[SPEAKER_06]: Once upon a time, there was a princess.
[SPEAKER_06]: Actually, a few princesses.
[SPEAKER_06]: You've probably heard their stories.
[SPEAKER_06]: The princesses who were locked away in towers were had evil-step parents.
[SPEAKER_06]: The ones who kissed frogs, tamed beasts, and were secretly mermaids.
[SPEAKER_06]: You know, those princesses.
[SPEAKER_06]: But what happens to those princesses when they find themselves in a whole new world with new parals lurking around every corner?
[SPEAKER_06]: A world of dragons and monsters and wizards and the dark scary things that hide in the dark scary places.
[SPEAKER_06]: Luckily, they begin their adventure, especially equipped to deal with the challenges that await.
[SPEAKER_06]: They have their resolve, their grace, and their wits, the kind of inner strength that only princesses possess.
[SPEAKER_06]: Paired with a basket of goodies and a special gift from their fairy godmothers, they sharpen their swords, light their torches, polish their glass slippers, and set out together to delve into the darkest of dungeons.
[SPEAKER_06]: Hello and welcome to another season of my first dungeon.
[SPEAKER_06]: The tabletop role playing podcast helps game masters learn new games and make each one better than the last.
[SPEAKER_06]: And this season, we are getting gritty and pretty in our first foray into the OSR or the old school Renaissance with perils and princesses.
[SPEAKER_06]: Woo!
[SPEAKER_06]: I am extremely excited about this game.
[SPEAKER_06]: My name is Brian Flareting.
[SPEAKER_06]: I will be your GM for this season.
[SPEAKER_06]: And joining me today are some voices you'll be very extremely with as well as some new adventures joining our show for the very first time.
[SPEAKER_06]: So let's start with the familiar faces.
[SPEAKER_06]: She is one quarter of many side in media.
[SPEAKER_06]: You know her as summer bogs from Slug Blaster.
[SPEAKER_06]: Azora from the Wild Sea and Gertrude from Yazeva's bed and breakfast.
[SPEAKER_06]: It's Abby Hepworth.
[SPEAKER_00]: Hello.
[SPEAKER_06]: Hello.
[SPEAKER_06]: They are another quarter of the excellent MSM team.
[SPEAKER_06]: You know them as Rashane Blaster's Lug from Slug Blaster, Savali from Paint the Town Red, Hating, Kumari, and so many more.
[SPEAKER_06]: It's Shinnig to Sarah.
[SPEAKER_06]: Uh-oh, I'm a princess.
[SPEAKER_06]: Heee!
[SPEAKER_06]: and introducing two brand new voices to my first dungeon.
[SPEAKER_06]: We first met our next player when she blew us away at a call of Kathulu live show in Toronto.
[SPEAKER_06]: She's the community coordinator at Kiyosium and the co-host of the Miss Katonic University podcast.
[SPEAKER_06]: It's Bridget Jeffers.
[SPEAKER_11]: Hi, guys.
[SPEAKER_11]: I'm a princess.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: It's the dawn.
[SPEAKER_06]: We found the tone right away.
[SPEAKER_11]: Yeah, we're all ready.
[SPEAKER_11]: We made it.
[SPEAKER_11]: We ate it.
[SPEAKER_06]: and finally our last player can be seen on sagas of sundry goblin mode and seasons of dimension twenty including miss fits in magic and mentopolis i am very pleased introduced denio rattford oi mate i'm also a prince there we go we just did it we did it we did it we are all coming in and you guys equally hot
[SPEAKER_06]: crew gang fellas everybody i'm so excited to play some princesses with you all uh how you feel about plants and princesses well very excited stout hi for that super duper's act yeah princesses there i loved pretty and gritty
[SPEAKER_06]: Pretty and pretty and pretty.
[SPEAKER_06]: The designer also described the system as a dicey, but not a mathy system, which I really, really liked.
[SPEAKER_06]: We're going to be wrong some dice, but we don't got to worry about too much math.
[SPEAKER_06]: This is going to be our first dive into the OSR, the old school Renaissance style of game that we haven't really tried before on this show, but I'm very excited to get started with.
[SPEAKER_11]: amazing.
[SPEAKER_06]: So today we're going to be doing our session zero.
[SPEAKER_06]: We're going to be going through our safety tools.
[SPEAKER_06]: We're going to be talking about the tone that we want to hit.
[SPEAKER_06]: We're going to be talking about the kind of story that we want to tell.
[SPEAKER_06]: We're specifically going to be playing through sweet revenge, which is one of the first campaign settings for parallels in princesses written by destiny.
[SPEAKER_06]: How?
[SPEAKER_06]: And then we're going to be building our princesses and then finding ways to congeal them together into a crew into a party so that we can begin this adventure.
[SPEAKER_06]: So to start us off, it's a question I haven't actually asked on this show before, but I think it's a fun place to start.
[SPEAKER_06]: Is there anything that you are hoping to?
[SPEAKER_06]: That you are hoping to get out of the story that we're going to be telling you.
[SPEAKER_06]: If there anything that you are excited to explore with this game and with this story, because this is ultimately the story we're going to be building together.
[SPEAKER_06]: So let's start with what we hope from it and then build out from there.
[SPEAKER_04]: That's a big question.
[SPEAKER_06]: Huge question to start.
[SPEAKER_06]: I should have started with something easier.
[SPEAKER_07]: But you know what?
[SPEAKER_07]: Let's dive in the defense.
[SPEAKER_11]: Good idea.
[SPEAKER_11]: I can jump in if that's okay.
[SPEAKER_06]: Yeah, please.
[SPEAKER_11]: All right, table.
[SPEAKER_11]: Yes, please.
[SPEAKER_11]: So thankfully production and our GM sent us the interview that you have with the creator.
[SPEAKER_11]: So I was able to listen through that and kind of get some ideas on the setting and world before I started like, thumb me through the book.
[SPEAKER_03]: Yeah.
[SPEAKER_11]: And there was something either Brian or the creator said that this game really embodies really well, which is a sense of clever or problem solving.
[SPEAKER_11]: or how you can push your characters and like these really fun clever ways to come up with like solutions to anything from like having badgers, dig underneath, or summoning badgers with like your song voice and dig on your balls or like summoning birds to distract somebody or like doing a lovely ball, a lot of body to get a dragon to sleep.
[SPEAKER_11]: I'm excited to kind of separate myself from my standard whore engagement and I'm most looking forward to telling a story where I can get whimsical and clever and creative at the same time and just see what we come up with.
[SPEAKER_11]: Like
[SPEAKER_11]: it's like candy land and i'm just really excited to see what pieces we put together try to tell the story so i'm looking for a whimsical and clever whimsical and clever i i think we're gonna hit that with this game i think we'll get there
[SPEAKER_04]: I was just saying I'm super down, yeah, for funny, tricky, uh, problem solving feels like right up my alley.
[SPEAKER_04]: That's great.
[SPEAKER_03]: Yeah.
[SPEAKER_09]: And just like looking at the book and all of the, the different mechanics for different weapons, I've already, I've got my eye on like two that I'm,
[SPEAKER_09]: I already know that I want one really bad, and yeah, whimsical is definitely a big name for it.
[SPEAKER_09]: I think it in a lot of fantasy a lot of it still can feel very grounded, and so I'm excited to play and something where there is no ground.
[SPEAKER_09]: It just feels like we get to do.
[SPEAKER_09]: is much, you know, we get to be kind of as bugs bunny, as cartoon, as big and break physique, you know, in a way that makes sense with the story, because the dice will tell the tale as we want, and that is very exciting.
[SPEAKER_09]: I love it.
[SPEAKER_06]: Play wither is no ground, is a really great title for the episode.
[SPEAKER_06]: Yeah, I love that.
[SPEAKER_06]: That's a great quote.
[SPEAKER_06]: Shinagrabbi, and anything you'd
[SPEAKER_04]: Getting to be very big's bunny, yeah, yeah, yeah, yeah.
[SPEAKER_04]: All of that are the things that I, I want from this and to to as well as like, just playing whatever princess means to you with like, ooh, if it's a title, if it's a, if it embodies a certain thing or whatever, just like princess communal bunch of different things, uh, right, which I think is fun.
[SPEAKER_09]: Yeah, that's another thing that's really exciting about the system is that there are Disney princesses, if you're going that route that aren't princesses at all, there's, you know, Zina is a warrior princess, so they're a small kind of manor of prince or lord or lady that you could decide to be in this and that's very exciting.
[SPEAKER_09]: Uh, to get to it.
[SPEAKER_09]: And I want to see how everybody, everyone else is like interpretation of that.
[SPEAKER_09]: Yeah.
[SPEAKER_05]: Yeah.
[SPEAKER_05]: Just asked the question of what is a princess.
[SPEAKER_06]: It's, it's going to be a fun little thing to explore in this.
[SPEAKER_06]: It's, it's, it's funny.
[SPEAKER_06]: We talked about that in the interview with the designer as well of like Ryan, Ryan Lynch, the designer said, like, you know, Luke Skywalker is a princess.
[SPEAKER_06]: And it's fun to really like expand that view and make it even bigger.
[SPEAKER_06]: Like Princess is already a pretty big word.
[SPEAKER_06]: And it can encompass lab things.
[SPEAKER_06]: Let's make it even bigger.
[SPEAKER_09]: Let's push those edges.
[SPEAKER_09]: Yeah.
[SPEAKER_06]: So I'm hearing a lot of whimsical problem solving.
[SPEAKER_06]: I'm hearing a lot of whimsy.
[SPEAKER_06]: There is a good question to ask at this point in the discussion because sweet revenge is a adventure module where one of the big things about it is there is a candy curse which is about as fairy tales you can get things are turned into candy and because it's in fairy tailland there is a pretty wide spectrum of what fairy tale can mean that can be all the way from like Disney fairy tale where birds sing and everything ends happy and Cinderella is just
[SPEAKER_06]: Where it could all go all the way to Grimm's fairy tales, where Cinderella is a very different story where people are hackin' off parts of their foot and can get very grim in dark.
[SPEAKER_06]: So I'm curious from everybody here, where on that spectrum do you want this story to fall?
[SPEAKER_06]: So we can kind of do any which way.
[SPEAKER_09]: I think you can do both.
[SPEAKER_09]: So when I was younger, I had this series that was put up by Encyclopedia Britannica that was like fairy tales from around the world.
[SPEAKER_09]: It was introduced by Pat Marita in the shiniest eddy Murphy from Raw, looking suit you've ever seen in front of.
[SPEAKER_09]: I'm assuming was the first background used in the game mist and we introduced these cartoons.
[SPEAKER_09]: you would start with kind of the version that we know and they'd be like the shorts and then they would show different versions of those cartoons and you know like that was the first time I'd ever seen or heard of the the print us in the frog or other things like that like into in terms of different kinds of a Cinderella tale or things of that nature.
[SPEAKER_09]: And then also there was Ghana, which I could remember it, there was an anime that was the Hans Christian Anderson
[SPEAKER_09]: A little mermaid that my mom got from me because I was huge and a little mermaid and it's it was very cool.
[SPEAKER_09]: There were boobs.
[SPEAKER_09]: I was young.
[SPEAKER_09]: I didn't understand how there could be boobs and that was like there was a really dark one where at the end she turns into sea foam, but it's still managed to feel quite magical.
[SPEAKER_09]: God who, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh, uh,
[SPEAKER_09]: Yeah, but it still feels so there's always been kind of, you know, that haunted element to these fairy tales.
[SPEAKER_09]: But you can keep that and still keep kind of the magic and the whimsy.
[SPEAKER_09]: And I personally, I like that when it can get into the dark bits, because that does, uh, you can have stakes.
[SPEAKER_09]: And again, that's not to be grounded, but I still like that they're, there can be those stakes with like, hey, maybe a bitch turns into seafone, like, you know, you know, yeah.
[SPEAKER_04]: I agree.
[SPEAKER_04]: I feel like I like the idea of they're being like this real consequences.
[SPEAKER_04]: Yeah, to stuff.
[SPEAKER_04]: But also, it's, it's, yes, that real balance between.
[SPEAKER_05]: Have you watched Full Metal Alchemist, Brian?
[SPEAKER_06]: Yeah.
[SPEAKER_06]: I watched, I watched the original.
[SPEAKER_06]: I didn't watch Brotherhood.
[SPEAKER_05]: Okay, well, there's an episode where it's really sad, but it's like giving, it seems all fine and dandy, and then it's like the kind of a gossip.
[SPEAKER_05]: Yeah, it's the kind of gossip.
[SPEAKER_06]: No, I know that I know what to say.
[SPEAKER_06]: It's you.
[SPEAKER_06]: It's fun.
[SPEAKER_06]: Abby, you are not allowed to watch.
[SPEAKER_06]: Okay, yeah, now specifically are not allowed to watch it.
[SPEAKER_06]: It will ruin our night for weeks.
[SPEAKER_06]: It's what of the saddest things.
[SPEAKER_04]: Oh, no, no, no, no.
[SPEAKER_06]: But it's great.
[SPEAKER_06]: No, I do what you're saying.
[SPEAKER_06]: That's very fun.
[SPEAKER_06]: I'm excited to play in a lot of the vibes of ferritus.
[SPEAKER_06]: I think we're going to live in a lot of the like fun gumdrop forest type vibe of it.
[SPEAKER_06]: But then having the ability to kind of dip down into darkness is always really fun, especially in like lighter storytelling.
[SPEAKER_06]: It really like can hit harder when it's you when it's sprinkling.
