Tiles

 

The V-Ray Tiles Texture map can be used to generate a versatile procedural tile texture.  It uses two colors that can be either changed by the user or have texture maps assigned to them and allows you to chose from a number of Pattern Types as well.

 

Parameters

 

Pattern Type – Allows you to select from certain preset tile patterns.  Some channels controls may not be visible in the UI for this texture if the Pattern Type chosen does not support or need it.

 

- Custom Tiles
- Running Bond
- Common Flemish Bond 
- English Bond
- 1/2 Running Bond
- Stack Bond 
- Fine Running Bond
- Fine Stack Bond

 

Tile


Tile Color – Controls the color of the Tiles.  This channel can also be controlled by a texture map.

 

Horizontal Count – Controls the horizontal tile count.

 

Vertical Count – Controls the vertical tile count.

 

Color Variance – Controls the amount of color variety in the tiles.

 

Fade Variance – Controls how faded the color from the Color Variance.

 

Random Seed – Used to generate the procedural Tiles Texture.  By changing this value you can change the look.

 

Mortar


 

Mortar Color – Controls the color of the mortar.  This channel can also be controlled by a texture map. 

 

Gap H/V – Controls the size of the horizontal and vertical gaps between the tiles.

 

Holes – Controls the percentage of tiles that are missing.

 

Edge Roughness– Controls how rough the edges of each tile are.

 

Stack Layout


Line Shift – Controls the amount of shift between each line of tiles.

 

Random Shift – Randomizes the shift.

 

Row Modify


 

Row Modify – When enabled, the custom parameters are used. 

 

Per Row – Specifies which rows get the number of tiles modified by the Change parameter. 

 

Change – Changes the number of tiles for the rows specified. Smaller values increase the number of tiles.

 

Column Modify


 

Column Modify – When enabled, the custom parameters are used. 

 

Per Column – Specifies which columns get the number of tiles modified by the Change parameter. 

 

Change – Changes the number of tiles for the columns specified. Smaller values increase the number of tiles. 

 

 

See Texture Placement | Multipliers | Color Manipulation for additional information.