, yeah, that's cool.

29:02.038 --> 29:02.358
[SPEAKER_05]: That's cool.

29:02.879 --> 29:03.140
[SPEAKER_05]: All right.

29:03.160 --> 29:05.544
[SPEAKER_05]: So that's the the first to the third one.

29:05.584 --> 29:07.367
[SPEAKER_05]: It's the deal with the third group.

29:07.387 --> 29:13.498
[SPEAKER_01]: And they're glittering gold is a faction that is there.

29:13.478 --> 29:16.461
[SPEAKER_01]: All they're worried about is making warm warm money.

29:17.182 --> 29:37.883
[SPEAKER_01]: They are the merchants of the group They honestly remind me a lot of house law law from Marlwyn to hear you said They're out there to make the best deal to get the best items to sell and to procure the most favor to

29:38.302 --> 29:41.687
[SPEAKER_01]: make sure that her status is the highest at Kimee.

29:41.808 --> 29:52.445
[SPEAKER_01]: That's why when you look at the three districts, you'll see that the thousand eyes they're in a small little cave, then you have the broadcast, which is often a corner.

29:53.106 --> 29:56.591
[SPEAKER_01]: And then the glittering gold, you have to go up several flights of steps.

29:56.932 --> 30:00.998
[SPEAKER_01]: They view themselves as a high compared to other units.

30:01.018 --> 30:01.619
[SPEAKER_02]: Yeah.

30:01.639 --> 30:02.220
[SPEAKER_01]: Yeah.

30:02.240 --> 30:05.305
[SPEAKER_01]: They see themselves as better.

30:05.858 --> 30:14.766
[SPEAKER_01]: that's where the other factions look at them as more of someone that's out to make a quick buck.

30:15.727 --> 30:22.474
[SPEAKER_01]: And while compared to the fighters or the knowledge seekers on the other factions.

30:22.494 --> 30:23.114
[SPEAKER_05]: Right, right.

30:23.655 --> 30:32.203
[SPEAKER_05]: Okay, so are there any secrets people are debating about them or anything else that like, it seems like everybody's got little hints of something, you know,

30:33.196 --> 30:42.886
[SPEAKER_01]: There's a little hint here and there, but there's not a really, I haven't seen a huge mystery, not as much as the other two factions.

30:44.447 --> 30:56.059
[SPEAKER_03]: Yeah, and the zone itself is one of the things that I like so much is we've got these three factions that we're sort of starting to find out about because we've never really seen anything from them prior.

30:56.139 --> 30:59.322
[SPEAKER_03]: It's not like they just, oh, this was just, you know,

30:59.302 --> 31:00.604
[SPEAKER_03]: Oh, it's the fighters killed here.

31:00.744 --> 31:01.685
[SPEAKER_03]: Oh, it's the mages killed.

31:01.745 --> 31:02.746
[SPEAKER_03]: Oh, it's that's like, okay.

31:02.766 --> 31:06.791
[SPEAKER_03]: Well, no, these are these are new groups like for this area site type of thing.

31:07.151 --> 31:26.153
[SPEAKER_03]: So you're you've got the story of the zone, which is kind of like what happened here and what you're related to and then it's slowly starting to uncover these groups that are here that you can essentially work for do whatever, but I kind of like the fact that

31:27.095 --> 31:35.368
[SPEAKER_03]: the zone itself is almost the intrigue, and you're just there as part of a group to get answers.

31:35.648 --> 31:51.533
[SPEAKER_03]: So to speak, rather than the characters being, because I find, don't get me wrong, I like the characters in the Elder Scrolls, but oftentimes it's the world that I find so enticing more than the characters themselves, the characters just flesh out that world.

31:51.513 --> 31:58.780
[SPEAKER_03]: And I feel like eligible online has that a lot of character forward stories and character forward events.

31:59.881 --> 32:11.934
[SPEAKER_03]: This event seems much more the zone itself is the forefront and the character is just lead you to discovery in the zone if that makes sense.

32:11.954 --> 32:21.283
[SPEAKER_01]: I agree 100% to this zone is not

32:21.888 --> 32:35.699
[SPEAKER_01]: piecing together the world, looking at the environmental story telling putting together this small clues that you have to tell an overarching story about the main character which is the actual zone itself.

