[SPEAKER_01]: Yo yo what's going on it's date from actual play entertainment.
[SPEAKER_01]: We have one more thing to draw from our archives before we get into our Delta Green campaign Operation Blackstar.
[SPEAKER_01]: So please enjoy this little three scenario rip through of Markborgs bloated.
[SPEAKER_01]: It was a ton of fun making these dirt bags and Markborgs is a fantastic game.
[SPEAKER_01]: We had a blast.
[SPEAKER_01]: You're in for a treat too because Mike is running it, not me.
[SPEAKER_01]: So you get to hear his voice more than mine.
[SPEAKER_01]: I actually get to be a player.
[SPEAKER_01]: And also please, I know I say this a lot, but it really helps us out.
[SPEAKER_01]: Give us the five stars, give us the subscribe, tell your friends, all that kind of jazz.
[SPEAKER_01]: We got a lot of my mentor right now, a lot of people are digging our shit and bingeing the hell out of it, so it's awesome.
[SPEAKER_01]: And we want to keep that shit rolling.
[SPEAKER_01]: So please, tell people, keep the love for all and everybody, and we'll talk to you soon.
[SPEAKER_03]: Welcome to bloated an actual play entertainment presentation of the bloat of work work adventure written by Greg Saunders.
[SPEAKER_03]: Mark Bore as I should have pronounced it is an old school revival D-twenty role playing game written by Pelle Nielsen and Johann Norr.
[SPEAKER_03]: It's published by Free League and it fucking kicks ass.
[SPEAKER_03]: My name's Mike and I'm going to be tonight's Game Master
[SPEAKER_03]: The bladed bastards joining me tonight are Kurt, Joe, and Dave.
[SPEAKER_03]: Hey guys, that's going.
[SPEAKER_03]: Hey Mike, got Mike.
[SPEAKER_03]: Oh, it's weird.
[SPEAKER_03]: I know.
[SPEAKER_03]: I'm in charge, man.
[SPEAKER_03]: I'm uncomfortable.
[SPEAKER_03]: You don't have that sweet, sweet safety net of Dave running things.
[SPEAKER_03]: Yeah, safety net.
[SPEAKER_03]: I'm nervous.
[SPEAKER_01]: You'll be alright, buddy.
[SPEAKER_01]: You'll be alright.
[SPEAKER_01]: I don't know what you're going to be, okay?
[SPEAKER_01]: I'm ready for the Mark Biorgi.
[SPEAKER_02]: We should probably mention that we're actual play entertainment as well.
[SPEAKER_02]: You did.
[SPEAKER_01]: I did.
[SPEAKER_02]: Yeah.
[SPEAKER_03]: You didn't even listen to my intro.
[SPEAKER_03]: I was listening.
[SPEAKER_01]: And actually, I played entertainment.
[SPEAKER_01]: I glazed over and I still heard it.
[SPEAKER_03]: There you go.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: This is nice for Dave to be able to sit back, relax, roll some dice, hidden to some.
[SPEAKER_01]: Unfortunately, I'm a control freak and like to be in charge of everything.
[SPEAKER_01]: So we'll see how this goes.
[SPEAKER_03]: I can see it.
[SPEAKER_03]: He's got a little full-scat pad beside him.
[SPEAKER_03]: He's like making a new year for heaven.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Intro was off.
[SPEAKER_03]: This was wrong.
[SPEAKER_03]: If you can change this for next time, everything's going to be okay.
[SPEAKER_01]: It's all you, my friend.
[SPEAKER_03]: It's all you.
[SPEAKER_03]: First thing I want to ask everyone is,
[SPEAKER_03]: to try pronouncing.
[SPEAKER_03]: What?
[SPEAKER_03]: Mark Bore.
[SPEAKER_01]: I refuse.
[SPEAKER_01]: It's Mark Bore.
[SPEAKER_01]: It's not Mark Bore.
[SPEAKER_01]: I would like to make our Swedish overlord tapie.
[SPEAKER_01]: It's Mark Bore.
[SPEAKER_01]: I don't believe it.
[SPEAKER_03]: I don't believe it.
[SPEAKER_01]: I don't believe it.
[SPEAKER_03]: I don't believe it.
[SPEAKER_02]: Now, I had to make a gesture with my hand that felt like an attempt.
[SPEAKER_02]: Yeah, a hundred percent, man.
[SPEAKER_02]: Oh, that off.
[SPEAKER_01]: But you can't imagine Italian without the hand.
[SPEAKER_01]: Mirkburg.
[SPEAKER_03]: Mirkburg.
[SPEAKER_03]: Yeah, I don't know why the G isn't sounded.
[SPEAKER_03]: I don't know why the O with the two little.
[SPEAKER_01]: Did you hear this?
[SPEAKER_01]: Your pronunciation, your Italian version.
[SPEAKER_03]: Dave, multiple.
[SPEAKER_03]: You can't imagine how many different pronunciation sites I visited to see how this is pronounced.
[SPEAKER_04]: Merch.
[SPEAKER_04]: This is how over-prepared Mike is.
[SPEAKER_04]: I know.
[SPEAKER_04]: It's like two full days researching just how to pronounce.
[SPEAKER_03]: I like to work.
[SPEAKER_03]: I did damn it.
[SPEAKER_03]: Listen, this has got to be done right.
[SPEAKER_03]: I want the freeling people to listen to this one day and be like, it's well done.
[SPEAKER_02]: Hunter box says there's a Swedish guy listing and he's like, that's not how you said.
[SPEAKER_01]: He's already stopped listening.
[SPEAKER_02]: Oh, if I can.
[SPEAKER_01]: Another one of these guys fucking Canadians.
[SPEAKER_03]: I have also listened to multiple, multiple A, actual plays and that seems to be the way we're all pronouncing it.
[SPEAKER_03]: So it's it's Merk or any talking about there's no other.
[SPEAKER_01]: So one guy fired up the pronunciation at the beginning.
[SPEAKER_03]: No, no, no, no, no, no, no, no.
[SPEAKER_03]: Everyone.
[SPEAKER_01]: Well, no, I'm with you.
[SPEAKER_01]: It's me or kibore.
[SPEAKER_01]: So how you say it?
[SPEAKER_03]: Yeah, it's something I knew you would have a good Swedish chef.
[SPEAKER_01]: I had to bob up and down really.
[SPEAKER_01]: I had Italian juice to hand, but Swedish I bob.
[SPEAKER_01]: I'm your kibore, right?
[SPEAKER_01]: Does anyone know what, what Merck boring means?
[SPEAKER_01]: How did the dead side bark?
[SPEAKER_03]: But it's not as fun as it sounds.
[SPEAKER_03]: That's me.
[SPEAKER_03]: It's fun.
[SPEAKER_01]: It's a dead something.
[SPEAKER_03]: Dark, dark, fort.
[SPEAKER_01]: Fort?
[SPEAKER_01]: Like no.
[SPEAKER_03]: Dark, fort.
[SPEAKER_03]: It's supposed to represent this idea of this like crumbling, um, bastion of human civilization that is
[SPEAKER_03]: just teetering on the precipice of annihilation.
[SPEAKER_03]: The dark fort.
[SPEAKER_03]: All the humans are essentially like, hold up in their last refuge, a dark fort.
[SPEAKER_04]: Okay, so like reading parts of the book, I like imagine the book.
[SPEAKER_04]: Well, parts of it.
[SPEAKER_04]: I imagine the world is, it's almost like Dante's in Fernou, but like just everywhere.
[SPEAKER_03]: Yeah, that's not bad.
[SPEAKER_04]: You know, like, all the others of hell.
[SPEAKER_04]: They're just like, it's not like the pit to hell.
[SPEAKER_04]: It's just spread out on Earth.
[SPEAKER_04]: Yeah.
[SPEAKER_04]: I like that.
[SPEAKER_04]: Weird.
[SPEAKER_04]: Yeah.
[SPEAKER_04]: All sorts of weird crap going on.
[SPEAKER_04]: Yeah.
[SPEAKER_03]: To me, the game is set in a, it's like a fantasy world, right?
[SPEAKER_03]: But it's super dark, super wretched.
[SPEAKER_03]: It's on the verge of annihilation.
[SPEAKER_03]: And like, this is where it starts to get bonkers.
[SPEAKER_03]: The promise of annihilation has been predicted by one head of a giant god-like, two-headed Basilisk named He.
[SPEAKER_03]: It's two giant god-like, two-headed Basilisk named He and She.
[SPEAKER_03]: And so one of the heads, the head of the male basilisk, has predicted that the world is going to end.
[SPEAKER_03]: And this is how it's going to happen.
[SPEAKER_03]: And it's all foretold.
[SPEAKER_03]: And all of his prophecies have essentially come true so far.
[SPEAKER_03]: So the other basilisk is pissed off at him.
[SPEAKER_03]: And the other head of the same basilisk is pissed off at him.
[SPEAKER_03]: And that's the dynamic that's happening.
[SPEAKER_03]: way, way, way, way in the background in the mountains of the world.
[SPEAKER_03]: So the game, the game is old school, like basic dungeon and dragons, sword and sorcery, but if the swords were rusty, and if they broke in half, if you rolled a natural one, if your magic spells blew up in your face, fifty percent of the time, and if your character had two hit points forever.
[SPEAKER_03]: That's what Mark Boring is like.
[SPEAKER_01]: Okay.
[SPEAKER_01]: You mean Mark Bork?
[SPEAKER_01]: No.
[SPEAKER_01]: Let's make some dirt bags.
[SPEAKER_03]: Yes.
[SPEAKER_03]: I like all them dirt bags, bastards.
[SPEAKER_04]: I want to see if I can make like the worst character and have them like basically it almost be dead before we even start.
[SPEAKER_03]: Or even go.
[SPEAKER_03]: Awesome.
[SPEAKER_03]: Hey, listen man.
[SPEAKER_03]: Like you could have a character with when I was like randomly rolling up characters to kind of run through it.
[SPEAKER_03]: I rolled up a character with one hit point, but also randomly rolled plate mail for himself.
[SPEAKER_01]: It's got a fucking idea.
[SPEAKER_03]: He's like exactly.
[SPEAKER_03]: He's gonna need it.
[SPEAKER_03]: And God forbid anything gets through the armor.
[SPEAKER_03]: All right.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Good.
[SPEAKER_03]: So everyone's got their character sheets, right?
[SPEAKER_03]: Okay.
[SPEAKER_03]: Yeah.
[SPEAKER_01]: And I was finding rumors that Mike has a microphone attached to his headset, but it's still using the mic.
[SPEAKER_02]: Well, Dave, you missed a whole conversation, a whole conversation about my sweet sweet headphones.
[SPEAKER_02]: I like how his headphones look like they're made of gummy bears.
[SPEAKER_01]: Yeah, they do.
[SPEAKER_03]: They look like they pull them out of a cereal box.
[SPEAKER_03]: They're definitely not my kids headphones.
[SPEAKER_04]: I heard it in the super looks like the Fisher Price play kit to look like a to pretend to be like a telemarker on on.
[SPEAKER_03]: These are, they're very high-end sweetish headphones, actually.
[SPEAKER_03]: I ordered specifically to play a sweetish role-playing game.
[SPEAKER_02]: Can you pronounce the brand of the headphones in a Swedish accent?
[SPEAKER_01]: Yeah.
[SPEAKER_03]: Let me see if I can read it.
[SPEAKER_03]: What does it say?
[SPEAKER_03]: Blid by default.
[SPEAKER_03]: I'm wearing my kid's buddy phones shut up.
[SPEAKER_03]: Oh, I can.
[SPEAKER_03]: You're gonna be okay.
[SPEAKER_01]: I don't know if they're like the Mark Borg of headphones if I've ever seen any.
[SPEAKER_03]: because they're going to fall apart.
[SPEAKER_01]: Yeah, because you said you rolled a one, you're just going to crumble.
[SPEAKER_01]: Maybe choke yourself with the cards on a fumble.
[SPEAKER_03]: All right, so yeah, normally in an actual plan entertainment game, we would begin the story with characters already built, but the MercBode character creation is just so fucking bonkers and randomized that I think it's one of the best parts of the game is rolling out of this story.
[SPEAKER_03]: Yeah, for sure.
[SPEAKER_03]: Okay, so everyone's got character sheets.
[SPEAKER_03]: Yep, now we're gonna each do each step at a time.
[SPEAKER_03]: So we do this all.
[SPEAKER_03]: Yeah, okay.
[SPEAKER_03]: All right, so
[SPEAKER_03]: In the book, it reads like this.
[SPEAKER_03]: It says, in this world, there are those who seek riches or redemption.
[SPEAKER_03]: And there you walk in discord and despair.
[SPEAKER_03]: Your soul and your silver are you own, are your own, and equally easy to lose to begin with, you are what you own.
[SPEAKER_03]: I should explain.
[SPEAKER_03]: For anyone listening who has played MercBody before, has read the book, there are character classes that you can choose, just like in Dungeons & Dragons, you may arrange or you may find or you may imagine using all these things.
[SPEAKER_03]: Now of course those are all super lame compared to the classes that they have in MercBody.
[SPEAKER_03]: But for this first session with these guys, we're gonna try playing just the basic character creation dirt bag where that line there is particularly true.
[SPEAKER_03]: You are what you own.
[SPEAKER_03]: You may be the guy who randomly has a suit of play mail.
[SPEAKER_03]: You may be the guy that randomly has a scroll, so he cast a spell.
[SPEAKER_03]: You may be the guy who randomly has a medicine kit.
[SPEAKER_01]: I saw a donkey on that, so I really do.
[SPEAKER_03]: You may, you'll get a donkey.
[SPEAKER_03]: Maybe you'll get a small dog, like anything could happen here in McBooty.
[SPEAKER_02]: the lowest of dirt bags?
[SPEAKER_02]: Yes.
[SPEAKER_02]: Where the bottom wrong?
[SPEAKER_02]: The sweetest of dirt bags.
[SPEAKER_03]: Yes.
[SPEAKER_03]: And, you know, my plan is that let's do this.
[SPEAKER_03]: It's like basically a one slash two shot.
[SPEAKER_03]: I don't see it taking more than a couple of apps.
[SPEAKER_03]: And then if we love it as much as I love it, we go on and actually make a classed characters and see if we can do like a mini campaign even.
[SPEAKER_03]: So that's what my goal is.
[SPEAKER_03]: But to start off,
[SPEAKER_03]: You guys get to roll dice.
[SPEAKER_03]: Here we go.
[SPEAKER_03]: Before you've done anything else on your sheet, I don't want.
[SPEAKER_03]: Ability scores on one.
[SPEAKER_03]: Anything you are what you own.
[SPEAKER_03]: Everyone, please roll a D-Six and tell me what you got.
[SPEAKER_03]: One.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Rust rolled a one.
[SPEAKER_03]: Yes.
[SPEAKER_03]: Rust.
[SPEAKER_03]: Two.
[SPEAKER_03]: Do roll the one.
[SPEAKER_03]: Kurt roll the one.
[SPEAKER_03]: Two.
[SPEAKER_03]: I rolled a two.
[SPEAKER_03]: No, I know.
[SPEAKER_03]: He's still got rust on his.
[SPEAKER_01]: I like Kurt board.
[SPEAKER_01]: That may be a laugh.
[SPEAKER_01]: I actually turn away from my mic.
[SPEAKER_01]: Oh, it's Kurt Borg.
[SPEAKER_01]: No, it's Kurt Borg.
[SPEAKER_03]: Three.
[SPEAKER_03]: You're all the three.
[SPEAKER_01]: All right, here we go.
[SPEAKER_01]: I don't get a dog already.
[SPEAKER_01]: Did I?
[SPEAKER_01]: I need to do the same for my donkey.