[SPEAKER_11]: I completely agree.
[SPEAKER_11]: Danielle said something beautifully.
[SPEAKER_11]: Then it kind of echoed into something Abbey said, but at some point in that interview, it was whimsical and fun and, you know, gumdrops and suddenly the friend that you've been trying to save, you finally reached them and they've been turned to candy.
[SPEAKER_11]: And I don't know why, but I was walking from my living room to my dining room that I put dishes in the sink and I stopped.
[SPEAKER_11]: And if I those are the emotional beats that I love most in horror, it's not the body horror, it's not the suspense.
[SPEAKER_11]: It's those consequences, it's that accountability is that by and it's that emotional hurt that sings hardest, loudness and like most viscerally for me in horror.
[SPEAKER_11]: And just the our best friend that we were trying to say we turned the corner and they're standing by the tree, she's turned it to a gummy bear.
[SPEAKER_11]: was just devastating for me in that moment.
[SPEAKER_11]: I was like, oh, this is going to be fun.
[SPEAKER_11]: Because again, when you have that innocence in that whimsical, the whore even is something that's simple as that she's turned into candy is enough to make you go, oh, yeah, these stakes are real.
[SPEAKER_06]: Like, it doesn't even have to be explained.
[SPEAKER_06]: It just is stated.
[SPEAKER_06]: And you know how how much it hurts how scary it is.
[SPEAKER_11]: Correct.
[SPEAKER_11]: And that's still with, you know, honoring whimsical.
[SPEAKER_06]: 100%.
[SPEAKER_09]: In fact, I think whimsical deaths might be the worst death.
[SPEAKER_09]: I know the girl.
[SPEAKER_09]: Is there a more whimsical death than demon barber fleet street turning you into a pie?
[SPEAKER_09]: That's pretty whimsical.
[SPEAKER_03]: There's whimsical.
[SPEAKER_09]: There's whimsical.
[SPEAKER_09]: And it's all that one.
[SPEAKER_04]: That's whimsical.
[SPEAKER_04]: That whimsical.
[SPEAKER_06]: That's whimsical.
[UNKNOWN]: That's whimsical.
[SPEAKER_06]: Now that we have that kind of, a bit of the tone established, let's start talking about safety tools.
[SPEAKER_06]: Before we get into building our characters, because safety tools are a big thing that we are huge proponents of here at my first dungeon.
[SPEAKER_06]: Safety tools are not just the thing that create the lines with which you should play inside of.
[SPEAKER_06]: And they're not just the things that say, hey, let's not talk about this.
[SPEAKER_06]: It also is a great conversation for us to have so that
[SPEAKER_06]: We like to describe safety tools as for the sickos, like because the more we talk about what we do and don't want in the story, the closer we can get to those lines comfortably, without getting into dangerous territory.
[SPEAKER_06]: So if you're not using safety tools, you're playing these games wrong.
[SPEAKER_06]: I'll say it, you know, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow
[SPEAKER_06]: So the main safety tools we use on my first dungeon are lines and veils and the X card.
[SPEAKER_06]: The X card is the easiest to explain.
[SPEAKER_06]: It's kind of the rip-cored moment for if something in the game happens that you're not particularly comfortable with, it touches on an area you're not interested in playing in.
[SPEAKER_06]: Or maybe if it just takes the story down a way that you really don't want the story to go.
[SPEAKER_06]: Great, just say, often on this show, we just say X-Card.
[SPEAKER_06]: We're working digitally, you can type in X in the chat.
[SPEAKER_06]: We have our producer, Elliott, monitoring that as well as me.
[SPEAKER_06]: And that's just something we'll stop, we'll pause, we'll take a beat, figure out what's going on, and how we want to re-calibrate the stories that we're all playing in a game that we want to play in.
[SPEAKER_06]: Because ultimately, this is, at its very core, we are playing a game for fun.
[SPEAKER_11]: Yeah!
[SPEAKER_06]: So that's always a tool that is at our disposal.
[SPEAKER_06]: The other one is lines and veils.
[SPEAKER_06]: Lines and veils are typically described as lines are the things that we do not touch.
[SPEAKER_06]: So obviously like the big bad things in the world that we don't want to play in, we're not going to bring into this game.
[SPEAKER_06]: So we're not going to be touching on homophobia, racism, sexism in the game.
[SPEAKER_06]: They exist in our world and that sucks.
[SPEAKER_06]: They do not need to exist in a game world where we are having fun.
[SPEAKER_06]: and then veils are kind of things that can exist in the world but beyond a kind of obscure veils.
[SPEAKER_06]: So we don't see it directly.
[SPEAKER_06]: It just kind of exists off to the side.
[SPEAKER_06]: It's slightly off screen.
[SPEAKER_06]: on very scenes of my first time, and there have been a lot of different smaller lines and veils that people have that are things that they just don't enjoy playing, or give them the egg or something.
[SPEAKER_06]: So things that often come up are like violence against animals, like finger descriptions of finger gore.
[SPEAKER_06]: This is also a good time to discuss like, what type of gore, or what type of body or you're not interested in seeing?
[SPEAKER_06]: Is there any lines where veils anyone would like to bring up for this table?
[SPEAKER_09]: Um, I mean, I think that there's a standard deduction, I think, uh, I'm like, I think I'm going to the other way to put that, um, I think the standard deduction goes for me.
[SPEAKER_09]: Uh, I feel like with the specificity of the finger things, I might discover new things as the rest of you start talking.
[SPEAKER_04]: This is a thing that happened to be when we were doing orbital blues was we got in a fight scene and I was like Oh, a new line for me is Describing violence against kneecaps That roast me out where I was like, oh, I don't want that So yeah, that comes up sometimes
[SPEAKER_01]: That's so incredibly specific.
[SPEAKER_01]: It was, it was.
[SPEAKER_01]: Which is why I never thought to bring it up and then it happened.
[SPEAKER_01]: And I was like, can we record that?
[SPEAKER_01]: Could we maybe not?
[SPEAKER_06]: And then also is a good thing to say that this isn't just a conversation that will happen now.
[SPEAKER_06]: This is a, this is an open door.
[SPEAKER_06]: This is an evolving conversation.
[SPEAKER_06]: So if one episode in nine episodes in, you realize there's something that Hey, we've touched on something I want to play in.
[SPEAKER_06]: this is an open door.
[SPEAKER_06]: So don't think of this as the one time you get to say something.
[SPEAKER_06]: This is just the first time you get to approach this conversation.
[SPEAKER_06]: Abby, I know you had because it might come up in this, like violence against animals is something that you're not particularly interested in.
[SPEAKER_04]: I don't love it.
[SPEAKER_04]: There's shades of it that I think, especially because like animals play a big role in this that that, um,
[SPEAKER_06]: I'll let you know if anything comes up that I'm like hard no, but I know that there's like you can touch on it a bit because there's like animal familiar is in this and that you know, whatever and it's a whole forest of animals turning into candy, yeah, but they they often approach more the monstrous than the they are scary bears and things rather than your buddy the dog.
[SPEAKER_11]: I know I'm not a fan of spiders.
[SPEAKER_11]: Yeah, I don't write spiders.
[SPEAKER_11]: We can skip those at all time I don't anticipate this coming in, but I would love to avoid cancer for all possible.
[SPEAKER_06]: Oh, yeah.
[SPEAKER_11]: I just don't see that on the menu, but I'd rather just articulate it now so we can call it a day.
[SPEAKER_06]: No, that's good.
[SPEAKER_06]: Bridget, I just want to check just because a portion of this particular game is about like candy curse creeping in.
[SPEAKER_06]: There's like an element of that being kind of a progression of a disease type thing.
[SPEAKER_06]: Does that feel like something?
[SPEAKER_11]: Oh, green light.
[SPEAKER_11]: Yeah, as long as I don't have to grieve somebody dying with cancer or talk to them or like deal with that Just wanted to do they were similar enough.
[SPEAKER_11]: And I was like, let me double check this core principle of this adventure Curiosity and clarity.
[SPEAKER_05]: Yeah, okay cool cool cool.
[SPEAKER_05]: I think like wrote-esque.
[SPEAKER_09]: I violence is a thing that's I was on the I was on the fence with that one so okay, super like if that's what it cool.
[SPEAKER_06]: Yeah, yeah
[SPEAKER_06]: And then kind of a question for me in terms of like body or there is, you know, things are going to be turning into candy that can be very whimsical as then I'm slowly becoming a cupcake that could also be very grotesque as in my, I don't know, teeth are becoming tic-tax and every time I bite something they've shattered or I don't know, like they can get, it can get, it's tic-tax in cupcakes.
[SPEAKER_06]: They weren't the same guy, that's not a line, that's not a line, no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no
[SPEAKER_09]: All right, but if you throw on the gauntlet, if anybody has issues with that, yeah, I think for me, a lot of it, uh, there isn't anything I can think of again, except for, um, kind of the use, uh, that is throwing up big red flags from me.
[SPEAKER_09]: Like, I think I'm more likely to throw up a yellow than I am to throw up like an X.
[SPEAKER_09]: So if it's something and I see it kind of creeping towards something just like a yellow meaning just like hey like this is happening and it's cool, but we don't need to like we can move yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah,
[SPEAKER_06]: Uh, so again, this is an evolving conversation.
[SPEAKER_06]: So if anyone has more lines or fails to come up or just anything you want to talk about on or off mic, I'm always available.
[SPEAKER_06]: LA at our producer is always available.
[SPEAKER_06]: Um, so just let me know.
[SPEAKER_06]: Because ultimately, this is all about having fun.
[SPEAKER_02]: Fun.
[SPEAKER_06]: Now is the time.
[SPEAKER_06]: It's finally come.
[SPEAKER_06]: We've gotten past safety tools.
[SPEAKER_06]: We've got past introductions.
[SPEAKER_06]: It is time to make some princesses.
[UNKNOWN]: No.
[SPEAKER_06]: And now you can, as we're going to be talking about some rules stuff as well, friend one who has a listen to our interview with the designer, but if you haven't, you should go listen to our interview with Ryan Lynch.
[SPEAKER_06]: It's going to give you a big rundown on all the rules, and he's just going to give you a lot of great tips on how to run this game if you're thinking of running it yourself.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: But let's dive into character creation.
[SPEAKER_06]: So one of the first things that we have every princess has a fairy godmother.
[SPEAKER_06]: Because we have four people, I was thinking of making a singular fairy godmother that we would all share, unless anyone has really big ideas for their fairy godmother.
[SPEAKER_06]: I'm happy to pivot on that.
[SPEAKER_06]: We all have our separate relationships to her, right?
[SPEAKER_06]: Like, no, my thought is all separate relationships.
[SPEAKER_06]: I would just, for practicality purposes, I'd love to consolidate that into one person since we are doing a slightly shortened season.
[SPEAKER_06]: Fantastic.
[SPEAKER_09]: Yeah, I think that you can mix piddlesticks this, like, very Godmother as much as you want to, you know what I mean?
[SPEAKER_05]: Well, what was that word?
[SPEAKER_05]: So here again.
[SPEAKER_05]: No, I never heard this before.
[SPEAKER_09]: We can learn some new honey.
[SPEAKER_09]: It's a Superman villain who's an imp from the fifth to the fifth.
[SPEAKER_06]: And it's Mixed Piddlinks.
[SPEAKER_09]: And like, and, and, yeah, Mixed Piddlinks.
[SPEAKER_09]: And so he's kind of like, you know, he causes mischief, but sometimes he can be like,
[SPEAKER_09]: Whatever he wants to be.
[SPEAKER_09]: So if you decide, you know, like like in the way that they've got like the the same relationship, I feel like what is it unitarians who believe that God comes to you like however you need them to but it's all the same God.
[SPEAKER_09]: I'm getting really in the week.
[SPEAKER_09]: Just that big of a, I think this, like, godmother can be like whatever, you know, I don't know, almost like, you can also make her like a peer to or them appear to like God, whatever we need them to and things like that as well.
[SPEAKER_09]: I'll still maintaining like the same character.
[SPEAKER_09]: Yeah.
[UNKNOWN]: Yeah.
[SPEAKER_05]: What is a fairy godmother?
[SPEAKER_09]: One of these days, I will learn not to talk without sounding like those dudes from Star Trek who only talk in reference.
[SPEAKER_09]: No, I'm gonna be today.
[SPEAKER_06]: But why?
[SPEAKER_06]: Nothing to say.
[SPEAKER_06]: When you master a dialect, you just keep it.
[SPEAKER_06]: Just keep going.
[SPEAKER_06]: Fairy gardeners in this game are your patrons, your spiritual guides, your guardians, and they are also the source of your gifts.
[SPEAKER_06]: So I think we're gonna, we're gonna, I think we'll find our fairy garden as we build our characters.
[SPEAKER_06]: So kind of keep in the back your mind of what this fairy gardener looks like just a little bit as we go through.
[SPEAKER_06]: Can we all give everyone an attribute?
[SPEAKER_06]: Oh, I like that.
[SPEAKER_04]: Let's do her last.
[SPEAKER_06]: Okay.
[SPEAKER_06]: All right, we're gonna, we're everyone as we're going through think of one ad group for the fairy gardener.
[SPEAKER_06]: Okay.
[SPEAKER_06]: Oh, this is gonna be fun.
[SPEAKER_06]: Okay, I'm excited about that.
[SPEAKER_06]: I love random tables and using my players as random tables is great is a win yep
[SPEAKER_06]: So in Paris and Princesses, your gift is kind of the same thing as your class or your Paragon and other games.
