[UNKNOWN]: All right.
[SPEAKER_05]: We just finished Act 3.
[SPEAKER_05]: Time once again to check in on this experience.
[SPEAKER_05]: We will of course do Q&A with listener questions a little bit later.
[SPEAKER_05]: After you all have had some time and distance for perspective.
[SPEAKER_05]: But right now, in the immediate aftermath, let's check in.
[SPEAKER_05]: First of all.
[SPEAKER_02]: I'm still, I'm still just like, gobsmacked, gobsmacked, gobsmacked.
[SPEAKER_05]: So first of all, big picture, what, what was it like playing through this book?
[SPEAKER_05]: You know what surprised you, what was extra fun, what was extra hard, challenging, frustrating, all that kind of stuff, from the macro level.
[SPEAKER_05]: What was it like?
[SPEAKER_06]: Frightening, having to sort of relearn the world every time we went into the Dreamlands, that the wheels were gonna be different, timing was gonna be odd, we didn't know, we'd been there for like, it was so like on edge, every time we said, you guys gonna go back to the Dreamlands tonight, I was always like, no!
[SPEAKER_06]: I don't think we should, I feel like baby we shouldn't.
[SPEAKER_06]: I was really, really scared every time we descended those steps.
[SPEAKER_06]: But at the same time, just from an outside perspective, I love that this AP affords that chapter in this bigger story, where it's just insane and we get all these old school items that are only available there.
[SPEAKER_06]: That part is really great.
[SPEAKER_06]: But the this this was the book where obviously Madness became Yeah such a problem.
[SPEAKER_06]: It was hard and it became a problem creatively.
[SPEAKER_06]: Yeah to keep it fresh and Not annoying like it like it can't like it's annoying.
[SPEAKER_06]: Obviously is a mechanic because it's an obstacle It's the thing we have to contend with and wrestle with and deal with but it also feel like you just don't want it to get repetitive So that part was really really hard and so when door I got a greater madness.
[SPEAKER_06]: It was just like oh my god
[SPEAKER_06]: And we've done everything already.
[SPEAKER_06]: Why is this one greater than the others?
[SPEAKER_06]: And what is the impact of that?
[SPEAKER_06]: So that was an interesting challenge that I'm not sure that I personally met at the level I wanted to.
[SPEAKER_05]: It was a part of that.
[SPEAKER_05]: I waved my hand and two weeks passed and dabble was fine again.
[SPEAKER_05]: That is not the way to handle this.
[SPEAKER_05]: What am I doing?
[SPEAKER_05]: That's not how we tell stories in this thing.
[SPEAKER_05]: But then also we had some stretches where I guess for five episodes we're just being mad.
[SPEAKER_05]: There's a few of those in there.
[SPEAKER_06]: No, many mad sis were going to have to get done with.
[SPEAKER_05]: And it was a little like that section in book one when Gull was sick in the chapel, where I kept thinking, oh, surely by the end of this, we're going to have this taken care of.
[SPEAKER_05]: But that, you know, the dice kind of did what they did a number of times.
[SPEAKER_05]: And it was like, okay, I guess we're talking to the cat this episode.
[SPEAKER_05]: Okay.
[SPEAKER_02]: Well, okay.
[SPEAKER_05]: Those were tough.
[SPEAKER_05]: We had to figure that out.
[SPEAKER_02]: It was also the thing where I definitely feel like there is a disconnect at times between the characters, we're like, oh, no, no, we definitely should not go to the Dreamlands because we are not at peak place, but the players are like, as performers are going, we need to, we need to get back to the Dreamlands, we need to get going kind of thing because we can only have so much of this at the boat.
[SPEAKER_05]: And we've, you know, we've talked a little bit off Mike, but let's bring this on Mike.
[SPEAKER_05]: Okay.
[SPEAKER_05]: So book three has this crutch of
[SPEAKER_05]: In addition to these amazing adventures you're having in the Dreamlands, there's also like three months passing on the boat.
[SPEAKER_05]: Why wouldn't these people?
[SPEAKER_05]: If they could, take a few weeks to heal up.
[SPEAKER_05]: Yeah.
[SPEAKER_05]: That just will not exist anymore.
[SPEAKER_05]: So we will be after this, after this book, more back in the vein of how we were in the early days.