[SPEAKER_03]: A number three means that Dave's character starts with a backpack that can hold seven items.
[SPEAKER_03]: Joe and Kurt.
[SPEAKER_03]: You get nothing.
[SPEAKER_04]: You get nothing on this team.
[SPEAKER_04]: So I am nothing.
[SPEAKER_04]: Great.
[SPEAKER_04]: So far, you're not where you are.
[SPEAKER_04]: I am nothing.
[SPEAKER_02]: I'm not even qualified.
[SPEAKER_01]: This is great.
[SPEAKER_01]: I'm the leader of the party.
[SPEAKER_01]: If I've got the backpack.
[SPEAKER_01]: Okay, all right on the next table of things that you could potentially start with everyone roll a D twelve.
[SPEAKER_01]: Now let's do this in order.
[SPEAKER_01]: Kurt roll me a D twelve and see what you get.
[SPEAKER_01]: And eleven.
[SPEAKER_03]: Ooh.
[SPEAKER_03]: Kurt, you start with a bottle of red poison.
[SPEAKER_03]: Ooh.
[SPEAKER_03]: Mm-hmm.
[SPEAKER_03]: And then roll me.
[SPEAKER_03]: I guess like this tastes like.
[SPEAKER_03]: Maybe try and convince Dave's character to drink it.
[SPEAKER_01]: I'm the servant man, I gotta do it.
[SPEAKER_03]: Kurt, roll a D for to see how many doses of poison you get.
[SPEAKER_03]: Hopefully at least one.
[SPEAKER_03]: Ooh, sweet, lots of poison.
[SPEAKER_03]: Joe go ahead and roll me a D twelve and see what you got.
[SPEAKER_03]: Okay.
[SPEAKER_03]: A ten.
[SPEAKER_03]: Oh shit.
[SPEAKER_03]: Hey.
[SPEAKER_03]: Holy shit.
[SPEAKER_03]: A bomb.
[SPEAKER_01]: Whoa.
[SPEAKER_01]: You have it in the backpack.
[SPEAKER_01]: You just carry it up.
[SPEAKER_03]: You have your arms.
[SPEAKER_03]: A sealed clay bottle with like, with a, with a metal stopper on top and a fuse coming out of it.
[SPEAKER_02]: That's your bomb.
[SPEAKER_02]: We could put it all together in the backpack.
[SPEAKER_02]: Just drop it somewhere.
[SPEAKER_02]: We got a poison bomb.
[SPEAKER_01]: That wrecked my backpack.
[SPEAKER_01]: It's one thing I owe.
[SPEAKER_02]: Everything in the backpack.
[SPEAKER_03]: All right, Dave, what'd you get on this table?
[SPEAKER_03]: The twelve-seven.
[SPEAKER_03]: Seven.
[SPEAKER_03]: A medicine chest.
[SPEAKER_01]: I were talking.
[SPEAKER_03]: Oh, done.
[SPEAKER_03]: All right, we'll wait to see how many uses of medicine you have in your medicine chest, but yeah, you've got bandages and poltuses and herbs and whatever is in a mercury.
[SPEAKER_03]: That's what my stats are really long.
[SPEAKER_03]: You're not even allowed to owe the stats for the bomb.
[SPEAKER_01]: Yeah, the bomb does one D ten trade my medicine chest in for a donkey.
[SPEAKER_03]: No, you may not.
[SPEAKER_03]: Unless you find someone with a donkey who will trade you.
[SPEAKER_01]: Or fucking blow a lot from poison.
[SPEAKER_01]: I'm gonna take a fucking donkey, so we're gonna be.
[SPEAKER_01]: That sounds like the sort of thing I'm worried about.
[SPEAKER_03]: I can throw the bomb.
[SPEAKER_04]: I get to pick who gets blown up.
[SPEAKER_03]: Sorry, master.
[SPEAKER_03]: All right.
[SPEAKER_03]: You guys have one more.
[SPEAKER_03]: You have this to be.
[SPEAKER_03]: If one more table, you can roll on here.
[SPEAKER_03]: All right.
[SPEAKER_03]: Let's see what else you start with.
[SPEAKER_01]: Oh, this has got some good ones on it.
[SPEAKER_01]: I'd like number four, personally.
[SPEAKER_02]: What?
[SPEAKER_02]: What dice do you need me to roll?
[SPEAKER_02]: That D- twelve again.
[SPEAKER_02]: D- twelve.
[SPEAKER_03]: Eleven.
[SPEAKER_03]: Okay, you start with Lard.
[SPEAKER_03]: A bag of Lard.
[SPEAKER_04]: I'll play where you got it from for us.
[SPEAKER_03]: Yeah.
[SPEAKER_02]: Where'd you get your bag of large from?
[SPEAKER_02]: Where'd you render it from?
[SPEAKER_02]: I was just wandering through a back alley and I watched a mother chase her children into the street through the opposite door on the other side of the house and I just walked in there and kitchen and swiped it.
[SPEAKER_02]: Put it in my pocket and walked off.
[SPEAKER_04]: You have a pocket frame right now.
[SPEAKER_04]: That was the only count.
[SPEAKER_03]: Yeah, there's Dave start.
[SPEAKER_03]: So let me give you some stats in the Lord.
[SPEAKER_03]: The Lord is a pretty big helping.
[SPEAKER_03]: It's more than a stick of butter.
[SPEAKER_03]: It's like a big bag of some art.
[SPEAKER_03]: It's enough to basically coat a whole person in Lord if you needed to or you can do it.
[SPEAKER_03]: And it, uh, oh, just had full of large five, five meals.
[SPEAKER_03]: Like, you can sort of eat all of my calories, man.
[SPEAKER_02]: Yeah, it's kind of all of my pockets are now full of large.
[SPEAKER_02]: No, you've got like a big of a bar.
[SPEAKER_02]: Yeah, you've got a big of a bar, yeah.
[SPEAKER_03]: It's a sack, a sack, a small, yeah.
[SPEAKER_03]: But when it gets, I'm like a little bit like solidified.
[SPEAKER_04]: Oh, that's a lot.
[SPEAKER_04]: Now it's a wet wash.
[SPEAKER_02]: Slash it around.
[SPEAKER_02]: I think I have to have a serving to put in the backpack.
[SPEAKER_01]: I bow graciously.
[SPEAKER_03]: All right Joe, what did you roll on this chart?
[SPEAKER_03]: Oh, I haven't rolled yet.
[SPEAKER_03]: Maybe go.
[SPEAKER_04]: Ooh.
[SPEAKER_04]: I also got a left.
[SPEAKER_03]: Okay, so if you I was going to talk a lot.
[SPEAKER_03]: If you roll the same thing, you can keep it if you want it or feel free to roll again.
[SPEAKER_03]: I'm rolling again.
[SPEAKER_03]: Yeah, I don't want it.
[SPEAKER_03]: You don't want it.
[SPEAKER_03]: We might be a little hard.
[SPEAKER_03]: Eight.
[SPEAKER_03]: Eight is a grappling hook.
[SPEAKER_03]: Ooh, look at you.
[SPEAKER_03]: That's awesome.
[SPEAKER_03]: I have a ball.
[SPEAKER_03]: I am very bomb and a grappling hook.
[SPEAKER_03]: That's some crazy stuff.
[SPEAKER_04]: That's not what I was looking for.
[SPEAKER_02]: I don't want to look at the most useless.
[SPEAKER_02]: It's not often all the time.
[SPEAKER_02]: Think about what we could have done with all that extra Lord.
[SPEAKER_02]: There's hope yet.
[SPEAKER_02]: There's hope yet, Joe.
[SPEAKER_03]: All right, David.
[SPEAKER_01]: Oh, come on.
[SPEAKER_01]: Four.
[SPEAKER_03]: Yes.
[SPEAKER_03]: No, come on.
[SPEAKER_01]: Did you actually get it?
[SPEAKER_03]: He's lying.
[SPEAKER_03]: Oh, he's showing us.
[SPEAKER_03]: He's showing us the time.
[SPEAKER_03]: That's a four.
[SPEAKER_03]: All right.
[SPEAKER_03]: That's a four.
[SPEAKER_03]: Dave's care.
[SPEAKER_03]: I may not have got my donkey, but I got monkeys.
[SPEAKER_03]: He has monkeys.
[SPEAKER_03]: Can you please roll a D for and tell me how many monkeys you have, Dave?
[SPEAKER_03]: I have two monkeys.
[SPEAKER_03]: You have two monkeys that ignore you, but love you.
[SPEAKER_03]: Are they brother and sister?
[SPEAKER_03]: I don't know.
[SPEAKER_03]: Dave, are they brother and sister?
[SPEAKER_03]: How many do you have decided that yet?
[SPEAKER_03]: They got two furry monkeys.
[SPEAKER_03]: Two monkeys.
[SPEAKER_03]: And they do damage.
[SPEAKER_02]: Do you have them?
[SPEAKER_03]: They can give you this?
[SPEAKER_03]: They ignore, they have, but they loved it.
[SPEAKER_04]: So they would potentially protect it potentially.
[SPEAKER_04]: They don't listen to it.
[SPEAKER_03]: If they weren't trying to eat Kurt's learn,
[SPEAKER_01]: Did they have to be?
[SPEAKER_01]: It doesn't say that.
[SPEAKER_01]: Okay, sorry.
[SPEAKER_01]: Maybe I would like, like, what size of her list?
[SPEAKER_03]: You want to use hair?
[SPEAKER_03]: Do you want furless monkeys naked?
[SPEAKER_01]: I picture like, are they like little squirrel monkeys?
[SPEAKER_03]: Almost like in like, climb on me and stuff?
[SPEAKER_03]: I don't know, man, tell me what kind of monkeys you are.
[SPEAKER_01]: Yeah, they're like little squirrel monkeys.
[SPEAKER_01]: So they like climb on me.
[SPEAKER_01]: They're probably, I don't know, like, the size of two beer cans.
[SPEAKER_01]: Let's get some little guys.
[SPEAKER_01]: Yeah, little squirrel monkeys.
[SPEAKER_01]: Yeah, they go around, they get in trouble.
[SPEAKER_01]: They don't listen to me.
[SPEAKER_03]: Those are your belongings.
[SPEAKER_03]: That's what you have.
[SPEAKER_03]: Now, let's see what kind of weapon you start off with.
[SPEAKER_03]: Kurt give me a deten rule on the weapons table.
[SPEAKER_03]: I am a bomb and a water hook.
[SPEAKER_03]: You start off with a femur, like just a long bone.
[SPEAKER_03]: It does a D-four of damage.
[SPEAKER_03]: You got poison and lard and a bone.
[SPEAKER_03]: The options are endless.
[SPEAKER_03]: Joe.
[SPEAKER_03]: What is your role in a D-ten?
[SPEAKER_03]: Allow to skewer in the world.
[SPEAKER_03]: You know, I'm sorry.
[SPEAKER_03]: A D-ten?
[SPEAKER_03]: Yeah, a D-ten.
[SPEAKER_03]: Eight.
[SPEAKER_03]: Woo hoo!
[SPEAKER_03]: So the higher you roll the better, you have a flail.
[SPEAKER_03]: Nice.
[SPEAKER_03]: And I am the best.
[SPEAKER_03]: Does it de-eight damage?
[SPEAKER_01]: Oh fuck yeah, that's pretty solid.
[SPEAKER_03]: That's a- that's a good weapon.
[SPEAKER_01]: All right, de- what do you do here, man?
[SPEAKER_01]: What's the nine?
[SPEAKER_03]: Ah, I haven't crossed both.
[SPEAKER_01]: Oh, sweet.
[SPEAKER_01]: Okay, I've been rolled that yet.
[SPEAKER_01]: I'm just curious because I didn't see it.
[SPEAKER_03]: No, yeah, go ahead and roll your detameless even you get a six.
[SPEAKER_03]: Okay, six rate in the middle there.
[SPEAKER_03]: You have a sword.
[SPEAKER_03]: Ah, that's sword.
[SPEAKER_03]: The juts sword does de-six.
[SPEAKER_04]: Oh man.
[SPEAKER_03]: Flails are nasty.
[SPEAKER_03]: Yeah, it does more damage than the sword.
[SPEAKER_04]: If I fuck up with that, like that it hurt.
[SPEAKER_03]: But you're gonna fuck up somebody with that considering things regularly have like five hit points.
[SPEAKER_01]: Oh my god.
[SPEAKER_01]: The potential to murder.
[SPEAKER_01]: Yeah, I got a sword.
[SPEAKER_01]: It's like a straight up long sword.
[SPEAKER_01]: Oh nice.
[SPEAKER_03]: All right.
[SPEAKER_03]: Next.
[SPEAKER_03]: Armor.
[SPEAKER_03]: Kurt.
[SPEAKER_03]: Romeo D. Or.
[SPEAKER_03]: And roll high.
[SPEAKER_03]: Or not.
[SPEAKER_03]: Now roll high.
[SPEAKER_03]: I'll roll mid.
[SPEAKER_03]: Three.
[SPEAKER_03]: Okay.
[SPEAKER_03]: A three.
[SPEAKER_03]: So you have medium armor.
[SPEAKER_03]: That could be scale mail, chain mail.
[SPEAKER_03]: What's the difference in the look between scale and chain?
[SPEAKER_02]: Kind of picture scale.
[SPEAKER_03]: Chain is all the little ringlets and scale is kind of like little lizard scales overlapping each other.
[SPEAKER_03]: I always thought.
[SPEAKER_03]: Yeah, that's how you get to that.
[SPEAKER_03]: I'm going to go with the scale now.
[SPEAKER_03]: All right.
[SPEAKER_03]: Right.
[SPEAKER_03]: You have a suit of scale now.
[SPEAKER_03]: That's pretty good.
[SPEAKER_01]: So the scale.
[SPEAKER_03]: Yeah, right down that it does minus d four damage.
[SPEAKER_03]: Okay.
[SPEAKER_03]: And you have a plus two on your agility tests, which is bad.
[SPEAKER_03]: That's bad.
[SPEAKER_03]: Yeah, you're weighted down basically, so it's harder for you to avoid attacks, but if something hits you, you've got that massive protection.
[SPEAKER_04]: Hey, I think about this.
[SPEAKER_04]: You could sell it.
[SPEAKER_03]: Yeah, and you could sell it.
[SPEAKER_03]: We're traded from our Lord.
[SPEAKER_03]: Okay, Joe, give me a roll.
[SPEAKER_03]: All right.
[SPEAKER_03]: Three.
[SPEAKER_03]: Three, you also have medium armor.
[SPEAKER_03]: Is it armored?
[SPEAKER_03]: That's pretty good.
[SPEAKER_04]: Oh, I'm gonna sell it as good.
[SPEAKER_03]: You have scale mail as well or chain mail or chain mail?
[SPEAKER_04]: What ever?
[SPEAKER_04]: Sure.
[SPEAKER_03]: Chain mail.
[SPEAKER_03]: Cool.
[SPEAKER_03]: All right, Dave.
[SPEAKER_03]: What'd you get, buddy?
[SPEAKER_03]: Four, baby.
[SPEAKER_03]: Did you really?
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Wow.
[SPEAKER_03]: All right.
[SPEAKER_03]: I mean, that is splint mail, plate mail.
[SPEAKER_01]: Plate mail, fuck yes.
[SPEAKER_03]: Yeah, plate mail is a minus d six on damage.
[SPEAKER_03]: And you have a plus four on agility tests.
[SPEAKER_03]: But you also get a plus two on defense.
[SPEAKER_01]: Okay.
[SPEAKER_03]: What it means basically is like if I asked you to, I don't know, jump from one ledge to another, it would be fucking hard for you to do because you're wearing a big suit of mail, right?