[SPEAKER_06]: This is the main attribute, the main thing that your princess is going to be doing.
[SPEAKER_06]: The eight options are the wild heart, the enchanting voice, sprightly agility, elemental connection, kitchen magic, healing touch, powerful friendship, and sage intellect.
[SPEAKER_06]: I'd love to go around here if anyone has any strong preferences and Danielle and Bridget since you guys are new to the show.
[SPEAKER_06]: I'd love to give you guys first pick if you'd like.
[SPEAKER_11]: Oh, that's sweet.
[SPEAKER_11]: Bridget, would you like to go?
[SPEAKER_11]: Yeah, gorgeous.
[SPEAKER_11]: I'm going to be that problem trial just straight out of the gate for everybody.
[SPEAKER_11]: So, first I'm sorry.
[SPEAKER_11]: I wanted to roll randomly just to see what picks up and then just to kind of like showcase maybe something that I don't know the dice shoes versus the players.
[SPEAKER_11]: Please.
[SPEAKER_11]: But I also don't want to duplicate gifts.
[SPEAKER_11]: So even though I was given first choice, can I go at the very last and I just roll a D whatever whoever's left then.
[SPEAKER_11]: I mean, that's canceling.
[SPEAKER_03]: Okay.
[UNKNOWN]: Yeah.
[SPEAKER_06]: I'm very excited about this because especially OSR games and this game particular are very interested in randomness and random tables and so I'm excited to play a little bit with that as a GM and also I'm excited to see it at like hardcore on the player side as well.
[SPEAKER_11]: Yeah, yeah, thank you for that tape.
[SPEAKER_11]: I appreciate it.
[SPEAKER_11]: Yeah, so if you guys choose our role to do whatever for whatever options are left and we'll rock out from there.
[SPEAKER_06]: Oh yeah, Danielle then.
[SPEAKER_09]: I have ideas of what to do with enchanting voice.
[SPEAKER_06]: Ooh, okay.
[SPEAKER_09]: I like it.
[SPEAKER_06]: Is that, are you locking it in?
[SPEAKER_09]: If no one else wants that one, that's one that I, but I've got some ideas for a bunch of them, but that's the one that I think I have, like, the most kind of all of my very squishy ideas.
[SPEAKER_09]: This is the least squishy.
[SPEAKER_09]: I love it.
[SPEAKER_09]: Okay, tell ya.
[SPEAKER_05]: Take it.
[SPEAKER_05]: That was the one I wanted the least.
[SPEAKER_11]: Perfect.
[SPEAKER_11]: Nice.
[SPEAKER_11]: I worked out.
[SPEAKER_06]: It is amazing how in role playing games, so often I'll look at all the choices for classes.
[SPEAKER_06]: And I'll be like, oh, there's one obvious choice that everyone's going to pick.
[SPEAKER_06]: And then I get to the table and I'm the only one that wanted that choice.
[UNKNOWN]: Yeah.
[SPEAKER_06]: Danielle, can you do me favor?
[SPEAKER_06]: Do you have the PDF up in front of you?
[SPEAKER_09]: Yes.
[SPEAKER_06]: On page 13 in the book.
[SPEAKER_09]: Oh, yeah, I'm already on it.
[SPEAKER_06]: Beautiful.
[SPEAKER_09]: Sorry.
[SPEAKER_09]: Teacher, teacher.
[SPEAKER_09]: I like getting gold stars.
[SPEAKER_06]: Could you please give me your dramatic reading of number two, the Enchanting Boys.
[SPEAKER_09]: You have an enchanting voice.
[SPEAKER_09]: You and rapture those who can hear you, beckoning them closer and all, lolling them into a peaceful state or inspiring them to join in.
[SPEAKER_09]: When you really unleash your voice, you feel like it echoes beyond the earthly realm.
[SPEAKER_09]: I'm sick.
[SPEAKER_09]: That wasn't my best dramatic.
[SPEAKER_03]: I knew I'd be out of the house.
[SPEAKER_05]: No, I didn't.
[SPEAKER_05]: That was great.
[SPEAKER_06]: That was great.
[SPEAKER_05]: I enjoyed it.
[SPEAKER_06]: That was awesome.
[SPEAKER_06]: Enchanting voice is very fun.
[SPEAKER_06]: I'm going to read out some of the innate abilities you're getting to start.
[SPEAKER_06]: So every gift in this game has two innate abilities.
[SPEAKER_06]: Also has some talents and then has a selection of special abilities.
[SPEAKER_06]: So starting with the innate abilities, these are things you can kind of do at any time.
[SPEAKER_06]: They're kind of innate to your gift.
[SPEAKER_06]: You can mimic voices and sounds with uncanny accuracy.
[SPEAKER_06]: Uh-huh.
[SPEAKER_06]: You are also alluring.
[SPEAKER_06]: You gain advantage on virtue tests to calm the escalate suit or delight a person or creature through song or verse.
[SPEAKER_06]: When you perform strangers who over here you have a tendency to approach after becoming captivated by your voice.
[SPEAKER_04]: Hmm, we'll allow.
[SPEAKER_04]: She's a little siren.
[SPEAKER_04]: I love it.
[SPEAKER_09]: Yay.
[SPEAKER_06]: Bull and people in with the songs and your special abilities, which we're going to be getting into more about gift dice and how those work for this game, which is going to be a core mechanic of the game.
[SPEAKER_06]: Your first special ability is simple songs.
[SPEAKER_06]: You sing a happy working song and anyone who hears it can modify a virtue test rolling up to some of your dice or sing a
[SPEAKER_06]: and nearby creatures with a heart points less than or equal to these some of your gift ice fall asleep.
[SPEAKER_06]: This does not affect creatures that can't hear you.
[SPEAKER_02]: Bard.
[SPEAKER_09]: Bard's a little barzy and I try not to.
[SPEAKER_09]: I try not to.
[SPEAKER_09]: This is getting bombarded.
[SPEAKER_09]: I love it.
[SPEAKER_09]: I usually do a little barzy but I get a bombarded baby.
[SPEAKER_04]: She's a twist.
[SPEAKER_09]: She's a twist on
[SPEAKER_04]: Abbey or Shenukh who's who's feeling who's feeling frisky who wants to get go ahead, Abbey go ahead Okay, I also was looking it to so Shenukh call out, but I'm thinking sprightly agility Oh Take it.
[SPEAKER_04]: I'm leaning.
[SPEAKER_04]: Yeah, all right.
[SPEAKER_06]: Give me give me a dramatic reading of sprite literature high-fly and baby
[SPEAKER_04]: You have sprightly agility.
[SPEAKER_04]: You are fleet-footed, naturally acrobatic, and move nimbly and stealthily.
[SPEAKER_04]: You can leap, dance, and run like none other.
[SPEAKER_04]: Sometimes when you dance, you feel mysterious, ancient magic start to flow through you.
[SPEAKER_06]: Oh, wow.
[SPEAKER_04]: It's giving centers.
[SPEAKER_11]: Ooh.
[SPEAKER_06]: Sprightly agility, let's talk about your innate and special abilities.
[SPEAKER_06]: Inmate abilities, you are evasive, you're skilled at dodging attacks when unarmored, you treat your armor value as one, at level four, treat your armor value as two, as long as you have no armor on.
[SPEAKER_07]: We'll allow.
[SPEAKER_06]: Armor in this game just acts as a damage soak.
[SPEAKER_06]: So basically, if you take four points of damage and your armor is one, you now only take three points of damage.
[SPEAKER_06]: You are also cat-like, you have a bandage on break.
[SPEAKER_06]: Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha
[SPEAKER_06]: You have advantage on virtue tests that involve acrobatics, climbing or stealth, you can leap twice as far as most people.
[SPEAKER_04]: I got them legs.
[SPEAKER_04]: Got them bang.
[SPEAKER_04]: They are part of the wrong part, cat.
[SPEAKER_06]: Yeah, yeah.
[SPEAKER_06]: You could.
[SPEAKER_06]: Your special ability for your first level is nimble.
[SPEAKER_06]: You can modify a virtue test by the sum of your gift dice to escape a restraint or trap or to attempt combat antics like shoving grappling tripping or acrobatics.
[SPEAKER_04]: No, I love antics.
[SPEAKER_06]: Combat antics in this game are kind of your way as players to throw some extra creativity and stank on it to hopefully try to get advantage out of me.
[SPEAKER_01]: Yeah, the Go She-Aiday, I do love stank.
[SPEAKER_06]: Love a little say.
[SPEAKER_06]: There's not a lot of mechanics in this game that will get you advantages or bonuses that's all going to be coming from your creativity's players and the way that you use your crazy antics to try to prove to me that you deserve advantage and I will be very happy to give it to you all the same.
[SPEAKER_06]: Shenuk, what are you looking at for your princess?
[SPEAKER_05]: Man.
[SPEAKER_05]: I was hoping someone would take one of the two that I wanted, so that you always then it's a living after two years.
[SPEAKER_05]: Exactly.
[SPEAKER_05]: I wanted to do either healing touch or powerful friendship.
[SPEAKER_04]: Oh, I mean, that's the legit role.
[SPEAKER_03]: And if Richard gets one of the two that you get through.
[SPEAKER_06]: I don't know.
[SPEAKER_06]: I don't think we should let Shennu go off the hook for getting everything they wanted.
[SPEAKER_06]: Oh, no, I have all the choices.
[SPEAKER_06]: Come on.
[SPEAKER_11]: Come on.
[SPEAKER_06]: If you'd like to roll, you're more than welcome to Skip Shennuken and see if you take one of the ones that he was.
[SPEAKER_11]: No, I'll be happy to do so.
[SPEAKER_11]: If the dice go ha ha no, you're still gonna have to choose between the two I'm just gonna say that's like a good moment for the campaign It's all right guys, so there are eight choices and two have been selected So I'm hitting a D6 at this point, right?
[SPEAKER_06]: Yeah, that sounds good.
[SPEAKER_11]: Okay, that feels authentic to me.
[SPEAKER_11]: I hit a one.
[SPEAKER_11]: So it looks like I'm going with wild heart Damn it.
[SPEAKER_06]: Sorry, babe You gotta choose You gotta make the choice Bridget, let's then you can give me your dramatic reading of wild heart
[SPEAKER_11]: you have a wild heart.
[SPEAKER_11]: Because of your animalistic nature, you can call upon woodland creatures and summon them to your eight.
[SPEAKER_11]: Sometimes you wonder if deep down you're more animal than human.
[SPEAKER_06]: Let's talk about your innate and special abilities, your innate abilities, you are a whisperer.
[SPEAKER_06]: You can speak with animals and intuit their feelings.
[SPEAKER_06]: You are also a natural climber.
[SPEAKER_06]: You have advantage on any virtue tests involving climbing or tricky terrain.
[SPEAKER_06]: I love it.
[SPEAKER_06]: We've been saying virtue tests a lot in this so far as I'm describing.
[SPEAKER_04]: It's not that mean.
[SPEAKER_06]: Virtue tests are basically what we call a ability check or roll in the skin.
[SPEAKER_06]: We're going to get into stats in mode, but every princess has three main stats.
[SPEAKER_06]: They are grace, which is your poise under pressure, you're navigating social and natural hazards, your wits, your mental toughness, emotional will to tap into your inner magic, and resolve.
[SPEAKER_06]: Ability to fight in the face of terror, channeling your emotions into physical actions.
[SPEAKER_06]: All of these, as a bundle, are called virtue tests.
[SPEAKER_06]: And in this game, we're going to be trying to roll under our numbers.
[SPEAKER_06]: And this game, Nat20 is bad.
[SPEAKER_06]: Nat1 is good.
[SPEAKER_06]: It's going to be a mind-fuck for anyone who's into D&D.
[SPEAKER_06]: But Bridget, I think, since you've been doing roll-load games, you're going to have the advantage on us.
[SPEAKER_04]: You're right.
[SPEAKER_04]: I'm coming in hot.
[SPEAKER_04]: That immediate reaction where you're going to run in your team.
[SPEAKER_04]: Wait, no, wait, no, wait, no, it's good.
[SPEAKER_04]: Hey, no, it's good.
[SPEAKER_06]: Yep.
[SPEAKER_06]: And in the wild, hard specialty is give a little whistle.
[SPEAKER_06]: You can summon friendly local animals and summon to your aid by whistling a distinct tune.
[SPEAKER_06]: You can either get the sum of your gift dice number of small animals, so squirrels, rats, frogs, or the number of gift dice you use large beasts, which are deer, mountain lions, alligators.
[SPEAKER_06]: They will help you with a single task to the best their abilities.
[SPEAKER_06]: These specific type of animal that shows up depends on your location and surroundings.
[SPEAKER_11]: Love it.
[SPEAKER_11]: Come and end with the Druid energy, guys.
[SPEAKER_06]: Let's go.
[SPEAKER_06]: I'm going with the Druid energy.
[SPEAKER_06]: And finally, the most decisive member of our group, I'm so ready to hear the one thing that you wanted.
[SPEAKER_06]: That one thing is, healing touch.
[SPEAKER_03]: He's such a good guy.
[SPEAKER_03]: Let's go.
[SPEAKER_05]: Can you give it your dramatic reading of healing touch?
[SPEAKER_05]: You have a healing touch.
[SPEAKER_05]: You can restore others with your hands, your hair, and your tears.
[SPEAKER_05]: You've never been sick, and being around you makes others just feel better in a way they can't explain.
[SPEAKER_09]: Oh, cool.
