[SPEAKER_03]: Hey there.
[SPEAKER_03]: Okay, we've got a bonus recording for you here.
[SPEAKER_03]: This is very likely not something that will interest everybody, so please feel totally comfortable skipping it if you wish.
[SPEAKER_03]: But if you happen to be one of the folks out there that have written to us over the years wondering exactly what the players knew before we started playing chapter one,
[SPEAKER_03]: this says might be for you.
[SPEAKER_03]: In brief, this is a recording of current year us listening to one of the session zero conversations we had many many years ago.
[SPEAKER_03]: We recorded it thinking we would release it, but in ended up feeling a little a little dry, a little spoilery, so we didn't, but
[SPEAKER_03]: the night that we finished recording chapter 150 part 2, I pulled it out and played it for the gang and we had a great time listening back and reminiscing all while the mics were still on.
[SPEAKER_03]: So yeah, our commentary is definitely in the, oh, remember that kind of vein.
[SPEAKER_03]: And the recording itself is now quite old.
[SPEAKER_03]: So, you know, use your best judgment on how essential this is for you or not.
[SPEAKER_03]: But we wanted to share it with those of you who would get a kick out of it.
[SPEAKER_03]: And if you do listen, you might also enjoy returning to chapter two again afterwards, and hearing how what little information I gave to the players ended up playing out in real time.
[SPEAKER_03]: All right, here it is.
[SPEAKER_03]: Now, before we do part three, I do have a special treat for you.
[SPEAKER_03]: The only question in my mind is when the audience hears what we're about to do.
[SPEAKER_03]: I think now is the right time for us to do this, but I'll be interested in your opinions on whether or not I wait till the act is over.
[SPEAKER_03]: Now that I say it out loud, maybe maybe afterwards is best, but you let me know.
[SPEAKER_03]: Anyhow, here is what this special treat is about to be.
[SPEAKER_03]: Welcome to dark nexus.
[SPEAKER_03]: Thanks for joining us.
[SPEAKER_03]: My name is Rob.
[SPEAKER_03]: I'm the gay master or GM that is campaign.
[SPEAKER_03]: This is our session zero part two covering topics that are more specific to the strange eons adventure path and how we're choosing to play it.
[SPEAKER_03]: So on January 5th 2020, five and a half years ago, we sat down in Katie's dining room for the first time in front of Mike's.
[SPEAKER_03]: None of you have ever heard this playback before.
[SPEAKER_03]: And I'm guessing you'll probably barely even remember it.
[SPEAKER_03]: I only do because I've had it to listen to on and off over the years.
[SPEAKER_03]: And there are some one-on-one sections that the rest of you have literally never heard.
[SPEAKER_03]: One of the pieces of absolute magic in the fact that we have this entire campaign on tape, tape, tape.
[SPEAKER_03]: It's that, this thing that we do that's always been so a femoral, this whole thing can be relived and things that we have long forgotten can be re-experienced.
[SPEAKER_03]: Oh my God.
[SPEAKER_03]: And now before the pandemic before and the long post-pandemic stretch of time, I took us to get ourselves publishing, I thought we were actually going to release our two session zero recordings, maybe the first half before launch, second half after book one.
[SPEAKER_03]: But, you know, I grew less and less sure of the wisdom of doing that, the longer time went on.
[SPEAKER_03]: And the more I saw how our decision to keep so much of the level of mystery at first in your classes, and a bunch of the crunch of the mechanics, and stuff, how we do all that stuff out super duper slowly.
[SPEAKER_03]: I just, you know, I got to thinking that having one of the first things that audience heard from us was this dry conversation about rules like bad idea.
[SPEAKER_03]: But when it came to this specific recording, I eventually realized like, no, none of this can can be heard before this moment.
[SPEAKER_03]: But I think, and you told me, if I'm right, I think it would be a fun between acts, bonus app for the listeners that have made it this far with us.
[SPEAKER_03]: Either way, I'm feeling a little bit modlan as we hit this landishly huge milestone in the adventure, and just wanted to hang for a little bit in here a blast from the past with you.
[SPEAKER_03]: All right, you ready?
[SPEAKER_03]: Yes, you're welcome.
[SPEAKER_03]: We're agreements about general pathfinder issues, how we play at the table.
[SPEAKER_03]: But let's reintroduce ourselves in case anyone's starting here, and we'll jump right in.
[SPEAKER_03]: All right, besides me, we've got four players.
[SPEAKER_07]: I'm Katie.
[SPEAKER_03]: I'm Paul, I'm Robert and I'm Johnny and here we go so this is the stuff I wanted to discuss that's less about how we play Pathfinder and more about how we'll be playing Strange Eons.
[SPEAKER_03]: So the first topic is Backstories.
[SPEAKER_03]: So we've agreed do any of you remember this consciously.
[SPEAKER_03]: I remember some of this.
[SPEAKER_03]: Some of it.
[SPEAKER_04]: I don't remember what happens next, but I remember it's some of it.
[SPEAKER_07]: Remember having this conversation, I don't remember the content.
[SPEAKER_03]: So we've agreed that you will start with a character that has a life history.
[SPEAKER_03]: You know nothing about.
[SPEAKER_03]: and that I'm responsible for outlining all that's happened in their past.
[SPEAKER_03]: Thank you to each and every one of you for agreeing to this.
[SPEAKER_03]: You're a great, unusual way to start a campaign.
[SPEAKER_03]: And it could, depending on the player, feel like you were being robbed of some of your control over your character.
[SPEAKER_03]: So here's how I see this bargain working and some promises that I want to make to the full review.
[SPEAKER_03]: Number one, so the way we've agreed to do this robs you have control over who your character was, but has no bearing on who you will choose to be.
[SPEAKER_03]: My intent is to follow your lead as you develop these characters in the circumstances in which they find themselves and I'll do my best to help you tell the stories that you want to tell with who they are now.
[SPEAKER_03]: as you discover for yourself even what that means.
[SPEAKER_03]: And my hope is that if you feel like I'm ever steering you towards something that you don't think your character in the present is like, raise a hand, let me know, have a chat with me.
[SPEAKER_03]: And if you ever feel like you need some more support from me to help you do or tell something that you want to do or tell with that character that you would like to speak up and let me know.
[SPEAKER_03]: That's uncle.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Great.
[SPEAKER_03]: Number two, what a weird conversation to have when
[SPEAKER_03]: None of us knew what was going to happen, you know what I mean?
[SPEAKER_03]: Like obviously you had literally no idea like what even environment you were in or what this was going to look like.
[SPEAKER_03]: And also I had no idea what that would even mean.
[SPEAKER_03]: I didn't even conceive of psychometry as a tool to do this.
[SPEAKER_03]: At that point had not even occurred to me yet.
[SPEAKER_03]: I had no idea.
[SPEAKER_03]: I thought it was all going to be like,
[SPEAKER_03]: I don't know.
[SPEAKER_03]: We'll find some documents or something.
[SPEAKER_03]: I'll figure it out.
[SPEAKER_03]: I don't know.
[SPEAKER_07]: I can't conceive of a time before we knew we were in Briarstone, right?
[SPEAKER_07]: You had no fucking plan.
[SPEAKER_07]: I can't imagine not knowing what was going to happen.
[SPEAKER_07]: Of course, that's not what happens right at the top.
[SPEAKER_07]: Right.
[SPEAKER_07]: We started playing.
[SPEAKER_07]: We were in that dream place.
[SPEAKER_07]: Yeah.
[SPEAKER_07]: But I can't, I can't fathom the time before we understood.
[SPEAKER_07]: Like that's so crazy.
[SPEAKER_04]: Yeah, I specifically remember you talking about the the very first thing that was going to happen You're like look we're there's going to be something that happens at the beginning of this.
[SPEAKER_04]: Oh look at that And it's going to seem not great.
[SPEAKER_04]: Yeah, and you're going to get mad, but just just just trust me and go with it.
[SPEAKER_02]: Don't be stupid.
[SPEAKER_04]: And, and I remember this whole thing and just being like, well, this is just like a giant leap of faith of like having fun with Yeah, my friends and artistic collaborators and being like, well, that's, it's gonna, we got each other.
[SPEAKER_04]: Like, I'm not worried about that.
[SPEAKER_04]: It'll be, it'll be fun.
[SPEAKER_04]: It'll be awesome.
[SPEAKER_04]: I don't know what it'll be, but it'll be fun, and it'll be awesome.
[SPEAKER_01]: Sure, I agree.
[SPEAKER_04]: Yes.
[SPEAKER_04]: I, I, I don't know what I'm saying, I wanna talk about, but yeah, why not?
[SPEAKER_01]: I trust it, I trust it.
[SPEAKER_04]: I trust you.
[SPEAKER_04]: Yeah, I trust you and I trust everybody at the table.
[SPEAKER_03]: Number two, I'll be outlining both the broad strokes of your characters background, like where they were born, where they moved to how they got to where they are and some very specific actions that they've taken before the campaign starts.
[SPEAKER_03]: Now these are all plot specific things.
[SPEAKER_03]: You have no control over them.
[SPEAKER_03]: They have happened, they are real, whether you like them or not, whether they fit your view of your character or not.
[SPEAKER_03]: My intent in doing this is to give you as players the actual experience that your characters would be having in this circumstance to put you on the same journey of discovery that they're going to be on and to have things be as much of a surprise, go to bed to you as it is to your character when you find out who you were.