[SPEAKER_03]: But actually,
[SPEAKER_03]: It's when you're trying to avoid a blow, you're only as bad as the guys wearing medium armor, and you soak up more damage.
[SPEAKER_03]: So it's good.
[SPEAKER_03]: Sweet.
[SPEAKER_03]: Oh, this is not the exciting question for armor, but yeah.
[SPEAKER_04]: in the character sheet.
[SPEAKER_04]: It has like a one, two, three.
[SPEAKER_04]: Yeah.
[SPEAKER_03]: So what that means is that's the tier of your armor.
[SPEAKER_03]: So I swear you'll have tier two armor.
[SPEAKER_03]: Dave has tier three armor.
[SPEAKER_01]: Oh, that's right.
[SPEAKER_01]: You guys.
[SPEAKER_01]: You guys comes from the minus D six.
[SPEAKER_03]: Nope.
[SPEAKER_03]: Well, it does sort of, what actually, what that indicates is that if I were to, like, say you were trying to avoid a attack from a monster and you crit failed, a crit fail means that your armor goes down a tier.
[SPEAKER_03]: So your full plate suddenly becomes like basically broken essentially and now it only reduces a defore damage.
[SPEAKER_01]: Gotcha.
[SPEAKER_01]: Well, so you can get your armor busted right to pieces and you can get your armor busted right down.
[SPEAKER_03]: Yeah.
[SPEAKER_01]: Okay.
[SPEAKER_04]: So, uh, do I need to click the box that says minus D for?
[SPEAKER_04]: Is it just... Yeah, so tier two.
[SPEAKER_04]: Yeah, but you know, yep, yep, just do it.
[SPEAKER_01]: I'm not so sure I'm the servant.
[SPEAKER_03]: with a sword and of maybe with a pocket little hard and a femur maybe you're carrying the backpack down mother fucker poison on him he's definitely dirt bag material I'm adding a backpack to my character shit all right oh Lee okay you guys have starting equipment you have starting weapons and armor okay here we are one of my favorite things to do let's roll attributes now
[SPEAKER_03]: You get to the attributes for those listening.
[SPEAKER_03]: There's strength, which is strength.
[SPEAKER_03]: That's how strong you are.
[SPEAKER_03]: That's usually the thing that adjusts your attacks.
[SPEAKER_03]: There's agility, which is how agile dexterous you are, and that impacts your ability to dodge attacks or to complete sort of athletic or acrobatic tasks.
[SPEAKER_03]: There's your present score, which is some combination of intelligence and wisdom and charisma.
[SPEAKER_03]: So it's basically your mental acuity.
[SPEAKER_03]: It helps you do everything from aiming a bow and knowing where to aim it.
[SPEAKER_03]: or reading scrolls or picking up on whether somebody's lying to you or trying to convince somebody of something if you are lying.
[SPEAKER_03]: All of that stuff is present.
[SPEAKER_03]: If you want to know something about a monster, you rule a presence rule.
[SPEAKER_03]: So presence is kind of a catch-all.
[SPEAKER_03]: And then finally, there's toughness, which is like your endurance.
[SPEAKER_03]: Basically, impact how many hit points you're going to end up having.
[SPEAKER_03]: And, you know, if your poison or disease, how, whether you can withstand that or not.
[SPEAKER_03]: Yeah, those are the four attributes.
[SPEAKER_03]: You roll three D six straight and that's your score.
[SPEAKER_03]: But because you're rolling basic dirt bags, there is an advantage.
[SPEAKER_03]: You get to pick two scores of your choice and you can roll four D six and keep the top three for two of them.
[SPEAKER_03]: But you got to pick ahead of time.
[SPEAKER_03]: So Kurt would have to say, I want my guy to have a really high presence and I'm going to roll four D six on that one.
[SPEAKER_01]: Gotcha.
[SPEAKER_02]: Okay, so who's going?
[SPEAKER_02]: Are we going to go in order?
[SPEAKER_02]: We're going to roll a strength for everybody.
[SPEAKER_02]: Yeah, we'll do everyone's sets of ones.
[SPEAKER_03]: Yeah, so we'll do all of Kurt stats and then we'll do all of Joe's stats and then we'll all take steps.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Kurt, where do you want to, do you want to roll four D six on your strength?
[SPEAKER_03]: So the you attack better on your agility so that you avoid attacks better.
[SPEAKER_03]: Your presence so you're smarter or your toughness.
[SPEAKER_03]: So you have more hip points.
[SPEAKER_01]: Can we talk amongst ourselves?
[SPEAKER_01]: Yeah, man.
[SPEAKER_01]: I think everyone's strength.
[SPEAKER_02]: I was thinking presents and I hadn't figured out my second stat yet.
[SPEAKER_02]: You had any thoughts, Joe?
[SPEAKER_04]: Well, I don't have a question from like, how does one throw a bomb?
[SPEAKER_04]: Is that West presence?
[SPEAKER_04]: Because it's kind of a kind of a sensual force arranged range attack, right?
[SPEAKER_04]: But how does one even activate this bomb?
[SPEAKER_04]: Do I know what?
[SPEAKER_03]: I think that, yeah, you know how to do it.
[SPEAKER_04]: So we'll be able to say it's presence.
[SPEAKER_03]: I would say it's presence if you're trying to aim it.
[SPEAKER_03]: Like if you're in a room and you don't want to like blow up your buddies, I'd probably say presence because you're aiming it.
[SPEAKER_03]: If you're just trying to throw it at a guy who's like sixty feet away and you're just trying to chuck it all the way there, then I might make it a strength roll just to see if you can throw it that far.
[SPEAKER_04]: Well, I think I know what I'm going to do.
[SPEAKER_02]: Okay.
[SPEAKER_02]: What are you leaning towards?
[SPEAKER_04]: Strengths and presence.
[SPEAKER_01]: Strength and confidence.
[SPEAKER_01]: I'll be the tank.
[SPEAKER_02]: Okay, I'm gonna go with presence and agility.
[SPEAKER_02]: All right, the nice, little magic character.
[SPEAKER_03]: All right, hurt.
[SPEAKER_03]: Then go ahead and roll three D six for your strength.
[SPEAKER_03]: Thirteen.
[SPEAKER_03]: Nice job.
[SPEAKER_03]: All right, now on the character sheet, you are not going to write down thirteen.
[SPEAKER_03]: What that means is you have a plus one.
[SPEAKER_03]: So you just write plus one next to your strength.
[SPEAKER_03]: So when you're rolling in a tack, you add one to it.
[SPEAKER_03]: If you're trying to, if I tell you that it's a roller strength test to open up a door, it's jammed, you add a plus one to it.
[SPEAKER_02]: Okay, do I need to track that thirteen score ever again later?
[SPEAKER_02]: No, throw it in the garbage.
[SPEAKER_02]: It never happened.
[SPEAKER_01]: That isn't dead, too.
[SPEAKER_01]: Okay.
[SPEAKER_03]: Next is agility, I believe.
[SPEAKER_03]: Okay, so I'm doing all of mine.
[SPEAKER_02]: Yeah, let's do all of yours.
[SPEAKER_02]: So I get four, he sixes for this one.
[SPEAKER_03]: Yeah, let's see.
[SPEAKER_03]: That's a plus two, I believe.
[SPEAKER_03]: Let me double check.
[SPEAKER_01]: Yeah, plus two on this little chart here.
[SPEAKER_01]: Oh, man.
[SPEAKER_01]: You really are.
[SPEAKER_03]: Yeah, that's a plus two.
[SPEAKER_03]: No kidding.
[SPEAKER_03]: This champion.
[SPEAKER_03]: All right.
[SPEAKER_03]: Let's see your presence test.
[SPEAKER_03]: You wanted to defore in this one.
[SPEAKER_03]: Or forty six on this one.
[SPEAKER_02]: Sorry.
[SPEAKER_02]: Oh, shit.
[SPEAKER_03]: Oh, no.
[SPEAKER_02]: Eight team.
[SPEAKER_02]: Oh.
[SPEAKER_02]: Eighteen.
[SPEAKER_01]: Wow, sure.
[SPEAKER_01]: It's not to serve a theater.
[SPEAKER_01]: You're gonna.
[SPEAKER_01]: Oh, sorry.
[SPEAKER_03]: You're gonna live forever.
[SPEAKER_01]: Wow.
[SPEAKER_03]: All right.
[SPEAKER_03]: That is a plus three to your present score because I have the bomb and I wouldn't see a Bible.
[SPEAKER_02]: Listen to me plus three wild.
[SPEAKER_02]: All right.
[SPEAKER_02]: Toughness.
[SPEAKER_02]: I'm talking on a three dice.
[SPEAKER_02]: Here we go.
[SPEAKER_02]: Three dice.
[SPEAKER_02]: Oh, okay.
[SPEAKER_02]: It's gonna cost me.
[SPEAKER_02]: I'm going back down to Earth.
[SPEAKER_03]: Eight.
[SPEAKER_03]: All right.
[SPEAKER_03]: That's not bad.
[SPEAKER_03]: That's a minus one.
[SPEAKER_02]: All right.
[SPEAKER_02]: So I'm a bit of a weakling.
[SPEAKER_03]: That's a pretty good score.
[SPEAKER_01]: Yeah, that ain't bad at all, man.
[SPEAKER_03]: No man.
[SPEAKER_03]: You said minus one minus one for toughness.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Wow.
[SPEAKER_03]: All right.
[SPEAKER_03]: Well done.
[SPEAKER_03]: All right.
[SPEAKER_03]: Joe, let's see if you can match that.
[SPEAKER_04]: you were going for strength and presence right for your forty six yeah yeah so I'll do the strength strength come on baby hey that's good that is really good yeah twelve eighteen twenty two but you take off the lock the top three yeah okay so eighteen
[SPEAKER_03]: Wow.
[SPEAKER_03]: Plus three strength.
[SPEAKER_03]: This giant root.
[SPEAKER_01]: Looks like I'm back to being the servant.
[SPEAKER_03]: Dave's going to be the one that rolls like so.
[SPEAKER_01]: Yeah, no, right?
[SPEAKER_03]: An ability checks.
[SPEAKER_04]: Oh, I just I've just put down a three is role plus three.
[SPEAKER_03]: Plus three.
[SPEAKER_04]: So I just put a three down.
[SPEAKER_04]: You're right.
[SPEAKER_03]: Plus three.
[SPEAKER_04]: Plus three.
[SPEAKER_04]: Yeah.
[SPEAKER_03]: Well, I think it could be a minus three as well.
[SPEAKER_03]: Plus three.
[SPEAKER_03]: Okay, so agility is just agility is your straight, three, two, six.
[SPEAKER_04]: Yeah, yeah, yeah, come on.
[SPEAKER_04]: I'm gonna have so great that I buff that is terrible.
[SPEAKER_04]: Oh no.
[SPEAKER_03]: That is five.
[SPEAKER_03]: Wow.
[SPEAKER_03]: Five is a minus two.
[SPEAKER_03]: Oh no, the dice give a thing away.
[SPEAKER_04]: Okay.
[SPEAKER_03]: Alright, okay, present.
[SPEAKER_03]: Present.
[SPEAKER_03]: It's back to four.
[SPEAKER_04]: Six, here we go.
[SPEAKER_05]: Hmm.
[SPEAKER_03]: Meddling for team or team's good.
[SPEAKER_03]: That's a plus one Okay, and then finally a toughness toughness for three days Come on.
[SPEAKER_04]: Hey, that's good another four team.
[SPEAKER_04]: What's one again?
[SPEAKER_04]: I'll take it.
[SPEAKER_03]: It's job.
[SPEAKER_04]: Those are good stats.
[SPEAKER_04]: That's one
[SPEAKER_04]: Sweet plus three strength plus one agility no no minus minus two agility it's a little clumsy but a big little a big smart tough guy agility my ability to defend my ability to balance myself swims with singing like a rock hopefully there's no watching me
[SPEAKER_04]: In my chain mail that prevents me from, I get another minus on top of that too, right?
[SPEAKER_04]: Yeah, because of the chain mail.
[SPEAKER_04]: Oh my god.
[SPEAKER_04]: All right.
[SPEAKER_01]: All right.
[SPEAKER_01]: Dave, here we go.
[SPEAKER_01]: Strength, forty-six.
[SPEAKER_01]: Four, eighty-six, let's see it.
[SPEAKER_01]: Ooh, six, five, six, one, seventeen.
[SPEAKER_01]: Yeah.
[SPEAKER_01]: Wow, you guys, holy shit.
[SPEAKER_03]: Wow.
[SPEAKER_01]: Let's do it.
[SPEAKER_01]: Okay.
[SPEAKER_03]: No, seventeen is plus three.
[SPEAKER_03]: Yeah, plus three.
[SPEAKER_03]: All done.
[SPEAKER_01]: Ah, agility, three, d, six.
[SPEAKER_01]: Ooh.
[SPEAKER_01]: Six.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Not parrot, not terrible.
[SPEAKER_03]: Six is pretty thorough.
[SPEAKER_03]: Minus two.
[SPEAKER_03]: It's not great.
[SPEAKER_04]: All right.
[SPEAKER_04]: He's looking the same as me right now.
[SPEAKER_04]: Presence?
[SPEAKER_04]: That's great.
[SPEAKER_04]: Yep.
[SPEAKER_04]: Thirteen.
[SPEAKER_03]: There are teens plus one.
[SPEAKER_03]: That's okay.
[SPEAKER_01]: Oh, and toughness is a forty six.
[SPEAKER_01]: This is the one I want to be the best.
[SPEAKER_03]: Yeah, come on.
[SPEAKER_03]: Come on.
[SPEAKER_03]: Hit points, tip points.
[SPEAKER_03]: Oh, sixteen.
[SPEAKER_03]: Jesus Christ, you guys.
[SPEAKER_03]: Very nice.
[SPEAKER_03]: Super.
[SPEAKER_03]: These characters can live forever.
[SPEAKER_00]: That's not bad.
[SPEAKER_03]: No, that's great.
[SPEAKER_02]: We need to talk one.
[SPEAKER_02]: Nice job.
[SPEAKER_02]: We're not too late.
[SPEAKER_02]: We're all ready.
[SPEAKER_02]: We've elevated ourselves from the lowest of dirt bags to like mid range dirt bags.
[SPEAKER_02]: Yeah.
[SPEAKER_03]: You're really mid range dirt bags.
[SPEAKER_03]: I mean, I would say low to mid.
[SPEAKER_03]: Joe and Dave standing there in their armor and wielding actual weapons look pretty good right now.
[SPEAKER_03]: Kurt's femurs taking away from it a little bit.
[SPEAKER_01]: What's the femur do for damage?
[SPEAKER_02]: One d four, but you just wait till I rub some of my poison on it.
[SPEAKER_03]: Nice.
[SPEAKER_03]: That's fair.
[SPEAKER_03]: It's contact poison.
[SPEAKER_03]: Cool.
[SPEAKER_03]: The next thing we're going to do then is to now that we have your toughness modifiers.
[SPEAKER_03]: Let's see some hit points, gentlemen.
[SPEAKER_03]: This is Maker Break.
[SPEAKER_03]: You get one d eight and then you add your toughness modifier.
[SPEAKER_03]: Oh, shit.
[SPEAKER_04]: What's your role, buddy?
[SPEAKER_04]: Be real.
[SPEAKER_02]: Okay, I was just saying oh shit because I wrote that I was looking at my toughness score, which is a negative.
[SPEAKER_02]: Yeah.
[SPEAKER_02]: Yeah, I really need that.
[SPEAKER_02]: Right now, right?
[SPEAKER_01]: Oh.
[SPEAKER_01]: It's Kurt already dead.