[SPEAKER_09]: Can you do that through Riverside right now?
[SPEAKER_09]: You all want us for me.
[SPEAKER_09]: Just as a favor.
[SPEAKER_05]: Just send those energy.
[SPEAKER_05]: Just a little microphone.
[SPEAKER_05]: Wrestling.
[SPEAKER_05]: Yeah.
[SPEAKER_05]: I'll send it to you in the mail.
[SPEAKER_05]: It'll get there just in time for you to be better.
[SPEAKER_09]: Yeah.
[SPEAKER_09]: Three to five business days.
[SPEAKER_09]: That's a guarantee.
[SPEAKER_06]: Let's talk about some innate and special abilities for healing touch, your innate abilities.
[SPEAKER_06]: Our lifeblood, you are immune to illness, infection, and poison.
[SPEAKER_06]: However, you are extra tasty to monsters, vampires, and anything, carnivore.
[SPEAKER_06]: Oh, yes.
[SPEAKER_11]: OK, life's to trade off.
[SPEAKER_06]: This is gonna be a little bit interesting because especially in sweet revenge, a big part of this is the candy curse.
[SPEAKER_06]: I don't know if that's illness infection or poison, but I'll definitely get it.
[SPEAKER_06]: I'll definitely let you fiddle with the, I'll definitely let your roles in advantage on this type of thing.
[SPEAKER_05]: Oh.
[SPEAKER_06]: In this for sure.
[SPEAKER_11]: Clevver sending.
[SPEAKER_05]: Nice.
[SPEAKER_05]: I'm gonna write that down so I don't forget.
[SPEAKER_11]: Right.
[SPEAKER_11]: I got it.
[SPEAKER_02]: I got the thing.
[SPEAKER_05]: Can't get me.
[SPEAKER_06]: And your other, your other inability is big heart.
[SPEAKER_06]: You start with an extra heart die.
[SPEAKER_06]: You can also spend your heartdite to heal your friends when you stop for a picnic.
[SPEAKER_06]: A picnic in this game is the turn for a short rest.
[SPEAKER_09]: Oh, it's very cute.
[SPEAKER_09]: I love everything so much.
[SPEAKER_09]: Yeah, yeah.
[SPEAKER_06]: While we're talking about heart dice, I should go to explain the two cool things about heart dice.
[SPEAKER_06]: A heart dice are things that you will gain every level.
[SPEAKER_06]: You're going to start the game with one.
[SPEAKER_06]: We're going to be going one through four in this campaign with each level you'll gain the additional heart dice.
[SPEAKER_06]: Heart dice act kind of like hit dice in D&D.
[SPEAKER_06]: They're things you can roll during short rest to heal, but more importantly and more interestingly, they are dice you can roll to help influence another player's failed roll.
[SPEAKER_03]: Oh.
[SPEAKER_06]: So everyone has a little bonus thing they can throw to someone else.
[SPEAKER_06]: All you gotta do is sell it to me about how you are helping them succeed or get that little bit of extra stank in order to succeed on a roll.
[SPEAKER_06]: Cool.
[SPEAKER_09]: They really should have just put in an extra stank.
[SPEAKER_09]: Just call it extra stank.
[SPEAKER_09]: Call it an extra stank.
[SPEAKER_11]: Call it an extra stank.
[SPEAKER_06]: Call it an extra stank.
[SPEAKER_10]: At the stake McKinney, the stake McKinney, the stake McKinney.
[SPEAKER_06]: Really, the design this game specifically called out how fun heart dyes are during play.
[SPEAKER_06]: So I'm going to be kind of teasing it to you guys of like, hey, do you want to use that?
[SPEAKER_06]: That very limited resource you have to help your body and see if they can succeed.
[SPEAKER_11]: Yeah, see.
[SPEAKER_11]: Oh, yeah.
[SPEAKER_11]: It looks like a beautiful McKinney.
[SPEAKER_06]: It's very, it's it's simple and clean and it just I love things that are just that let's improve things by 1% and somehow improve them by 100% Yeah, I mean, oh, what's that the other key dice thing that we're going to be rolling this game.
[SPEAKER_06]: So we're going to be rolling D20s to roll under for our virtue test.
[SPEAKER_06]: We're going to be rolling D4s, which are our heart dice, we're also going to be rolling D6s, which are our gift dice.
[SPEAKER_06]: Gift dice in this game are the things that you're going to be using for your special abilities, for magic items, for casting spells, etc.
[SPEAKER_06]: You will start with one gift dice for at level one.
[SPEAKER_06]: You'll gain a new gift dice every level.
[SPEAKER_06]: They are things that can be spent and regained after long rests.
[SPEAKER_06]: The most interesting thing about gift dice is, like how many things you can affect and they degree to which you affect them are determined by the number of gift dice you use.
[SPEAKER_06]: So say you're casting fireball.
[SPEAKER_06]: If you use three gift dice, you can affect three creatures.
[SPEAKER_06]: And the amount of the effect is determined by the sum of the dice that you roll.
[SPEAKER_06]: the most interesting part about gift dice and probably my favorite thing in this entire system you can roll gift dice whenever you use them if you roll them if you're really one two or three great they are the less desirable outcomes because they're less effective but they return to your pool you can continue to use them if you're only four five or six the more desirable outcome probably the more potent outcome you no longer get to use those gift dice until you have a long rest.
[SPEAKER_06]: So essentially, every time you roll, depending on what you're doing, it might be the last time you're able to use your special ability or cast spell.
[SPEAKER_06]: So who knows, you might be able to use your special ability 20 times before you roll a 45 or six, or you can only use it once.
[SPEAKER_06]: So you're always gambling every time you're using your special abilities, which I think is fucking rad.
[SPEAKER_09]: I do always say that about that.
[SPEAKER_09]: I do too.
[SPEAKER_09]: a little bit of strategy.
[SPEAKER_09]: Okay.
[SPEAKER_06]: Yeah, it's it.
[SPEAKER_06]: I love a game that always is making you gamble just like a little bit extra.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: Let's start talking about some stats.
[SPEAKER_06]: So what we are going to need for this is some D4s.
[SPEAKER_06]: So the first thing we're going to be rolling for is heart points.
[SPEAKER_06]: These are essentially your health, your hit points, your vitality.
[SPEAKER_06]: This is going to be a D4 plus 4.
[SPEAKER_06]: So everyone go ahead and roll your D4s, add 4.
[SPEAKER_06]: Abby, which get?
[SPEAKER_04]: I rolled a 4 and then I add 4, so it's 8.
[SPEAKER_04]: Nice.
[SPEAKER_06]: Whoa, okay.
[SPEAKER_06]: Shannon, which get?
[SPEAKER_06]: I also rolled a 4.
[SPEAKER_06]: Also, Nate, Bridget, would you get a world of two?
[SPEAKER_11]: So my son is a six.
[SPEAKER_06]: Hell yeah, and Danielle.
[SPEAKER_09]: Don't worry about it.
[SPEAKER_06]: I guess it's a four.
[SPEAKER_09]: I wrote a one.
[SPEAKER_09]: Yeah, so that's a five.
[SPEAKER_06]: Okay.
[SPEAKER_06]: You're all five.
[SPEAKER_06]: This is going to be great.
[SPEAKER_06]: The next thing we're going to be doing is determining your base stats.
[SPEAKER_06]: Your three stats, as I mentioned before, are resolved, which is kind of a strength.
[SPEAKER_06]: This is your ability to fight.
[SPEAKER_06]: your grace, which is kind of a dexterity-based thing, and then wits, which is your mental fortitude, and also something you're going to be using for some of your spell casting stuff.
[SPEAKER_06]: So for this, we're going to be rolling 4d4 for each virtue.
[SPEAKER_06]: Obviously, you're trying to roll high, because in this game, this is a roll under system.
[SPEAKER_06]: which means we're gonna be rolling at the 20 and every time you're just gonna be trying to get under your individual resolve, grace, or withs number.
[SPEAKER_06]: I'm never gonna be setting DCs, you're always looking at your own stats.
[SPEAKER_06]: So, Addy, would you get for your resolve?
[SPEAKER_08]: I didn't do it yet.
[SPEAKER_04]: I did it now.
[SPEAKER_04]: I did it so badly.
[SPEAKER_04]: Oh my God, I got three ones.
[UNKNOWN]: Yeah.
[SPEAKER_00]: Oh my God.
[SPEAKER_00]: Seven, I'm not gonna have a lot of resolve,
[SPEAKER_06]: So this is a thing, you may choose to reroll a single stat or swap values for two stats.
[SPEAKER_06]: So we'll go through the whole thing and then you can let everyone reroll anything if you want.
[SPEAKER_06]: Okay.
[SPEAKER_05]: Sure, sit in the 7th.
[SPEAKER_05]: Oh, shit, I forgot.
[SPEAKER_05]: Wait, I wrote, I wrote just for D4.
[SPEAKER_05]: Just for D4.
[SPEAKER_05]: Okay.
[SPEAKER_05]: Oh, man, I wrote three, four and two ones.
[SPEAKER_05]: That's a nine.
[SPEAKER_05]: Nine.
[SPEAKER_04]: Man, this is game is hard.
[SPEAKER_06]: We literally have now started Bridget what you're looking at I hit a sum of nine as well.
[SPEAKER_09]: Oh, yeah, Danielle and it's just the the 44's We don't add anything to the set is correct.
[SPEAKER_09]: So our 10.
[SPEAKER_06]: That's nice Next we're gonna do grace same thing 44.
[SPEAKER_04]: It's a lot better.
[SPEAKER_04]: Addy, would you get nine?
[SPEAKER_05]: Okay, shinna, would you get?
[SPEAKER_05]: I wrote two fours and then two ones so 10
[SPEAKER_04]: It's really split the difference there.
[SPEAKER_05]: Bridget, what'd you get?
[SPEAKER_04]: I hit a nine again.
[SPEAKER_06]: Nine.
[SPEAKER_06]: And Danielle.
[SPEAKER_04]: Nine, 10, 11.
[SPEAKER_06]: Hell yeah.
[SPEAKER_06]: We are rolling just the everyone on point of reference.
[SPEAKER_06]: We are rolling 40, four is the average of a D, four is 2.5, rolling four of them.
[SPEAKER_06]: So an average roll on this is 10.
[SPEAKER_04]: Oh, car.
[SPEAKER_06]: No, good.
[SPEAKER_06]: Last one is wits.
[SPEAKER_06]: Abby, so much gap.
[SPEAKER_04]: 12.
[SPEAKER_06]: Big one.
[SPEAKER_06]: Shenuk.
[SPEAKER_06]: Eight.
[SPEAKER_06]: Bridget?
[SPEAKER_11]: I had another nine nine across the board perfect lines across the board
[SPEAKER_06]: My favorite joke in any animated film is in the extremely goofy movie, and it's goofy like gets, gets things blasted on the back of a skateboard and he ends up doing a routine at college ex-games, and he announced for girls, perfect tense across the board, except for the German judge, nine on the back of the board.
[SPEAKER_06]: I don't know why it's the intonation, it's the funniest thing I've ever heard.
[SPEAKER_06]: I'm sorry, Danielle hit me.
[SPEAKER_09]: Yeah, so two fours and two twos, so that is 12.
[SPEAKER_06]: Ooh, big one.
[SPEAKER_06]: Oh, yeah.
[SPEAKER_06]: And then everyone may choose to re-roll a single stat or swap values for two stats.
[SPEAKER_06]: Abby, I'll start with you, would you like to re-roll one or swap values for two?
[SPEAKER_04]: I am going to re-roll my resolve because I just, seven, so low.
[SPEAKER_06]: I'm going to throw off.
[SPEAKER_04]: Sam's a struggle honey.
[SPEAKER_04]: I'm so scared.
[SPEAKER_04]: I'm going to roll worse.
[SPEAKER_04]: Oh, hot.
[SPEAKER_04]: Damn.
[SPEAKER_04]: Okay.
[SPEAKER_04]: Wait.
[SPEAKER_04]: Two, four is a three and a two.
[SPEAKER_04]: So what is the eight and thirty?
[SPEAKER_04]: Two.
[SPEAKER_04]: That's good.
[SPEAKER_04]: Yeah, let's go.
[SPEAKER_04]: I'm really full of a sudden.
[UNKNOWN]: Yes.
[SPEAKER_06]: Also, just so you guys know, as you guys level up, each time you level up, you'll gain a heart dice, you'll also get to increase these base stats as you go.
[SPEAKER_04]: Amazing.
[SPEAKER_06]: Shenuk, you want to change one or swap two?
[SPEAKER_05]: Yeah, I'm going to reroll my wits.
[SPEAKER_05]: That's an eight right now.
[SPEAKER_05]: And, oh, no.
[SPEAKER_11]: Tell me, it's not a four.
[SPEAKER_11]: You get four or the seven.
[SPEAKER_06]: I'm deciding how to be, how mean should I be?
[SPEAKER_06]: This is the OSR season, so I think I should be mean.
[SPEAKER_06]: You should be mean.
[SPEAKER_06]: I'm going to be mean.
[SPEAKER_06]: What's that?
[SPEAKER_06]: With Bridget, would you like to re-roll one swap two?
[SPEAKER_06]: You swap either of your nine, stand up.
[SPEAKER_06]: I know just nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for the nine for
[SPEAKER_06]: So we have our stats.
[SPEAKER_06]: So there is, as we kind of like building characters now, we're going to kind of get into the meat of a character who your character is what they're like, you know, what they look like their personality.