[SPEAKER_03]: My hope is that you will embrace and, yes, and whenever comes your way and run with it, you know, we always say boundaries and restrictions are good for creativity and give you something to push against.
[SPEAKER_03]: I hope it'll feel that way to you.
[SPEAKER_03]: My promise, though, is I'm going to leave swaths of your life unwritten so that when we get to the point where you get your memories back, you can take ownership for flushing out the piece, all the pieces and the holes that I've left empty.
[SPEAKER_03]: So for example, I may have decided that your character was born in Chicago, moved to Colorado for a chunk of time and there are 20s and then ended up in Seattle in their 30s when they did a bunch of very specific things before becoming an amnesiac.
[SPEAKER_03]: I will play some storyhooks about what life in Chicago may have been like.
[SPEAKER_03]: I'll maybe decide absolutely nothing about what happened in Colorado except that's where you lost a toe.
[SPEAKER_03]: And I'll know nothing, for example, about where you may have gone between Colorado and Seattle.
[SPEAKER_03]: So I'm gonna leave that kind of stuff for you to fill in.
[SPEAKER_03]: What game are we playing?
[SPEAKER_00]: I don't know what happened at the tip.
[SPEAKER_00]: I'm curious just for my own organization mentally on what we're about to experience.
[SPEAKER_00]: there seems to be in the way that you're presenting this of like point where everything that we didn't know we suddenly know.
[SPEAKER_00]: And I was wondering if it's more like this, dude.
[SPEAKER_03]: This is the stuff where I was like, oh, I can't.
[SPEAKER_03]: I can't have this be front loaded into people's experience of this, that there is going to be, even though I felt like five years ago, I had to tell you all,
[SPEAKER_03]: down the road, you know, we're going to get to that point.
[SPEAKER_03]: Knowing that years would pass and hopefully you wouldn't be like focused on that, but I was like, people just like, to know this is going to happen at some point.
[SPEAKER_03]: I was like, I don't think I'm going to answer this.
[SPEAKER_00]: It's more like, is there a path to discovering bits and pieces, or if this is just a body of knowledge that suddenly our brains are filled with?
[SPEAKER_04]: Oh, yeah, that's a good question.
[SPEAKER_03]: That's an awesome question.
[SPEAKER_04]: Just they're like a game mechanic for it in this game.
[SPEAKER_03]: So there isn't existing mechanic in the Adventure Path for you to get the totality of your memory's back.
[SPEAKER_03]: And that point does not come early.
[SPEAKER_03]: Like we're talking book three before we even hit that point.
[SPEAKER_03]: but to your question Paul, part of what happens on the path to get to that point where this magical plot device gives you your memories back is you will be able to discover either the aftermath of evidence of witnesses to the things that you've done in the past.
[SPEAKER_03]: So you should consider it sort of an ongoing investigation that will result in
[SPEAKER_03]: full disclosure of everything.
[SPEAKER_03]: But that I'm going to be laying out things for you to discover about yourself as you go along.
[SPEAKER_03]: Is that it's next question?
[SPEAKER_00]: Yeah, totally.
[SPEAKER_00]: Thanks Rob.
[SPEAKER_00]: I think that it's exciting for us to go through that sort of experience of discovering the adventure of who our characters are while we're going through this sort of conflict with over that.
[SPEAKER_03]: That's the hope, and also too to like, you know, start rubbing up against your idea of who you think you are now as you try to decide who might I have been.
[SPEAKER_03]: And is that something I want to strive for or is that something I want to leave behind?
[SPEAKER_03]: It may be very different in all four of your cases.
[SPEAKER_03]: I hope I hope it is a little bit for all of you, but we will actually, I don't even know who you guys are yet.
[SPEAKER_03]: So we start playing so we will find out.
[SPEAKER_03]: Anything else on that set of agreements?
[SPEAKER_04]: No, that's awesome.
[SPEAKER_03]: Great.
[SPEAKER_04]: Great.
[SPEAKER_04]: Thanks Rob.
[SPEAKER_03]: So the memory, one more thing about memory.
[SPEAKER_03]: So as you know, we're going to start with no memory, but obviously your characters need to be able to function as pathfinder characters and like cast spells make knowledge checks and so forth.
[SPEAKER_03]: So here's the way I'm thinking of memory working as we get rolling.
[SPEAKER_03]: So we can kind of help each other check in on, does that make sense as that consistent with how we're playing?
[SPEAKER_03]: So what's been stripped of you is the specific knowledge about yourself and your own life.
[SPEAKER_03]: You simply do not have access to that information.
[SPEAKER_03]: The closer it is to you, the less you know it.
[SPEAKER_03]: However, as you start to come out of this haze, I can see knowledge of general information, things that aren't particular or specific to you, coming back much more quickly as you move forward.
[SPEAKER_03]: So like, you'll never succeed at a knowledge local check about yourself.
[SPEAKER_03]: but you could make a knowledge, our kind of check, and remember all sorts of crazy stuff about dragons.
[SPEAKER_03]: You have no idea why you know that.
[SPEAKER_03]: You have no idea where you learned that, but yeah, dragons and nothing to do with me, and it seems like this is what I know about them.
[SPEAKER_03]: And so, as we get further along further away from the start of this, that's how I'm kind of seeing this play out.
[SPEAKER_03]: Does that make sense?
[SPEAKER_03]: That was the piece that it was so hard at first, just figuring out,
[SPEAKER_03]: How do we make sense of not having memory or experience, but still knowing things?
[SPEAKER_03]: And then you can probably hear me struggling at various points and with like, God, that's such a great question.
[SPEAKER_03]: I wanna reward the thought, but I can't really give any information, but I need to give someone for me.
[SPEAKER_03]: I like, that was the part that always felt super squishy.
[SPEAKER_03]: to me going through this.
[SPEAKER_04]: Well, I mean, there was, I felt like you definitely rewarded us in those moments where we'd have thoughts about stuff where even if you couldn't give us the information, go, well, there's a whole right there, where there's not information that you should have some.
[SPEAKER_03]: I'm glad I felt the way I was trying to.
[SPEAKER_03]: And I, you know, any time I hit a point where I was like,
[SPEAKER_03]: I try to say something at least, you know, to just at least reward, because also too, you know, as, you know, you're far enough along that you can go back and hear yourselves coming up with brilliant ideas that you know now or 100% wrong.
[SPEAKER_03]: But as I'm listening to those at the time, I'm also like, but the fact that they're digging into these and thinking so hard about these does need to be rewarded, you know.
[SPEAKER_03]: Maybe I can't give a yes or no to a specific question, but, you know, maybe it leads somewhere, or it indicates a hole or something.
[SPEAKER_03]: We hypnotized Ray.
[UNKNOWN]: Oh, yeah.
[SPEAKER_03]: Oh my god, yeah, that's sixth episode was that was a lot of discovery and one hour of our lives We learned a lot.
[SPEAKER_03]: That's how I'm kind of seeing this play out.
[SPEAKER_03]: Does that make sense?
[SPEAKER_04]: Yeah, it's like we're all Jason Bruin.
[SPEAKER_03]: Yeah, yeah, exactly.
[SPEAKER_03]: Perfect.
[SPEAKER_03]: Then oh, I'll talk a little bit about content.
[SPEAKER_04]: I just have to say real quick while we were listening to this beginning thing.
[SPEAKER_04]: I was going, man, it's so funny.
[SPEAKER_04]: I haven't thought about this,
[SPEAKER_04]: very funny that past Johnny had that same phone.
[SPEAKER_07]: I really listened to old episodes that happens to me a lot.
[SPEAKER_07]: Right before I say something on.
[SPEAKER_03]: I'll have things I say it out loud to make a computer.
[SPEAKER_03]: There are parts of this adventure path that are more in the vein of a traditional swords and sorcery D&D campaign.
[SPEAKER_03]: But as you know, big swaths of it are designed as a horror story.
[SPEAKER_03]: different kinds of horror stories too in some different genres.
[SPEAKER_03]: Now I've never ever run a campaign like this so I'll be figuring out what that means and how to do it as we go.
[SPEAKER_03]: But I wanted to sort of like give you a heads up about what I'm thinking about how I'll try to handle it.
[SPEAKER_03]: And if there's anything that you want to bring up as being personally off limits to you, great and just also know this, consider this to be an open conversation as we go forward.
[SPEAKER_03]: So what I'm thinking is there will be some scenes of grizzly awfulness.
[SPEAKER_03]: Torture will come up and you will witness it.
[SPEAKER_03]: Slavery, both literal and figurative is a fairly major component in the story.
[SPEAKER_03]: Physical and psychological abuse are part of it.
[SPEAKER_03]: There are horrifyingly evil cults doing some
[SPEAKER_03]: are finally evil things, and as you can guess, because this is lovecraftian, unspeakable horrors from beyond the veil.
[SPEAKER_03]: So, I personally have no interest in dwelling or sitting on gruesome details or delving into the twisted specifics of a reprehensible evil person's actions.
[SPEAKER_03]: I'd much rather lay out a scene, plant some suggested images,
[SPEAKER_03]: and let the imagination of the player is going to listen or sort of fill in the gaps.
[SPEAKER_03]: So I'm thinking of it more like psychological horror rather than say torture porn.