[SPEAKER_01]: He murdered it.
[SPEAKER_01]: He just dies.
[SPEAKER_02]: Okay, I rolled it too.
[SPEAKER_02]: Mine is one.
[SPEAKER_02]: A hit point.
[SPEAKER_03]: You have a single hit point.
[SPEAKER_03]: So my max is one.
[SPEAKER_03]: I am officially in charge.
[SPEAKER_03]: And I should say that unlike Ivy Dungeons & Dragons, where you hit zero, and you just live.
[SPEAKER_03]: Like for the style of games.
[SPEAKER_02]: Countless turns.
[SPEAKER_03]: Now you hit one, you hit zero, and you're either broken or dead based on a rule.
[SPEAKER_03]: And if you go below zero, you're just dead dead.
[SPEAKER_03]: So if anything does two points of damage to you, if a cat scratches you.
[SPEAKER_03]: My fucking monkey can kill you.
[SPEAKER_03]: I think the monkeys do D-II damage now.
[SPEAKER_01]: Yeah, I believe so.
[SPEAKER_01]: Yeah.
[SPEAKER_01]: The bite.
[SPEAKER_02]: Watch over Dave's monkeys.
[SPEAKER_02]: Should I just maybe roll up a backup character now or maybe.
[SPEAKER_01]: I'll protect you.
[SPEAKER_01]: Hopefully.
[SPEAKER_03]: All right.
[SPEAKER_03]: Show here we go.
[SPEAKER_03]: Watch all of you guys have super little hip ones.
[SPEAKER_01]: Oh my god, that's what I'm thinking is going to happen.
[SPEAKER_01]: Four.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Four.
[SPEAKER_03]: You need a plus on yours though.
[SPEAKER_04]: Yeah.
[SPEAKER_04]: Plus one.
[SPEAKER_03]: All right.
[SPEAKER_04]: Five.
[SPEAKER_04]: Yeah.
[SPEAKER_04]: It was a friend current and Max.
[SPEAKER_04]: Yep.
[SPEAKER_04]: Okay.
[SPEAKER_04]: All right.
[SPEAKER_03]: Dave.
[SPEAKER_03]: Four.
[SPEAKER_01]: Four.
[SPEAKER_01]: Plus two for six.
[SPEAKER_03]: Six.
[SPEAKER_03]: You are the tank.
[SPEAKER_04]: You manifest the leader.
[SPEAKER_04]: He's the most healthiest up on show.
[SPEAKER_03]: He has the most life forms.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Your characters are really taking shape.
[SPEAKER_03]: We're going to go down to the bottom of the page.
[SPEAKER_03]: There's a box for almonds.
[SPEAKER_03]: Basically, well, it's essentially luck that you can spend.
[SPEAKER_03]: So, you know, it's like having advantage in VV, except it's more useful than that.
[SPEAKER_03]: It's like having a luck point that you can spend
[SPEAKER_03]: It's essentially for some reason some dead God somewhere is watching over you and strangely occasionally something will actually go right for you.
[SPEAKER_03]: It's probably one of the reasons that you're even still alive considering the state of the world.
[SPEAKER_03]: But you each start with a D II
[SPEAKER_03]: of almonds.
[SPEAKER_03]: You either start off with one or two almonds.
[SPEAKER_03]: And this resets at regular intervals.
[SPEAKER_03]: And I'll decide when they reset.
[SPEAKER_03]: But you can spend it to do a whole bunch of things.
[SPEAKER_03]: You can force me to reroll a die or you can reroll a die.
[SPEAKER_03]: You can reduce damage that you take.
[SPEAKER_01]: I got a deal max damage with one attack.
[SPEAKER_03]: Yeah.
[SPEAKER_01]: Yeah.
[SPEAKER_01]: Neutralize it, crit or a fumble.
[SPEAKER_01]: I feel like Kurt's gonna use it every time he gets hit with his one hit point.
[SPEAKER_01]: You're hit.
[SPEAKER_01]: I think he is an old man.
[SPEAKER_01]: I'd like to use it.
[SPEAKER_02]: Can we refresh our ovens now?
[SPEAKER_03]: It's not a total good at a jail free though, right?
[SPEAKER_03]: Like if you think about it, making me re-roll isn't, you know, you might roll bad again.
[SPEAKER_03]: Or, you know, reducing the damage, you might roll a one on a D-six to reduce the damage.
[SPEAKER_03]: So it's... Yep.
[SPEAKER_03]: I'm fine with you guys having almonds.
[SPEAKER_03]: Go for it.
[SPEAKER_03]: Use your almonds or save them for when you think you're gonna need them.
[SPEAKER_03]: This Kurt's max hit points one.
[SPEAKER_05]: Yeah.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: He can't increase it.
[SPEAKER_03]: He's fucked.
[SPEAKER_03]: I have seen characters live.
[SPEAKER_03]: He's got like pneumonia or something.
[SPEAKER_03]: He's just not doing good.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: He's like sickly for some reason.
[SPEAKER_03]: We'll find a while later.
[SPEAKER_03]: Don't worry.
[SPEAKER_02]: For now, we're not to cross not to cross podcasts, but Manard Clayton routinely rocks one hit.
[SPEAKER_02]: He's still kicking stuff.
[SPEAKER_02]: Yeah.
[SPEAKER_02]: There you go.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: He spends his luck, right?
[SPEAKER_04]: That's how he lives.
[SPEAKER_04]: Dave's a softie and Mike's not.
[SPEAKER_04]: Oh, shot fire.
[SPEAKER_04]: And that's the end of my rescue.
[SPEAKER_03]: That was the end of breast.
[SPEAKER_03]: All right, Kirk.
[SPEAKER_03]: Roll a D to however you want to do it.
[SPEAKER_03]: Flip a coin.
[SPEAKER_03]: Roll a D six one two three four five six.
[SPEAKER_03]: It's giving just a eight eyes.
[SPEAKER_02]: A little roll a D twenty just cause.
[SPEAKER_03]: Yeah, do man.
[SPEAKER_02]: Eleven to twenty you have to.
[SPEAKER_02]: That twenty.
[SPEAKER_01]: Oh, you're wasting your good rules.
[SPEAKER_02]: I'm rolling the two four.
[SPEAKER_02]: Two moments.
[SPEAKER_02]: That was not a waste.
[SPEAKER_02]: Two moments is two lifelines.
[SPEAKER_02]: That's about as much as I think.
[SPEAKER_03]: I like I like thinking of him as lifelines from that like that's gonna be a millionaire.
[SPEAKER_02]: I like to call the friend.
[SPEAKER_02]: I can do a street shout out and I can call the friend.
[SPEAKER_02]: All right, chill your up next.
[SPEAKER_04]: I do want to do it.
[SPEAKER_04]: I was wrong.
[SPEAKER_04]: I got D six on my hands.
[SPEAKER_04]: Sure.
[SPEAKER_04]: Or five six two and it's a two right now.
[SPEAKER_03]: Oh, you roll the two you have one woman You're in free for a second one woman.
[SPEAKER_03]: I got a default one woman today maybe tomorrow you'll have to I also have one woman All right Maybe tomorrow you'll have to but today you have one single woman Can you share an woman with a friend or use it on their roles if you choose yours or someone else's role that that say yeah, yeah, but you can share them
[SPEAKER_01]: Cool.
[SPEAKER_01]: I won't be sharing.
[SPEAKER_01]: No, I'm going to hoard mine.
[SPEAKER_01]: But I need them.
[SPEAKER_01]: We're going through these optimal tables.
[SPEAKER_03]: I was just going to say, yeah, we're definitely using the optional tables.
[SPEAKER_03]: They're optional.
[SPEAKER_03]: I like to call them mandatory.
[SPEAKER_03]: There are three tables we're going to roll on.
[SPEAKER_03]: We're going to roll on terrible traits.
[SPEAKER_03]: Broken bodies and bad habits.
[SPEAKER_03]: Yes.
[SPEAKER_03]: I have all of those.
[SPEAKER_03]: Yes.
[SPEAKER_03]: Yes, you do.
[SPEAKER_03]: This is what really, this is what really makes your, your night into a dirt bag right here.
[SPEAKER_03]: So who wants to rule a terrible trait?
[SPEAKER_03]: Well, let's keep going in the order.
[SPEAKER_03]: Kurt.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Rule a D-twenty.
[SPEAKER_03]: It's worked out like five of the terrible traits in real life.
[SPEAKER_01]: Fair easers.
[SPEAKER_03]: Seventeen.
[SPEAKER_03]: You are bitter.
[SPEAKER_03]: I was not expecting.
[SPEAKER_03]: Okay, I forgot to mention you rolled twice on this table so you get two of these.
[SPEAKER_03]: You are bitter and what?
[SPEAKER_03]: And one.
[SPEAKER_03]: Peter and endlessly aggravated.
[SPEAKER_03]: Yes.
[SPEAKER_03]: Oh my god, that's gonna be so hard for a couple of the way I think.
[SPEAKER_04]: Oh my god, that's crazy.
[SPEAKER_04]: Such a positive dude.
[SPEAKER_03]: I know.
[SPEAKER_02]: Screw you, Joe.
[SPEAKER_03]: Oh, it starts already.
[SPEAKER_01]: It comes.
[SPEAKER_01]: It starts already.
[SPEAKER_03]: Really into my up body in the character.
[SPEAKER_03]: Yes, Joe.
[SPEAKER_03]: Let's see.
[SPEAKER_03]: Two D. Twenty.
[SPEAKER_03]: Oh, nice.
[SPEAKER_03]: Eighteen and a six.
[SPEAKER_03]: You are deceitful and egocentric.
[SPEAKER_03]: Well, I do have a bomb, and you guys go.
[SPEAKER_03]: The fair.
[SPEAKER_03]: Anyone else have a bomb?
[SPEAKER_03]: No.
[SPEAKER_03]: Just me?
[SPEAKER_03]: Didn't think so.
[SPEAKER_02]: One thing I was talking about is guy with the bomb.
[SPEAKER_02]: Leave him cares about us.
[SPEAKER_02]: Good bomb.
[SPEAKER_03]: I hope he names himself, Mr. Bomb, or something like that.
[SPEAKER_03]: That should be.
[SPEAKER_03]: Look how bomb is sweetest.
[SPEAKER_03]: Captain Bomb.
[SPEAKER_03]: All right, Dave.
[SPEAKER_03]: You go a centric, is there?
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Eagle centric.
[SPEAKER_03]: And the seatful.
[SPEAKER_03]: The seatful.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: All right, Dave.
[SPEAKER_03]: Seven and you can put those in description there.
[SPEAKER_03]: Okay, so April is seven.
[SPEAKER_03]: Nialistic.
[SPEAKER_04]: Oh, cool.
[SPEAKER_04]: What's the point?
[SPEAKER_03]: Why are we even here?
[SPEAKER_03]: What the fuck is the point?
[SPEAKER_03]: What is the point?
[SPEAKER_01]: Milistic and we're basically dead already.
[SPEAKER_01]: Oh, if I roll the same as someone else, can I reroll it?
[SPEAKER_01]: Yeah, go for it.
[SPEAKER_01]: Let's make it interesting.
[SPEAKER_01]: Oh, I just rolled that again.
[SPEAKER_01]: I'm nihilistic double.
[SPEAKER_01]: Whoo.
[SPEAKER_01]: Worried.
[SPEAKER_01]: Sixteen.
[SPEAKER_01]: Worried.
[SPEAKER_01]: What could he be worried about?
[SPEAKER_01]: I don't know.
[SPEAKER_03]: That is some existential pain.
[SPEAKER_03]: Maybe that's the character, right?
[SPEAKER_03]: Maybe just like flip flops between.
[SPEAKER_03]: I'm worried about it and then not worried about it.
[SPEAKER_03]: I can everything.
[SPEAKER_02]: That's after you're so funny.
[SPEAKER_02]: I'm worried that I'm not worried enough.
[SPEAKER_04]: Fuck.
[SPEAKER_04]: What does it matter?
[SPEAKER_03]: Oh, that's great.
[SPEAKER_03]: All right.
[SPEAKER_03]: So remind me again, your character is bitter and endlessly aggravated.
[SPEAKER_04]: Joe, a deceitful and egocentric.
[SPEAKER_04]: And a nihilistic and worried.
[SPEAKER_03]: and worried somehow.
[SPEAKER_03]: Okay.
[SPEAKER_03]: You're worried about being so mad.
[SPEAKER_01]: That's great.
[SPEAKER_01]: We're worried about the... All right.
[SPEAKER_03]: Did you hear about stuff?
[SPEAKER_03]: Did they deepen now the description of these characters?
[SPEAKER_03]: Let's talk about your bodies.
[SPEAKER_03]: You've been, you've lived your whole lives in a world that is decaying, basically.
[SPEAKER_03]: So what has happened to you?
[SPEAKER_03]: Kurt, give me a D-twenty, buddy.
[SPEAKER_03]: Okay.
[SPEAKER_03]: How many?
[SPEAKER_03]: Another two?
[SPEAKER_03]: Nope, just one here.
[SPEAKER_03]: A for three.
[SPEAKER_03]: You don't want two of these.
[SPEAKER_03]: Oh, gross.
[SPEAKER_03]: You have chronic athletes foot and it stinks.
[SPEAKER_02]: Do I have shoes at all?
[SPEAKER_02]: I don't even don't shoes.
[SPEAKER_04]: Let's see.
[SPEAKER_04]: You have shoes.
[SPEAKER_04]: Maybe their athletes foot has gotten so bad that it's just like formed or something inside.
[SPEAKER_04]: Like like a weathery shoe in itself.
[SPEAKER_02]: It's kind of like a Alice, yellowy, dumb.
[SPEAKER_02]: Not good.
[SPEAKER_03]: Not good.
[SPEAKER_02]: Like, oh, you know those rough edges on your heel if you leave it too long and like, wears on the side of your work.
[SPEAKER_02]: Exactly.
[SPEAKER_02]: Yeah, like my whole foot, and especially the underside and around the toes, it's really, it's just like the big red and moist.
[SPEAKER_02]: And moist.
[SPEAKER_02]: But we've been flaking at the same time.
[SPEAKER_03]: That's wet in the middle and dry in fleeting on the outside.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Oh, God.
[SPEAKER_03]: Okay.
[SPEAKER_03]: That's great that we spent so much time describing that.
[SPEAKER_03]: That's awesome.
[SPEAKER_03]: It's really painted the picture there for everyone.
[SPEAKER_03]: All right, Joe.
[SPEAKER_03]: Let's see.
[SPEAKER_03]: A two.
[SPEAKER_03]: Oh my God.
[SPEAKER_03]: You're.
[SPEAKER_03]: Oh, that's kind of cool.
[SPEAKER_03]: You're covered in glass from his tattoos for some reason.
[SPEAKER_03]: Nice.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: That's a great one to get.
[SPEAKER_03]: If you're going to get one.
[SPEAKER_03]: As long as nobody is insulted by your blast-faming tattoos at any point.
[SPEAKER_04]: I doubt it.
[SPEAKER_04]: Not in this part of the world only.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Well, there is an inquisition.
[SPEAKER_03]: It's out there.
[SPEAKER_03]: All right, Dave.
[SPEAKER_03]: How's your body broken, buddy?
[SPEAKER_01]: Eighteen.
[SPEAKER_01]: Oh, that's the same.
[SPEAKER_01]: I got athlete's foot like Kurt.
[SPEAKER_01]: Man, no way.
[SPEAKER_01]: No way.
[SPEAKER_01]: Do something.
[SPEAKER_01]: I gave it to him by playing football.
[SPEAKER_01]: Oh, wow.
[SPEAKER_03]: Oh, I stutter from nerve damage juttering and stuttering from nerve damage.