[SPEAKER_06]: There is in this book a personality table.
[SPEAKER_06]: Bridget, I don't know if you want to go all the way in roll table.
[SPEAKER_11]: All the way in, honey.
[SPEAKER_01]: We're in the roll table.
[SPEAKER_11]: We are going to highlight the system.
[SPEAKER_11]: What happens when you do random character generations?
[SPEAKER_06]: Then Bridget, if you'll do me a favor, yes, sir.
[SPEAKER_06]: If I'm going to, there's kind of a like sentence structure in this.
[SPEAKER_06]: If you roll me 1d6 and then I'll kind of read the first section and then the second d6, I'll read the second section, thirds.
[SPEAKER_06]: So I'll kind of like describe to you, they results that you get.
[SPEAKER_11]: Okay, guys, rolling 3d6.
[SPEAKER_11]: At first glance, people may notice my, I rolled a 3.
[SPEAKER_11]: Deeply kind in chanting ice.
[SPEAKER_03]: Oh.
[SPEAKER_03]: Okay.
[SPEAKER_11]: Those close to me, think I'm on a D6 as a one.
[SPEAKER_11]: Strong willed and courageous.
[SPEAKER_03]: Nice.
[SPEAKER_11]: Secretly deep down eye with a three and terribly superstitious.
[SPEAKER_04]: Ooh.
[SPEAKER_04]: Oh, I love superstition as a character.
[SPEAKER_04]: That's good, right?
[SPEAKER_06]: Yeah.
[SPEAKER_06]: And then there's a D20.
[SPEAKER_06]: Okay.
[SPEAKER_06]: Tablet's one.
[SPEAKER_11]: What really motivates me?
[SPEAKER_11]: Oh, guys, this got interesting very quickly.
[SPEAKER_11]: Getting revenge.
[SPEAKER_03]: Woo!
[SPEAKER_11]: Woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo, woo
[SPEAKER_05]: That rocks.
[SPEAKER_11]: We got angry princess guys.
[SPEAKER_06]: I can love it.
[SPEAKER_06]: I love it.
[SPEAKER_06]: Does anyone else want to roll on personality?
[SPEAKER_06]: Tell me what you want to go through kind of like describe your first inklings of who your character is.
[SPEAKER_05]: I'm happy to roll.
[SPEAKER_06]: Only if you want, you tell me.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: No, yeah.
[SPEAKER_06]: That makes my life easier.
[SPEAKER_06]: All right, Chinook.
[SPEAKER_05]: Roll 36 and same as Bridget, read through which get.
[SPEAKER_05]: Cool.
[SPEAKER_05]: At first glance, people notice my elegant regal demeanor.
[SPEAKER_11]: Oh, hey, come here.
[SPEAKER_05]: Okay, fancy roses.
[SPEAKER_11]: Yeah, they're a fancy princess.
[SPEAKER_05]: Those close to me think I'm loving and loyal.
[SPEAKER_02]: Oh.
[SPEAKER_02]: Okay.
[SPEAKER_05]: Nice.
[SPEAKER_05]: What's that?
[SPEAKER_05]: What?
[SPEAKER_05]: Secretly deep down.
[SPEAKER_05]: I bottle up all my rage.
[SPEAKER_03]: Oh, Ray.
[SPEAKER_05]: That's gone.
[UNKNOWN]: There we go.
[SPEAKER_05]: And you're the killer too.
[SPEAKER_04]: You're the killer.
[SPEAKER_03]: Shut up.
[SPEAKER_04]: Hot range coming out of your healing hands.
[SPEAKER_07]: Bottled up.
[SPEAKER_04]: Get better.
[SPEAKER_06]: Get better, damn it.
[SPEAKER_06]: Why don't you better get you.
[SPEAKER_06]: I go ahead and roll that D20 tables well.
[SPEAKER_05]: Cool D20.
[SPEAKER_05]: What really motivates me is finding love.
[SPEAKER_05]: This is a really cute character.
[SPEAKER_02]: I did not expect this that's very cute.
[SPEAKER_06]: I'm somehow like imagining really Man, that's a combination of things in your character.
[SPEAKER_06]: You're healing your angry, but you want to find one It's like you want to be a better dad.
[SPEAKER_06]: Where is my prince?
[SPEAKER_06]: Where is my love you?
[SPEAKER_04]: It's the very angry.
[SPEAKER_04]: I love you This is not that bad
[SPEAKER_06]: Abby, do you want to tell us about your character or would you like to roll in the tables?
[SPEAKER_04]: Um, I'm gonna maybe just sort of pick from the tables, but I have Yeah, an idea of her a bit.
[SPEAKER_04]: Um, at first glance, people noticed my wildly beautiful messy hair.
[SPEAKER_04]: Let's go.
[SPEAKER_03]: Let's go.
[SPEAKER_04]: Let's the last time it was combed.
[SPEAKER_04]: We don't know.
[SPEAKER_04]: Why's beyond my ears?
[SPEAKER_04]: Oh, I like this.
[SPEAKER_04]: Uh, secretly deep down.
[SPEAKER_04]: Um, I want all the gossip I can get.
[SPEAKER_04]: Oh, that's valid.
[SPEAKER_01]: But let's go.
[SPEAKER_01]: Because that is true.
[SPEAKER_01]: Me, the actual human being.
[SPEAKER_11]: Oh, the gossip.
[SPEAKER_09]: You know, I bet that animals.
[SPEAKER_09]: I know they got some stuff.
[SPEAKER_09]: You know, you are getting the hot gossip.
[SPEAKER_04]: I need to know it.
[SPEAKER_04]: What really motivates me.
[SPEAKER_04]: is, uh, protecting my friends.
[SPEAKER_06]: Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh
[SPEAKER_09]: I think I'm gonna, I'm gonna pick from the table, but I'm not gonna roll.
[SPEAKER_09]: Um, I'm gonna go with, at first glance, people noticed my endearing, mischievous smile.
[SPEAKER_09]: I think I pronounced mischievous correctly.
[SPEAKER_08]: Yeah.
[SPEAKER_09]: Please don't add me thank you.
[SPEAKER_09]: That's a hard one.
[SPEAKER_09]: I learned that.
[SPEAKER_09]: I learned what that word was before I learned how to say it.
[SPEAKER_09]: So I said mischievous for a while.
[SPEAKER_06]: I did that in history class.
[SPEAKER_06]: I was reading aloud in high school and I read the word.
[SPEAKER_06]: I'd always seen this word and I never said it from reading, from reading aloud.
[SPEAKER_06]: And I said the compromis of 1812 instead of the compromis, and the next 15 minutes of the class were the teacher and the students all ripping me.
[SPEAKER_09]: This is the whole time.
[SPEAKER_09]: Like they didn't know, right?
[SPEAKER_06]: They hit you, right?
[SPEAKER_06]: Let's just write it away.
[SPEAKER_06]: They were like, you mean compromis?
[SPEAKER_06]: It was a nightmare.
[SPEAKER_09]: I'm sorry, Daniel, but no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no
[SPEAKER_09]: No.
[SPEAKER_09]: Then I will love indulging in spices.
[SPEAKER_07]: Nice.
[SPEAKER_07]: Hell yeah.
[SPEAKER_09]: And then what really motivates me is, ooh, that's hard.
[SPEAKER_09]: Yeah, that one's got a lot of good ones.
[SPEAKER_09]: Yeah, that's got a lot of good ones.
[SPEAKER_09]: Ooh, um, gaining respect.
[SPEAKER_09]: Let's do that because that could be a fun one with the vices.
[SPEAKER_06]: Yeah, they're like, it's a little...
[SPEAKER_06]: Call me, call me kind of a thing at odds with each other.
[SPEAKER_09]: Yeah.
[SPEAKER_07]: Love that.
[SPEAKER_06]: So one of the other things that we have in this game are your talents, talents or things, you have a certain number of them associated with your gift.
[SPEAKER_06]: So for instance, healing touch, talents are healing, sewing, animal hazardry and herbalism, talents or things that like you are often able to do if you spend time doing them.
[SPEAKER_06]: It's kind of like getting you closer to advantage if you have a talent in it.
[SPEAKER_06]: There is a talent table here, so you're all going to get to either roll on this or choose one.
[SPEAKER_06]: Actually, I want to want to roll on this, because on every option there are a few things you can pick.
[SPEAKER_06]: And so being an additional talent your character has, Abby, I'm going to go and start with you.
[SPEAKER_04]: I got three, foraging or fiber arts.
[SPEAKER_04]: What do you think fiber arts are?
[SPEAKER_04]: I, oh, is it making clothes?
[SPEAKER_04]: And you and my wife would get embarrassed.
[SPEAKER_05]: Slow and important, I'm gonna go to school.
[SPEAKER_05]: Yeah, fiber optics.
[SPEAKER_05]: Maybe you want for a second.
[SPEAKER_00]: Ah, fiber optics, I'm really good at Wi-Fi.
[SPEAKER_00]: I can always figure out what the Wi-Fi password is.
[SPEAKER_11]: Okay, fiber art is a art that uses fibers, yarns and fabric to create visually compelling pieces.
[SPEAKER_06]: And also, Brad, because you got to get your daily fiber.
[SPEAKER_04]: I got to get your daily fiber.
[SPEAKER_04]: I got everything in.
[SPEAKER_04]: I am actually going to go with foraging though because the other idea that I had for a princess was going to be a little bit of forger.
[SPEAKER_04]: And so now I get best of both worlds.
[SPEAKER_04]: The dice wanted me to have a little bit of both.
[SPEAKER_04]: The dice were here for you, baby.
[SPEAKER_04]: They were here.
[SPEAKER_05]: Uh, Shenukh, what you got?
[SPEAKER_05]: I rolled a 19, which is astronomy or horseback writing.
[SPEAKER_11]: That's cute.
[SPEAKER_04]: They go hand in hand.
[SPEAKER_05]: Yeah.
[SPEAKER_05]: Brings be a horse girl.
[SPEAKER_05]: I want to be a horse girl.
[SPEAKER_05]: I mean, a horse girl.
[SPEAKER_09]: I mean, a horse girl.
[SPEAKER_09]: You can't tell a princess.
[SPEAKER_09]: You know, a horse girl.
[SPEAKER_09]: Thank you for giving us something.
[SPEAKER_09]: I didn't know we needed it.
[SPEAKER_06]: Bridget, what you got for us?
[SPEAKER_11]: I had a five in my options, our theater or herbalism, and I just have to go to herbalism.
[SPEAKER_06]: Hmm, hell yeah.
[SPEAKER_06]: And Danielle, which got...
[SPEAKER_09]: I'm rolling now so it'll be surprised to all of us.
[SPEAKER_09]: Ooh, history or healing!
[SPEAKER_09]: Oh, this is a fake made a place, so let's go history because I don't have to get to know any, yeah, good boy.
[SPEAKER_04]: Now you just get free rein to make up lore at Will.
[SPEAKER_04]: I'm trying to have to go away.
[SPEAKER_06]: You know, actually, actually Danielle, there might it's obviously let you do that.
[SPEAKER_06]: If you want to like claim to know history and make it canon, I will certainly let you try.
[SPEAKER_09]: Oh, no.
[SPEAKER_09]: Oh, yeah, let's do it.
[SPEAKER_09]: Oh, that'll be fun.
[SPEAKER_09]: Oh, it'll be bad.
[SPEAKER_09]: And history will work very well with kind of the idea of what I'm thinking.
[SPEAKER_09]: So that's perfect.
[SPEAKER_09]: Yeah, yeah, yeah.
[SPEAKER_09]: Let's do history.
[SPEAKER_06]: Hell yeah.
[SPEAKER_06]: The next thing we're going to do is your equipment and your stuff.
[SPEAKER_06]: The stuff that you're carrying around.
[SPEAKER_06]: You have some unique items listed on your gift page.
[SPEAKER_06]: For instance, for healing touch, you have a healer's kit.
[SPEAKER_06]: You have a sewing kit with needles and scissors, roll of bandages, vials, etc.
[SPEAKER_06]: Everyone's also going to start with 3D 6 silver pieces for torches, 6 meals of trail food, a bed roll for sleeping a tinder box for starting fires and a big purse or a nap sack.
[SPEAKER_06]: Items marked with a 1, count as 1 towards your total carrying capacity.
[SPEAKER_06]: Items marked with a 2 are bulky and count towards 2.
[SPEAKER_06]: You cannot carry items more than double your resolve.
[SPEAKER_06]: Okay, this may or may not be a thing that comes up, but I will use it if it's a thing of like, hey, you want to carry back five golden statues and they're all big and you can only carry two of them.
[SPEAKER_06]: That'll be an interesting problem for you guys to solve.
[SPEAKER_11]: Okay.
[SPEAKER_06]: Now, we're not going to get two to crunchy, but it may come up.
[SPEAKER_11]: Hey, could it come up?
[SPEAKER_11]: Okay.
[SPEAKER_06]: You can also choose what you are dressed like.
[SPEAKER_06]: Bridget, if you want to roll on this D6 table, we can see what you're dressed like.
[SPEAKER_11]: Coming after you fast with a D6, I hit a 2.
[SPEAKER_11]: I am dressed like a peasant, plain dress apron.
[SPEAKER_06]: Excellent, add to you.
[SPEAKER_06]: Do you like to roll?
[SPEAKER_06]: Is there one of the things that's speaking to you?
[SPEAKER_04]: I rolled already and I got a four.
[SPEAKER_04]: So I am dressed like a soldier.
