
The Cloth texture map can be used to generate a procedural cloth texture. It gives a high level of control making it an easy matter to produce the look of a loose or close weaved cloth. It also allows control over the amount of random weave distortion and its channels can be connected to texture maps.

Color Gap – Controls the color of the gaps between the fabric fibers. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Color Horizontal – Controls the horizontal thread color.
Color Vertical – Controls the vertical thread color.
Random Shade – Randomizes the texture brightness based on noise.
Width Horizontal – Controls the horizontal thread width.
Width Vertical – Controls the vertical thread width.
Random Width – Randomizes the fibers' width based on noise.
Wave U – Controls the amount of wave in the horizontal direction.
Wave V – Controls the amount of wave in the vertical direction.
Random Wave – Randomizes the waves based on a noise.
Horizontal Spread -
Bright Spread -
See Texture Placement | Multipliers | Color Manipulation for additional information.