[SPEAKER_03]: What is juttering?
[SPEAKER_03]: Like stuttering?
[SPEAKER_03]: Like maybe maybe it's like a long delayed stutter.
[SPEAKER_02]: I was imagining it is more like a physical tick that went along with the stutter.
[SPEAKER_02]: Oh, like a jittering.
[SPEAKER_02]: Yeah, okay.
[SPEAKER_02]: That's what I don't know what it is.
[SPEAKER_02]: That's what jumped in my room.
[SPEAKER_03]: Hey, you know what?
[SPEAKER_03]: I can't wait to see how Dave role-place it.
[SPEAKER_03]: It's going to be.
[SPEAKER_04]: I'm definitely the leader now.
[SPEAKER_04]: No one's going to follow a studying stuttering.
[SPEAKER_04]: No, I'm fucking twitching up.
[SPEAKER_04]: Bye.
[SPEAKER_02]: Can you guys even consider me for later yet?
[SPEAKER_01]: Let's in one hit point.
[SPEAKER_01]: You'd be careful.
[SPEAKER_01]: You're to stop your fucking athlete.
[SPEAKER_01]: That's on your right.
[SPEAKER_04]: Guys don't respect.
[SPEAKER_04]: We're actually just keeping you around in case we need to eat you.
[SPEAKER_04]: You're going to keep the meat this fresh.
[SPEAKER_01]: Yeah, shotgun nut eat this feed.
[SPEAKER_03]: Yeah, that's the last.
[SPEAKER_03]: That's what the monkeys get to delicacy.
[SPEAKER_04]: It's a delicacy.
[SPEAKER_04]: My view.
[SPEAKER_03]: All right, that's your broken bodies.
[SPEAKER_03]: And finally, what sort of bad habit have you developed in a lifetime?
[SPEAKER_01]: Oh, some of these.
[SPEAKER_03]: Whatever the ability did.
[SPEAKER_03]: Only imagine.
[SPEAKER_03]: Hey, the twenty curtain.
[SPEAKER_03]: Let's see.
[SPEAKER_03]: Oh, gross.
[SPEAKER_03]: Seven.
[SPEAKER_03]: Your best friend is a skull.
[SPEAKER_03]: You carry it with you.
[SPEAKER_03]: You tell it everything.
[SPEAKER_03]: And you trust no one more than your skull friend.
[SPEAKER_02]: That's really unfortunate.
[SPEAKER_02]: Nobody really knows this, but the femur is actually from the same body.
[SPEAKER_03]: Yes.
[SPEAKER_03]: Well done.
[SPEAKER_03]: That's great.
[SPEAKER_03]: I can't wait to see what you name your skull.
[SPEAKER_03]: It's gonna be really good.
[SPEAKER_03]: I hope your skull talks back to you.
[SPEAKER_03]: All right, Joe.
[SPEAKER_03]: Bad habit you have.
[SPEAKER_03]: Uh, eight.
[SPEAKER_04]: Oh, please.
[SPEAKER_03]: Oh, yes.
[SPEAKER_03]: You pick your nose.
[SPEAKER_03]: So deep that it bleeds.
[SPEAKER_04]: So good.
[SPEAKER_04]: That'll feel better.
[SPEAKER_01]: We'll clean this.
[SPEAKER_04]: No speaker extraordinaire.
[SPEAKER_04]: I'm gonna put on my head.
[SPEAKER_03]: Oh, so much of police.
[SPEAKER_03]: Just like your index fingers just red with blood.
[SPEAKER_03]: He's still jamming it up there.
[SPEAKER_03]: That's great.
[SPEAKER_03]: I don't think you can be the leader.
[SPEAKER_03]: What?
[SPEAKER_04]: Yeah.
[SPEAKER_04]: Inviterate.
[SPEAKER_03]: I don't know.
[SPEAKER_04]: It's better than fuckin' pus-foot over here.
[SPEAKER_03]: Oh, yeah, pus-foot.
[SPEAKER_03]: All right, Dave.
[SPEAKER_03]: We should care to roll.
[SPEAKER_03]: All natural, twenty.
[SPEAKER_03]: Oh, that's good.
[SPEAKER_03]: You make jewelry from the teeth of the dead.
[SPEAKER_03]: If this could be considered a bad habit, maybe that's a great habit.
[SPEAKER_04]: That's actually pretty cool.
[SPEAKER_04]: Probably you sell that stuff.
[SPEAKER_03]: That is cool.
[SPEAKER_03]: Teeth jewelry is pretty cool.
[SPEAKER_03]: You got those tattoos.
[SPEAKER_03]: That's pretty cool.
[SPEAKER_03]: Kurt, what did you get those cool?
[SPEAKER_01]: Athletes what?
[SPEAKER_02]: I got athlete and a skull that I talked to.
[SPEAKER_02]: That is my best friend.
[SPEAKER_02]: The skull's pretty cool, actually.
[SPEAKER_02]: You can make the skull cool.
[SPEAKER_04]: I just like picture like my one my picking finger is covered in blood.
[SPEAKER_04]: Yeah, it's just like like a layer of dried like at the top.
[SPEAKER_04]: It's still fresh blood, but then it just gets crushed here and That's crushed here as it goes down.
[SPEAKER_03]: I feel it just dried and flaking like crits athletes, but Okay
[SPEAKER_03]: Your characters have really taken form.
[SPEAKER_03]: We have two more steps to go.
[SPEAKER_03]: You get to spend your silver.
[SPEAKER_03]: Now, sweet.
[SPEAKER_03]: Let's roll some silver first of all.
[SPEAKER_03]: Starting with Kurt and roll two D six and times it by ten.
[SPEAKER_03]: I rolled ten.
[SPEAKER_03]: Okay.
[SPEAKER_03]: You have a hundred silver pieces to spend.
[SPEAKER_02]: That's great.
[SPEAKER_02]: I also stole that from the kitchen of the lady who was tending to her children.
[SPEAKER_01]: Oh, man.
[SPEAKER_01]: Fuck those people apparently.
[SPEAKER_02]: All right, Joe.
[SPEAKER_02]: Let's get this kids were making way too much.
[SPEAKER_01]: Oh, I can get my donkey.
[SPEAKER_03]: Yeah, you can buy a donkey.
[SPEAKER_03]: I'm per cent.
[SPEAKER_03]: Okay.
[SPEAKER_03]: I got six, so to sixty.
[SPEAKER_03]: Sixty gold or sixty silver.
[SPEAKER_03]: There's no coal pieces in this one.
[SPEAKER_03]: Sixty silver and Dave.
[SPEAKER_03]: It's seventy.
[SPEAKER_03]: Stephanie, all right, that's great.
[SPEAKER_03]: Now, here is the conceit of my game.
[SPEAKER_03]: All right, you're not in a store shopping.
[SPEAKER_03]: I want you to look down the equipment list or the weapon list and the armor list, anything like that that you want to buy.
[SPEAKER_03]: We're assuming that that is stuff that you have around your house.
[SPEAKER_03]: Maybe you've got it secreted away and you pull it out for this adventure.
[SPEAKER_03]: However you want to describe like where it came from.
[SPEAKER_03]: You're just going to have it.
[SPEAKER_03]: We're not going to go shopping at a store.
[SPEAKER_03]: We're not partnering.
[SPEAKER_03]: We're just assuming that everything that you might want to buy, we just have.
[SPEAKER_01]: Where's the shield?
[SPEAKER_01]: I don't see shield on this fucking list.
[SPEAKER_03]: Shield to be on the armor list.
[SPEAKER_01]: My missing it.
[SPEAKER_01]: We got there hang on.
[SPEAKER_01]: Oh, there it is.
[SPEAKER_01]: Sorry.
[SPEAKER_01]: Twenty silver.
[SPEAKER_03]: Yeah, twenty silver for a shield.
[SPEAKER_03]: A shield takes away one point of damage.
[SPEAKER_03]: Whenever someone hits you, you kind of like have to flex it with your shield.
[SPEAKER_03]: And any one time, you can basically use up your shield to take all the damage from a hit, but then it basically busts your shield.
[SPEAKER_04]: Oh, that's got, Kurt.
[SPEAKER_04]: You might want to invest in a shield there, but yeah, maybe maybe a good idea.
[SPEAKER_03]: Money bags.
[SPEAKER_03]: Not bad.
[SPEAKER_03]: It's another, uh, it's basically another home.
[SPEAKER_01]: You can repair your armor, too.
[SPEAKER_01]: That's kind of cool.
[SPEAKER_03]: Yeah, you just gotta go to the blacksmith.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: If, if anyone out there hasn't already seen the Mercport A book, it's pretty fantastic.
[SPEAKER_03]: It, it, it won all sorts of awards for graphic design.
[SPEAKER_03]: They used something like a hundred and twenty plus different fonts in the making of the book.
[SPEAKER_03]: It just looks like the scribblings of a madman.
[SPEAKER_03]: It's phenomenal.
[SPEAKER_04]: It's like, there's so much style to it.
[SPEAKER_04]: Yeah, it's super cool.
[SPEAKER_04]: Awesome.
[SPEAKER_03]: And it's like, it's like a slim book, too.
[SPEAKER_03]: Like it's just, it's just so pretty.
[SPEAKER_03]: And the bright yellow cover.
[SPEAKER_01]: Yeah, that picture on page twenty seven is just bizarre.
[SPEAKER_03]: That's a lot of bizarre.
[SPEAKER_01]: Cool.
[SPEAKER_01]: It serves the table the name of your guy, too, isn't it?
[SPEAKER_03]: There is a table, or if you guys want to name yourselves, you can.
[SPEAKER_03]: The last step of character creation is name your character if you wish.
[SPEAKER_03]: It will not save you.
[SPEAKER_03]: Oh, sweet.
[SPEAKER_03]: I could buy Lard.
[SPEAKER_03]: Yeah.
[SPEAKER_04]: Lard boy doesn't have to be the only Lard boy.
[SPEAKER_04]: What are you?
[SPEAKER_04]: Okay, Dave.
[SPEAKER_04]: What are you looking at?
[SPEAKER_04]: Requitment.
[SPEAKER_04]: You're really smart with this kind of stuff.
[SPEAKER_04]: I'm already copying the shield that you got.
[SPEAKER_04]: Joe, you might want to rope for your grappling hook?
[SPEAKER_03]: It doesn't come with one?
[SPEAKER_03]: No, just a grappling hook.
[SPEAKER_03]: All right, that's bullshit.
[SPEAKER_03]: It can be an improvised weapon though.
[SPEAKER_04]: It can?
[SPEAKER_04]: Yep.
[SPEAKER_04]: You can swing it for D-four.
[SPEAKER_04]: Ooh, is that rope on it?
[SPEAKER_04]: Oh, man.
[SPEAKER_04]: That'd be cool.
[SPEAKER_04]: I pulled someone in it.
[SPEAKER_04]: Oh, man.
[SPEAKER_04]: Punch their face in.
[SPEAKER_03]: You'd be hidden with your flail instead of punching them.
[SPEAKER_01]: After the shield, they got fifty bucks, huh?
[SPEAKER_03]: Yeah, it goes quick.
[SPEAKER_01]: Squeeze it per few, maybe?
[SPEAKER_01]: That's what Kurt needs.
[SPEAKER_01]: Right on Kurt's feet when he sleeps.
[SPEAKER_01]: One of us should be able to arrange a tack of some sort I have of feeling.
[SPEAKER_04]: Maybe Kurt, because he has one hit point, shouldn't be in the fray at all.
[SPEAKER_01]: Oh, that's good.
[SPEAKER_01]: You need to load it.
[SPEAKER_01]: You want to borrow some silver to buy yourself a crossbow?
[SPEAKER_02]: How much is a crossbow?
[SPEAKER_01]: Crossbow is forty silver and ten bolts so it's basically a silver a bolt.
[SPEAKER_01]: I get a buy a mule.
[SPEAKER_02]: Okay, I able to hold a shield while firing a crossbow.
[SPEAKER_01]: Yes.
[SPEAKER_02]: Yeah.
[SPEAKER_01]: I'm going to go Joe's really.
[SPEAKER_01]: Yes.
[SPEAKER_03]: Thank you, Joe.
[SPEAKER_03]: I think Joe ruled there.
[SPEAKER_03]: Yeah.
[SPEAKER_04]: I don't know.
[SPEAKER_04]: I'm just thinking because they're usually like one handed the shoot.
[SPEAKER_04]: depending on the size, I guess.
[SPEAKER_03]: I would say it's too handed, but I would say that the shield is just a smaller shield.
[SPEAKER_03]: It's not like a big giant.
[SPEAKER_03]: What do they call those like kite shields or, you know, it's probably like a small round shield.
[SPEAKER_03]: We can buckle her, buckle her.
[SPEAKER_03]: Sure.
[SPEAKER_02]: I'm just gonna plant some bellhounds.
[SPEAKER_01]: Yeah.
[SPEAKER_02]: All right.
[SPEAKER_02]: I am going to buy a shield and a crossbow.
[SPEAKER_02]: Wow.
[SPEAKER_02]: I'm going to get twenty bolts for my crossbow.
[SPEAKER_03]: Uh-huh.
[SPEAKER_02]: I'm going to get a set of lock picks.
[SPEAKER_02]: A torch.
[SPEAKER_02]: A sharp needle.
[SPEAKER_02]: That's a set of manacles.
[SPEAKER_00]: Wow.
[SPEAKER_04]: Sorry, how does the, like, number of items carrying work?
[SPEAKER_03]: It's your, you can carry up to eight items plus or minus your strength one wire.
[SPEAKER_03]: Oh, it's.
[SPEAKER_04]: I get eleven.
[SPEAKER_03]: You guys are strong men.
[SPEAKER_04]: Does that include your weapons, though?
[SPEAKER_04]: And your armor.
[SPEAKER_03]: It doesn't include your weapons, but not your armor.
[SPEAKER_04]: It does include your weapons.
[SPEAKER_04]: Yeah.
[SPEAKER_04]: Okay.
[SPEAKER_03]: All right.
[SPEAKER_03]: Are we done shopping?
[SPEAKER_01]: Yeah, thanks.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: All right.
[SPEAKER_03]: Naming your characters.
[SPEAKER_03]: Do you guys have ideas for names for your characters?
[SPEAKER_03]: Do you want to use the random name generator?
[SPEAKER_02]: My character will be known as Thorne Blood Grave.
[SPEAKER_02]: Wow.
[SPEAKER_02]: That's awesome.
[SPEAKER_02]: It's probably the scariest quality about me as my name.
[SPEAKER_03]: I know you're walking around with a sculpt.
[SPEAKER_03]: Yo Dave.
[SPEAKER_03]: Inspired?
[SPEAKER_01]: I'm looking at the the random names.
[SPEAKER_01]: I'm not gonna roll around the name, but I like the idea.
[SPEAKER_01]: Just check that.
[SPEAKER_01]: I'm going with Torval.
[SPEAKER_01]: I need names for my two monkeys.
[SPEAKER_01]: I've burnt nerdy, but I don't think that fits the mood.
[SPEAKER_02]: Hey, this is a comedic element.
[SPEAKER_02]: My skull will be known as Captain Jack Merrill.
[SPEAKER_03]: That's well done.
[SPEAKER_03]: If I could give you inspiration, I would, but I can't.
[SPEAKER_03]: So I won't.
[SPEAKER_03]: I'll take an element.
[SPEAKER_03]: No, no, no.
[SPEAKER_03]: You've got enough moments.
[SPEAKER_03]: Joe, any luck with the name?
[SPEAKER_04]: Just kidding.
[SPEAKER_04]: I'm just thinking.
[SPEAKER_03]: Sure.
[SPEAKER_03]: No problem.