[SPEAKER_03]: But if I either happen to go too far or if I don't go far enough that you can even visualize the scene in both instances, I want to make sure that we as a group of humans are great to look at each other in the eye and say, whoa, slow down or I actually need a more right right.
[SPEAKER_03]: And my hope is you know we've played together for so long that I think you know we're going to
[SPEAKER_03]: be able to clue off of each other, but let's also remember to use our voices and speak up if we're vulnerable.
[SPEAKER_03]: I'm comfortable and don't have enough information.
[SPEAKER_07]: I think too as we get used to this being an audio medium will have to explore that balance of maybe you need to go a little farther to get the picture.
[SPEAKER_03]: I can remember when we had never done this before, yeah?
[SPEAKER_01]: I mean, it's so wild.
[SPEAKER_03]: It's so wild.
[SPEAKER_03]: And you know, we're always learning things and figuring things out and changing our minds about things and discovering things, but still, I'd like to listen back to that and go like, oh, Rob, you don't even...
[SPEAKER_03]: you don't even know.
[SPEAKER_03]: You don't even know what you don't know what you're talking about.
[SPEAKER_07]: We'll have to explore that balance of maybe you need to go a little farther to get the picture because you can't see you.
[SPEAKER_03]: Yeah, it's happening.
[SPEAKER_07]: Yeah, some point, Katie.
[SPEAKER_07]: Thanks, Johnny.
[SPEAKER_03]: We touched on this a little before, but I want to also say like I have no interest in getting involved in the depiction of sexual assault or the depiction of violence against children.
[SPEAKER_03]: This is a world where those things happen, like they do in the real world.
[SPEAKER_03]: We will very likely hear about them and understand them to have happened or encounter their aftermath, but they're not things I want or rolled away.
[SPEAKER_03]: So you may meet the ghost of a dead child and understand they died in a horrible way or maybe you'll be protecting a Plucky band of kids and the giant monster scoops is tentacles out of the fog and halls it off where it presumably gets mold and destroyed off-screen But we're not gonna put ourselves in a situation where we do that to a child or we watch that happen to a child Yep, the only step where the nose of my character gets good enough
[SPEAKER_02]: I know.
[SPEAKER_02]: You chose to play a child.
[SPEAKER_02]: I know.
[SPEAKER_04]: I know.
[SPEAKER_04]: Which was, again, like, so wild.
[SPEAKER_04]: Like, literally made those decisions.
[SPEAKER_04]: And then somewhere in there, like, I forgot.
[SPEAKER_04]: And then I was like, oh, no, this is not what I want to do.
[SPEAKER_03]: We were also testing boundaries, too, right?
[SPEAKER_03]: Like, what are we comfortable with?
[SPEAKER_03]: And you were, you were fine for quite some time.
[SPEAKER_03]: And then you were just like, I don't feel great about this.
[SPEAKER_03]: This, and I was like, I think it's, I mean, you know, kids being at the center of a thing.
[SPEAKER_03]: I think it's, I think it's actually totally fine.
[SPEAKER_03]: And you're like, I just don't feel great about it.
[SPEAKER_03]: No, like, I fair enough.
[SPEAKER_03]: Fair enough.
[SPEAKER_03]: And like, trying to talk about, I didn't even know what the storyline with Darya would end up being.
[SPEAKER_03]: Except like, I knew there was a dead little girl.
[SPEAKER_03]: I mean, you are not going to do violence to children.
[SPEAKER_03]: But we're kind of talk about violence happening at children.
[SPEAKER_03]: I mean, that's just a big part of the story.
[SPEAKER_03]: So try to find a way to talk about it without talking about it.
[SPEAKER_03]: It was, and also the amount of,
[SPEAKER_04]: trauma that gets inflicted on everybody and this thing, the amount of violence that gets inflicted on everybody that then gets turned around and put on somebody else and then turned around and put on somebody else and yeah it's a lot.
[SPEAKER_03]: It's a lot.
[SPEAKER_03]: Well we understand it's something that has happened in the past and is not something that you as players have agency about having caused and again we'll keep it very limited and minimal.
[SPEAKER_00]: Great thank you.
[SPEAKER_03]: That makes sense.
[SPEAKER_03]: Anything else feel off limits in that
[SPEAKER_07]: I don't like snakes, but you also like talking about how you don't like snakes, and so I actually have the gloves for you and snakes, but if it's ever a thing to many snakes yeah, I think if we push the boundary of how many snakes is too many snakes we're doing, okay?
[SPEAKER_00]: You might be getting to this, but I think it brings up again for me like, what's the overall tone here?
[SPEAKER_00]: What are we going for?
[SPEAKER_00]: Are we, is this educational podcast?
[SPEAKER_00]: It's where teaching how to play the game in which case we are really clear about steps and what's happening and we need to go back and clarify the mechanics of the game.
[SPEAKER_00]: Are we introducing the game as something that's fun and social so we can still have that sort of light-hearted social tone We can make jokes.
[SPEAKER_00]: We can maybe not take the game so seriously at all points.
[SPEAKER_00]: I mean the way that we normally play feels like it's on target with what we want to do But sure Paul.
[SPEAKER_03]: I think I feel like we we want to make sure that what is fun about the game and why we keep me back to it The social component and the shared story telling is highlighted.
[SPEAKER_03]: So we never wanted to
[SPEAKER_03]: be more about the rules or more about the story than about the joy of telling the story together.
[SPEAKER_03]: I think there are moments where in this kind of gaming versus what we usually do, like if a scene is happening, we do all stop and we focus on that scene.
[SPEAKER_03]: In a way that we don't necessarily always feel the need to while we're playing socially, where if it's just like,
[SPEAKER_03]: you know, Katie encounters somebody in the elevator and wants to have a one-on-one conversation then it might be like one person hangs in, you know the person checks their phone, you know the person tells a joke like that's the kind of stuff I think we don't want to do because we want to focus in on what's the story that the group is telling but I don't I don't think we want to go to the site of flight now.
[SPEAKER_03]: This is fun and we enjoy it.
[SPEAKER_04]: Yeah.
[SPEAKER_04]: Otherwise we're not actually teaching anybody anything about how to fun with this game.
[SPEAKER_04]: Right.
[SPEAKER_07]: And on that note about teaching, I think it's not like, by episode 49, we're still saying, so when I make an attack roll, I add my love, you know, like, we're being thoughtful about things that are new, that are coming up that are complicated.
[SPEAKER_02]: It's fun to have a reference now when we make those kind of comments.
[SPEAKER_02]: I need time we do that for the festival.
[SPEAKER_02]: I know, yes, it totally was.
[SPEAKER_07]: I love that shit.
[SPEAKER_07]: I love being thoughtful about things that are new, that are coming up that are complicated, and trying to make it feel a little more accessible than it might if you're just reading a role book.
[SPEAKER_07]: But the focus on this story, I would think is the priority over mentorship and education.
[SPEAKER_00]: Well, the good thing about that for me is after 12 years, I still
[SPEAKER_00]: Yeah, we all do.
[SPEAKER_07]: We all, we all in this exact same boat.
[SPEAKER_00]: Yeah.
[SPEAKER_07]: So let's never mention that on air.
[SPEAKER_07]: We'll never know what we'll ever play this game.
[SPEAKER_07]: We want them to play the game.
[SPEAKER_04]: And I'm going to say, I'm going to play devil dad to get and say, I disagree because I think that it's one of those things where that we obviously love this game and know that we want to keep playing it even though we still have those.
[SPEAKER_07]: Yeah, I would say try to frame it in a way that embraces the complexity and what that brings as opposed to something like, when we don't want to talk about 5th edition on this game, having all these rules and having all these feats and options for us makes us able to build the exact character that we want to play.
[SPEAKER_07]: The cost of that is some complexity and having to remember rules that are a little obscure that we don't use very often.
[SPEAKER_07]: So if you frame it in a way that is like this game is really really cool because of the complexity But sitting here being me and bitching about the math and the dice rolls and how there's so many fucking things that you have to encounter and I guess we're swearing too
[SPEAKER_03]: At the moment really is we were swearing that had to be right because we wouldn't have in though and other sessions You're a thing because that was all script was all scripted I guess we're fucking smart.
[SPEAKER_03]: Yeah, yeah, we are Jesus Where we want to go you had put you put it when I'm one way to about like like one thing that does happen in this game Is you really do only have to know what your character
[SPEAKER_03]: It does and is good at, which is a thing that we can also talk about too, where, like, say Paul, you just get overwhelmed with something that Johnny is doing, like, you don't have to actually worry about it.
[SPEAKER_03]: But you can talk about how actually how cool it is that, like, the way you build your character, you know the things, the five things that you do, whatever, you think that's kind of stuff.
[SPEAKER_03]: That's that can be encouraging on that point.
[SPEAKER_07]: I think importantly too, we're taking one big break in an aggressive recording schedule.
[SPEAKER_07]: So at the beginning of that return from that month.
[SPEAKER_03]: Oh my god, we were going to take a pause for half of March and all of April and finish the book off in May.
[SPEAKER_03]: Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah
[SPEAKER_07]: When we all need to be doing homework to remember how we play this game, to remember how our character works, but in general it's going to be easier on Thursday to remember how your guy works from playing on Sunday than it normally is for us since we go ages between playing particular characters socially.