32:36.401 --> 32:37.122
[SPEAKER_05]: Yeah, right.

32:37.142 --> 32:39.728
[SPEAKER_05]: So on questions about the zone,

32:39.708 --> 32:42.233
[SPEAKER_05]: we know that this is a transient thing.

32:42.313 --> 32:44.899
[SPEAKER_05]: This is a thing that pops up and goes away and pops up and goes away.

32:45.841 --> 32:52.715
[SPEAKER_05]: Do you, is there a general consensus or understanding around what people expect for future what's called them season?

32:52.795 --> 33:00.231
[SPEAKER_05]: So if this is the first season of the night market, it's going to go away, but then maybe they roll out season two a few months later.

33:00.211 --> 33:02.655
[SPEAKER_05]: Is it going to look completely different?

33:02.876 --> 33:05.801
[SPEAKER_05]: Is it going to be the same type of like the physical layout?

33:05.821 --> 33:07.964
[SPEAKER_05]: It's going to be the same, but maybe the factions are slightly different.

33:08.345 --> 33:10.930
[SPEAKER_05]: Or maybe it's the physically the same, but now everything's on fire.

33:11.030 --> 33:14.456
[SPEAKER_05]: Like, what do we have any sense of where this might go?

33:14.476 --> 33:21.628
[SPEAKER_01]: We do have a book that actually outlines that as the night market has gone on.

33:22.013 --> 33:36.975
[SPEAKER_01]: The number of times that a zone returns has actually been increasing over time, meaning that I suspect that we're going to see these same zones with minor alterations to them.

33:36.995 --> 33:40.159
[SPEAKER_05]: Okay, so same layouts of buildings and passageways and all of that.

33:40.179 --> 33:40.420
[SPEAKER_01]: Yes.

33:40.820 --> 33:48.932
[SPEAKER_05]: Okay, so it's not like all of a sudden, you know, season two, we're going to be like, oh, and now it's a desert world.

33:48.912 --> 33:52.258
[SPEAKER_01]: option that something new will come up.

33:52.278 --> 33:57.025
[SPEAKER_01]: I think our brand new zone will pop up and where has not the new to discover it.

33:57.045 --> 34:01.112
[SPEAKER_03]: And just a much like what benefactor is just saying.

34:01.252 --> 34:07.803
[SPEAKER_03]: I definitely think both law wise as well is just logistically from a gameplay standpoint.

34:07.843 --> 34:09.486
[SPEAKER_03]: I think it will be

34:09.466 --> 34:11.130
[SPEAKER_03]: similar to that point.

34:11.170 --> 34:25.787
[SPEAKER_03]: Like I do think it's going to be like a similar setting because everything kind of implies that it's got a similar experience, but depending upon what essentially what path you're on, you might experience something different.

34:25.767 --> 34:33.241
[SPEAKER_03]: So I think the layout could be very similar regardless of when you go or what season you're in, quote, unquote.

34:33.261 --> 34:40.736
[SPEAKER_03]: But what is in that district and the finer details of that district, depending upon like, oh, well, this is where it is now.

34:41.377 --> 34:47.168
[SPEAKER_03]: It could have a totally different experience within the same confines of like,

34:47.148 --> 34:50.734
[SPEAKER_03]: Here's this building and just for a cheesy example, like you said, oh, is it on fire?

34:51.014 --> 34:53.458
[SPEAKER_03]: Okay, and this existence, it's on fire.

34:53.718 --> 34:58.927
[SPEAKER_03]: Yeah, this existence, like maybe it's like guys frozen and they're in your falling out of this guy.

34:58.967 --> 34:59.528
[SPEAKER_03]: Yeah, right.

34:59.608 --> 35:11.687
[SPEAKER_03]: In this existence, it's covered in tentacle monsters like

35:11.667 --> 35:18.819
[SPEAKER_05]: Yeah, from a, from a, every studio has only so many people who work on things as so much time to turn things around, right?

35:19.200 --> 35:32.022
[SPEAKER_05]: Like, you have to, so designing completely different zones every time, I'm sure would take a lot more time than doing something like updating certain sections of the same zone or just changing out the monsters that spawn or changing out some quests.