[SPEAKER_03]: There's actually no rush again.
[SPEAKER_03]: It doesn't really matter.
[SPEAKER_03]: It won't see.
[SPEAKER_01]: I don't plan on telling anyone my name.
[SPEAKER_01]: Why does it matter?
[SPEAKER_03]: We'll see.
[SPEAKER_03]: Let's go around and have everybody just give us sort of a final description of your your great hero.
[SPEAKER_02]: Kurt.
[SPEAKER_02]: All right, Thorne Blood Grave is quite an ugly somewhat disheveled looking man.
[SPEAKER_02]: He's a little hunched over and he walks awkwardly with a bit of a limp-y sort of side-to-side gate.
[SPEAKER_02]: He's horrible to be around.
[SPEAKER_02]: He's bitter.
[SPEAKER_02]: He's endlessly aggravated and if you get within five or six feet, you can smell his feet.
[SPEAKER_02]: He has no shoes.
[SPEAKER_02]: You can see the festering wounds that he has that are athletes foot on his foot and you can tell right away that that's what stinks.
[SPEAKER_02]: And to make him even that much less appealing to talk to, he is carrying in his hand tucked under his arm usually a skull that still has little bits of flesh.
[SPEAKER_02]: It was never really quite cleaned that well.
[SPEAKER_02]: It's sort of sticky and rotting.
[SPEAKER_02]: Not quite like white and clean and bleached.
[SPEAKER_02]: Like you would imagine a skull to look like, you know, if you're first image, that's not really what this is.
[SPEAKER_02]: And he holds it up and he stares it right in the face and he talks to it.
[SPEAKER_02]: And he calls it Captain Jack Merrill.
[SPEAKER_02]: And he asks it questions.
[SPEAKER_02]: And he reacts to whatever the skull seems to say to him, but no one else hears it.
[SPEAKER_02]: Except Thorn blood griff.
[SPEAKER_02]: He's carrying a femur.
[SPEAKER_02]: He has some poison and some horrible intentions.
[SPEAKER_02]: And he walks around, opportunistically, just taking advantage of people that leather guard down.
[SPEAKER_03]: Wow.
[SPEAKER_03]: All right.
[SPEAKER_03]: Nice job.
[SPEAKER_03]: That was great.
[SPEAKER_03]: Thank you.
[SPEAKER_03]: Joe, let's hear what you're getting.
[SPEAKER_04]: My guy is named Postual Bloodfinger.
[SPEAKER_04]: Okay.
[SPEAKER_04]: He's very large.
[SPEAKER_04]: He's a very big brute of, I guess, a man.
[SPEAKER_04]: Sure.
[SPEAKER_04]: I don't know.
[SPEAKER_03]: You'll free to be.
[SPEAKER_03]: Can't do this.
[SPEAKER_04]: He's a living being.
[SPEAKER_04]: Yeah.
[SPEAKER_04]: I don't know.
[SPEAKER_04]: He'll lie straight through whatever Tthe has left.
[SPEAKER_04]: But he thinks he's amazingly good looking.
[SPEAKER_04]: He has a mirror and he's always like,
[SPEAKER_04]: checking his hair and his face which is ridiculous because he has like a terrible habit of picking his nose so much so that forgot about that.
[SPEAKER_04]: He's finger is permanently bloodied from his bloody nose that he causes from picking it so much.
[SPEAKER_03]: And still last name.
[SPEAKER_03]: I love it.
[SPEAKER_04]: And so blood finger and it's more of a nickname that people have given him.
[SPEAKER_04]: But it's funny because like he thinks it's not like obvious.
[SPEAKER_04]: So like he'll be picking his nose and then if someone like looks at him, he'll like go like this, you know, like brushes his facial hair, but he doesn't actually have any.
[SPEAKER_04]: And what it is is what it looks like.
[SPEAKER_04]: But what it actually is is blood that he's just smearing down like a handlebar mustache.
[SPEAKER_02]: And it's actually a blood go tea.
[SPEAKER_04]: It's a blood handlebar mustard.
[SPEAKER_04]: Wow.
[SPEAKER_04]: Blood dried blood on his face.
[SPEAKER_04]: It looks like a handlebar mustard.
[SPEAKER_02]: That's horrifying.
[SPEAKER_04]: And his prize possession is a bomb.
[SPEAKER_04]: But he hopes still works.
[SPEAKER_04]: He's been carrying around for many years.
[SPEAKER_04]: And he has a flail.
[SPEAKER_04]: Uh, he has a grappling hook that he really wants to one day try on him.
[SPEAKER_04]: Use it on a person.
[SPEAKER_04]: Not really for climbing.
[SPEAKER_04]: He wants to like hook them and catch him like a fish.
[SPEAKER_04]: Just like reef them towards him.
[SPEAKER_04]: Get over here.
[SPEAKER_04]: He really.
[SPEAKER_04]: Yeah.
[SPEAKER_04]: That's a postural bloodfinger.
[SPEAKER_04]: Wow.
[SPEAKER_04]: Gross.
[SPEAKER_02]: Wow.
[SPEAKER_02]: Awesome.
[SPEAKER_02]: Postural is that a family name?
[SPEAKER_02]: No, this is- Oh, she'll the second first.
[SPEAKER_04]: Yeah, no.
[SPEAKER_04]: This is given name.
[SPEAKER_03]: All right, Dave affects the follow, but I believe in you.
[SPEAKER_01]: Um, over here we got a torival.
[SPEAKER_01]: Uh, he doesn't really have a last name.
[SPEAKER_01]: He barely even tells anyone his first name because there's no point.
[SPEAKER_01]: He is, he is a giant fruit of a human being.
[SPEAKER_01]: What are we?
[SPEAKER_01]: Are we human beings?
[SPEAKER_03]: Yeah, essentially, there's no other races in this game.
[SPEAKER_01]: Okay, alright.
[SPEAKER_01]: Balls, ugly, it's got like a spotted beard, can't really grow any facial hair, but a giant hawking of a human being who is super clumsy.
[SPEAKER_01]: He's always like banging into things when he walks by something, he's always hitting in an icon, over and he doesn't fucking care.
[SPEAKER_01]: He is... I would say... I don't know if Brave is quite the right word.
[SPEAKER_01]: He's not really brave because he... He just doesn't care.
[SPEAKER_01]: He literally... No fucks given.
[SPEAKER_01]: He will do anything.
[SPEAKER_01]: He doesn't care because it doesn't matter.
[SPEAKER_01]: We're all gonna die.
[SPEAKER_01]: It doesn't matter.
[SPEAKER_01]: But... He's also a warrior.
[SPEAKER_01]: And he worries.
[SPEAKER_01]: He doesn't worry about himself.
[SPEAKER_01]: That's his nihilistic, he doesn't care, but he worries about those around him, so he will try to protect old bloodfinger in fucking stinky foot over there.
[SPEAKER_01]: And... Protect him at even his own expense, he will die for them, doesn't care.
[SPEAKER_01]: He jutters, shakes uncontrollably, he stutters, because he nerfed damage, he was kicked by his muel in the head.
[SPEAKER_01]: Recently,
[SPEAKER_01]: It is a pretty new thing.
[SPEAKER_01]: He's not used to it.
[SPEAKER_01]: It bothers him.
[SPEAKER_01]: He likes to collect teeth.
[SPEAKER_01]: He's got teeth.
[SPEAKER_01]: jewelry.
[SPEAKER_01]: He's got probably ten twelve necklaces around his neck.
[SPEAKER_01]: He's got a belt with small skulls and teeth hanging from it.
[SPEAKER_01]: Teeth earrings just loves teeth jewelry every time.
[SPEAKER_01]: If he stumbles across the dead animal or he kills someone, he'll take his crowbar out and smash the teeth out of them, save them for later.
[SPEAKER_01]: And then when everyone's hanging around at the end or resting, he just starts meticulously putting together his teeth jewelry.
[SPEAKER_01]: And he takes great pride in it.
[SPEAKER_01]: Your matchup size is spaced him out properly.
[SPEAKER_04]: Does he carve into the teeth?
[SPEAKER_04]: Dude, like does he like carve?
[SPEAKER_04]: Oh, like decorating the teeth.
[SPEAKER_04]: So yeah, right?
[SPEAKER_04]: Yeah, like take a tooth and just like carve it into like a little degree.
[SPEAKER_04]: A little bit of scrim shot.
[SPEAKER_01]: He doesn't, but now he does.
[SPEAKER_01]: He didn't.
[SPEAKER_01]: Yeah, he he and he thinks that's a great idea.
[SPEAKER_01]: He thinks that's a great idea.
[SPEAKER_01]: He'll give him a great idea.
[SPEAKER_01]: Yeah.
[SPEAKER_02]: Objectively speaking is his artwork like pretty high quality and he adds a little bit of creative flair is it just like teeth on a string.
[SPEAKER_01]: He tries to make it look good, but he's got no agility.
[SPEAKER_01]: He's just, these fat fucking sausage fingers, like, trying to, like, put it together.
[SPEAKER_01]: He'll tie some knots in the string, the space to mount, but he's always fumbling with it and cursing.
[UNKNOWN]: Fuck!
[SPEAKER_01]: It's what he says all the time, as he's trying to do it.
[SPEAKER_01]: He's got the shakes on his one side, so he's always dropping his teeth.
[SPEAKER_01]: Get some fucking furious.
[SPEAKER_01]: And he's got his two.
[SPEAKER_01]: Oh, he's strong.
[SPEAKER_01]: And he's got his two monkeys, Burton Ernie.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Hair, not forget that he has monkeys.
[SPEAKER_01]: Hairless, hideous looking monkeys that basically just jerk off and throw shit around.
[SPEAKER_01]: They don't listen to them.
[SPEAKER_01]: They don't do anything.
[SPEAKER_01]: They're just there.
[SPEAKER_01]: But they love him.
[SPEAKER_01]: Every time it's time for night nights, they come up and they snuggle.
[SPEAKER_01]: Rob out a quick one, then they tuck in under his arm.
[SPEAKER_04]: It was funny you mentioned that Dave because earlier today I was thinking about what would be a really weird character like to make in this game and it would as I was thinking of like a human but it was like it didn't fully evolve and it still had a lot of like monkey traits and like
[SPEAKER_04]: You know, and it was like totally hairless.
[SPEAKER_04]: Oh, like a human, but it had like monkey features and like yeah, it's close.
[SPEAKER_04]: But he had like a crotchless pant that he could just did all his little time monkey.
[SPEAKER_04]: We know it all the time.
[SPEAKER_03]: Why did you freak out there?
[SPEAKER_03]: I don't know.
[SPEAKER_03]: We can get that.
[SPEAKER_03]: Yeah, well, I did that.
[SPEAKER_03]: I think this isn't being recorded.
[SPEAKER_03]: Why do you mention that, David?
[SPEAKER_04]: I had that thought myself.
[SPEAKER_01]: Yeah, so that is that is horrible.
[SPEAKER_01]: Let's get our characters killed.
[SPEAKER_03]: All right.
[SPEAKER_03]: Dylan, it's time to listen to me, read.
[SPEAKER_03]: Gray, rain.
[SPEAKER_03]: Balls in fat, slow props from a flat gray sky to fall on the gray ground.
[SPEAKER_03]: pockets of gray snow, lie still in the crevices under trees and between rocks.
[SPEAKER_03]: Winter has passed, but the air still holds a deep chill.
[SPEAKER_03]: No buds show on the bare gray trees around you, and the grass at your feet is dead.
[SPEAKER_03]: The ground, mostly mud.
[SPEAKER_03]: You are not heroes.
[SPEAKER_03]: This is not a time for heroes.
[SPEAKER_03]: These are the end of days.
[SPEAKER_03]: You are fluttering scraps of life, clinging to the blasted earth like ticks on a bloated corpse, sucking in vain.
[SPEAKER_03]: But you are mostly human.
[SPEAKER_03]: And like all humans, you survive as part of the fabric of a society.
[SPEAKER_03]: That fabric is freed and shredded and blowing apart in a dark wind.
[SPEAKER_03]: But it waves, limply still.
[SPEAKER_03]: Someone, something visited your home this moonless night.
[SPEAKER_03]: And in the morning, you woke alone.
[SPEAKER_03]: Each of you has lost loved ones over time, some by illness, some by violence, some by abandonment, but this time they have been taken from you.
[SPEAKER_03]: So each of you lived with somebody who you cared about.
[SPEAKER_03]: Who was this person?
[SPEAKER_03]: And anyone give me an idea of who this might have been for you?
[SPEAKER_01]: An orphaned child.
[SPEAKER_01]: That's gonna be mine.
[SPEAKER_01]: Someone who I feel that I've...
[SPEAKER_01]: need to protect and I worry about them.
[SPEAKER_01]: They tend to my mule stables because I'm scared to get kicked again.
[SPEAKER_01]: And they, yeah, I feel I need to protect them.
[SPEAKER_01]: They're, they're there maybe for whatever reason their parents got mad.
[SPEAKER_01]: Maybe I murdered their parents.
[SPEAKER_01]: Fuck, I don't know.
[SPEAKER_01]: But I am their source of safety.
[SPEAKER_01]: And as much as the world is dark and nothing matters.
[SPEAKER_01]: Perhaps there is a little bit of light in it and I will protect it.
[SPEAKER_01]: And that is this.
[SPEAKER_01]: Little orphan boy my stable boy Kurt Dave.
[SPEAKER_01]: I'm Dave I already said so.
[SPEAKER_03]: Joe.
[SPEAKER_03]: He has all the kind of like girl.
[SPEAKER_03]: He already handsome guys.
[SPEAKER_02]: Thorne has a older man in his life that just by happenstance of needing a place to sleep, Thorne ended up engaged with this person many, many years ago and has been living in that person's house and sort of codependently taking advantage of them for quite some time now.
[SPEAKER_02]: Thorne, he feels anything for this person, kind of feels it mostly because he's dependent on this person for making all sorts of meals and providing a roof over his head for a long time and without him, is probably on the street.
[SPEAKER_03]: Wow, all right.
[SPEAKER_03]: Great.
[SPEAKER_03]: And Joe, I think your name is?
[SPEAKER_04]: Correct.
[SPEAKER_04]: Sorry, I missed the first bit of that, like, is this person was, was?
[SPEAKER_04]: You said, I think he said, was something that's matched in the night.
[SPEAKER_03]: Yeah, whoever this person is, whoever you tell me it is, maybe it's a wife, a child, a family member, whatever.
[SPEAKER_03]: It's your last remaining person who matters to you at all, and now they've been taken from you.
[SPEAKER_03]: So who wasn't?
[SPEAKER_04]: I'm gonna say it was
[SPEAKER_04]: Pustis.
[SPEAKER_01]: Pustis.
[SPEAKER_04]: Pustis.
[SPEAKER_04]: We're allowed to call you that.
[SPEAKER_04]: Or do you punch us in the face?
[SPEAKER_04]: Yeah, that's his buddies.
[SPEAKER_04]: Pustis buddies.
[SPEAKER_03]: Pustis buddies.
[SPEAKER_03]: Your wife calls you Pusti.
[SPEAKER_04]: Yeah.
[SPEAKER_04]: And yeah, she calls me.
[SPEAKER_04]: Yeah.
[SPEAKER_04]: uh yeah it was his wife and like but she was like basically like almost dead but he just blocked that out like she was just really really sick in like it she was just like rocking a chair like barely conscious like kind of rotting away and he's like feeding her and they're just trying to keep her
[SPEAKER_04]: alive and she had some weird illness and they didn't know how to make her better and you're just slowly watching her deteriorate and she was like she maybe had like a month left and this couldn't figure out how to make her better.