[SPEAKER_03]: great and then like one last thing on that let's just remember the mantra of say it out loud if your character is thinking something engage in a question pondering should I go here or there say that aloud because it's always you know it's story for it's fodder for the story
[SPEAKER_05]: character voice if we're talking to someone better than that.
[SPEAKER_05]: That's what I mean.
[SPEAKER_05]: Yeah.
[SPEAKER_07]: We're people.
[SPEAKER_07]: Yes.
[SPEAKER_07]: We're people for a character second.
[SPEAKER_07]: But normally, we lean heavily into, well, I go up to the guard and I feed him some bullshit story about blah, blah, blah, blah.
[SPEAKER_07]: We want to try to roleplay with that more.
[SPEAKER_07]: It was a boring story.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: And, you know, I feel like I've been trying this last year to be more minded.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: I see him up like saying, like, okay, so what do you say in moments when we may have in the past just kind of blown through something just as an exercise to keep ourselves on the hook?
[SPEAKER_03]: Yeah.
[SPEAKER_03]: And if also, if, if, like, you really think something you're trying to have, interesting things going to happen there and I'm like,
[SPEAKER_03]: Like we got to move forward here like also know like maybe that NPC has nothing to contribute whatsoever, and I'm like Something so interesting is about to happen if you just keep moving forward
[SPEAKER_03]: Okay.
[SPEAKER_03]: Let's talk about session one.
[SPEAKER_03]: So I'm going to record this.
[SPEAKER_03]: I don't think it'll in any circumstance make it into the initial release, but I do think it would be fun for people to listen to down the road maybe after the first season or after the third season we'll see just so they know what you knew when we started.
[SPEAKER_03]: This is like B-sides.
[SPEAKER_03]: Okay.
[SPEAKER_03]: So session one.
[SPEAKER_03]: Without specifics spoilers, I want to give you a bit of an understanding of about what to expect just so we can make sure that this very, very weird.
[SPEAKER_03]: You know, there is a whole half page in that first book about how to talk to your players about the way this thing starts.
[SPEAKER_03]: Because, you know, 90% of gamers' response would be.
[SPEAKER_03]: Fuck you.
[SPEAKER_03]: I just died before I even did a thing.
[SPEAKER_03]: Oh, okay, no, I'm here.
[SPEAKER_03]: I have no fucking equipment.
[SPEAKER_03]: Fuck this is like this is miserable.
[SPEAKER_03]: I know.
[SPEAKER_03]: It's like it does require a little set up.
[SPEAKER_03]: I don't know what you're talking about.
[SPEAKER_03]: Yeah great.
[SPEAKER_03]: Standing about what to expect just so we can make sure that this very, very weird start of the campaign goes off without a hitch while we're on mic and we'll never again be able to experience this first session ever again.
[SPEAKER_03]: So first of all, there's going to be a prologue and that's going to be almost entirely me.
[SPEAKER_03]: It's story time with Uncle Buttons.
[SPEAKER_03]: Let it serve as a bridge from the world to the world of the game.
[SPEAKER_03]: You will have a couple of scripted lines, but you'll get them in the moment.
[SPEAKER_03]: I'll actually be right back.
[SPEAKER_03]: point to you.
[SPEAKER_03]: So you have some texts, but it's mostly going to be me.
[SPEAKER_03]: Then the story will start with chapter one for your characters, and I'm imagining, hopefully, today we get through two encounters.
[SPEAKER_03]: They're both going to be disturbing in different ways and expect them to generate some of the legitimate feelings of what the fuck in you.
[SPEAKER_03]: And maybe even this is total bullshit.
[SPEAKER_03]: totally unfair.
[SPEAKER_03]: Now my challenge to you is to, I want you to, I want to ask you to trust me and the writer of the adventure and like, give into those feelings as part of the experience.
[SPEAKER_03]: And like, those are your circumstances.
[SPEAKER_03]: What would you do?
[SPEAKER_03]: So, if you find yourself feeling frustrated,
[SPEAKER_03]: Or you find yourself suddenly turning into one of those people who's just like, I can't, I'm sorry.
[SPEAKER_03]: No, I need it to have the blah blah blah that I expected my character to have.
[SPEAKER_03]: You may just not have it, just like roll with that and know that the way this goes, will not be the entirety of the campaign and it's heading towards something.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Oh God.
[SPEAKER_03]: I don't know what's gonna happen.
[SPEAKER_03]: So just a few things about session 1, some agreements don't ever refer to your character by name Until those characters names have been remembered or discovered at the table.
[SPEAKER_03]: This may take some time.
[SPEAKER_03]: It may not happen today
[SPEAKER_03]: So refer to your character as my character or I or me or other characters as the Elven woman or Paul's character or whatever, keep that mystery alive until the story reveals it.
[SPEAKER_03]: And this is going to be hard for all of us because obviously you know your name and I know your name.
[SPEAKER_03]: Let's try not to say it.
[SPEAKER_03]: We've talked about this a little bit before, but I'll go a quick question.
[SPEAKER_05]: What we think our name is might not be our name.
[SPEAKER_05]: Is that that's correct, right?
[SPEAKER_03]: Correct.
[SPEAKER_03]: I mean, the name that you have given me is the name I'm expecting that you're going to want to go by for a while, so that's the name I'm referring to not bringing up until it comes out, don't refer to your character's class until we reach the point where that feels natural, which I'm thinking is probably after the first two encounters, I think it's going to be really obvious when we're in the, like,
[SPEAKER_03]: Oh fuck who are you?
[SPEAKER_03]: What's going on here?
[SPEAKER_03]: Well we then can talk a little bit about what we experienced and who we are.
[SPEAKER_03]: I think that's gonna be very obvious.
[SPEAKER_03]: So like, you know, like in saying counter one or two, don't say I use a point from my ninja.
[SPEAKER_03]: Keep pool to activate the dark vision trick.
[SPEAKER_03]: Describe what you're doing and keep what you're playing a mystery until we get the point where it's more fun to talk about it than to keep it hidden.
[SPEAKER_03]: Does that make sense for everybody?
[SPEAKER_04]: back up character like that is the most fun yeah I mean after we did that I was like we should always play like this yeah we should never know what each other's doing although although I will say to like Robin I were talking was it like last couple couple days ago yeah and going like
[SPEAKER_04]: Whenever in the future, when we play another campaign sometime, it would be so much fun to do the exact opposite and instead build a party, just sitting around together and lighting buildings, build all of our characters together.
[SPEAKER_03]: Because we haven't done that kind of.
[SPEAKER_03]: We've never done that for a while.
[SPEAKER_04]: That would be so cool.
[SPEAKER_03]: We sort of did that with the video game campaign that then became spider queen.
[SPEAKER_03]: Like we were just kind of sitting on the floor there and we kind of like,
[SPEAKER_04]: But like create one where like we all have our relation like doing all that stuff at the same time that would be really how we know each other Yeah, um, can can you say things?
[SPEAKER_04]: So for like that example would you so if you were if you were playing like a ninja would you just be like I'm going to use a class ability to Help me hide in the shadows
[SPEAKER_03]: Yeah, I think you'd say, like, all right, so I take a huge breath.
[SPEAKER_03]: You see my body filled with shadows for a second, and then my body's glow white, and I can see in the dark now, and like, I know what all your character abilities are, so I will know what you have done, and then we can later go.
[SPEAKER_03]: So that thing I did earlier was this trick for this class, that makes sense?
[SPEAKER_03]: Yes.
[SPEAKER_03]: Great.
[SPEAKER_03]: I will know what you're doing for this session.
[SPEAKER_03]: You don't mean, like, it's not going to be a mystery to me of,
[SPEAKER_03]: What's going on?
[SPEAKER_03]: No, you won't.
[SPEAKER_04]: You'll quickly forget you're like, you can do what?
[SPEAKER_04]: Haven't seen all the time.
[SPEAKER_04]: I didn't know you could do that.
[SPEAKER_03]: All right, so you already know your character's a plaster memories.
[SPEAKER_03]: Oh, it's time for someone on one conversation.
[SPEAKER_03]: It's about how I see that playing out for each of you.
[SPEAKER_03]: Why don't we start with Katie?
[SPEAKER_03]: Awesome.
[SPEAKER_07]: Later.
[SPEAKER_03]: Bye.
[SPEAKER_07]: Bye.
[SPEAKER_03]: Okay, so Katie.
[SPEAKER_03]: I'm giving everybody a single word or a short phrase that has lingered in their subconscious.
[SPEAKER_03]: Think of this like a final instruction or mandate or direction you were given before whatever happened to rob you of your memories happened.
[SPEAKER_03]: And Katie, yours is, remember.
[SPEAKER_03]: Remember I'm going to ask you to say it at a point or two in the prologue and you'll have a script for that I may even ask you to use some different voices just to keep things weird Okay, I'm also asking everyone to think of it as a starting point for how to differentiate between two and a door at all
[SPEAKER_03]: I think I have to say the same thing to you too, because I was like, yeah, give me another voice for this thing, which then ends up becoming later, your Roni voice, so fine.
[SPEAKER_03]: Point for how their characters initially deal with and respond to the situation.
[SPEAKER_03]: Again, it's like something burned into your subconscious, still lingering.