[SPEAKER_05]: You're mad?
[SPEAKER_05]: Well, tough it up.
[SPEAKER_05]: Let's see what happens.
[SPEAKER_05]: You still gotta keep going.
[SPEAKER_05]: Thanks.
[SPEAKER_05]: Thanks, paranoia.
[SPEAKER_02]: Yes.
[SPEAKER_02]: Roni's paranoia is just last and long time there.
[SPEAKER_05]: Yeah.
[SPEAKER_05]: Because the ones, you know, honestly, I think the story is where we find a way to press forward or the other ones that end up being the most interesting.
[SPEAKER_05]: Like I think this book, Vix, the madness session.
[SPEAKER_05]: Yeah, that one was fun because it that it changed him during his stretch of time, where you were able to still continue adventuring.
[SPEAKER_05]: Yeah.
[SPEAKER_05]: So we'll be, we'll be doing a little more powering through.
[SPEAKER_05]: Like, like you should always do.
[SPEAKER_05]: That's very psychologically healthy.
[SPEAKER_05]: Powering through.
[SPEAKER_02]: I have to say like I love I love the madness is the the game mechanic of it because it gives opportunities to try to figure out ways to To do things from a story perspective that are not just optimal
[SPEAKER_02]: that create opportunities for tension within the party, but then greater good of like, okay, well, we still have to keep moving forward.
[SPEAKER_02]: Right.
[SPEAKER_02]: And so I love that.
[SPEAKER_02]: And I love trying to figure out ways to make it so that they drive things rather than slow things down.
[SPEAKER_00]: I just love how distinct and clear each of the members of the ship's crew were for us.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: Going through these madness as part of filling out the fleshing out the story, each of these characters added so much to our journey, to our recovery, to our relationships with each other, to our relationship to the boat.
[SPEAKER_00]: and filling that three month journey out would have been impossible without a real crew to interact with.
[SPEAKER_01]: And it gave such great stakes, right?
[SPEAKER_01]: Because the thought of Leonard Dinn getting killed was
[SPEAKER_01]: Wait on me, like I'm like that would really pop up.
[SPEAKER_00]: Looking forward to hearing conversations with each of the crew members, you know what do they think about what we're going for.
[SPEAKER_02]: Yeah, well, there's like so many unfinished stories from those crew members and it's like, oh no, they have, they have lives, they have to keep going.
[SPEAKER_06]: Yeah, I hope Gosa finds someone to help her continue learning to read.
[SPEAKER_06]: I know.
[SPEAKER_02]: Yeah, I'm gonna miss them.
[SPEAKER_02]: surprises biggest surprises oh the mad poet that that whole the the combination of the sacrifices and hey guess what I've already you you you don't get to say what your wish is now already done it you already know it you didn't know it yeah that was that was like oh fuck that I didn't realize that's what was happening
[SPEAKER_02]: and that this is how this is gonna work.
[SPEAKER_02]: I had that night that we did that.
[SPEAKER_05]: I was like, let's just stop.
[SPEAKER_05]: And I think these people should have a conversation between themselves.
[SPEAKER_05]: And let's just voice it, let's get it all out in the air.
[SPEAKER_05]: But you know, what we want, what we're willing to give up.
[SPEAKER_05]: just let's just let's do that tonight and of course I had such you know I had hidden agenda behind that entire recording the entire time of course Barnabas showing up in the last yeah excursion yeah yeah
[SPEAKER_05]: Also, Nab, not being a bad guy that we had to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to get to
[SPEAKER_05]: So I, a couple of big surprises for me, came in the very unexpected stories that the dice told, one was, dab-wicked dying immediately.
[SPEAKER_05]: It was just a total shocker, because like, you know, Paul, you were being a little more reckless with dabs than usual, but not honestly that much.
[SPEAKER_05]: And the, the dice is response.
[SPEAKER_05]: Yeah, on that attack of opportunity was way overpowered.
[SPEAKER_05]: No, let's do the choice that you'd made.
[SPEAKER_05]: And then that natural one on the will save at the end of the time the care of answer right.
[SPEAKER_05]: Oh, for sure.
[SPEAKER_05]: None of us saw that coming.
[SPEAKER_05]: I honestly was like, okay, so we'll just wrap up the story in the last five minutes of this episode of Mommumon.