[SPEAKER_04]: Oh, interesting.
[SPEAKER_04]: Two nicknames and leather gloves.
[SPEAKER_06]: Okay, that's interesting with a sprightly agility.
[SPEAKER_04]: You're moving and you're I'm going to flavor it of their like weightlifting gloves.
[SPEAKER_10]: Oh, yeah, yeah, yeah, yeah, amazing.
[SPEAKER_11]: Yeah, that's good.
[SPEAKER_11]: That's good, babe.
[SPEAKER_06]: Yeah, Shen who quit.
[SPEAKER_06]: What are you looking at?
[SPEAKER_00]: Uh, a noble okay, you seem so happy about it.
[SPEAKER_06]: Employee, garb, soap gloves are angry noble.
[SPEAKER_06]: Put a little stank on a noble garb.
[SPEAKER_06]: What does that look like for you?
[SPEAKER_06]: Um, apparently I like the word stank today.
[SPEAKER_06]: I don't know what it is.
[SPEAKER_03]: Yeah, it's a big thing.
[SPEAKER_06]: Yeah, pretty much every season.
[SPEAKER_06]: I'll file Stumble into a word that is that seasons word and I guess it's stank for this season.
[SPEAKER_05]: Yeah, I'm wearing a very heavy
[SPEAKER_04]: Oh damn.
[SPEAKER_05]: Oh, I like that.
[SPEAKER_05]: Yeah.
[SPEAKER_06]: And Danielle.
[SPEAKER_09]: I rolled this is perfect.
[SPEAKER_09]: No mad, patterned robes, beads, and ribbons.
[SPEAKER_06]: Hell yeah.
[SPEAKER_06]: The next thing are armor and shields.
[SPEAKER_06]: Are you welcome to roll on them or choose?
[SPEAKER_06]: I know Abby, you're probably going to go unarmored, so you're welcome to just choose that.
[SPEAKER_11]: Yeah, that makes sense.
[SPEAKER_06]: Bridget, I'll start with you.
[SPEAKER_11]: Okay, honey, armor and shields roll D20 for my armor is looking like yep, and it looks like I hit a five so I'm coming heavy metal armor made of inner locking chains and connected plates.
[SPEAKER_06]: Hell yeah, and that is armor value of two, which means anytime you take damage, you will take two less than whatever the damage amount is.
[SPEAKER_06]: Not bad.
[SPEAKER_06]: Abby, did you want to roll on this or do you want to go with your unarmored defense as you kind of have?
[SPEAKER_04]: No, I feel like no armor is the right move for the spirited sprightly agility.
[SPEAKER_05]: A great shenuk, give me a roll.
[SPEAKER_05]: I rolled in 11, so light, stitched layers of cloth, reinforced with leather, or heavy canvas.
[SPEAKER_05]: Hell yeah, and that is a armor of one, so you'll reduce damage by one.
[SPEAKER_06]: And Danielle.
[SPEAKER_09]: I get also got light.
[SPEAKER_06]: Hell yeah, again, you'll reduce damage by one.
[SPEAKER_06]: The last thing to pick in this I'm sure is gonna be everyone's favorite is your weapons.
[SPEAKER_06]: Daniel, you had your eye on something.
[SPEAKER_06]: Let's let you go first.
[SPEAKER_06]: What do you feel in?
[SPEAKER_09]: I want a sling, so fucking badly.
[SPEAKER_09]: Oh, I just sounds like fun.
[SPEAKER_09]: And I love the idea of like improvised weapons, because it says make sure you pick up rocks to shoot, but it's like a sling, so I can shoot like anything that my little grubby hands can guess.
[SPEAKER_09]: As long as it fits in the sling, that's so fun.
[SPEAKER_06]: That's really good.
[SPEAKER_06]: A sling does defore damage.
[SPEAKER_06]: The range is over-yonder, which is the farthest range, just this?
[SPEAKER_09]: Also, that's great.
[SPEAKER_06]: It's great.
[SPEAKER_06]: It also doesn't take up inventory space Which is good to know just fits in your pocket.
[SPEAKER_01]: It just fits in your pocket
[SPEAKER_06]: The sling is also cool because it's like it's not a sling shot.
[SPEAKER_09]: It's a sling like what David used for school ice like the string or whatever Yeah, yeah, just like if I'm in a place and like some shit pops off.
[SPEAKER_09]: I can grab a pot.
[SPEAKER_09]: I can grab a glass I can you know what I mean just like yeah, yeah, we kind of put in there and use I love a weapon where you can improvise a little bit
[SPEAKER_06]: I'll also, you know, put it to you, that sounds like some great spot for some antics during this year.
[SPEAKER_09]: Oh, that is what I'm trying to get to make sure that is a shenanigans weapon.
[SPEAKER_05]: That is a shenanigans weapon.
[SPEAKER_09]: I'm here for the shenanigans.
[SPEAKER_09]: No, they're my worst.
[SPEAKER_05]: No, they're my worst.
[SPEAKER_05]: Not again.
[SPEAKER_05]: Stop it.
[SPEAKER_03]: Just not.
[SPEAKER_06]: A bridge it, which you'd like to roll for your weapon.
[SPEAKER_06]: Are you rolling a D12 on this?
[SPEAKER_11]: So I wrote a four, which was the sling, but I don't want to duplicate.
[SPEAKER_11]: So I rolled again.
[SPEAKER_11]: I got an 11, which is the crossbow, which I absolutely love.
[SPEAKER_03]: It's gonna be nice.
[SPEAKER_03]: Now, yeah.
[SPEAKER_06]: Crossbow is D10 damage.
[SPEAKER_06]: The range also over-yonder, you cannot react in battle while you're busy reloading.
[SPEAKER_06]: It is bulky, so it takes up two slots in your carrying capacity.
[SPEAKER_06]: But bundles with 20 bolts.
[SPEAKER_06]: I'm going to make you count ammo in the scam, so please keep track of that.
[SPEAKER_11]: Wait a minute, wait a minute, desh, I don't have unlimited arrows, I can't Lego lots of stuff.
[SPEAKER_11]: You can go on the phone, you can go close your bolts, you can load it with something else.
[SPEAKER_11]: Yeah, the audacity.
[SPEAKER_06]: I think I'm excited for about this game, especially like playing it, it's close to rules as written as possible, is like giving you guys a lot of very small limitations to work again and letting you guys get more and more creative with those.
[SPEAKER_06]: So like, limited ammo is it's annoying, but it's it can create a really interesting scenario where you have one bolt left and now you have to improvise a bolt or improvise a weapon.
[SPEAKER_06]: I'm excited for that type of stuff.
[SPEAKER_06]: I think it's going to be some great stuff that happens out of those limitations.
[SPEAKER_06]: Abby, what do you got?
[SPEAKER_04]: I'm gonna go with cooking knife.
[SPEAKER_06]: Oh, hell yeah.
[SPEAKER_06]: It does defore damage handy for all kinds of tasks.
[SPEAKER_06]: It is sharp, like really sharp.
[SPEAKER_06]: It also does critical hits on a one or two.
[SPEAKER_04]: I say, it's for my foraging, but what might I use it for?
[SPEAKER_04]: Oh, God, it doesn't see it.
[SPEAKER_06]: It's so handy.
[SPEAKER_04]: That's it.
[SPEAKER_04]: You know how mushrooms are so hard to like pick up and, you know, cut from wherever they're notoriously difficult.
[SPEAKER_04]: The toy is hard to get.
[SPEAKER_05]: Yeah, and Shannon, what do you got for your weapon?
[SPEAKER_05]: I got, I rolled a 12, so I got a Battle X.
[SPEAKER_11]: Nice.
[SPEAKER_06]: Oh, that fits so well with this happening with your cake.
[SPEAKER_11]: I love this.
[SPEAKER_11]: The rage, Axis.
[SPEAKER_11]: You just want love.
[SPEAKER_06]: Battle X is D10 of Damage.
[SPEAKER_06]: It requires two hands.
[SPEAKER_06]: It is bulky, so it takes up two slots in your inventory.
[SPEAKER_06]: It's bulky and brutal, baby.
[SPEAKER_06]: Just like went to one of those ax throwing things to let off some stress and Man, I went to one of those that was like clearly a pop-up one when I was at Jen Con and they were there's no way that they were licensed what they were doing It was the most I got out of there so quick
[SPEAKER_06]: That is all of the stuff for your guy's character saved one thing and it is for me always the most difficult thing for a character and that is same.
[SPEAKER_06]: What is your character's name?
[SPEAKER_06]: And also your character's pronouns as well.
[SPEAKER_06]: Does anyone want to jump in with a name?
[SPEAKER_06]: I have one hit us what do you got made Adelaide of midnight meadows she her I love a literation nice that was very good made Adelaide of midnight meadows oh that's excellent and Daniel we talked with us at the start of the episode can you tell me one fact or trait about your fairy god mother oh yeah yeah yeah and is this are we doing this from the table
[SPEAKER_06]: You can, if you'd like, but you can also come up with anything.
[SPEAKER_06]: It can be as small as what she wears or what they wear.
[SPEAKER_06]: It could be as big as the craziest thing you've seen them do.
[SPEAKER_06]: It could be a manner of speaking.
[SPEAKER_06]: It could be really what this is.
[SPEAKER_06]: You guys give me anything and know that I will have to role play it.
[SPEAKER_06]: Oh, so feel free to have your fun now knowing that I will be brutal this season.
[SPEAKER_09]: Um, I would like our fairy godmother to always have a casket or flagging of wine.
[SPEAKER_09]: Ooh, she's an excellent hostess.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: So when you say, when you say flag in that makes me think of carryable thing, when you say cask, it makes me think of a thing I'm rolling around.
[SPEAKER_06]: Is it?
[SPEAKER_09]: If it's a cask, like put straps on it and she carries it on her back.
[SPEAKER_09]: It's like a Saint Bernard.
[SPEAKER_06]: I'm I'm going with cast because it's funny.
[SPEAKER_09]: Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah
[SPEAKER_06]: Hell, yeah, well, I'm very pleased to meet made Adelaide of Midnight Manho.
[SPEAKER_06]: Would anyone else like to jump in and name their character?
[SPEAKER_11]: If I hopped in with the table, I rolled again.
[SPEAKER_06]: Oh, yes, there are some names.
[SPEAKER_06]: There's a name in the right table.
[SPEAKER_06]: Let me know what you got.
[SPEAKER_11]: Yeah, so I rolled winter frid, golden falls.
[SPEAKER_11]: And I'm gonna go with Winnie to make my life easy.
[SPEAKER_11]: So Winnie, golden falls.
[SPEAKER_06]: Hell, yeah.
[SPEAKER_06]: And then what are the pronouns for Winnie?
[SPEAKER_11]: And for the fairy god mother, I was just thinking about the conversation that we had earlier about, you know, paying suffering trauma or how to make it whimsical, I think I want to do something a table feel free to redirect me if you don't like it, but I like the idea that our fairy god mother miss out.
[SPEAKER_11]: She turns in the mist.
[SPEAKER_11]: If her emotions are swinging or she feels betrayed or she feels hurt, sometimes I'll tighten the motion.
[SPEAKER_11]: You can always.
[SPEAKER_11]: She can't conceal it.
[SPEAKER_11]: She turns in the mist.
[SPEAKER_11]: So she's disappointed in you and she's talking to you.
[SPEAKER_11]: She's trying to mist out.
[SPEAKER_11]: We're all crazy about this now.
[SPEAKER_11]: You can still see or she's still present.
[SPEAKER_11]: But something happens with like strong emotional impact.
[SPEAKER_11]: She's really proud of you.
[SPEAKER_11]: You might be able to see it because she mist out.
[SPEAKER_06]: That slaps.
[SPEAKER_06]: I really like that.
[SPEAKER_11]: Then we'll rock out with that.
[SPEAKER_11]: I like that a lot.
[SPEAKER_06]: Man, this godmother's already so kooky and weird.
[SPEAKER_06]: I love it.
[SPEAKER_06]: It was very good to meet a Winifred Winnie Golden Falls.
[SPEAKER_06]: Winnie, Abyshinnuk.
[SPEAKER_05]: My character is Anila of Equine Hollow.
[SPEAKER_04]: Whoa!
[SPEAKER_04]: Will you style her name?
[SPEAKER_04]: Or their name?
[SPEAKER_05]: Yeah, it's ANULA.
[SPEAKER_05]: And what are Anila's pronouns?
[SPEAKER_05]: of Equian Hollow, poor scroll through and through, and then the attribute of the fairy godmother is that she always has a cigarette, she's not a naughty little angel, all right gorgeous as you go with it.
[SPEAKER_07]: Careful, we got it.
[SPEAKER_07]: I can't get too excited.
[SPEAKER_07]: I missed out.
[SPEAKER_02]: I mean, oh my God.
[SPEAKER_02]: I used to be a princess.
[SPEAKER_02]: I used to be a princess too.
[SPEAKER_07]: Now I'm just out here giving gifts.
[SPEAKER_07]: Nah.
[SPEAKER_07]: You want some wine?
[SPEAKER_07]: I got an empty in a cast by Tuesday.
[SPEAKER_06]: And Abby.
[SPEAKER_04]: Maureen of glittering thicket, also she her, and what is your trait of the godmother?
[SPEAKER_04]: my trait for the godmother.
[SPEAKER_04]: I'm going to twist one of the things on the table a little bit also to give more in a little connection to the fairy godmother.
[SPEAKER_04]: On the table number six is a mystical crone, the keeper of profound secrets.