[SPEAKER_03]: In the early moments, after we survive or don't, the first two encounters, and we start moving into you all taking charge over the direction of the story, think about Dora being filled with an impulse to,
[SPEAKER_03]: figure shit out, solve the puzzle, remember what happened.
[SPEAKER_03]: You can take that feeling and decide that door or runs with it, you can take it, decide she rejects it or pushes against it.
[SPEAKER_03]: But take it acknowledge it and here's where I get some story telling help from you to talk about it Great that that she's feeling that urge that she does and yeah, and as that's what I'm feeling So I don't think it is I don't think it is better next names
[SPEAKER_03]: having to talk to everybody separately about whether or not they remember their own names.
[SPEAKER_03]: It's very different for everybody.
[SPEAKER_03]: Your situation is this.
[SPEAKER_03]: Because of your mandate to remember, you actually get to come to knowing that your name is Dora.
[SPEAKER_03]: And I think you even have a sense of who you want to be, what you want to be like as a character, like as much as Katie knows currently.
[SPEAKER_03]: Sure.
[SPEAKER_03]: Like I think I'm neutral good.
[SPEAKER_03]: I think I'm kind and whatever.
[SPEAKER_07]: Everybody does not have this kind of knowledge just so you know that will be a thing that is special for you But it would be I guess I'll figure that out in the moment, but it would be it would be not unheard of for her to assume everybody is waking up with the same Impulse is knowledge that she is I think so great.
[SPEAKER_07]: I think so
[SPEAKER_03]: When the time, whatever, literally, whatever, stupid question.
[SPEAKER_02]: Yeah, we'll see when we get there, we'll wait.
[SPEAKER_02]: We sure will.
[SPEAKER_02]: This is just like being a director, absolutely.
[SPEAKER_02]: Yeah, yeah.
[SPEAKER_02]: Yeah, I totally valid.
[SPEAKER_02]: Sure.
[SPEAKER_02]: And we're going to talk about it.
[SPEAKER_02]: Sure.
[SPEAKER_02]: Yeah, sure.
[SPEAKER_02]: Yeah.
[SPEAKER_03]: When the time comes where Dora is prompted to ponder what the name of Paul's character might be.
[SPEAKER_03]: She should think hard and be fairly certain that it might be braided.
[SPEAKER_03]: But she doesn't know that so she's put into a situation where she has to like interrogate that.
[SPEAKER_03]: Does that make sense?
[SPEAKER_03]: Like she doesn't come to see him and go, oh, that's brightened.
[SPEAKER_03]: But that's only if she's... We're pondering, yeah.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: You have the same thing going on with Robert's character, but in his case, you think he's called RIP, and you're not so sure about that.
[SPEAKER_03]: Okay, okay.
[SPEAKER_03]: You should have absolutely no clue who Johnny's character is, what his name is, or anything about him, until something very specific happens.
[SPEAKER_03]: I'm going to be trying to be as vague and specific here as possible.
[SPEAKER_03]: You all will find some items.
[SPEAKER_03]: There will be initials on them.
[SPEAKER_03]: Two items have the same set of initials.
[SPEAKER_08]: Did you all know this?
[SPEAKER_03]: No.
[SPEAKER_03]: No, this wouldn't be fun for you.
[SPEAKER_03]: Because they knew almost nothing compared to what you knew.
[SPEAKER_03]: And as you listen to that second chapter, you know, it's really, everybody's going like, wait, how do you know?
[SPEAKER_02]: Yeah.
[SPEAKER_02]: But I, yeah, I don't know.
[SPEAKER_02]: You thought everybody's saying about, yeah.
[SPEAKER_07]: Which was so funny.
[SPEAKER_07]: So when Johnny was like, yeah, I'm, I'm stoning.
[SPEAKER_08]: Well, I knew you were looking at the walls for that one, but everything you said, I was like, well, he might, I don't really know.
[SPEAKER_03]: Maybe because I know all those two items have the same set of initials on them They will be claimed by different people.
[SPEAKER_03]: One of those people will very likely be Johnny When he claims one of them and the initials are known you'll somehow immediately know that the G in the initials V G stands for Galover You may or may not think that that's Johnny's character's name depending on what's happening But you should know that the G means Galover, okay, so I make sense
[SPEAKER_07]: How certain and the braiding to rip?
[SPEAKER_03]: Oh, certain.
[SPEAKER_03]: Yeah, absolutely.
[SPEAKER_07]: Great.
[SPEAKER_03]: Yeah, you know G is Galover.
[SPEAKER_03]: Johnny's relationship with maybe more amorphous.
[SPEAKER_07]: Great.
[SPEAKER_07]: So much fun.
[SPEAKER_03]: Next is Tima.
[SPEAKER_03]: So my thinking about Tima is that she's in the same boat as Dora because they're sharing a body.
[SPEAKER_03]: Her memory is also gone.
[SPEAKER_03]: But because she experiences what their shared body experiences and has experienced this same mandate, this compulsion to remember, she gets to remember that her name is Tima.
[SPEAKER_03]: and kind of what she's like and who she wants to be, but that's about it.
[SPEAKER_03]: It's kind of think of her being the same boat as Dora.
[SPEAKER_07]: But she's first going to respond to it differently.
[SPEAKER_07]: Yes, but the more extreme I can make.
[SPEAKER_03]: Yes, okay.
[SPEAKER_03]: And I think it would be great if team as name doesn't come up at first.
[SPEAKER_06]: Yeah.
[SPEAKER_03]: Reveal it or not as you see fit.
[SPEAKER_03]: I, there is one moment where I think
[SPEAKER_03]: You will have a big decision about I either reveal this information here or I don't and you'll know it and that can happen session one or that can happen session five great We've already discussed that five Or maybe the record the record's room five What the fuck am I talking about five God I walk upstairs and kill three double I had no idea how long any of this was gonna take
[SPEAKER_03]: I mean, because like, I could not have anticipated, but like, session two, session two, where literally nothing happens if you put clothes on, yeah, or session six, where you do nothing, but rest in a room.
[SPEAKER_03]: You know, these really, like, fun story episodes that I look back on very fondly, but I could not have anticipated.
[SPEAKER_03]: We sit in a room for two days.
[SPEAKER_08]: How could you not anticipate that?
[SPEAKER_03]: I didn't know!
[SPEAKER_08]: First of all, characters with no equipment!
[SPEAKER_03]: Sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure, sure,
[SPEAKER_07]: I don't really either.
[SPEAKER_07]: I have some internal guidelines for when I think it would be revealed.
[SPEAKER_07]: Yeah.
[SPEAKER_02]: When does it reveal?
[SPEAKER_07]: I think that after we kill Dr. Oathstay, first time she comes out, I think so.
[SPEAKER_03]: The very key.
[SPEAKER_03]: No, is that fight?
[SPEAKER_07]: Oh, in the fight, yeah, in the fight, because I almost died.
[SPEAKER_02]: Yeah, yeah, that's right.
[SPEAKER_02]: Yeah, only race off.
[SPEAKER_07]: Yeah, well, no, no, and he was in the other room all right because he was being grappled by the uh, but then she kind of starts to lose it Yeah, she doesn't come out, but yeah, Doris starts to Which out at the barricade.
[SPEAKER_04]: You have you have someone we're like what happened back there?
[SPEAKER_04]: You you were kind of scary.
[SPEAKER_04]: Yeah, all right, right This scary lady
[SPEAKER_01]: Mom, mom is a scary lady.
[SPEAKER_07]: They are each aware of what's happening with the other, yes, when they are recessed.
[SPEAKER_03]: They are trapped, can't control, but they do experience.
[SPEAKER_03]: Great.
[SPEAKER_07]: Or one of them has an option to control.
[SPEAKER_07]: Yes, you may or may not succeed.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Classibilities.
[SPEAKER_03]: This next bit is the trickiest given the way we're doing this, so I'm going to ask you to roll with me on a few things here to help tell a story That will be as internally consistent as possible while still keeping as much unspoiled for you.
[SPEAKER_03]: So in the first encounter
[SPEAKER_03]: Think of her mental state as really just awakening you're coming out of such of a fog I don't think she remembers it all that she can cast spells.
[SPEAKER_03]: She doesn't even remember that spells exist She's just a human being in a terrifying situation.
[SPEAKER_03]: She doesn't think of herself like a superhero who can cast spells or swing a sword of whatever She's just like I'm a person.
[SPEAKER_03]: This is awful.
[SPEAKER_03]: What do I do?
[SPEAKER_02]: Great.
[SPEAKER_03]: So the first encounter may or may not be the time to start solving the puzzle But it is time to like react and respond and survive
[SPEAKER_03]: By the time we hit the second encounter, I think this is where her remember impossible as tries to kick in.
[SPEAKER_03]: She knows she's a person that can cast spells, but she's trying hard to remember what they are.
[SPEAKER_03]: She knows what weapon she's trained in, so if they're at hand and she can see them, she can use them.
[SPEAKER_03]: If one of her skills would be useful, she can use it.
[SPEAKER_03]: But I'm seeing her remember how spells work normally.
[SPEAKER_03]: before she remembers how she cast spells and this goes back to our earlier conversation about memory like the more larger and widespread and universal the knowledge is the faster it's going to come back so she remembers that spells exist the fact that she remembers that the exist means you're to believe because she's so smart that she must be able to cast them that means you're to try to do so which means she tries to use verbal, somatic and material components at first which you and I know she does not need but Dora should not remember at first
[SPEAKER_07]: So, do they work?