[SPEAKER_05]: Oh, no, this is the next six months of our lives.
[SPEAKER_02]: No, there, yeah, there were things like that where it was like,
[SPEAKER_01]: great story things just fantastic story things and I had never even thought of the possibility of the ramifications of our prior visits to each of these places like that that wasn't something that had crossed my mind until we started getting the clues.
[SPEAKER_01]: I don't know if that's a surprise but I didn't anticipate it.
[SPEAKER_02]: I would definitely say every single time we stepped into one of the places I was reminded again that anything that I thought I knew about the place and what I thought was going to happen was not what was going to happen right you seem to in particular have a real moment of liberation when you finally were like I actually have to just let go of that and embrace the chaos yeah and know that I will not know yeah
[SPEAKER_02]: You seem very liberated by that.
[SPEAKER_02]: But I had to keep reminding myself, because I kept being like, I can somehow think about this, and I'll be able to, and I was like, no, there is none of that.
[SPEAKER_02]: Every time we go into the dreamlands, what we think is going to happen, every bit of information that we have is wrong.
[SPEAKER_02]: It will not assist us.
[SPEAKER_02]: It's how to date, it's how to date.
[SPEAKER_02]: Yeah.
[SPEAKER_05]: Absolutely.
[SPEAKER_05]: Surprises.
[SPEAKER_02]: I mean, there were, I mean, literally... Nightmare Dragon.
[SPEAKER_01]: That was a fun fight.
[SPEAKER_01]: Yeah, that was a fun fight.
[SPEAKER_06]: Sure.
[SPEAKER_01]: Going to the moon was a surprise.
[SPEAKER_01]: I mean, hints were dropped.
[SPEAKER_01]: The moon gets talked about a few times.
[SPEAKER_01]: Oh, the ship goes there.
[SPEAKER_01]: But I did not think we would go to the moon.
[SPEAKER_06]: Maved told us.
[SPEAKER_06]: Maved told you.
[SPEAKER_02]: The fact that we didn't fight Mr. Wanderlust still surprise.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: to shit to for that fight.
[SPEAKER_06]: My god.
[SPEAKER_02]: And what were your things?
[SPEAKER_02]: You're like, please make plenty of me for wanting this to be a fight.
[SPEAKER_02]: Yeah.
[SPEAKER_02]: And you were the one that pilavoured with the with Nathan Wanderlust.
[SPEAKER_05]: We have a lot to do.
[SPEAKER_02]: We have a lot to do.
[SPEAKER_05]: We have a lot to do.
[SPEAKER_05]: Nate, there's friends.
[SPEAKER_05]: Favorite moments, favorite arcs, either of the story or for characters?
[SPEAKER_05]: Try going hat.
[SPEAKER_06]: I thought we were going to die like 40 times over the course of that what ended up being a very brief period of travel between the real world and the dream ones but the fight that crossed over killing Hellish That was really that was that was my favorite.
[SPEAKER_01]: I think that was the fight.
[SPEAKER_01]: I was most terrified.
[SPEAKER_01]: Yeah, yeah
[SPEAKER_01]: That's what terrified me like that.
[SPEAKER_01]: I don't think I entered it already terrified But when he had got when he when they dragged landed that first Spell strike on me.
[SPEAKER_01]: Yeah, I'm like.
[SPEAKER_06]: Oh, I'm like.
[SPEAKER_01]: Oh, I can't take another one of those It was like 70 some points of day was like 60 or it was like two thirds of your hip points.
[SPEAKER_06]: Yeah, but bringing it back to the real world And having everybody on the ship and like that felt like
[SPEAKER_06]: It was so refreshing.
[SPEAKER_06]: It would be like, no, we're all in this together now and we're all gonna We get a little bit of fun.
[SPEAKER_05]: We get a little bit of fun.
[SPEAKER_06]: Yeah, yeah, even though we'd all destroyed ourselves, waking up We did so much damage to ourselves and then suddenly all those people were in danger, but at least you had at least we had Stazzy and Barnabas and Nixon and and that was yeah That made the difference, I think
[SPEAKER_01]: What a fucking badass combat nixon is was a big surprise for me.
[SPEAKER_01]: It is a ludicrous build, but it will be effective.
[SPEAKER_01]: Thank you.