35:32.463 --> 35:37.371
[SPEAKER_05]: That kind of stuff can be iterated on more quickly, so I'd imagine that's the stuff we're going to see first.

35:37.351 --> 35:48.566
[SPEAKER_05]: But it seems like they're not ruling out the possibility for maybe, maybe a season comes and it's a completely different and then that goes away and we get another more familiar one again after that.

35:49.027 --> 35:49.627
[SPEAKER_05]: If they wanted to.

35:50.148 --> 36:04.928
[SPEAKER_03]: For sure, and also on in that, you know, without, but I speculation is fun, so but like they were not, obviously have anything like this type of thing is confirmed, but currently we have access to three districts of the night market,

36:04.908 --> 36:08.414
[SPEAKER_03]: The parch, the skittering precinct and sorrows friend.

36:08.915 --> 36:10.397
[SPEAKER_03]: Those are our three precincts.

36:10.417 --> 36:11.359
[SPEAKER_03]: Sorrow has a friend.

36:12.421 --> 36:20.655
[SPEAKER_03]: Nothing says that those can only be the three precincts right deal with.

36:20.770 --> 36:27.919
[SPEAKER_03]: Yes, those are probably going to have iterations depending upon what you're looking at at the time and when it returns and stuff like that, but to your point.

36:28.960 --> 36:39.773
[SPEAKER_03]: We might not be quite so fused into the night market only being these three things or maybe two of them return and then one of them's different or something like that.

36:39.813 --> 36:42.216
[SPEAKER_03]: Yes, like that's exactly it.

36:42.236 --> 36:46.761
[SPEAKER_03]: So like with the idea of constant change being kind of a theme here.

36:46.741 --> 36:58.704
[SPEAKER_03]: This is sort of bringing to the table like, okay, yeah, no, there seems like the potential for some things to look familiar where others might be totally foreign or weird in another version.

36:58.944 --> 37:00.387
[SPEAKER_05]: So interesting, interesting.

37:00.708 --> 37:02.050
[SPEAKER_05]: All right, so let's talk about the curator.

37:02.110 --> 37:04.134
[SPEAKER_05]: You said that there's some interesting things about the curator.

37:04.635 --> 37:08.142
[SPEAKER_01]: I was actually going to suggest we talk about him now.

37:08.324 --> 37:35.530
[SPEAKER_01]: So the curator is a very inadequate figure that his first appearance, according to the sources that we have, was when he, when the first night market opened the very first time, he appeared, according to several lower books, he didn't have any records before that first incident.

37:36.151 --> 37:53.772
[SPEAKER_01]: So several documents we find of people looking for what his actual identity is, as as a secret of sorts, that he doesn't want people to find out, and there are several theories on what it could be.

37:56.806 --> 37:58.108
[SPEAKER_01]: That's the solution.

37:58.449 --> 38:04.280
[SPEAKER_01]: One of the primary and universe theories is that he came from another universe.

38:04.300 --> 38:19.708
[SPEAKER_01]: One interesting district, whenever it opened, and he came through, but one of the most interesting is relating to a name that he has associated, not the curator.

38:19.688 --> 38:33.126
[SPEAKER_01]: But in one book, you can find this in the Skittering District once you get your relic on top of one of the buildings you'll find a document, a book telling you about what they have found about the curator.

38:33.967 --> 38:48.025
[SPEAKER_01]: And he has a name called NeuroLasChap.

38:49.135 --> 38:56.318
[SPEAKER_01]: Umberkath is a shadow of conflict that's created when there's disorder in the world.

38:57.341 --> 39:01.896
[SPEAKER_01]: Umberkath was the main villain of the Elder Scrolls travel shadow key.

39:03.057 --> 39:08.784
[SPEAKER_03]: Um, and classic, you know, and the fact is the only person who made shadow key reference.

39:08.804 --> 39:12.749
[SPEAKER_05]: Yeah, yeah, yeah, I saw a little bit real quick.

39:12.809 --> 39:15.632
[SPEAKER_05]: It's a little side trail here that reminds me of something I read recently.