[SPEAKER_04]: Every day he would like come up to her and sit down in front of her and look her in the eye and be like, okay, I gotta go to work now.
[SPEAKER_04]: You're okay.
[SPEAKER_04]: I put enough food right on the table here.
[SPEAKER_04]: Make sure you eat and then he'd go out.
[SPEAKER_04]: He come back in the food would still be there after like ten hours out.
[SPEAKER_04]: Need after like feeder food.
[SPEAKER_03]: Fuck you guys are good at this.
[SPEAKER_03]: That was really good.
[SPEAKER_03]: Holy shit.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Wow.
[SPEAKER_03]: That's good material for me.
[SPEAKER_03]: Thanks.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Back into the narration.
[SPEAKER_03]: This is not your first taste of pain and loss.
[SPEAKER_03]: The crops failed and you wept.
[SPEAKER_03]: The livestock eaten by wolves or worse and you wept.
[SPEAKER_03]: run off your lands by brigands, or worse, and you went.
[SPEAKER_03]: But now you are out of tears.
[SPEAKER_03]: A fire has been lit surprisingly in each of you.
[SPEAKER_03]: You have armed yourselves to the best of your ability.
[SPEAKER_03]: You have found the tracks.
[SPEAKER_03]: Deep sets of strange smooth footprints and dragged struggling bodies.
[SPEAKER_03]: And you have followed into the hills.
[SPEAKER_03]: Something else happened this morning.
[SPEAKER_03]: Who wants to roll for a misery?
[SPEAKER_03]: Sure.
[SPEAKER_03]: Sounds fun.
[SPEAKER_03]: All right.
[SPEAKER_03]: What do I do?
[SPEAKER_03]: Dave, if you will, roll me two D-six and tell me what shows up on each one of the die.
[SPEAKER_03]: Roll them in turn.
[SPEAKER_03]: So I get like an eleven or a twenty-two.
[SPEAKER_03]: Gosh, I already three or whatever.
[SPEAKER_01]: Thirteen.
[SPEAKER_03]: Thirteen.
[SPEAKER_03]: And now, a reading from the calendar of Necrubell, the name was scriptures.
[SPEAKER_03]: Of those who build mightily, stone by stone, so shall they fall.
[SPEAKER_03]: Stone by stone.
[SPEAKER_04]: What?
[SPEAKER_04]: Did it reddle?
[SPEAKER_03]: It's a prophecy.
[SPEAKER_03]: Say it again.
[SPEAKER_03]: When you, when you leave your homes that morning, you live in a small village.
[SPEAKER_03]: But on the edge of the village,
[SPEAKER_03]: is a was an old church, like an old stone fortified church.
[SPEAKER_03]: It was the only thing of any kind of substance in this village.
[SPEAKER_03]: Everything else is like padded, huts and sheds, cabbings all built around it or nearby, but not too close to it because people were scared of it.
[SPEAKER_03]: You leave your homes this morning and see each other recognize what's happened.
[SPEAKER_03]: And in the background, this enormous stone edifice is lying, tumbled down on the ground.
[SPEAKER_03]: And you didn't hear anything, and you didn't see anything.
[SPEAKER_03]: And it's been destroyed.
[SPEAKER_02]: And that omen that you read is that some sort of reference point for us is there a scripture that like, we read and then this happens something like that.
[SPEAKER_03]: Which of you has the highest present score?
[SPEAKER_02]: plus three or here.
[SPEAKER_03]: Right.
[SPEAKER_03]: So, for me, Thorne, you know, like I was describing early on about the game that he, the two-headed Basilisk, has predicted that these events will come to pass.
[SPEAKER_03]: Um, they are written down in scriptures that are kept in the main capital city of this land, um, in the church of the Baselisks.
[SPEAKER_03]: And it is the the scriptures, the calendar of Necrabel.
[SPEAKER_03]: These are the events that when they start to happen, they portend the final end of everything.
[SPEAKER_03]: Right.
[SPEAKER_02]: And I know about these things.
[SPEAKER_02]: So I see them read them as prophecy there.
[SPEAKER_03]: Yeah, you're the one out of the three of you who puts together that wait a second.
[SPEAKER_03]: Is that like in that first prophecy?
[SPEAKER_03]: That that has gone suddenly without a sound.
[SPEAKER_01]: So we all know each other, right?
[SPEAKER_01]: You said you're in a village.
[SPEAKER_03]: You all know each other.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: You live in the same village.
[SPEAKER_03]: Can we call it a village?
[SPEAKER_03]: It's barely a village.
[SPEAKER_03]: It's like somewhere between a village and a
[SPEAKER_03]: And uh, this dopey and waist that.
[SPEAKER_03]: Like a, like a, like a, like a camp.
[SPEAKER_03]: Like a refugee camp.
[SPEAKER_03]: Yeah, like somewhere between a refugee camp and a village.
[SPEAKER_03]: There's not a lot of facilities around or infrastructure.
[SPEAKER_03]: But it is people that have sort of banded together to at least not be alone.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Wow.
[SPEAKER_03]: You have followed into the hills.
[SPEAKER_03]: You now stand breathing fast outside of a black crack between two enormous rocks.
[SPEAKER_03]: It is the entrance to a cave.
[SPEAKER_03]: and following the tracks, you know that inside are the only people in this decaying world that give a shit about you or that you give a shit about.
[SPEAKER_03]: What do you do?
[SPEAKER_04]: So imagine we all just walk, we've been like walking up to this hill, like all three of us.
[SPEAKER_04]: kind of knowing that we need to be here.
[SPEAKER_04]: And all of us already kind of have figured out that we have to be here.
[SPEAKER_04]: And something's drawn us here.
[SPEAKER_03]: But you follow the tracks.
[SPEAKER_03]: There are these deep set.
[SPEAKER_03]: Like smooth.
[SPEAKER_03]: But prints.
[SPEAKER_03]: And it's like rough jumble of snow and mud and brass of bodies clearly being dragged.
[SPEAKER_02]: thing.
[SPEAKER_02]: Is it you called it footprints there?
[SPEAKER_02]: Is there actually space between the footprints?
[SPEAKER_02]: Or is it sort of like a long-smooth track?
[SPEAKER_03]: No, no footprints.
[SPEAKER_03]: Smooth, long, smooth, footprint.
[SPEAKER_03]: Multiple sets of deep footprints.
[SPEAKER_03]: And how do you see it's very jumbled?
[SPEAKER_03]: They do sort of seem to be allowing one another in line, but you can clearly make a different sets.
[SPEAKER_01]: Pretty big.
[SPEAKER_01]: There's a cave entrance figured out for like, are we bringing our wagon and mule in here?
[SPEAKER_01]: Or this is where
[SPEAKER_01]: Yeah, okay.
[SPEAKER_03]: So I guess you have your wagon in your mule, you carry all your stuff, but now you're gonna have to squeeze in.
[SPEAKER_03]: And it's a very uncomfortable squeeze, particularly for larger gentlemen.
[SPEAKER_03]: It's like, like, portable and dusty.
[SPEAKER_01]: I guess the turbo will lead the mule in the wagon over to
[SPEAKER_01]: to a tree, somewhere to tie them up.
[SPEAKER_01]: And his right-hand always shakes, and that used to be his dominant hands.
[SPEAKER_01]: We said to learn how to, like, sword fight with his left hand, but he can tell it bothers him.
[SPEAKER_01]: It'll shake, and it'll just grudge him.
[SPEAKER_01]: And tie up the mural and go over to the back of the wagon, like, strap on his sword.
[SPEAKER_01]: And he's not hesitating.
[SPEAKER_01]: He's ready to go in and just fucking kill everything in its path.
[SPEAKER_03]: Can you describe to me what your monkeys are wearing?
[SPEAKER_03]: If they're naked in the cold,
[SPEAKER_01]: Oh, yeah, they're they're the furlest little monkey so yeah, they would be cold Suppose I should have you have little monkey pajamas on them?
[SPEAKER_01]: No No There's used to the cold Wow, you're going to die anyways Just stay here They sort of like crawl up into your clothes and under your arm
[SPEAKER_03]: Oh yeah, we just like tuck the mind a year.
[SPEAKER_01]: Talk to me.
[SPEAKER_01]: And if we're called, I imagine I have like a fur cloak and all that stuff.
[SPEAKER_01]: So yeah, they would just be like nestled into the hood up against me.
[SPEAKER_01]: Jerk it off.
[SPEAKER_01]: Which is pretty terrible.
[SPEAKER_01]: Torrible doesn't carry.
[SPEAKER_01]: It doesn't even, doesn't even pay attention to them.
[SPEAKER_01]: It's kind of a peaceful.
[SPEAKER_04]: Can I come for it and call me and say I don't know?
[SPEAKER_01]: Look, let's go grab your weapons.
[SPEAKER_01]: I should name my wife.
[SPEAKER_02]: My, uh, my gentleman that I'm taking advantage of his name is Sabel Darkwood.
[SPEAKER_02]: Sabel, got it.
[SPEAKER_04]: You guys got any good ideas for a nose picker's wife?
[SPEAKER_04]: About pouches.
[SPEAKER_04]: Okay.
[SPEAKER_04]: Pouches.
[SPEAKER_04]: Yes, that's an empouches.
[SPEAKER_04]: Pouches and posthee.
[SPEAKER_01]: Pitches made me think of Mario Brothers, but which made me think of Toad, which is what I like for my stable boy's name is Toad.
[SPEAKER_03]: Oh, very nice.
[SPEAKER_01]: Mm-hmm.
[SPEAKER_01]: Yeah, whatever is taking Toad will pay.
[SPEAKER_01]: And I have my sword out shaking in my right hand, and then I grip my teeth, and I pass it over to my left hand, my good hand.
[SPEAKER_01]: My right hand just shakes with like a lantern.
[SPEAKER_03]: It's very dark inside.
[SPEAKER_01]: I'll hang the lantern from my belt so we can see forward and then I have my shield and my sword.
[SPEAKER_02]: Thorne is pacing outside of the cave in sort of a weird circle and he's removed.
[SPEAKER_02]: Captain Jack Merrow from his belt, he's got it kind of lashed on there so he can sort of look at it and hold it in front of his face and talk to it.
[SPEAKER_02]: Like it had to be a cave didn't it?
[SPEAKER_02]: Captain Jack, what do you think about the fat one?
[SPEAKER_02]: He's not gonna make it through is he?
[SPEAKER_02]: That's a good one, Captain Jack.
[SPEAKER_02]: What's the skull back on his belt?
[SPEAKER_02]: Shuffles his way in the opening of the cave.
[SPEAKER_03]: So is he going first?
[SPEAKER_01]: No, if he tries to go first.
[SPEAKER_01]: Torval will stop him.
[SPEAKER_02]: Yeah, I thought Torval had already gone in and I was okay.
[SPEAKER_02]: That's okay.
[SPEAKER_02]: No problem.
[SPEAKER_01]: The strong ones go first.
[SPEAKER_01]: Push his him back.
[SPEAKER_03]: He starts to go any preparations for your guy before you follow in there.
[SPEAKER_04]: Well, I guess, yeah, like he'll just reach and they take the flail off his back and like smash it against his shield, you know, a couple times like chinching.
[SPEAKER_04]: And he's like massive dude.
[SPEAKER_04]: Like, yeah.
[SPEAKER_04]: Yeah, Torval not to the movement when he does that.
[SPEAKER_04]: Yeah, boom, boom.
[SPEAKER_04]: But he's like super, like massive dude, but he has like a really kind of like, nasally from all the nose picking.
[SPEAKER_04]: You know, it's kind of like it's
[SPEAKER_04]: Yeah, it's caused a lot of like nasal infections.
[SPEAKER_03]: The sound of your flail off the shield makes this like really bright, powerful ringing noise.
[SPEAKER_03]: And for a second, you guys all feel really sort of buoyed by it.
[SPEAKER_03]: It like echoes through the woods and off the cliff face.
[SPEAKER_03]: And it sounds great.
[SPEAKER_02]: And everyone's feeling that nice moment.
[SPEAKER_02]: Thorne sort of says, under his breath is like he's just talking to himself.
[SPEAKER_02]: He goes, show off.
[SPEAKER_03]: And then the sound starts to turn.
[SPEAKER_03]: Just like a semi tone down and the echo turns discordant and fades off.
[SPEAKER_03]: Distance.
[SPEAKER_03]: You're all unsettled.
[SPEAKER_03]: That's odd.
[SPEAKER_04]: What the fuck was that?
[SPEAKER_02]: It's like the cave touches the sound.
[SPEAKER_04]: Oh, like the, yeah, the world around.
[SPEAKER_04]: Oh, okay.
[SPEAKER_04]: Oh, I like that.
[SPEAKER_02]: Okay.
[SPEAKER_03]: Deep.
[SPEAKER_03]: What is your, um,
[SPEAKER_03]: I want to say perception, perception.
[SPEAKER_03]: Your presence, your skill.
[SPEAKER_03]: Plus one, your score.
[SPEAKER_03]: Plus one, okay, okay.
[SPEAKER_03]: So your presence is good enough.
[SPEAKER_03]: You start to squeeze in and your armor is scraping against the rocks to try and.
[SPEAKER_01]: Clumps you too.
[SPEAKER_01]: So I probably like bang my knee and my hip as I'm getting in.
[SPEAKER_03]: Yeah, you're going slow, you're kind of shoving your weight through.
[SPEAKER_03]: And halfway down, you notice something in the wall in front of you.
[SPEAKER_03]: The crack goes on for like a good, fifteen feet.
[SPEAKER_03]: So you're about halfway in.
[SPEAKER_03]: And the guys are kind of coming behind you and everyone's trying to be as quiet as possible, but having to crunch a little bit.
[SPEAKER_03]: And your light catches broken fingernails.
[SPEAKER_03]: that are caught in the cracks of the tunnel wall and and smears of ride blood where something is dragged through.
[SPEAKER_02]: It looks like Pusty's fingers over there.
[SPEAKER_04]: It's not one of the fingernails.
[SPEAKER_04]: Pusty, Pusty, the reaches down for it.
[SPEAKER_04]: Out of the way, Tava.
[SPEAKER_04]: And you panically grabs the fingernails.
[SPEAKER_04]: And they're like the same shade that he had just painted the night before on his wife's fingers to try to make her feel pretty.
[SPEAKER_04]: It's her fingernails.
[SPEAKER_04]: Pouches, it's pouches, fingernails.
[SPEAKER_01]: No, they were brought here.
[SPEAKER_01]: Whatever is in here, we'll die.
[SPEAKER_01]: And you'll just keep pushing through.
[SPEAKER_03]: Thorn?
[SPEAKER_03]: You know, because your score is so high that at least this means that they were alive when they were brought through.
[SPEAKER_02]: Right.
[SPEAKER_02]: That is a good point that I just made.
[SPEAKER_02]: You were, they are still alive.
[SPEAKER_03]: a poorville, finally squeezes through the end of the crack.
[SPEAKER_03]: And as you approach the end, you can see that your light opens up into a room, some kind or a space, or a cave.
[SPEAKER_03]: You get closer and you squeeze through and you find yourself in a fifteen by fifteen square room with a
[SPEAKER_03]: door on the other side.
[SPEAKER_03]: And let me try and describe what you see.
[SPEAKER_03]: There's a lot to this room.
[SPEAKER_01]: Tor talking like this isn't a cave.
[SPEAKER_01]: This is a room.
[SPEAKER_01]: That was like this is a room.
[SPEAKER_03]: Okay.
[SPEAKER_03]: This is a room with squared off walls.
[SPEAKER_03]: The floor is stone.
[SPEAKER_03]: The walls are stone.