[SPEAKER_01]: I remember thinking that you for that.
[SPEAKER_01]: I maybe I shouldn't piece a fucking cocky minute.
[SPEAKER_06]: I think the reason we're all going to have to get new back up buddies, Rose.
[SPEAKER_06]: I'm not playing with him.
[SPEAKER_01]: I'm not going to let you have this build.
[SPEAKER_01]: I am going to in terms of like favorite arcs or whatever.
[SPEAKER_01]: Grip is gonna not know what to do with himself.
[SPEAKER_01]: Not working on a ship now.
[SPEAKER_05]: I think that was that is something I would never have thought No, would be a thing But my god did I love it and that it was so much fun and like look now and retrospect looking back as that entire book Grip story was finding a new home and Becoming a member of a of a new crew and we didn't know that when we started is I just love that that's yeah that piece of this kind of story tell you I think it's so magical you're lieutenant Dan
[SPEAKER_02]: like happy on the boat just off free gears and stuff.
[SPEAKER_00]: I loved getting to know Skywin and having a relationship with her and what a just love her, what a great character.
[SPEAKER_02]: I have to say that one of my favorite moment slash arcs was poor poor dabwick having to be the quote unquote sane one in the room and you kept doing this thing where you just kept underplaying every single thing and it was
[SPEAKER_02]: So brilliant and like I feel like everybody has had those moments in their life where they're just like Care, here's another pile of shit for you to deal with and you just like okay When you just you handled it so wonderfully where it was hilarious and heartbreaking at the same time
[SPEAKER_05]: I think it was the, is the, we should write to you like, okay.
[SPEAKER_06]: Oh my god, you too.
[SPEAKER_06]: And two door, sorry.
[SPEAKER_02]: Oh god, I love that.
[SPEAKER_02]: It was so good.
[SPEAKER_05]: I enjoyed the early art act arc of
[SPEAKER_05]: Dora still being insane while she was doing the research and the starting the pen pal conversation with Tima locked in locking yourself in the book Nook, not taking food and being real furtive and like that whole thing felt very And that piece of art It's just delicious.
[SPEAKER_01]: It's just delicious.
[SPEAKER_01]: All right, all right How many cats are in the publish?
[SPEAKER_05]: Yeah, other guesses at what I added.
[SPEAKER_05]: I think some of that stuff was a little more obvious this point.
[SPEAKER_02]: I will say to you, I absolutely loved Dora's backstory when she managed to escape from the high-level wizard and like break the high-level wizard that story.
[SPEAKER_02]: That was like such a great part.
[SPEAKER_02]: My favorite one since that was so good.
[SPEAKER_06]: Speaking of the violin.
[SPEAKER_05]: Yeah.
[SPEAKER_06]: No Eric in that tale.
[SPEAKER_05]: Nope.
[SPEAKER_05]: They're sure wasn't.
[SPEAKER_06]: I think I didn't notice that.
[SPEAKER_05]: We've closed now more than half of the loops that were opened in the prologue and the first chapter, but there are still a bunch of, a bunch of open.
[SPEAKER_02]: Okay.
[SPEAKER_02]: I totally was going to be like 80 years old.
[SPEAKER_02]: She's 80 years old, maybe she's like, and then you, and then you threw in the thing of like, oh, she went and stayed in this one for 80 plus, was there until she was 82 or 83 and I'm like, oh, okay.
[SPEAKER_02]: Okay.
[SPEAKER_02]: All right.
[SPEAKER_05]: So yes, there are no cats of course.
[SPEAKER_05]: I think I think the cats walking around your feet and Brellen's ballroom.
[SPEAKER_05]: I think or I think those were in the book, but the rest was all just because I like cats and to the point that Ego's kai's
[SPEAKER_05]: I, and Ego's guys isn't the name of the place, and there's no, there's no name, but the cat's being there, that I just basically re-skinned the setup from the book, which is the goal is some in you, and you, but then there were like two quests that were going to be kind of backed back where you're working with goals, and I'm like, cats, cats, are not cats, let's do it, let's work for cats, let's work for cats,
[SPEAKER_05]: Where did Pumpkin come from?
[SPEAKER_05]: The name Luna that Vadrack gives his cats came from one of our listeners, cats.
[SPEAKER_05]: Was that from Alex?