39:15.652 --> 39:33.013
[SPEAKER_05]: It was very old post, I don't know, eight years ago, where somebody was making some predictions about the next Elder Scrolls game and, um, Uncle Pete, Pete, I responded and the predictions

39:32.993 --> 39:41.186
[SPEAKER_05]: And behind's was like, I find it really cute that you think that we're going to sign a game completely around the lore from a mobile game that nobody played.

39:41.827 --> 39:46.234
[SPEAKER_05]: But anyway, yeah, go on.

39:46.415 --> 39:47.757
[SPEAKER_01]: So, going on with that.

39:49.079 --> 39:51.803
[SPEAKER_01]: Now, I'm not a, I don't believe in this theory.

39:51.923 --> 39:57.853
[SPEAKER_01]: I'll tell you why once I get finished, but I think it's important that we say what the community is thinking.

39:57.833 --> 40:04.662
[SPEAKER_01]: So, this thought is because the cat part of the game that he's related to a conflict.

40:04.862 --> 40:16.857
[SPEAKER_01]: He first came into existence as far as we know when a conflict of the night market opened, which was known as a time of great chaos, which does support that theory.

40:17.818 --> 40:26.389
[SPEAKER_01]: Now, why I'm not someone that supports it is because of the first name, which is Nera As.

40:27.162 --> 40:42.133
[SPEAKER_01]: That's because it is a variation of an alien etymology to where the first part in a row is actually means final and alien.

40:42.670 --> 40:57.351
[SPEAKER_01]: So if death means conflict and narrow means final, not knowing what the suffix changes that to, it would be something along the lines of final conflict.

40:57.371 --> 41:05.843
[SPEAKER_05]: Right, which seems similar to the way some of these places ended and then ended up in the night market.

41:05.823 --> 41:17.744
[SPEAKER_01]: Yes, so he was the either one of two ways you can deal to spend this because we don't know that as suffix adjust the final two.

41:17.764 --> 41:18.686
[SPEAKER_01]: Okay.

41:18.806 --> 41:25.157
[SPEAKER_01]: So with that in mind, it could be he is the final conflict of a district.

41:25.197 --> 41:27.561
[SPEAKER_01]: So he was the one that caused the downfall.

41:27.777 --> 41:35.816
[SPEAKER_05]: Okay, so, another, just, these things you're popping in my head as you talk, he's the Akatosh of multi-versal Tamriel's.

41:36.899 --> 41:37.581
[SPEAKER_01]: Not quite.

41:40.407 --> 41:41.550
[SPEAKER_01]: Many was.

41:41.868 --> 41:54.659
[SPEAKER_01]: He did something in his original district that caused the market, a calamity of his own, that caused the night market to exist and to occur.

41:55.400 --> 41:56.241
[SPEAKER_01]: That's one theory.

41:56.461 --> 42:10.373
[SPEAKER_01]: Another way that you could take final conflict is he's the finalizer of conflict, meaning that he is the person that settles conflict, which would put him into a position

42:10.353 --> 42:14.438
[SPEAKER_01]: finding people to settle the conflicts of these districts.

42:15.019 --> 42:28.395
[SPEAKER_01]: So not so much of a person that caused destruction, but somebody that's there as a warden to keep the destruction from spreading and to take care of the problem as they open to these different districts.

42:28.756 --> 42:38.588
[SPEAKER_01]: Interesting, it's almost like a referee or a firefighter.

42:38.956 --> 42:50.809
[SPEAKER_01]: he keeps the different factions of the night market from end fighting and going against the structure, which is the rules of far-grade that they can't fight each other.

42:51.229 --> 42:51.710
[SPEAKER_05]: Got it.

42:51.730 --> 42:52.010
[SPEAKER_05]: Got it.

42:52.391 --> 42:52.611
[SPEAKER_05]: Okay.

42:52.631 --> 42:53.232
[SPEAKER_05]: Well, that makes sense.

42:53.632 --> 42:53.952
[SPEAKER_01]: All right.

42:54.072 --> 42:54.173
[SPEAKER_03]: Yeah.

42:54.253 --> 42:54.533
[SPEAKER_03]: Interesting.

42:54.573 --> 43:04.744
[SPEAKER_03]: Definitely a switch to that theory as well, because it doesn't seem like he's just there to cause more chaos is so much as just like trying to balance what is currently happening.