[SPEAKER_04]: And I think we're going to twist a little bit just that the fairy godmother always has the best gossip.
[SPEAKER_04]: You have to trade her something for it.
[SPEAKER_02]: Oh, that's good.
[SPEAKER_04]: It could be more gossip.
[SPEAKER_04]: It could be a physical item.
[SPEAKER_04]: It could be a promise or a favor.
[SPEAKER_04]: But she's more than willing to divulge so long.
[SPEAKER_04]: She paid the price.
[SPEAKER_06]: It's very, very, very, very lovely.
[SPEAKER_06]: I love that.
[SPEAKER_06]: Yeah.
[SPEAKER_09]: Leading into the fairy.
[SPEAKER_09]: I do kind of feel like history is gossip.
[SPEAKER_06]: That's all, that's the title of a book right there.
[SPEAKER_05]: That's right.
[SPEAKER_05]: It's just got.
[SPEAKER_06]: It's the gossip that.
[SPEAKER_05]: Yeah.
[SPEAKER_06]: That's the gossip that takes.
[SPEAKER_06]: I'm excited to fully meet these characters made Adelaide of midnight, Meadow, Winifred, Winnie Golden Falls, Anala of Equine Hollow, and Moriene of glittering thickets.
[SPEAKER_06]: I'm going to save the full introductions of these characters four session one.
[SPEAKER_06]: I think we have a nice idea of who they are, but I don't want to go to, I don't want to get the full description.
[SPEAKER_06]: I want to feel that in the moment.
[SPEAKER_04]: Okay.
[SPEAKER_06]: Okay.
[SPEAKER_06]: The last thing we're going to do is
[SPEAKER_06]: is just a little bit of party cohesion character gohesion questions.
[SPEAKER_06]: I'm gonna ask some questions between characters and of characters to kind of give you guys some links between this party, so we kind of know, so you guys have some threads to pull on to of how you know each other, what you know about each other, and how you feel about each other.
[SPEAKER_06]: I'm specifically actually pulling these cohesion questions from another one of my favorite games, Kids On Bikes, which has a great character in party cohesion section
[SPEAKER_06]: And I'm going to go ahead and start with Abby.
[SPEAKER_00]: Oh my god, me.
[SPEAKER_06]: I'm going to ask everyone a positive and a negative question.
[SPEAKER_04]: Okay.
[SPEAKER_06]: Okay.
[SPEAKER_06]: So starting with the positive question, Abby, who is your best friend in the group?
[SPEAKER_04]: Oh, I, I think it's got to be Adelaide because I want to hear the history guys.
[SPEAKER_06]: Oh, the history guys.
[SPEAKER_04]: You know the history of places I haven't been, so even if it's like ancient, it's still hot, gas when you haven't heard it yet.
[SPEAKER_02]: Oh.
[SPEAKER_06]: And then Abby, who did you have a rivalry with as a child?
[SPEAKER_06]: Or it could be a current rivalry if you don't want to be from childhood.
[SPEAKER_04]: I do like it being a more recent rivalry that's what Jill perhaps the little fish.
[SPEAKER_04]: I'm gonna say, Winnie, I like that.
[SPEAKER_11]: I was hoping you were gonna choose me because you want to say, I can pull this here decision.
[SPEAKER_11]: I was looking for it.
[SPEAKER_11]: There we go.
[SPEAKER_06]: Do you have a specific, like, what is that rivalry?
[SPEAKER_06]: What are you rivalrous about?
[SPEAKER_06]: Or is it just kind of like, this is the, this is the princess that is my rival.
[SPEAKER_04]: I mean, I think at its core, it's that I'm jealous of your connections, like animals in nature and felt like I was really good at that with my agility stuff and then was like, what the hell is like you, this just comes so naturally to you.
[SPEAKER_04]: So it may also just be a little bit of a one way rivalry.
[SPEAKER_04]: Do you want to do what do you want to do what you want to do?
[SPEAKER_04]: Well, figure, we'll figure it out.
[SPEAKER_04]: I feel like you know you could tell you could either lead into it or,
[SPEAKER_06]: Or be like, oh, do you want to do a sick do you want to catch these hands and then actually so I have to go and back to your best friend in the group Adelaide I guess what makes her your best friend and also Adelaide is more rein your best friend.
[SPEAKER_07]: Oh, oh, I know it's good.
[SPEAKER_07]: It's real.
[SPEAKER_09]: Um, I, I will say that Marine is both my best friend and my biggest rival.
[SPEAKER_09]: Fair.
[SPEAKER_09]: Okay.
[SPEAKER_09]: I would say.
[SPEAKER_09]: Even if it's a one-sided rivalry.
[SPEAKER_09]: Yeah.
[SPEAKER_06]: And Abby, how does that best friendship?
[SPEAKER_06]: Do you guys have a ritual that you do?
[SPEAKER_06]: Is there a handshake?
[SPEAKER_06]: Do you have a nickname?
[SPEAKER_06]: Is there any single thing that you can point to that is like a summary of that friendship?
[SPEAKER_04]: I feel like we have a tradition at this point of, at the end of the day, we sit down with like a cup of tea and spill our secrets of the day.
[SPEAKER_04]: Oh, yeah, yeah.
[SPEAKER_04]: Of like, it's our little ritual where we sort of like hide off in a corner and do it even if it's mundane things, but it's just like a cute chicken.
[SPEAKER_09]: Yeah, it's just like venting.
[SPEAKER_09]: It's not talking shit if you're venting.
[SPEAKER_09]: Exactly.
[SPEAKER_09]: Yeah.
[SPEAKER_06]: It's healthy.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: I also like the development of like more reading you're doing gossip and Adelaide, you're putting it into historical context.
[SPEAKER_11]: Yeah.
[SPEAKER_11]: Oh, I like that.
[SPEAKER_06]: Let's go to, uh, on a la.
[SPEAKER_06]: Okay, before I ask the question, um, on la pick any other player, any other character here.
[SPEAKER_06]: Um, uh, Winnie, uh, why do you feel forever indebted to Winnie?
[SPEAKER_05]: Oh, damn, I feel forever indebted to Winnie because, uh, she introduced me to horses.
[SPEAKER_02]: This will share the wild heart.
[SPEAKER_02]: Oh, okay.
[SPEAKER_02]: Oh my god.
[SPEAKER_02]: Yeah.
[SPEAKER_02]: Introduce them to horses as strong.
[SPEAKER_02]: Baby, that's good storytelling.
[SPEAKER_02]: That's strong.
[SPEAKER_02]: That's good storytelling.
[SPEAKER_06]: I'm deciding if I should ask you if you have a horse.
[SPEAKER_06]: Should I grant you a horse at the start of the game?
[SPEAKER_06]: Is that dangerous?
[SPEAKER_06]: You are a horse, girl.
[SPEAKER_06]: It's your whole thing.
[SPEAKER_06]: What's the name of your horse?
[SPEAKER_05]: That's how you tell stories, yeah, what's the name of my horse, the name of my horse is Tator Tot
[SPEAKER_11]: Oh, hey, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no
[SPEAKER_06]: I mean, I'm gonna just go with the Ruffer ones.
[SPEAKER_06]: Let's let's make it a little messy You hurt this character years ago.
[SPEAKER_06]: Why can't you apologize?
[SPEAKER_11]: Yeah, I was right That's that's why that's why that was right I'm apologizing from being right.
[SPEAKER_05]: Yeah, why the hell would I apologize?
[SPEAKER_11]: That's not a bottle of anger.
[SPEAKER_11]: That's good baby.
[SPEAKER_05]: Yeah.
[SPEAKER_05]: Yeah, this is so dumb get up grow up
[SPEAKER_05]: I think with Marine, we both had the same love interest perhaps, and I
[SPEAKER_05]: Bride someone to fuck up Marines day, so I could have time with them alone, and got them to night, not like Marine, but then I got bored with them pretty quickly, so as I actually don't want this one anymore.
[SPEAKER_04]: You are.
[SPEAKER_04]: Yeah, you are.
[SPEAKER_04]: Yeah, you are true.
[SPEAKER_04]: Passion.
[SPEAKER_04]: Yes.
[SPEAKER_06]: And Marie and what was that?
[SPEAKER_06]: What was the name of this partner, this potential match for both of you?
[SPEAKER_06]: Gumby.
[SPEAKER_07]: Gumby.
[SPEAKER_07]: Are you going to let her name games fly?
[SPEAKER_07]: Let me tell you.
[SPEAKER_07]: I'll let Gumby fly.
[SPEAKER_11]: Sure.
[SPEAKER_11]: Take her talk.
[SPEAKER_11]: Gumby.
[SPEAKER_11]: Yeah, your names be name it.
[SPEAKER_06]: Sir Gumby.
[SPEAKER_11]: Sir Gumby.
[SPEAKER_06]: And, uh, bridge-yets.
[SPEAKER_11]: Yes.
[SPEAKER_06]: Why don't you, uh, choose another character for me.
[SPEAKER_06]: I'm gonna go with... Let's do Adelaide.
[SPEAKER_06]: Adelaide.
[SPEAKER_06]: Oh, this is a nice one.
[SPEAKER_06]: What part of this character's personality do you realize is exceptional that they themselves do not realize?
[SPEAKER_11]: Oh, I love questions like that.
[SPEAKER_06]: Oh, that's so nice.
[SPEAKER_11]: Oh.
[SPEAKER_06]: We get the dessert first, and then we get the wrap.
[SPEAKER_09]: We all go like Mormon Fuzzy for a second.
[SPEAKER_06]: That's so right.
[SPEAKER_06]: I'll hit you on the backside.
[SPEAKER_11]: And like, what was your gift again?
[SPEAKER_11]: Which one were you?
[SPEAKER_11]: I was in chanting voice.
[SPEAKER_03]: Oh, you have the chanting voice.
[SPEAKER_11]: Yeah.
[SPEAKER_11]: Oh, anybody have any good ideas?
[SPEAKER_11]: I'm open to table suggestions on this one.
[SPEAKER_11]: Generosity could be a very interesting thing to explore.
[SPEAKER_09]: I will say I will probably be playing her.
[SPEAKER_09]: have like closer to like, like with the being able to mimic voices and things like that and like with the singing, I will probably be playing her closer to using her abilities like a con woman that I like.
[SPEAKER_06]: Oh, okay.
[SPEAKER_06]: I could see I could see and this a Daniel this is kind of put something on your character to tell me if you're interested in this of like a fairness.
[SPEAKER_06]: Like, yes, you are a con, a con woman, but there's like a fairness to the way you do it.
[SPEAKER_06]: Oh, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah
[SPEAKER_11]: Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah
[SPEAKER_05]: Yeah, I love it.
[SPEAKER_05]: Hell yeah.
[SPEAKER_05]: We could all write down the code of conduct as a book based on how many times you've told us about it.
[SPEAKER_05]: Yeah, we get it.
[SPEAKER_06]: Bridget, once you choose one more character for me, and I'll get to the end.
[SPEAKER_11]: Yeah, let's hop over to Marine.
[SPEAKER_06]: Ooh, you are sure this character is hiding something from you.
[SPEAKER_06]: How do you know feeling they're deceiving you?
[SPEAKER_05]: Ooh, they don't have a code of conduct.
[SPEAKER_05]: I think you can get a code of conduct.
[SPEAKER_00]: Mori is deceiving you, baby.
[SPEAKER_00]: They're out of control.
[SPEAKER_11]: Marine is the gossip chaser, right?
[SPEAKER_11]: Yes, she is.
[SPEAKER_11]: I have to say that Marine knows something about my past that they're not telling me.
[SPEAKER_11]: And then I'll leave it to Marine to choose what it is.
[SPEAKER_11]: But whatever it is, they're devastated me or hurt me or embarrass me or um hell, it might enlighten me or empower me.
[SPEAKER_11]: It could be a prophecy.
[SPEAKER_11]: I'll leave that all the Marine to decide in between sessions.
[SPEAKER_11]: But she knows something about my past.
[SPEAKER_11]: Or maybe my future.
[SPEAKER_11]: She knows something intimately tied to me that I don't.
[SPEAKER_11]: And I just have a feeling that she knows something.
[SPEAKER_11]: And I don't know why she's not telling me, but I'm not going to press her on it.
[SPEAKER_11]: She might shut down on me.
[SPEAKER_04]: That's the glorious gift you have given me.
[SPEAKER_04]: Thank you.
[SPEAKER_11]: I can't wait to play y'all off on this.
[SPEAKER_11]: Especially because we're rivals too.
[SPEAKER_11]: Oh my god, yeah.
[SPEAKER_04]: Oh my god, oh my god, oh my god.
[SPEAKER_04]: That's good.
[SPEAKER_04]: That's why I won't tell you.
[SPEAKER_04]: Maybe it's just wonderful thing.
[SPEAKER_04]: And I'm just bad to get to- Just mad about it.
[SPEAKER_04]: Yeah.
[SPEAKER_11]: I'm like, oh, your life's going to get even better.
[SPEAKER_03]: I hate it.
[SPEAKER_11]: I hate it.
[SPEAKER_11]: Or the heartbreaking aspect is it's something really terrible and even though we're rivals, you don't have the hard action say to me.
[SPEAKER_11]: Like, you're not going to make it through the end of this campaign.
[SPEAKER_11]: But we can say it out loud right now.
[SPEAKER_06]: That's devastating.
[SPEAKER_11]: Yeah.
[SPEAKER_06]: I love it.
[SPEAKER_06]: I love these.