[SPEAKER_03]: There are
[SPEAKER_03]: paintings flashes of color on the walls that you can sort of make out just on your quick like glance around the room looking for danger there's no immediate danger the room is empty at the far end of the room is a door and it looks like there's a mosaic um pressed into the door an image on the door you can't really make it out from where you are you'll have to get closer
[SPEAKER_03]: and right through the middle of the room is sort of a pathway and on either side of the pathway is mounted debris.
[SPEAKER_03]: sticks, twigs, leaves, bits of fabric, pine cones.
[SPEAKER_01]: Well, are they like nesting, like bets?
[SPEAKER_01]: Rocks?
[SPEAKER_03]: No, it just looks like, it just looks like debris.
[SPEAKER_03]: It almost looks like, like, as if this place could have been filled almost needy and just shit and debris from outside, but it's been, like, cleared away down the middle to create this pathway over to the door.
[SPEAKER_03]: Yeah, yeah.
[SPEAKER_03]: And you do see like drops of blood along the floor along the trail that probably came from more poaches fingers.
[SPEAKER_01]: Take the lantern off my belt and like scan walls, scan everything and try to take a good look.
[SPEAKER_03]: Okay, can musty and thorn be in there with you now?
[SPEAKER_03]: Yeah, we're gonna try and do it again.
[SPEAKER_04]: I'm almost like pushing on his back because I'm so panic.
[SPEAKER_04]: Alright, you guys are all close enough.
[SPEAKER_01]: I'm not going to make that.
[SPEAKER_04]: I'll grow.
[SPEAKER_04]: I wish I'd be pushing.
[SPEAKER_04]: I'll be pushing.
[SPEAKER_02]: I'll be pushing.
[SPEAKER_03]: I'll be pushing.
[SPEAKER_03]: Should be.
[SPEAKER_03]: Hmm.
[SPEAKER_03]: Everyone roll up presents check.
[SPEAKER_03]: Don't wait again.
[SPEAKER_03]: So what is it a D-twenty?
[SPEAKER_03]: That's a D-twenty.
[SPEAKER_03]: And you're gonna add your presents modifier.
[SPEAKER_03]: Nine.
[SPEAKER_03]: We're some crack your presents all out of iron.
[SPEAKER_03]: Thanks Dave.
[SPEAKER_03]: Five.
[SPEAKER_03]: Nine five sticks.
[SPEAKER_03]: Nine five and six.
[UNKNOWN]: Okay.
[UNKNOWN]: Great.
[SPEAKER_01]: I'm just gonna start walking through the room.
[SPEAKER_01]: Don't give a fuck, right down the pathway.
[SPEAKER_01]: Even like swing my sword at some of the debris and just knock it at a frustration and annoyance.
[SPEAKER_03]: Okay, all right.
[SPEAKER_03]: When you do that, you hear a growl come from the debris behind where you just swung your sword into and emerging from the debris is a rat badger.
[SPEAKER_01]: Wrap Badger.
[SPEAKER_01]: Wrap Badger is thinking of the song, Rocks Lobster.
[SPEAKER_03]: That's a cool name, Wrap Badger.
[SPEAKER_03]: Or Wrap Badger.
[SPEAKER_03]: It's like, if you imagine a cross-painer rat in a Badger, it's just a big low slung, stalky rat with a very long tail.
[SPEAKER_04]: Just wrapped.
[SPEAKER_04]: Yeah, good.
[SPEAKER_03]: But the size of a dog, and it leaps out and tries to clamp its jaws on.
[SPEAKER_02]: Cause a wrap Badger don't give a fuck.
[SPEAKER_03]: Dwarvel.
[SPEAKER_03]: Bring it.
[SPEAKER_03]: Torval.
[SPEAKER_03]: We're in combat.
[SPEAKER_03]: Roll.
[SPEAKER_03]: An agility check to avoid is attack.
[SPEAKER_03]: Now you have to roll over a twelve.
[SPEAKER_03]: Talk to me what your modifiers.
[SPEAKER_01]: It's a beautiful negative two.
[SPEAKER_03]: It's a negative two because of the- Because I'm a clumsy five.
[SPEAKER_03]: Because of your agility and a negative two because of your plate mail.
[SPEAKER_03]: They got a minus four to this roll.
[SPEAKER_03]: Five, Glenn.
[SPEAKER_03]: Okay, fine.
[SPEAKER_03]: You have failed to avoid the rat badgers lunge.
[SPEAKER_01]: Okay.
[SPEAKER_03]: I'll puff my chest out and take it like a G. The rat badger attempts to clamp its jaws on your calf.
[SPEAKER_03]: And does three points of damage.
[SPEAKER_03]: Unless your plate male can absorb it.
[SPEAKER_01]: And you have a shield.
[SPEAKER_01]: So shield mine.
[SPEAKER_01]: Two points of damage.
[SPEAKER_03]: And then roll a D six for your plate now.
[SPEAKER_03]: Six.
[SPEAKER_03]: Clang.
[SPEAKER_03]: Teeth just clamped down harmlessly on the your plate grieves.
[SPEAKER_03]: I think they call them over.
[SPEAKER_01]: Yes, my grieves.
[SPEAKER_03]: All right.
[SPEAKER_03]: And now it's your guys' turn.
[SPEAKER_03]: Who?
[SPEAKER_03]: Who's first?
[SPEAKER_03]: Highest agility score.
[SPEAKER_03]: I have plus two.
[SPEAKER_03]: What's yours, Pusty?
[SPEAKER_03]: Is it a minus one or a minus two?
[SPEAKER_03]: Minus two.
[SPEAKER_03]: Both minus two.
[SPEAKER_03]: All right.
[SPEAKER_03]: Well, Thorn gets to go first and then Pusty and Torrible can decide between themselves who goes next.
[SPEAKER_03]: Thorn, you're quick, quick actions.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Allow me to do something here.
[SPEAKER_02]: Thorn sees what's going on, he's terrified by the face of the rat badger, and he briefly reflects on a lifetime of low pain tolerance, poor health, intrigue, and immediate scramble's past pusty, and back in between the safety of the two rocks.
[SPEAKER_02]: fantastic just avoids it entirely absolutely scrambles I might squeal and make some sort of pathetic audible sound with my know it by my mouth as I try it at least it's an excellent I mean while you can just come in at you alright Pusty Torval
[SPEAKER_04]: Uh, I feel like because it was I saw it coming up because it was good for you actually.
[SPEAKER_04]: Yeah.
[SPEAKER_03]: Yeah.
[SPEAKER_04]: Don't worry.
[SPEAKER_03]: You saw it in action.
[SPEAKER_04]: Tactorable.
[SPEAKER_04]: What will you do?
[SPEAKER_04]: I'm gonna smoke it with my flavor.
[SPEAKER_04]: All right.
[SPEAKER_04]: If I can't.
[SPEAKER_03]: Roll to strike.
[SPEAKER_03]: It's a DR test twelve to hit.
[SPEAKER_04]: I'm guessing I'm using my strength here, right?
[SPEAKER_04]: You sure are.
[SPEAKER_03]: A twelve-day hit?
[SPEAKER_03]: Yep.
[SPEAKER_03]: Holy smokes.
[SPEAKER_03]: He got advantages.
[SPEAKER_03]: Strength is a plus three, right?
[SPEAKER_03]: Or plus two?
[SPEAKER_03]: Twenty-two.
[SPEAKER_03]: Holy fucking smoke, dude.
[SPEAKER_03]: That's good, right?
[SPEAKER_03]: Yeah, you rolled a nineteen.
[SPEAKER_03]: Yeah, I rolled a nineteen.
[SPEAKER_03]: Holy shit.
[SPEAKER_03]: Yeah, you hit the rat badge or go ahead and roll your damage.
[SPEAKER_04]: Did he fill the rat badge?
[SPEAKER_04]: I hate them.
[SPEAKER_03]: Uh...
[SPEAKER_03]: The damage is one d-eight.
[SPEAKER_03]: You don't get a bonus from your strength.
[SPEAKER_04]: Come on chill.
[SPEAKER_04]: Walk it up.
[SPEAKER_04]: There it is.
[SPEAKER_04]: That isn't even a d-eight.
[SPEAKER_04]: No, that's Jesus Christ.
[SPEAKER_03]: Twenty D six.
[SPEAKER_03]: What the hell?
[SPEAKER_02]: There we go.
[SPEAKER_02]: Okay, all right.
[SPEAKER_03]: All right.
[SPEAKER_03]: Now the rat Badger has a surprisingly tough hide.
[SPEAKER_03]: But, even with its tough hide, it only reduces your damage by one, and it had five hit points.
[SPEAKER_03]: So the rat fager is squashed.
[SPEAKER_03]: Oh, pusty.
[SPEAKER_04]: And shredded swing.
[SPEAKER_04]: Flat.
[SPEAKER_04]: From one ball end of my flail, with the nails sticking out of my flail.
[SPEAKER_01]: I think smashes it skull right in.
[SPEAKER_01]: Torval turns and pushes pusty in the chest with one hand.
[SPEAKER_04]: My kill.
[SPEAKER_04]: If you hadn't been hurrying us through this fucking cave, I would have seen it earlier.
[SPEAKER_01]: It came at me.
[SPEAKER_01]: Ah, they all kicked the corpse of it and stopped over to the fucking over to the door.
[SPEAKER_04]: That makes uh, makes me nervous and I start picking my nose and a little nervous tick.
[SPEAKER_01]: My hand shaking.
[SPEAKER_01]: I'll switch my sword and shield around.
[SPEAKER_01]: I can never decide if I want my sword, my good hand.
[SPEAKER_01]: My shield and my good hand.
[SPEAKER_01]: So I switch them back and forth.
[SPEAKER_04]: Oh, that's interesting.
[SPEAKER_04]: I like that.
[SPEAKER_03]: Neither are good.
[SPEAKER_03]: Thorn.
[SPEAKER_03]: As the lantern flashed around during the battle, you saw something glint shiny from where the rat badger came out.
[SPEAKER_02]: Okay.
[SPEAKER_03]: as you make your way further through the room.
[SPEAKER_03]: The scenes that are painted on the walls seem to be
[SPEAKER_03]: like a procession of loaded people in robes with bizarre headdresses on their heads and they seem to be carrying plates of giant plates of food.
[SPEAKER_03]: You see fruit and meats and breads and all sorts of things on it.
[SPEAKER_03]: and stuff that you've never seen.
[SPEAKER_03]: That's what to say.
[SPEAKER_03]: Candies in this world.
[SPEAKER_01]: This is like the quote unquote royalty even eat that or is that just non-existent?
[SPEAKER_03]: No, the royalty reading like this.
[SPEAKER_01]: Okay, there is a certain class of people that I need to murder to get that.
[SPEAKER_03]: Yeah, yeah.
[SPEAKER_03]: And then the paint has faded and it's chipped away in places.
[SPEAKER_03]: It seems like it's been there for a very, very, very, very, very long time.
[SPEAKER_03]: So you're kind of making it out, but all of that leads to the door.
[SPEAKER_03]: And on the front of the door in a mosaic, which still looks pretty, maybe dusty, but still bright.
[SPEAKER_03]: You know, because it's not painted, it's actually a little bit ceramic.
[SPEAKER_03]: you see what looks like an enormous sort of corpulent woman figure strangely beautiful but with a more ornate headdress.
[SPEAKER_03]: And so the image is sort of of this procession of people bringing food to this person.
[SPEAKER_01]: In my head I'm thinking that's the one you need to kill.
[SPEAKER_01]: I look forward to killing her.
[SPEAKER_01]: That's what he's thinking as he looks at the picture.
[SPEAKER_01]: They'll take his sword and like scrape along.
[SPEAKER_01]: It's all like cross the throat a bit.
[SPEAKER_03]: These few smiles.
[SPEAKER_03]: You're your sword gonna go.
[SPEAKER_03]: Tip, tip, tip, tip, tip, tip, tip along the lung and mosaics.
[SPEAKER_03]: And you look at the door and the door has a rough crude sort of stone handle that seems like you can just pull the door open.
[SPEAKER_03]: and you can see from sweeping on the floor that the door was recently opened.
[SPEAKER_01]: I'll look back to Pusty and Thorn.
[SPEAKER_01]: This Thorn still hiding.
[SPEAKER_04]: Yeah, Thorn still is picking his nose.
[SPEAKER_02]: This Pusty still in the Badger room.
[SPEAKER_02]: You guys are all still in the Badger room.
[SPEAKER_04]: What else am I gonna go?
[SPEAKER_04]: It's not moving forward.
[SPEAKER_04]: Come on.
[SPEAKER_02]: Lauren didn't move, I'm still.
[SPEAKER_02]: He's weak and fast between the rocks.
[SPEAKER_02]: We can frail.
[SPEAKER_04]: I know, but we need him for his flesh.
[UNKNOWN]: Come on.
[SPEAKER_01]: Come frail, one.
[SPEAKER_02]: They're talking about us, Captain Jack.
[SPEAKER_02]: What are you looking at back there?
[SPEAKER_02]: Thorne does his best attempt at looking compliant and makes it seem like he's crossing the Badger Room and if anyone gets distracted and turns their back on him he stops.
[SPEAKER_01]: Yeah, Torval will turn his back to you and look towards the door again.
[SPEAKER_04]: Yeah, we get tired of your slow shuffling with your
[SPEAKER_03]: You couldn't be barefoot in the snow and cold.
[SPEAKER_03]: So I guess you got like rappings or boots or something.
[SPEAKER_02]: Yeah, it's just like oldies.
[SPEAKER_02]: Like protects it's moldy leather straps that are just sort of like tied on tough feet that are all just infested with whatever disease.
[SPEAKER_01]: It's just snow melts around your feet whenever you step great.
[SPEAKER_02]: Oh gross.
[SPEAKER_02]: I'm the heat of the infection.
[SPEAKER_02]: Yeah, those leather scraps haven't been dry in several years.
[SPEAKER_01]: The shininess, you just leave the shininess.
[SPEAKER_01]: Are you wait for us to not look?
[SPEAKER_02]: No, no.
[SPEAKER_02]: Yeah, as soon as you guys turn around, I'm going to take my femur and use it to kind of scrape whatever shiny things seem to be tucked away in the badgers nest out.
[SPEAKER_03]: Make a little, uh, uh, agility.
[SPEAKER_02]: And agility check.
[SPEAKER_02]: So, okay, so I have plus two to my agility and then I'm wearing scale male which gives me plus two to agility.
[SPEAKER_03]: Yeah, so I have a number in my head about how difficult this is, and let's see if you hit it, but you get lost too to whatever you roll.
[SPEAKER_02]: I rolled a fourteen.
[SPEAKER_02]: So I got a six.
[SPEAKER_03]: So you sort of quietly nudge one, you know, mess of branches and things are all knotted together, and you see three silver coins laying on the ground.
[SPEAKER_02]: I snatched them up and quietly put them in my pocket.
[SPEAKER_03]: Okay, you've got them.
[SPEAKER_02]: Quick.
[SPEAKER_02]: And then I get back in line and make it look like I was there the whole time.
[SPEAKER_03]: That's horrible.
[SPEAKER_03]: The door is in front of me.
[SPEAKER_03]: Yeah, Thorne has caught up.
[SPEAKER_01]: I'll open the door.
[SPEAKER_03]: All right.
[SPEAKER_03]: You open the door and we'll talk about what you see in their next time.
[SPEAKER_02]: No.
[SPEAKER_02]: Damn.
[UNKNOWN]: Damn it.
[SPEAKER_01]: I want to smash them fucking hell.
[SPEAKER_02]: I want to kill something.
[SPEAKER_01]: You don't want to kill anything.
[SPEAKER_01]: You want to hide in the corner.
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[SPEAKER_03]: Hey, I'm role-plan here.