[SPEAKER_05]: Alex's cat.
[SPEAKER_05]: Then Pumpkin, I think burst out of my mouth when you were... When I was like, oh, it's gonna happen to the name.
[SPEAKER_05]: I like to call my cats Pumpkin.
[SPEAKER_05]: So that is that flew out there.
[SPEAKER_05]: That was really sweet.
[SPEAKER_05]: Yeah.
[SPEAKER_02]: Pumpkin.
[SPEAKER_05]: Other things changed, so Arventon in the book has zero flavor set up in the book, so everything about the way it looked in its history was entirely for our game.
[SPEAKER_05]: Not a threat in the book.
[SPEAKER_05]: They're a small or medium-sized or something It just they just seemed like a total cakewalk.
[SPEAKER_05]: Wow, that's need these things need to be terrifying and there's also In Arventon only six of them in the book and like no the place has been losing watch so what treasure did we miss in Arventon?
[SPEAKER_05]: Oh, so at some point along the way, I told Katie to remember to ask me about treasure that we missed, but it turns out after that moment, Katie, in a different timeline, I solved some of the problems.
[SPEAKER_05]: So, okay, so you missed the ring of psychic mastery in the enchanted wood.
[SPEAKER_05]: And I would realize it.
[SPEAKER_05]: It was some, I think it's in the area where Chester was being kept.
[SPEAKER_06]: I could have had it so you could have had most of the blood.
[SPEAKER_05]: Yeah, and it was like, oh, this is a real This is a real shame because we actually have it's like yeah, and then there were a couple others that you know you you skipped out
[SPEAKER_05]: of getting the loot, the dream loot in Arventon, purely because of the fact that I filled the entire cemetery with thousands of walls.
[SPEAKER_05]: So that was on me.
[SPEAKER_05]: And I was like, um, well, they should have access to some of this stuff.
[SPEAKER_05]: So I solved it in igu's ties with the life.
[SPEAKER_05]: Okay, you want to, uh, you're going to, you're going to ask for some repayment and favor of this service.
[SPEAKER_05]: So I took all of the loot you had here to form mist and let you pick a few of them.
[SPEAKER_05]: Yeah, so that's how I solve that one.
[SPEAKER_05]: That was awesome.
[SPEAKER_01]: Are there where there any other
[SPEAKER_01]: like old school items that we that we did not find.
[SPEAKER_01]: I mean, I was pretty happy with the ones that we got to play with.
[SPEAKER_01]: I'll be sure, like, I'm sad.
[SPEAKER_01]: I never got to cut anyone's head off with the full play.
[SPEAKER_06]: Especially since you hit a natural 20, you hit a crit with someone, yeah, late in the game.
[SPEAKER_05]: But it was either the, I think, with the Dan Barn with my fists.
[SPEAKER_05]: I think by the time I did the igu's Kai's effects, I think we got all of them out of that.
[SPEAKER_05]: I was at least excited about it.
[SPEAKER_05]: and we got to be actually got to youth.
[SPEAKER_05]: I was, you know, I had no clue what order you were going to do any of these things, which meant I had no clue what order these psychometry visions were going to come out.
[SPEAKER_05]: When Chester would fall in this thing.
[SPEAKER_05]: So imagine if you did the enchanted wood last, then Chester just becomes this brief little blip at the end of the story rather than something that starts early and gives us time in the real world for me to bring the Jade of Stuff in.
[SPEAKER_05]: But yeah, I was so glad because we got the right of the might so late and because, you know, grip as a fighter doesn't really need it.
[SPEAKER_05]: I was like, oh, we're not really going to get a chance to use it.
[SPEAKER_04]: But then the jailbreak happened.
[SPEAKER_05]: That was a great idea.
[SPEAKER_00]: How about leaving these talismans behind from our previous visits to the dream lands?
[SPEAKER_00]: Is that something that has talked about or suggested in the book or something you just.
[SPEAKER_05]: You know, once we decided we were gonna do this, I stopped reading the message boards and other GMs and players talking about this, but one thing that had stuck in my head from years and years ago was a thread somewhere.
[SPEAKER_05]: I don't remember if it was on the Pizobords or Reddit or something, a bunch of players complaining about this book and their complaints about it really kind of surprised me.