[SPEAKER_03]: I don't think they do.
[SPEAKER_03]: And I think, as far as I'm concerned, you can tell the story of the spell works any ways or it doesn't.
[SPEAKER_03]: Mr. What's happening.
[SPEAKER_03]: And I will, I'll just follow your name.
[SPEAKER_07]: I'll just follow your name.
[SPEAKER_07]: To me that they would work if she's doing it wrong.
[SPEAKER_07]: Right.
[SPEAKER_03]: So I guess the question for you then is, is she's supplying the emotion and thought components while she's doing these bullshit, verbal and cinematic components or not.
[SPEAKER_03]: And if she is.
[SPEAKER_03]: If she is, the spell works.
[SPEAKER_03]: If she isn't, they doesn't.
[SPEAKER_07]: Yeah, and I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I'll, I
[SPEAKER_03]: But do you remember this first session is a notable party killer?
[SPEAKER_03]: Yeah, so also don't sacrifice the party for that if that comes to it.
[SPEAKER_03]: Yeah, and then yeah, then you can make it a role playing moment on a free discovering that whenever it happens.
[SPEAKER_03]: I'm going to cheat sheet for you.
[SPEAKER_03]: Let's see if I can actually get over to you.
[SPEAKER_03]: You should have everything covered.
[SPEAKER_03]: Okay.
[SPEAKER_07]: Oh, that's everything.
[SPEAKER_07]: That's awesome.
[SPEAKER_03]: Great.
[SPEAKER_03]: And then why don't you send Robert in?
[SPEAKER_07]: We'll do.
[SPEAKER_07]: Great.
[SPEAKER_03]: Hello, Robert.
[SPEAKER_03]: Hello, Rob.
[SPEAKER_03]: So I'm giving everybody a single word or a short phrase that has lingered in their subconscious.
[SPEAKER_03]: I want you to think of this as like a final instruction or a mandate that you were given before whatever happened to Rob you of your memories.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Yours is destroy them.
[SPEAKER_03]: I'm going to ask you to say that at a point or two in the prologue, you'll be screwed for that.
[SPEAKER_03]: But I'm also asking everyone to think about that as a starting point for how their character is initially a deal with and respond to the situation in the early moments.
[SPEAKER_03]: After we survive or don't the first two encounters and we start moving into you all taking a little more charge of the direction of the story think about grip being filled with this impulse to lash out and get revenge on whoever did this to him.
[SPEAKER_03]: You can take that feeling and decide he runs with it or you can take it and decide fuck that pushes against it but the thing I want to ask you to do for storytelling purposes is talk about that impulse.
[SPEAKER_03]: like I'm feeling this urge, thus I do this, or thus I do that, is that makes sense?
[SPEAKER_03]: Yes.
[SPEAKER_03]: I don't care what you do with that impulse once it's established, but that's what's kind of like, whatever the given circumstances were, you're picking right back up at some certain moment, and that's what you were feeling.
[SPEAKER_05]: Do I have sense of who the them is?
[SPEAKER_02]: No, okay, that's the best part.
[SPEAKER_02]: Okay.
[SPEAKER_03]: So, maybe it's the other players, maybe it's whatever else is happening, you'll, I trust you to figure out for yourself what might be fun to play with and do, you know, obviously like too much interparty conflict is probably not super fun, but if it turns out to be maybe kind of a little fun in a moment like run with it and...
[SPEAKER_03]: play with it, you know.
[SPEAKER_03]: So next is names.
[SPEAKER_03]: I'm having to talk with everybody separately about whether they remember their own names, it's very different for everyone.
[SPEAKER_03]: Here's your situation.
[SPEAKER_03]: You don't have any clue on any level who you are or who the other people are that you are with.
[SPEAKER_03]: They are complete strangers, all of them.
[SPEAKER_03]: Never seen them in your life.
[SPEAKER_03]: At some point, a name will be suggested as possibly being yours.
[SPEAKER_03]: It's going to be close, but it's not going to be right.
[SPEAKER_03]: But
[SPEAKER_03]: trigger you into maybe playing around with it stumbling on to grip in response to that.
[SPEAKER_03]: So like I don't wake up with grip.
[SPEAKER_03]: No, no, no.
[SPEAKER_03]: But as soon as somebody says something that feels close that it's like, oh crap.
[SPEAKER_03]: Yes, okay, here's it's going back to me now.
[SPEAKER_03]: Classibilities, this part's tricky with the way we're doing this, so I'm asking everybody to roll with a few things, with these first two encounters.
[SPEAKER_03]: In the first encounter, I think of his mental state as really just awakening, you're coming out of such a fog.
[SPEAKER_03]: I don't think he remembers his advanced combat training at all.
[SPEAKER_03]: I think he's just a person in a terrifying situation.
[SPEAKER_03]: He's not aware that he's a superhero.
[SPEAKER_03]: Does that make sense?
[SPEAKER_03]: So like, what would a person who doesn't
[SPEAKER_03]: where it gets different is in the second encounter and that sort of destroyed them impulse like really starts kicking in.
[SPEAKER_03]: That's when he starts to remember what he can do, how he does it, if he sees a weapon at hand, they know how to use, he remembers how to use it, if one of his skills or one of his classabilities would become useful.
[SPEAKER_05]: So like you'm a first encounter, you're thinking not aware that he can draw on.
[SPEAKER_03]: in the in all combat feats that's what i'm thinking but what about what about the ones he actually has not even not even that you use them although it might be fun well see what's fun if it's fun if it feels like maybe it's more fun that he doesn't remember he deals lethal damage with a punch then roll with it but if you're like we're dying here i'm gonna do some lethal damage i don't care what rugs that like roll with that too i'll fall out here because the default for him is it is lethal and yes he chooses not to be
[SPEAKER_05]: Yeah, but you might not remember.
[SPEAKER_03]: You might not remember.
[SPEAKER_05]: I think he would be punching someone to do them.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: And then, oh, yeah, they're a pulp.
[SPEAKER_03]: So I will be giving you something that you can balance off with this.
[SPEAKER_03]: And I would say take with it or not.
[SPEAKER_03]: I'll trust you.
[SPEAKER_03]: Okay.
[SPEAKER_03]: And I don't know, this may or may not go anywhere, but I was thinking, you know, since you're a character with zero magic, you might be the last person to remember that you live in a world where magic exists.
[SPEAKER_03]: So if it ends at being fun that you see spellcasting and it freaks you out.
[SPEAKER_03]: Right, and you try to do that for a hot second.
[SPEAKER_03]: It's the first time there was a telekinetic projection at free time.
[SPEAKER_03]: It was like that multiple things were happening.
[SPEAKER_03]: It was just like, well, I'll just see what it was, magic.
[SPEAKER_03]: It's a magic thing that has no touch point at all on magic.
[SPEAKER_03]: So that is the kind of makes you special for a moment, so.
[SPEAKER_03]: I've got a little cheat sheet here for you.
[SPEAKER_03]: See if that all makes sense.
[SPEAKER_03]: This one makes perfect.
[SPEAKER_03]: Can you send Paul that?
[SPEAKER_03]: Okay, it's great.
[SPEAKER_03]: So, Pauli, I'm giving everybody a single word or short phrase that has lingered in their subconscious.
[SPEAKER_03]: Think of this like a final instruction or a mandate you were given or felt.
[SPEAKER_03]: before whatever happened to rob you of your memories.
[SPEAKER_03]: Okay?
[SPEAKER_03]: Yours is Survive this.
[SPEAKER_03]: I'm going to ask you to say this at a point or two in the pool.
[SPEAKER_03]: I'm going to ask you to say this.
[SPEAKER_03]: I'm also asking if it was different from that.
[SPEAKER_03]: Good one job, Paul.
[SPEAKER_03]: I'm going to start with you to initially deal with and respond to the situation.
[SPEAKER_03]: So it's like something burned into your subconscious.
[SPEAKER_03]: And in those early moments after we survive or don't,
[SPEAKER_03]: the first two encounters, and we start moving into you all taking charge over the direction of the story, think about Ray being filled with an initial impulse to survive and protect himself, whatever that means, whatever that means.
[SPEAKER_03]: Now you can take this impulse and decide that he runs with it.
[SPEAKER_04]: From survive this to why am I a mom?
[SPEAKER_02]: Um-hmm.
[SPEAKER_02]: I just like that.
[SPEAKER_07]: But she did that.
[SPEAKER_07]: You were like, fuck everybody else in the cells.
[SPEAKER_02]: Yeah.
[SPEAKER_02]: God.
[SPEAKER_02]: Yeah.
[SPEAKER_02]: The top of that second episode.
[SPEAKER_07]: Yeah.
[SPEAKER_02]: Oh.
[SPEAKER_02]: And the rest of you just like couldn't fucking believe.
[SPEAKER_02]: No.
[SPEAKER_02]: So great.
[SPEAKER_02]: Hey.
[SPEAKER_02]: What are you doing?
[SPEAKER_02]: So bad.
[SPEAKER_02]: What the fuck is this guy doing?
[SPEAKER_03]: Take this impulse and decide that he runs with it.