43:04.724 --> 43:11.294
[SPEAKER_03]: So I'm kind of more like, yeah, no, I don't, I don't think he's necessarily here to just like, nuke everything.

43:12.115 --> 43:12.856
[SPEAKER_03]: Just there.

43:12.876 --> 43:16.402
[SPEAKER_03]: He doesn't really fit the way the character even speaks much.

43:17.243 --> 43:18.505
[SPEAKER_05]: Yeah, interesting.

43:18.625 --> 43:19.527
[SPEAKER_05]: Okay, cool.

43:19.867 --> 43:25.015
[SPEAKER_05]: This has been, this is a lot deeper than I initially, on first looks, right?

43:25.055 --> 43:27.999
[SPEAKER_05]: Like, they do the marketing and then you get into like some of the videos.

43:28.019 --> 43:29.502
[SPEAKER_05]: They release and I'm like, okay, I get it.

43:29.522 --> 43:29.702
[SPEAKER_05]: I get it.

43:29.682 --> 43:37.532
[SPEAKER_03]: Yeah, no, it seems fun, but that I, that's one of the things that I find the suit, they, they'll just scrolls on mine, does so well, because

43:37.715 --> 43:42.201
[SPEAKER_03]: They obviously need to make it a little more gameplay forward, even then some of the single player games.

43:42.321 --> 43:48.410
[SPEAKER_03]: But they never really lose track of the fact that the story in world is what makes people connect to this.

43:48.550 --> 43:55.339
[SPEAKER_03]: And I appreciate they take the care to make sure that they can come up with some explanation to tie it together.

43:55.860 --> 44:02.389
[SPEAKER_03]: And when they're allowed to really Rubenate on it for a while, it's like, oh, you get some pretty cool things that end up giving you

44:02.369 --> 44:12.260
[SPEAKER_03]: at bare minimum backgrounds to these other things that, oh, well, now we have more contracts to this other thing from the mainline series because of this sub thing that yeah, so brought forward.

44:12.520 --> 44:14.002
[SPEAKER_05]: Yeah, yeah, interesting stuff.

44:14.022 --> 44:15.784
[SPEAKER_05]: Well, benefactor, I know we're getting close to the end of the show.

44:15.804 --> 44:18.446
[SPEAKER_05]: Is there anything else you wanted to share before we wrap things up?

44:19.768 --> 44:23.112
[SPEAKER_01]: No, I think that we covered the main topics suddenly.

44:23.532 --> 44:28.157
[SPEAKER_05]: Okay, would you recommend people dive in and take a look for themselves and see what they can make of this?

44:28.525 --> 44:44.526
[SPEAKER_01]: 100% I want to say that from a gameplay perspective, even if you're a solo player, the group binder has been wonderful for being able to find a group for any of the content that you're wanting to go into.

44:44.506 --> 45:01.722
[SPEAKER_01]: Even if you don't want to join a group, I would suggest joining it just to visit each of the districts, at least once, have a look around with a group and see how it feels to you and see what stories that you find out there and what picture interests.

45:01.702 --> 45:03.586
[SPEAKER_03]: Awesome, awesome, awesome.

45:03.606 --> 45:04.468
[SPEAKER_03]: Yeah, but we can agree more.

45:04.669 --> 45:13.708
[SPEAKER_03]: Sound is the group finder and absolutely just like, you don't need to, this is an open world thing, it's not the way trials are run.

45:14.049 --> 45:17.196
[SPEAKER_03]: You can tag along, like you don't need to be

45:17.176 --> 45:22.847
[SPEAKER_03]: Nobody's getting mad at each other for somebody blowing up in a district off to the side and getting turned it to ash.

45:22.867 --> 45:23.308
[SPEAKER_03]: It's fine.

45:23.548 --> 45:33.647
[SPEAKER_03]: Because you're just there to help and oftentimes just more people even if you're just exploding, you're pulling attention off some of the else who's doing the objective so it makes their life easier.

45:33.747 --> 45:34.088
[SPEAKER_03]: So

45:34.068 --> 46:01.223
[SPEAKER_03]: it's much more of a communal thing than some of the other group activities and it's totally worth just like you don't have to, you can just kind of explore it with people and I think I think there's a lot of promise there and you might find people that you really gel with and then you end up having yourself a whole group at that point or whatever but it's absolutely I can't recommend at least giving it a try enough.