[SPEAKER_05]: and they stuck in my head and that the just was basically book three sucks because you spend these two these first two books building these characters engage in this world and then everything stops for like a year of your life will you do these things that have no impact and no relevance to the story and then you pick up the story again in book four and I'm like oh why I mean
[SPEAKER_05]: We need to use this time too.
[SPEAKER_05]: We would still be engaged in the story because... Have relevance to this story.
[SPEAKER_05]: You're still digging it.
[SPEAKER_05]: I want it to make it.
[SPEAKER_05]: You're still digging into your past.
[SPEAKER_05]: There are ramifications left behind from what you did before.
[SPEAKER_05]: And that I tried to really, really get you all feeling like what you were doing there was...
[SPEAKER_05]: I don't know if matter is the right word, but had an impact, and that you should feel it, you should be questioning our other people feeling it, how sentient are these dreams, all that kind of stuff, which is not baked into this AP, I mean, really is just kind of like through seven fetch quests.
[SPEAKER_01]: So the whole, the whole concept of, we've been here before, and this is what happened because of that, that, that was, it exists as, you know, those two sentence versions that you got when you research the gifts, that's it.
[SPEAKER_02]: That's like all that's said about what I've happened before and but your party had gone through before That's baked in that's baked in yes, yes, yes, yes, yes, yeah, but it's not that you're having to redo these questions But it's not specifically spelled out like your party went here and because your party went here and did something The change that's occurred from the information that you've got to what's happening now like that's on you.
[SPEAKER_02]: That's yeah That's our story.
[SPEAKER_06]: How is the ceramic city Informed and no, it's a patient
[SPEAKER_05]: doesn't matter.
[SPEAKER_05]: Doesn't matter.
[SPEAKER_05]: People there are no ceramic.
[SPEAKER_05]: Yeah, that's all.
[SPEAKER_05]: That's all.
[SPEAKER_02]: Oh man.
[SPEAKER_02]: That was a surprise.
[SPEAKER_02]: Finding out how much we had completely in some cases destroyed these worlds was a surprise.
[SPEAKER_02]: Like the one of Tema like going in the middle of the street and like crying out the name of the city and like and just completely obliterating everything.
[SPEAKER_01]: No darker than you using Mortimer as a human shriek.
[SPEAKER_02]: All right, be did you recognize so I'm surprised.
[SPEAKER_05]: If knowing that now, I'm surprised they did not I don't know that right like they didn't know so did you did you recognize in the big long story so
[SPEAKER_05]: this book we did those dreams of jaman door that were your dreams if a dream about wanting to die you have a dream about learning a new skill you've a dream about and then I let you tell a story and I ported all that shit directly and did you recognize those things as they were coming the mirror yeah so like that came and then mock still lying lying in a coffin and missing your friends and wanting to feel what they feel the whole slapping game yeah yeah yeah yeah yeah
[SPEAKER_05]: You might you'll probably enjoy listening to those dreams again now knowing I was doing something with them Yeah, and you know at the time it was just like, you know part of the the tribute I'm a door experience but even even just as that I found that to be a very fun mechanic.
[SPEAKER_05]: Oh good.
[SPEAKER_05]: Good.
[SPEAKER_05]: Yeah, cuz that you know
[SPEAKER_05]: It's also part of this transition to book, you know, like, I don't, I don't, I don't own anything with these backstories anymore.
[SPEAKER_05]: So from this point forward, I'm hoping that we will find ways for each of you all, like Paul has already been doing with Dabwick to bring in your own pieces of this story.
[SPEAKER_05]: And we don't know how or why, after what the form that will take, whether they're written out or whether like, let's set up a scene and improvise it or whatever, you know, we'll figure that out as we go.
[SPEAKER_05]: And he is, is, is, is digger bother written into this book at all or it's not just no he was supposed to die he was supposed to die so long ago he's supposed to die in Fort Hale course and I just I just love the fact that this completely throw away Essentially barely more than a red shirt scum
[SPEAKER_05]: Survived Fort Hill Course Survived Iris Hill and survived all the way up to to book three and getting a chance to use his View point to show you the moon for the first time to I was like amazing because otherwise this would've had to come through You know, I know other worldly beings experience of it's like now just like this mortal creature is now on the fucking moon And he's freaking out about how weird this is.