[SPEAKER_03]: You can take it and decide that he pushes it against it.
[SPEAKER_03]: I have no particular concern about where you take it.
[SPEAKER_03]: The only thing I'm asking of you for storytelling purposes is to talk about that impulse that you're left feeling with.
[SPEAKER_03]: Like, I'm feeling this urge, does I do this?
[SPEAKER_03]: Or feeling this urge, but fuck it, I do this.
[SPEAKER_03]: And then that will start to go away as the story moves forward and this last lingering thing starts to fade.
[SPEAKER_00]: There's always be there anyway.
[SPEAKER_03]: It may always be there.
[SPEAKER_03]: Everyone is going to probably have a different relationship to their particular instruction.
[SPEAKER_03]: So follow your impulse.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Names having to talk with everybody about whether or not they remember their own name.
[SPEAKER_03]: It's different for everyone.
[SPEAKER_03]: through it's your situation.
[SPEAKER_03]: You have no clue on any level who you are or who the other people are that you're with.
[SPEAKER_03]: They are all complete strangers, all of them you've never seen in your life.
[SPEAKER_03]: At some point someone is going to suggest that your name might be braiden.
[SPEAKER_03]: which we know it is.
[SPEAKER_03]: Let that feel right, but I'm interested in him feeling like that's not what I go by, or like, it's like that's not quite right or I decide what I'm called and I go by a ray or whatever, follow that impulse and then take ownership of the ray piece from whoever might suggest it's braiding.
[SPEAKER_03]: And you can also acknowledge, maybe that is right, but but this, or maybe it's like, no, that's not it, it's this, whatever you want to do.
[SPEAKER_06]: Okay, okay.
[SPEAKER_03]: You just won't remember, Ray and Orre, until Ray and his first master.
[SPEAKER_03]: Okay, okay, that's the landing mission, that's, okay.
[SPEAKER_03]: Classibilities, this part is a little tricky.
[SPEAKER_03]: Given the way we're doing this, if you all not know your backgrounds, so I'm going to ask you to roll with me a few things here to help tell an internally consistent story.
[SPEAKER_03]: We're trying to keep things as unspoiled as possible, so you can experience it as it happens, but I want to ask a couple things of you, okay?
[SPEAKER_03]: Yeah.
[SPEAKER_03]: So in the first encounter,
[SPEAKER_03]: think of his mental state as really just awakening.
[SPEAKER_03]: You're coming out of a fog.
[SPEAKER_03]: He doesn't remember that he can cast spells.
[SPEAKER_03]: Maybe he doesn't even remember that spells exist.
[SPEAKER_03]: He does not remember he can catch a channel energy.
[SPEAKER_03]: He's just a dude.
[SPEAKER_03]: No clue.
[SPEAKER_03]: He's a superhero.
[SPEAKER_03]: He can cast spells and call down the powers of the heavens.
[SPEAKER_03]: It's just like ball crap.
[SPEAKER_03]: I'm here.
[SPEAKER_03]: What do I do?
[SPEAKER_03]: I got to survive.
[SPEAKER_03]: Which goes kind of neatly hand in hand with your impulse.
[SPEAKER_03]: By the time we hit the second encounter, that's where I think he's coming out of the fog.
[SPEAKER_03]: He knows he's a person that can cast spells, but he's trying hard when we're with they are.
[SPEAKER_03]: He knows what weapons he can use, so if they're at hand in his hands or nearby he can seize them, he can use them.
[SPEAKER_03]: If one of his skills is useful, he can use it.
[SPEAKER_03]: That's when you can start to play with those things.
[SPEAKER_03]: But I'm seeing him remember how divine magic normally works before he remembers how he cast spells.
[SPEAKER_03]: Again, this is about that broader memory coming back before a specific memory.
[SPEAKER_03]: Yeah, I did the same thing with the two of you of your whole lives, you had done things one way.
[SPEAKER_03]: And now you still do the same thing, but you do them in a completely different way.
[SPEAKER_03]: Try to give a little little whisper of that at the very beginning without telling you the reason why.
[SPEAKER_03]: Again, this is about that broader memory coming back before a specific memory.
[SPEAKER_03]: So,
[SPEAKER_03]: You probably feel like a warmth or something or a power inside you as encounter two starts.
[SPEAKER_03]: Maybe you even ask about that or make a moment out of it or whatever.
[SPEAKER_03]: You don't know where that power is coming from and helpful.
[SPEAKER_03]: You know Paul Hatcher doesn't know, so that's cool.
[SPEAKER_03]: But he remembers that it can be turned to divine spells.
[SPEAKER_03]: So as you're looking at your sheet and you decide whether or not you want to cast a spell, make note of the components.
[SPEAKER_03]: If a spell requires a material component or a focus component, you can only cast it if you have built in hand.
[SPEAKER_03]: If it requires a somatic component, you can only cast it if you have at least one hand free and you are capable of moving.
[SPEAKER_03]: If you're acquired as a verbal component, you can only cast it if you are physically capable of speaking.
[SPEAKER_03]: And if you're barred from doing one of those things, talk about it because it might be interesting because it's able to bring into a play like how spells are cast in this game.
[SPEAKER_03]: Like say your hands are tied.
[SPEAKER_03]: You're like, oh, I love to cast blah blah blah, but it has a somatic component.
[SPEAKER_03]: I don't have a hand free, I can't do it.
[SPEAKER_03]: That kind of stuff.
[SPEAKER_03]: Like if you're, if you're a fire yourself wrestling with crap, I'm really screwed here because I can't do these things and then bring that up.
[SPEAKER_00]: Okay, two mechanic questions.
[SPEAKER_00]: Yes.
[SPEAKER_00]: You know, doing a little bit of homework, reading that oracles don't need a focus.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: So if there is a focus component, you're fine.
[SPEAKER_00]: I'm okay.
[SPEAKER_03]: I think I think you don't have any actually yet.
[SPEAKER_03]: Yeah, that present.
[SPEAKER_00]: Okay, and then my other question about the spells, my impulse was that out of this, especially with this, what you're saying, the suggestion of survive this, that the ability or like discovery of the ability to perform the spell comes from this need to survive.
[SPEAKER_00]: I have to survive this.
[SPEAKER_00]: I don't know why I feel this compulsion, but I think if I try something I'll be able to produce light or be able to or I can sense that there's magic to feel something to something that I don't understand, but it's really rooted in this like, drive to survive.
[SPEAKER_00]: Okay.
[SPEAKER_00]: Perfect.
[SPEAKER_03]: I love the way Ray finding a spell is played out in that, and like that first half-fact one of just like you just didn't have them until you first needed them Right, and then they were driven entirely out of that This very different impulse on the way Dora was finding hers, which is just about experimentation and I kind of stuff But it was just like, I don't know, we did that in our Aberron campaign, remember?
[SPEAKER_07]: Yeah, I used to the church at the silver flame, and you actually picked all my spells and
[SPEAKER_07]: Oh, right, it was like, oh, I just got them when I needed them because that was the nature of being chosen that way.
[SPEAKER_03]: Oh, I've totally forgot about that.
[SPEAKER_03]: Yeah, and then the other thing is channeling so oracles are...
[SPEAKER_03]: The oracles are just very rare in a world where most divine catheter are clerics and like 99% of people that can channel energy are clerics and they have to strongly present their deities holy symbol with one hand oracles do not.
[SPEAKER_03]: Because over half the time, they don't even actually follow a God, they just pull on universal energies.
[SPEAKER_03]: Now, obviously, you know that Ray doesn't need all these symbols to channel.
[SPEAKER_03]: But going back to the general before specific information, start out thinking that maybe he can't channel.
[SPEAKER_03]: If he doesn't have all these symbols to present.
[SPEAKER_00]: Alright, so this is what you were saying about the divine magic pieces.
[SPEAKER_00]: So on a meta-level, I understand what that means in the book, but in the world, there's a general knowledge of what divine magic is.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: If you go to a cleric, if you want to be healed.
[SPEAKER_03]: Yes, and if like a hoard of skeletons is attacking the town, you would have at one point your life most kids would have like seen the clerics step forward and hold the holy symbol out and cause them all the crumble into dust like that is not a common occurrence but common enough that that's general knowledge.
[SPEAKER_00]: Right.
[SPEAKER_03]: And so that's why you're thinking of yourself.
[SPEAKER_03]: like oh I might have this power I can cast divine spells maybe I'm a cleric I thought do I have a holy symbol if you do I need it to do this if you don't oh here's a furnace filled with 20 like yeah whenever the first time that you do channel yeah what that be a discovery right is that makes sense right so I there's that self doubt like I don't know if I can do this thing because it
[SPEAKER_03]: Yeah, but it's not going that way and it just ends up being like a I'm in desperate need I have to say myself this is the only thing that I'll do it I think you'll you'll find a way to make that discovery awesome.
[SPEAKER_03]: Oh, and if so if like, you know This first session kills some parties
[SPEAKER_03]: So I'm anticipating that you're probably going to have to channel, but say things are going great and you don't That moment where you remember that you can channel might not even necessarily happen this first session Like don't feel like you have to force that in until that moment comes It might be who of my own drive to survive all to make sure the other survive.
[SPEAKER_00]: Yes, right so So we'll see.
[SPEAKER_03]: We'll see Here's the cheat sheet for you see if that makes sense
[SPEAKER_00]: Mm-hmm.