[SPEAKER_06]: This again, a reason I love these random questions.
[SPEAKER_06]: They just pull out so much good little stuff that maybe we use.
[SPEAKER_06]: Maybe it falls by the way aside, but it could be the core of the story.
[SPEAKER_06]: We just don't know.
[SPEAKER_06]: We're going to say a lot of the bands.
[SPEAKER_08]: Yeah.
[SPEAKER_06]: Um, and Danielle, come to you.
[SPEAKER_08]: Hello.
[SPEAKER_06]: Uh, want you to choose another character, and I'll give you your positive question.
[SPEAKER_10]: Ooh, ooh, ah, I'm on a lie.
[SPEAKER_06]: Why do you treasure a seemingly valueless item this character once gave you?
[SPEAKER_06]: Ooh, and whatever it is, whatever the item is, I'll let you add it to your inventory at no charge.
[SPEAKER_06]: free of charge.
[SPEAKER_09]: No charge.
[SPEAKER_05]: I mean, you can't say about the service, but it's another sling.
[SPEAKER_05]: It's another horse.
[SPEAKER_04]: It's another horse.
[SPEAKER_09]: Yeah, you're faster, you know, I think maybe a friendship bracelet or a charm made with some of the main of Analyst First
[SPEAKER_05]: This is Tatertot's main.
[SPEAKER_09]: Yeah, I think that wouldn't mean something.
[SPEAKER_06]: That's very nice.
[SPEAKER_06]: Is there a specific reason why you treasure it?
[SPEAKER_06]: Is it just a sign of friendship or would they come at a moment?
[SPEAKER_09]: I think it's, you know, my character, like it's like maybe a little bit more of a con artist.
[SPEAKER_09]: But it's like this is...
[SPEAKER_09]: something that like doesn't mean anything to like anyone else in the world, but it means like everything to them, like it means everything to I don't know.
[SPEAKER_09]: And like that's what makes it like precious.
[SPEAKER_06]: It is the thing you kind of can't speak.
[SPEAKER_06]: Because like it has to be given.
[SPEAKER_06]: Yeah.
[SPEAKER_09]: Yeah.
[SPEAKER_06]: Yeah.
[SPEAKER_09]: And like it's, you know, if people with money or anything like that, like a lot of them don't care about any of the bubbles or whatever, but like this is like an irreplaceable like, you know,
[SPEAKER_06]: And then your last question, which is the negative question.
[SPEAKER_06]: Choose a character for me.
[SPEAKER_06]: I'll give you a question.
[SPEAKER_08]: OK. Let's go with Winnie.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: Winnie.
[SPEAKER_06]: This feels right.
[SPEAKER_06]: What does this character have that you want to take from them?
[SPEAKER_01]: Oh, yes.
[SPEAKER_01]: Damn.
[SPEAKER_03]: Damn.
[SPEAKER_04]: Ooh.
[SPEAKER_04]: A crossbow.
[SPEAKER_04]: Right.
[SPEAKER_03]: Right.
[SPEAKER_04]: That crossbow is... That's what you say.
[SPEAKER_04]: You're like needing me to borrow it for like three minutes.
[SPEAKER_09]: Just for a little bit.
[SPEAKER_05]: At the end of the campaign, Alex and have all of our weapons.
[SPEAKER_09]: Actually, do Betty is actually incredibly funny.
[SPEAKER_09]: Just as well as borrow it.
[SPEAKER_09]: We're the whole day.
[SPEAKER_09]: We're so excited about this crossbow, Mike.
[SPEAKER_08]: Yeah, as well as look at, just let me hold it.
[SPEAKER_08]: I actually want to hold it.
[SPEAKER_08]: Just let me hold it until it's painted.
[SPEAKER_08]: We're drinking.
[SPEAKER_09]: We're drinking.
[SPEAKER_09]: Yeah, I actually do like that.
[SPEAKER_09]: I do like, oh, you're going to be a crossbowl.
[SPEAKER_05]: Crossbowl hairy.
[SPEAKER_05]: That's a good bit.
[SPEAKER_09]: Oh, weapon.
[SPEAKER_09]: I cannot carry nor do I know how to use that matter.
[SPEAKER_09]: You still want it.
[SPEAKER_06]: I really like it.
[SPEAKER_06]: The idea of you've been using a sling and you're basically asking someone to give them give you like a 12 gauge shotgun with all the kickback that comes with that.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: Listen, trust me.
[SPEAKER_06]: You can't handle this.
[SPEAKER_10]: But it just makes it cool.
[SPEAKER_10]: I just thought it was like, you won't know.
[SPEAKER_10]: You won't know until I try it.
[SPEAKER_10]: Right.
[SPEAKER_10]: I mean, hold it.
[SPEAKER_10]: So maybe a little bit like a week.
[SPEAKER_06]: Oh, just like just for like a second or two or 12 or one day.
[SPEAKER_09]: No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no
[SPEAKER_06]: Well, we used tried to explain it to you that it's like it's off a line that this is a replica But yeah, you don't need this.
[SPEAKER_09]: I'll buy you your own.
[SPEAKER_09]: It's exactly the same.
[SPEAKER_09]: You have the gold.
[SPEAKER_09]: I want yours and then I want you to not have one
[SPEAKER_06]: That's the real thing.
[SPEAKER_06]: It's really, I wasn't done playing with it.
[SPEAKER_09]: Right.
[SPEAKER_09]: Yeah, it wasn't done playing with it.
[SPEAKER_09]: I don't want to share.
[SPEAKER_09]: And no, you can't just give that to me and then go buy another one.
[SPEAKER_11]: No, you can't have one.
[SPEAKER_11]: Yeah, I want it.
[SPEAKER_11]: And I don't want you to have one.
[SPEAKER_11]: Yeah.
[SPEAKER_11]: That's good.
[SPEAKER_11]: That's petty.
[SPEAKER_02]: That's really good.
[SPEAKER_02]: That's really bad.
[SPEAKER_02]: That's delishously petty.
[SPEAKER_06]: We have a pretty dynamic and interesting group of princesses here, okay?
[SPEAKER_06]: That I am very excited to meet next week during our session.
[SPEAKER_05]: What?
[SPEAKER_05]: We're going to ask one question really quick.
[SPEAKER_05]: Yeah, please.
[SPEAKER_05]: how do we all know each other?
[SPEAKER_05]: Are we like all just like friends?
[SPEAKER_05]: Are we like cousins?
[SPEAKER_11]: We were raised in the same house under the same fairy godmother.
[SPEAKER_11]: How does that look?
[SPEAKER_06]: Yeah.
[SPEAKER_06]: So I will say some things for this adventure.
[SPEAKER_06]: You all have the same fairy godmother, which is certainly something that links you for the sake of this adventure.
[SPEAKER_06]: I want to tell you some truths of the world that
[SPEAKER_06]: the deer hollow is a small town in the middle of the haunted or enchanted tango wood forest.
[SPEAKER_06]: I think you all have been to deer hollow.
[SPEAKER_06]: There's might have been a place where like you guys hung out almost at like summer camp or like a princess retreat.
[SPEAKER_06]: The princess are true.
[SPEAKER_06]: I think you all also correspond via post from your various kingdoms or villages or towns where you live in, depending on whether you act as a princess in the capital peace sense, you know, loading over a land, or if you are a princess yet to take your full mantle kind of sent, you know, princess before you get the class slipper.
[SPEAKER_06]: But I think you all know each other.
[SPEAKER_06]: You have fond memories together in this town deer hollow.
[SPEAKER_06]: You all correspond to each other via the princess post.
[SPEAKER_06]: And your the career that you all know is a woman named Constance or Connie.
[SPEAKER_06]: Connie West.
[SPEAKER_09]: So Connie is like a postmaster general.
[SPEAKER_06]: Connie is is postmaster general specifically for like royalty and princess.
[SPEAKER_06]: This is like secured career mail.
[SPEAKER_11]: Oh, okay.
[SPEAKER_11]: Royal delivery.
[SPEAKER_06]: It's also worth noting that you guys have not heard from Connie in some time.
[SPEAKER_06]: She was recently sent to deliver a message to Selene in other princess in Deer Hollow and has not been heard from in some time.
[SPEAKER_06]: And it is likely where we will begin our story.
[SPEAKER_06]: Before we get out of here, I want to get one hell of y'all from everybody.
[SPEAKER_06]: What does a thing you absolutely want to see in the game that you are super excited about that?
[SPEAKER_06]: I want to make sure we throw into this game and put on our highest priority of things that we want to do.
[SPEAKER_06]: Abby, I'd love to start with you.
[SPEAKER_04]: Could you search somewhere else?
[SPEAKER_06]: Shenu, I'd love to start with you.
[SPEAKER_05]: Um, normally I say no, but that's wife privileges.
[SPEAKER_05]: Right.
[SPEAKER_05]: Cute.
[SPEAKER_05]: I would love some kind of like horse chase, see, type things.
[SPEAKER_05]: Horse chase.
[SPEAKER_05]: Love it.
[SPEAKER_04]: We've got a horse now.
[SPEAKER_04]: We have to use it.
[SPEAKER_06]: And the plot proof feel free to be as specific as you want with this.
[SPEAKER_06]: Because ultimately like there will be, if you tell me you want to kick someone off a high tower.
[SPEAKER_06]: Great.
[SPEAKER_06]: We're going to put some weird things in front of you to allow you to maybe try to do that.
[SPEAKER_11]: this is part of moment.
[SPEAKER_11]: Got it.
[SPEAKER_11]: Yeah.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: Bridget.
[SPEAKER_06]: What do you got?
[SPEAKER_11]: These characters are extremely interesting to me.
[SPEAKER_11]: So I think one of my hell.
[SPEAKER_11]: Yeah.
[SPEAKER_11]: Wishes that I would want is backstory on these characters.
[SPEAKER_11]: Yeah.
[SPEAKER_11]: I would love to explore either through reverse visions or discussing it or even a role playing it out.
[SPEAKER_11]: But I would love to see some of the backstory on some of these characters.
[SPEAKER_06]: Love that.
[SPEAKER_06]: Danielle.
[SPEAKER_06]: What's a hell.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: From you.
[SPEAKER_09]: I mean, I want to cry, but that's a given.
[SPEAKER_09]: I'm just going to just let some big old cry baby.
[SPEAKER_09]: And it's just going to happen.
[SPEAKER_09]: If it are possible, if I do sing, please sweeten my audio.
[SPEAKER_09]: And I will try to make things as legally to stigged as possible.
[SPEAKER_02]: Yeah, there we go.
[SPEAKER_09]: Yeah.
[SPEAKER_06]: We've got our our composer behold in the wings ready to throw some things on your vocals.
[SPEAKER_08]: Let's go.
[SPEAKER_06]: And Marie and Abby want you to round us out what is your hellgaff for this season.
[SPEAKER_04]: My health, yeah, is I want to see these princesses kick some ass, I want us to have like a bad ass group moment where yeah, yeah, we just are like it's power puff girls, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah,
[SPEAKER_06]: I think we're definitely going to get some squad kick-ass moments.
[SPEAKER_06]: I would definitely say, look to your heart dice, those things that can help facilitate that.
[SPEAKER_06]: And what you use your antics as much as possible.
[SPEAKER_01]: Oh, don't you worry about that.
[SPEAKER_05]: Wait, Brian, can I have one more?
[SPEAKER_05]: Sure.
[SPEAKER_05]: Can unicorns be real?
[SPEAKER_10]: In the game, aren't in life.
[SPEAKER_05]: Both.
[SPEAKER_05]: So you have the power, please, both.
[SPEAKER_04]: Oh, can it be a mystery, can it be a mystery, we don't tell me, don't tell me, don't tell me, you're just trying to be a truth.
[SPEAKER_06]: Anala has heard tell that only deep within the Tangled Forest somewhere, there is a loan unicorn lurking.
[SPEAKER_06]: Somewhere in the shadows, who knows whether this unicorn will do good or do evil and if they've been affected by the candy curse But you will find out next time on my first dungeon Parals and princesses And that is all for our session zero of parals and princesses.
[SPEAKER_06]: Yeah, who indeed?
[SPEAKER_06]: Join us next time as we meet our princesses begin our adventures and find out what the Mysterious Tangled Forest has in store and as always remember if you're having fun You're already doing it right, but bye everybody.
[SPEAKER_06]: Bye bye.
[UNKNOWN]: Bye.
[SPEAKER_11]: I'm a princess
[SPEAKER_06]: This season of my first dungeon is sponsored by TableTop Bookshelf.
[SPEAKER_06]: TableTop Bookshelf is one of our favorite online game stores and offers a curated selection of indie TableTop RPGs and solo games delivered to you with care.
[SPEAKER_06]: Use code Parallel 15 to get 15% off of Parallel's and princesses, sweet revenge, or any other game at TableTopBookshelf.com.
[SPEAKER_06]: This episode features the voice talents of Brian Flaherty, Abby Hepworth, Bridget Jeffries, Danielle Radford, and Shenu to Sarah, editing by Brian Flaherty.
[SPEAKER_06]: This episode features a theme song and some original music by B.
[SPEAKER_06]: Hold, additional music and sound effects provided by artlist.io.
[SPEAKER_06]: My first dungeon is a many-sided media production.
[SPEAKER_06]: If you want even more my first dungeon, join our Patreon.
[SPEAKER_06]: To get access to the cast talk backs for each episode this season, as well as bonus actual plays, original music, and so much more.
[SPEAKER_06]: And remember, if you're having fun, you're already doing it right.