[SPEAKER_05]: Yeah, that's a great way to share this though
[SPEAKER_02]: I want to ask you Robert, well, when did you make the decision that you were going to sacrifice?
[SPEAKER_02]: When did you decide that you're like, okay, this is going to be Barnabas's swansong?
[SPEAKER_01]: Not when you had first mentioned it when I, when he had said the, put that on the maybe pile.
[SPEAKER_01]: But it was sometime.
[SPEAKER_01]: I started thinking about the suggestion more, leading up to when we, the, the, the chapter where we all voiced our desires.
[SPEAKER_01]: And all that I could think of and all that I came up with at that moment was I just want this thing gone.
[SPEAKER_01]: I just, I just don't want this in my head anymore.
[SPEAKER_01]: And then Robin, I talked and I like, well,
[SPEAKER_01]: Yeah, let's have them just decide to do that.
[SPEAKER_05]: Like he is a caster of this bell.
[SPEAKER_05]: He can go down those stairs if he wants to and if he just waited a little bit Maybe he comes in, you know, time being so swammy there.
[SPEAKER_02]: Lucy Goosey.
[SPEAKER_02]: Yeah.
[SPEAKER_02]: Yeah, I I have to say I have one of the things that I've really enjoyed about people playing their backup characters when they're
[SPEAKER_02]: Not specifically not being helpful to the party or doing something that is the thing that they want to do.
[SPEAKER_02]: I I love that So much.
[SPEAKER_02]: I absolutely love like literally.
[SPEAKER_02]: I love When you would have to or not door.
[SPEAKER_02]: Yeah, what door going like well, no, we should she should leave?
[SPEAKER_02]: Yeah.
[SPEAKER_02]: I don't know what Stazard does.
[SPEAKER_06]: I don't understand why Stazard does it.
[SPEAKER_06]: Why is she here?
[SPEAKER_06]: She's not in the way we're on a boat.
[SPEAKER_05]: Yeah.
[SPEAKER_05]: And there's nowhere to go.
[SPEAKER_06]: She was sort of like, she doesn't.
[SPEAKER_06]: She's not infected.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: The odds of her getting infected by one of the five infected people on this boat are enormous.
[SPEAKER_06]: She should leave.
[SPEAKER_01]: And I can start like this, sir.
[SPEAKER_06]: Yeah.
[SPEAKER_06]: Did she enjoy that?
[SPEAKER_01]: And I like the character, and I like getting to throw his voice in there every once in a while.
[SPEAKER_01]: But I think it made, I don't know, I think it was a good story.
[SPEAKER_01]: Yeah.
[SPEAKER_05]: Yeah, yeah, I feel I feel like we I got I got I got to I got to squeeze a little juice out of him So absolutely I mean he's got an amazing arc now through this first half of the story that hasn't been getting a middle on an end And then a real both tragic and and hopeful cast at the end and it's like something we'd never could have imagined when he woke up naked indoors
[SPEAKER_05]: Yeah, we had a crap ton of Dabwick backstory get revealed through this book, some of which I had known and had been planning From the jump basically and then a bunch like the first interlude That was a very late edition and kind of built by the the the two of us
[SPEAKER_05]: Do you feel, did you feel like, because, you know, we had to throw Dabwick into suddenly main character when we hadn't really dealt into too much backstory because, of course, I couldn't tell you too much, because player Paul needed to not know things.
[SPEAKER_05]: It's as Dabwick's backstory and inner life feeling more developed to you at this point.
[SPEAKER_00]: Dabwick feels like a real person to me.
[SPEAKER_00]: Great, great, great, absolutely.
[SPEAKER_00]: There's so much history there, and there's like,
[SPEAKER_05]: So many stories to mine and yeah, there's there's a lot of opportunities because I know we had that we had that So I'd write around like 60 60 water.
[SPEAKER_05]: So I have that where you were like, Rob, I don't know if this person can actually stay I don't know why this person would stay with these people like the 40 out of 4
[SPEAKER_02]: The dabwick back up buddies gang story that line that whole storyline was So good that night was fun.
[SPEAKER_02]: That was this book, right?
[SPEAKER_02]: It was this book.
[SPEAKER_05]: Okay, I'm trying to remember It was over a year and a half ago in our actual lives, but which which one of you?
[SPEAKER_05]: Sam?