46:01.203 --> 46:01.644
[SPEAKER_05]: Awesome.

46:01.864 --> 46:02.125
[SPEAKER_05]: Awesome.

46:02.225 --> 46:12.406
[SPEAKER_05]: Yeah, well, I'll have to dive in some more and get deeper into this because I haven't given it a lot of time yet But thank you for joining a Spent Effector We're gonna take a quick little transition break.

46:12.426 --> 46:13.569
[SPEAKER_05]: We have to go think our patrons.

46:13.609 --> 46:22.367
[SPEAKER_05]: We've got our random UESP page We're gonna see what shows up and then we're gonna say goodbye to Bent Effector and thank you so much for taking the time to hang out with us But we'll be back in just a second

46:23.258 --> 46:35.547
[SPEAKER_00]: You are listening to the Elder Scrolls Lord, cast the child of cities, but is why the night mother loves you.

46:36.573 --> 46:42.384
[SPEAKER_05]: So thanks to all of our patrons for making this show possible, and welcome to our newest patron Joel Seeth.

46:42.945 --> 46:49.358
[SPEAKER_05]: Thanks for signing up, patreon.com slash Elder Scrolls Lorkas, if you'd like to get ad free episodes and a bunch of other stuff like joining us on our Patreon chats.

46:49.739 --> 46:54.548
[SPEAKER_05]: We have, it's the middle of the month right now, so we have one coming up in two weeks on the 28th.

46:54.528 --> 46:58.935
[SPEAKER_05]: plenty of time to sign up if you'd like to join us and talk about whatever elder scroll stuff you'd like to talk about.

46:59.676 --> 47:07.527
[SPEAKER_05]: Also, thank you to our Daydrick Prince level patrons, KiraC blinding vision here, seeing Peter R. Austin B. and Mintaka.

47:07.567 --> 47:09.330
[SPEAKER_05]: Thank you so much for your continued support as well.

47:09.690 --> 47:12.575
[SPEAKER_05]: Also, you can help us out by leaving a five-star review and Apple Podcasts.

47:12.595 --> 47:16.020
[SPEAKER_05]: We'll read those out on a future episode or some nice comments on Spotify.

47:16.060 --> 47:23.691
[SPEAKER_05]: We're joining us on the Discord, nerdout about elder scrolls stuff or play, I'll notice you

47:23.671 --> 47:32.044
[SPEAKER_03]: Yeah, so together, yeah, and if you are part of you don't need to be part of the Lordcaster's Guild, that's totally optional.

47:32.105 --> 47:41.680
[SPEAKER_03]: You're welcome to join us clearly, but if you want to join us Sunday nights right around 8 p.m. Eastern

47:41.660 --> 47:44.507
[SPEAKER_03]: Yeah, we're going to do a Sunday night run of the night market.

47:44.607 --> 47:57.458
[SPEAKER_03]: So if you're interested in it out and we had people of all different skill levels people joined for 15 minutes people joined for three hours because I kind of lost track of time and how long we had been in there and I really regretted it to work the next day, but it was super fun.

47:57.438 --> 48:08.516
[SPEAKER_03]: We just go around and everybody was just we were just in one big party chat people could come and go as they please all different different like skill levels We can ask anybody this part of the group.

48:08.536 --> 48:12.983
[SPEAKER_03]: I think we had between six and nine people literally all night

48:12.963 --> 48:13.404
[SPEAKER_03]: That's great.

48:13.424 --> 48:22.555
[SPEAKER_03]: And then when we did some of the major, you know, calamity fights, we opened group finder and a couple randoms would jump in and a couple of them stuck with us for a while because they had fun.

48:22.615 --> 48:24.357
[SPEAKER_03]: So it was like, yeah, just stay with us.

48:24.417 --> 48:28.522
[SPEAKER_03]: So it's just it's a super fun time and we're happy to have you come join us.

48:28.803 --> 48:34.870
[SPEAKER_03]: And I think each of the platforms is running something like that, but I can at least vouch for the PlayStation North America one.

48:34.850 --> 48:35.351
[SPEAKER_05]: There you go.

48:35.371 --> 48:37.654
[SPEAKER_05]: And you can join us on the Robots Radio Discord.