[SPEAKER_00]: Yeah.
[SPEAKER_03]: Great.
[SPEAKER_03]: Awesome.
[SPEAKER_03]: Miss Angelian.
[SPEAKER_00]: Okay.
[SPEAKER_00]: Thank you.
[SPEAKER_03]: Hey buddy, okay, so Johnny, I'm giving everybody a single word or a short phrase that has lingered in their subconscious, think of this like a final instruction or a mandate or a feeling that you were given before whatever happened, the last thing you ever thought of remembered or whatever, it just sticks in my head.
[SPEAKER_03]: And yours is hide yourself.
[SPEAKER_03]: I'm going to ask you to say this at a certain point or two in the prologue, you'll have a script for that.
[SPEAKER_03]: I may even ask you to use some different voices just to keep things weird.
[SPEAKER_03]: But I'm asking everyone to think of that phrase as a starting point for how their characters initially deal with and respond to the situation.
[SPEAKER_03]: And when we, in the early moments after we survive or don't, the first two encounters, and we start moving forward into you all taking charge of the direction of the story, think about Galover being filled with.
[SPEAKER_03]: This impulse to hide, stay hidden, maybe wait till things pass.
[SPEAKER_03]: So you can take that feeling and decide he runs with it.
[SPEAKER_03]: Or you can take it and say whatever you want to do.
[SPEAKER_04]: Yeah, it's like, no, I'm not going to.
[SPEAKER_03]: Exactly.
[SPEAKER_03]: All I'm asking is that to help with the storytelling component that you bring up that he's feeling that thing and then you can, does that what he wants to do with it?
[SPEAKER_06]: Great.
[SPEAKER_03]: names.
[SPEAKER_03]: I'm having to talk with everybody separately about what they remember about their names.
[SPEAKER_03]: It's very different for everyone.
[SPEAKER_03]: Here's your situation.
[SPEAKER_03]: You don't have any clue on any level who you are or who the other people are that you're with.
[SPEAKER_03]: They are complete strangers.
[SPEAKER_03]: Each
[SPEAKER_03]: But at some point, depending on how things go, someone may suggest that your name might be called over.
[SPEAKER_03]: And that probably feels right, no matter how it feels here, it's good as anything.
[SPEAKER_03]: Yeah, but no matter how weird the moment may be, when you hear that name, think about him wanting it.
[SPEAKER_04]: Wanting a name or wanting that name.
[SPEAKER_03]: Wanting that name.
[SPEAKER_04]: Got it.
[SPEAKER_03]: We'll get some of that stuff here and you'll see what I'm going with this.
[SPEAKER_03]: So classabilities is tricky with how we're doing this, not knowing your backgrounds or what equipment you have.
[SPEAKER_03]: What I'm asking, like in the first encounter, think about his mental state as really just coming to coming out of a fog.
[SPEAKER_03]: He doesn't remember at all that he can make infusions, maybe he doesn't even remember that they exist.
[SPEAKER_03]: Think of him more like a person than a superhero.
[SPEAKER_04]: Yeah, oh yeah.
[SPEAKER_03]: and the first encounter may be a great time to listen to that directive to hide, but whatever you do, just like, survive as a person would.
[SPEAKER_03]: Unless the stretch is out for so long that you're like, I gotta use the classability of what Rob said, you know, whatever, up to you.
[SPEAKER_04]: Well, I mean, my, my classability is less there are things that present themselves, like,
[SPEAKER_04]: That's right, like basically I'm about as right now as close to like a cometer as you could get.
[SPEAKER_04]: Because my abilities don't actually allow me to do much of anything.
[SPEAKER_03]: Yes.
[SPEAKER_03]: You're going to put with that.
[SPEAKER_04]: Yep.
[SPEAKER_04]: Oh, yes.
[SPEAKER_04]: You kid me?
[SPEAKER_03]: By the time we hit the second encounter, this is where I started to come out of the fog, but I think he's really behind the ball.
[SPEAKER_03]: He's like really struggling to remember what his capabilities are.
[SPEAKER_03]: Like if he sees a weapon that he can use, he knows he can use it, that's cool.
[SPEAKER_03]: Like if you see a skill that would be useful, don't feel limited from trying to use it, but I think he doesn't remember about infusions until he actually finds his formula book.
[SPEAKER_03]: Okay, like what he sees the object then he flips through it.
[SPEAKER_03]: It's like, oh my god This is what I do.
[SPEAKER_04]: Yeah, yeah, yeah, yeah, got it and Obviously which makes total sense that literally like if you don't have like so like with an investigator It's not like a sorcerer where it's inborn.
[SPEAKER_04]: It's like something that was studied and stuff So again like until there's natural prompt.
[SPEAKER_03]: Yep
[SPEAKER_04]: There would be no reason for me like I have to find a formula book and like I know that I do this thing He like no you just like I do again like Jason born where like I'm just a dude trying to survive and then hey wait I know we can jump.
[SPEAKER_03]: Yes, exactly.
[SPEAKER_03]: Got it And obviously he does not have his gun yet.
[SPEAKER_03]: Yep.
[SPEAKER_03]: He should not have any idea He doesn't exist.
[SPEAKER_04]: It doesn't exist.
[SPEAKER_04]: It doesn't even exist till second level.
[SPEAKER_03]: We never are even going to use the word Yeah, it's a little great And then we're not even going to use that word and some other word
[SPEAKER_03]: so stuff equipment.
[SPEAKER_03]: So you don't remember your own name or what you're barely what you're capable of, but the one thing that has gone deeply in Gulliver and I think this is where I think about how the name connects to this.
[SPEAKER_03]: What he remembers is what his stuff is.
[SPEAKER_04]: That's mine.
[SPEAKER_03]: For some reason when you see a few certain things you are going to know that they are yours and you will not accept any argument to the contrary.
[SPEAKER_04]: Like that's mine.
[SPEAKER_04]: Okay.
[SPEAKER_03]: So you're going to see a red-nother belt with tons of small pouches like a Renaissance superhero utility belt.
[SPEAKER_03]: You'll know it's yours.
[SPEAKER_03]: It's your alchemy crafting kit.
[SPEAKER_03]: Okay.
[SPEAKER_03]: You'll see a small red leather tone with your formulas in it.
[SPEAKER_03]: That's your formula book.
[SPEAKER_04]: Okay.
[SPEAKER_03]: you'll see a small run that they're case with a bunch of tools and powders and grease that your gunsmith kit but obviously don't refer to it as such.
[SPEAKER_03]: You're going to see what I will describe as a busted up wooden wand with clockwork and gears.
[SPEAKER_01]: That's your pistol.
[SPEAKER_03]: So you know it's yours just don't talk about what it is.
[SPEAKER_03]: Like you think you think it's an all chemical thing and you can make it work or maybe you think it's a magical thing you can make it work or whatever but you know it's yours and then you'll spend all level one trying to make it work.
[SPEAKER_04]: Okay cool.
[SPEAKER_04]: I had I had this is gonna send weird.
[SPEAKER_04]: I had had a thought remember that weird trait that I took The equipment trait where it's like you can convince somebody that they see something that it looks like something I thought that's right And I was thinking about it like the other day and I was like oh that'll totally be fun with the gun when it comes on I was like well, but I think that would be a be like it's a candle holder See like the candle looks just sticks
[SPEAKER_03]: The last thing is when you find a man's wedding ring, you know it's yours and you want it back.
[SPEAKER_04]: Okay.
[SPEAKER_03]: Okay.
[SPEAKER_04]: What I know, I know you just told me this, but what I know that it was a wedding ring versus just a ring?
[SPEAKER_03]: Yes.
[SPEAKER_03]: They're recognizable as such.
[SPEAKER_04]: Okay.
[SPEAKER_04]: How so?
[SPEAKER_04]: But you don't have to tell me that now, don't mind.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Great.
[SPEAKER_03]: Dark Nexus is produced by Plugin Home Productions.
[SPEAKER_03]: This podcast uses trademarks and or copyrights owned by PISO Incorporated used under PISO's fan content policy.
[SPEAKER_03]: This podcast is not published endorsed or specifically approved by PISO.
[SPEAKER_03]: For more information about PISO Inc.
[SPEAKER_03]: and PISO products, please visit PISO.com.
[SPEAKER_03]: That's P-A-I-Z-O.com.
[SPEAKER_03]: Dark Nexus uses music and soundscapes by SirenScape.
[SPEAKER_03]: Check them out at sirenscape.com.
[SPEAKER_03]: That's S-Y-R-I-N-S-C-A-B-E.com.
[SPEAKER_03]: Opening and closing themes along with additional music composed by Rob Coslaric, artwork for Dark Nexus is by Matt Wallquist.
[SPEAKER_03]: The thanks to DMCP, Richard and R.I.
[SPEAKER_03]: Paul and Shen in Scotty, Jason Jess, Joe, Chelsea, Matt, Dave, Derek, Darren, Michaela J.H., the biscuit buddies, and everyone we've gained with over the years for all the memories and inspiration.
[SPEAKER_03]: Hi, is it?
[SPEAKER_03]: Welcome to Dark Nexus.
[SPEAKER_03]: I'm sorry, we're out of that.
[SPEAKER_03]: Would you like a keton?
[UNKNOWN]: You