[SPEAKER_05]: Oh This is the level zero.
[SPEAKER_05]: Yeah.
[SPEAKER_05]: Yeah, exterminators The war here this special life.
[SPEAKER_00]: Yeah, and that's gonna help us, right?
[SPEAKER_00]: Because we now we know about
[SPEAKER_00]: Yeah, but you know, yeah.
[SPEAKER_05]: This Debwick has actually been inside that house.
[SPEAKER_05]: Right.
[SPEAKER_05]: Debwick knows where it is.
[SPEAKER_05]: Can turn over through role 20, the entire set of maps for it, because you've all now seen them.
[SPEAKER_05]: And Debwick knows where stuff is, yeah.
[SPEAKER_05]: I mean, it's been, it's been a chunk of year, especially, you know, the building.
[SPEAKER_05]: Right.
[SPEAKER_05]: Should there be any fights in his building?
[SPEAKER_05]: Giant fleas or something.
[SPEAKER_05]: Well, awesome.
[SPEAKER_05]: Anything else before we wrap this up?
[SPEAKER_02]: So now that one backup buddy is gone, and all the other backup buddies are, they're all gone.
[SPEAKER_02]: I'm assuming that we now get to make new backup buddies.
[SPEAKER_05]: We will all talk individually.
[SPEAKER_02]: Oh, you sneaky sneak.
[SPEAKER_05]: Yeah.
[SPEAKER_06]: He knows I don't want to do that.
[SPEAKER_06]: Well, I think it's 10th.
[SPEAKER_05]: I will just say, I used the word gone very specifically.
[SPEAKER_05]: I did not say dead, I did not, you know, I didn't defy and not establish the performance.
[SPEAKER_05]: You may be just don't know yet what has happened.
[SPEAKER_05]: Fair enough.
[SPEAKER_05]: But we will all talk individually about that.
[SPEAKER_05]: As we will talk, probably pretty extensively about all the leveling stuff before we next meet.
[SPEAKER_05]: Yeah, thanks for an awesome book robber.
[SPEAKER_01]: This was so much fun.
[SPEAKER_01]: Yeah, you you tie us all in so Specifically and individually and it just makes it a treat.
[SPEAKER_01]: Oh, thank you.
[SPEAKER_01]: Thank you.
[SPEAKER_05]: I'm so glad.
[SPEAKER_05]: So glad.
[SPEAKER_05]: All right.
[SPEAKER_05]: We will In our actual timelines.
[SPEAKER_05]: We will not see each other for several months just said, but we won't see you.
[SPEAKER_05]: Yes, that's true We'll get the soul.
[SPEAKER_05]: I won't see you for several of us
[SPEAKER_05]: But, in the tie-light of our listeners, we will probably see you next week with Michaela!
[SPEAKER_05]: Yay!
[SPEAKER_05]: Three books in the bank.
[SPEAKER_05]: Dark Nexus is produced by plug-in home productions.
[SPEAKER_05]: This podcast uses trademarks and or copyright's own buy-pies-owned corporate and used underpies-os fan content policy.
[SPEAKER_05]: This podcast is not published endorsed or specifically approved by PISO.
[SPEAKER_05]: For more information about PISO Inc.
[SPEAKER_05]: and PISO products, please visit PISO.com that's P-A-I-Z-O.com.
[SPEAKER_05]: Dark Nexus uses music and soundscapes by CyrenScape.
[SPEAKER_05]: Check them out at CyrenScape.com.
[SPEAKER_05]: That's S-Y-R-I-N-S-C-A-P-E.com.
[SPEAKER_05]: Opening and closing themes along with additional music composed by Rob Coslaric, artwork for Dark Nexus is by Matt Wallquist, a thanks to DMCP Richard and R.I.
[SPEAKER_05]: Paul and Shen in Scotty, Jason Jess, Joe, Chelsea, Matt, Dave, Derek, Darren, Michaela J.8, the Biscuit Buddies, and everyone we've gained with over the years for all the memories and inspiration.
[SPEAKER_03]: Thank you for taking the time that you need to do what you need to do.
[SPEAKER_03]: I've been filled for about once, you know?
[SPEAKER_06]: Thank you guys for thanking each other.
[SPEAKER_03]: Oh yeah, we get along.
[SPEAKER_03]: Everybody shut up.