48:37.715 --> 48:39.017
[SPEAKER_05]: There's a place on there.

48:39.037 --> 48:39.898
[SPEAKER_05]: We can sign up.

48:39.938 --> 48:41.881
[SPEAKER_05]: It'd be part of the guilds and all of that.

48:41.901 --> 48:43.063
[SPEAKER_05]: So go check that out.

48:43.083 --> 48:45.787
[SPEAKER_05]: But before we say goodbye to Ben Factor, Ben Factor, this is always fun.

48:45.847 --> 48:50.455
[SPEAKER_05]: We do a random UESP page, which means it could be anything.

48:50.996 --> 48:51.797
[SPEAKER_05]: Anything else?

48:51.817 --> 48:52.258
[SPEAKER_05]: It'll be shout.

48:52.278 --> 48:53.239
[SPEAKER_05]: We just hit the random button.

48:53.259 --> 48:54.241
[SPEAKER_05]: It's not shout at you this way.

48:54.261 --> 48:55.303
[SPEAKER_05]: It's actually an ESO thing.

48:55.723 --> 48:59.389
[SPEAKER_05]: It's under ESO, hats, collectible.

48:59.369 --> 49:25.107
[SPEAKER_05]: It's the radius mask, so this is your Clockwork Apostles, who must venture into the frequently inclement weather outside the brass fortress, protect their eyes and faces by wearing a radius mask of synthetic wool and vitrine mysterious mysterious mysterious, I have this, this is one of the, I've used this look on my main character, and that's pretty funny.

49:25.087 --> 49:25.788
[SPEAKER_05]: Yeah, it's cool.

49:25.848 --> 49:31.475
[SPEAKER_05]: It's like a whole head covering with these little white eyes on what's like a leather, you know, mass with the hood.

49:31.956 --> 49:35.160
[SPEAKER_05]: And the KG1 has looks a little KG, you're still a little KGD years.

49:35.200 --> 49:36.562
[SPEAKER_05]: Yeah, it's very good.

49:36.742 --> 49:38.364
[SPEAKER_05]: Are you familiar with this one better factor?

49:39.165 --> 49:40.787
[SPEAKER_01]: I think actually I own it as well.

49:40.927 --> 49:45.253
[SPEAKER_01]: I think I've picked it up that correct me from wrong, but it came up from one of the creates.

49:45.273 --> 49:46.895
[SPEAKER_05]: Yeah, the flame astronaut create.

49:46.915 --> 49:47.836
[SPEAKER_05]: Yeah, you're correct.

49:47.856 --> 49:48.076
[SPEAKER_05]: Okay.

49:48.517 --> 49:48.597
[UNKNOWN]: Yep.

49:48.577 --> 49:50.681
[SPEAKER_01]: And it's a long time we got to pick that one up.

49:50.701 --> 49:50.921
[SPEAKER_05]: Nice.

49:51.322 --> 49:52.364
[SPEAKER_05]: Nice.

49:52.404 --> 49:52.704
[SPEAKER_05]: Yeah.

49:53.306 --> 49:54.989
[SPEAKER_05]: I could tell you more about it.

49:55.329 --> 49:56.712
[SPEAKER_05]: You guys don't want to know.

49:56.732 --> 49:58.916
[SPEAKER_05]: Anyway, that's the random page.

49:59.457 --> 50:00.599
[SPEAKER_05]: Benefactor, thank you so much.

50:00.659 --> 50:02.562
[SPEAKER_05]: Is there any ways that people can get up?

50:02.963 --> 50:06.349
[SPEAKER_05]: Hold of you or is there anything else cool you're doing that you want to share put out into the world?

50:06.469 --> 50:06.950
[SPEAKER_05]: What's going on?

50:07.331 --> 50:08.593
[SPEAKER_01]: I think you.

50:08.573 --> 50:25.620
[SPEAKER_01]: You can get a hold of me through either Twitter, where I go by benefactor, you can also go to the imperial library, and we also have a discord that you can be able to join to and be able to message any of us any of the librarians are very nice and always well on the health.

50:25.600 --> 50:27.164
[SPEAKER_05]: as our all librarians.

50:27.946 --> 50:35.365
[SPEAKER_05]: Thanks for taking the time to join us and sharing all that knowledge is a lot of a lot of cool stuff I love learning about and I didn't know already so I really didn't know yet.

50:35.505 --> 50:40.639
[SPEAKER_03]: I knew I knew benefactor would have some things that I didn't know about so I was like, oh no, that's awesome.

50:40.719 --> 50:41.581
[SPEAKER_03]: It's very topical.

50:41.842 --> 50:42.343
[SPEAKER_03]: So yes.

50:42.323 --> 51:07.420
[SPEAKER_05]: any time anytime there's some cool new lore out there and you want to you want to join us on the show and talk about it just reach out we're always happy to have people and it's it's really nice from for me and lotus to be able to just be like you know at this person's got information I don't have to do research for this episode we'll just learn from them that's why it's like well I know some night market stuff but it sounds like we got more comments so that's what i was like I love this awesome awesome yes it'll be a stranger thank you for joining us lotus anything else going on you want to share

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[SPEAKER_03]: Um, no, I was going to say, uh, not not really we're probably going to be recording an episode of Tails this week.

51:13.029 --> 51:19.660
[SPEAKER_03]: Um, we really, Arc just gust you about the night market for like a very long time last episode of Tails.

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[SPEAKER_03]: Uh, I think we're probably going to do another one this weekend.

51:23.166 --> 51:26.972
[SPEAKER_03]: Um, as I've now had more than like, oh, I got to play for like 45 minutes.

51:27.413 --> 51:30.518
[SPEAKER_03]: It's more like, oh, I got to play for several hours, several times.

51:31.639 --> 51:34.504
[SPEAKER_03]: Um, and yeah, it's, it's, it's,

51:34.484 --> 51:42.679
[SPEAKER_03]: It is the my biggest complaint about it is make sure you have it clock available because I very quickly would lose track of time.

51:42.699 --> 51:48.069
[SPEAKER_03]: I was like, oh, I've been in here for like a half an hour and like, oh, I've been in here for a lot longer than half an hour.

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[SPEAKER_03]: It's just it's really fun and engaging and yeah, I was going to say so we're probably recording that and I posted, I think we're all up to date on my

51:58.328 --> 52:02.533
[SPEAKER_03]: Daggerfall live stream stuff on YouTube, I think they're all up to date.

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[SPEAKER_03]: So at some point soon, I'm gonna have to try to come to the conclusion of that game and we can post those.

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[SPEAKER_03]: But thanks.

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[SPEAKER_03]: That's just on my YouTube if you're interested in those.

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[SPEAKER_05]: Nice.

52:12.226 --> 52:15.871
[SPEAKER_05]: And my stuff, of course, I do the fall at Lorcast, the Lord of the Rings, Lorcast, and Retro Recall.

52:16.091 --> 52:20.156
[SPEAKER_05]: And we're playing through all the first, the first four major Mario games this month.

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[SPEAKER_05]: And it's been a lot of fun going back to those.

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[SPEAKER_05]: And then next month, we're playing four of the

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[SPEAKER_05]: It's terrible and it's going to be awesome.

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[SPEAKER_05]: So go check out Retro Recall if you haven't already But thank you benefactor again for joining us and Lotus for being here chat.

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[SPEAKER_05]: Thanks for joining us as well Lotus and I will be back next week probably with another iceberg episode because we'll go back to our In the final in that stuff, but you know, we bounce around between things every week But thanks for being here and supporting the show and go check out the my market.

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[SPEAKER_05]: Let us know what you think Let us know what faction you decided to join and if you if you discover any other cool lore that we haven't discussed yet So we'd love to hear more about it

52:57.037 --> 52:58.358
[SPEAKER_05]: but everyone, thank you for being here.

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[SPEAKER_05]: We'll see you next time.

53:00.180 --> 53:02.343
[SPEAKER_05]: Thanks for tuning into the Elder Scrolls lorecast.

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[SPEAKER_05]: Check out RobotsRadio.net for more podcasts just like this, and join us on the RobotsRadio Discord, be part of a community of over 5000 people who are excited about video games and so much more.

53:16.638 --> 53:24.546
[SPEAKER_04]: RobotsRadio, games, lore, stories, community, just press play.

